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Time2Dice
Приєднався 24 лют 2019
Hello all and welcome to my channel. We are dedicated to making pathfinder characters for all sorts of fictional characters from anime to disney princesses. So pick a video, buckle up and without further ado, let’s get started.
How to Play Spiderman in Pathfinder 2e! (Marvel Build)
Hello All! This week we are making possibly the most popular Superhero in the Marvel Universe, Spiderman. Full Disclosure, life kind of got in the way of the video that was supposed to air this week so we used a script from before we even started the channel with a few minor changes to adjust for the remaster, so you may notice the format is a bit different to how we usually do it. That being said if you want to play a high mobility character who can swing around the battlefield webbing up foes and and still able to throw a punch, then This is the build for YOU!
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Відео
How to Play Robin in Starfinder 2e! (DC Build)
Переглядів 19614 годин тому
EVERYTHING IN THIS VIDEO IS PLAYTEST CONTENT AND SUBJECT TO CHANGE! Hello all this week we are continuing our Teen Titans coverage with the leader and tactician of the Group Robin. If you want to lead your team to victory while also always having the right tool for the job then This is the build for you!
How to Play Avatar Aang in Pathfinder 2e (ATLA build)
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Hello all! This week we are covering Avatar Aang, the last surviving airbender and master of all four elements. If you want to dart around the battlefield, free as the wind. While using the Air, Water, Earth and Air to your advantage then this is the build for you!
How to Play Cyborg in Starfinder 2e! (DC Build)
Переглядів 201День тому
THIS IS PLAYTEST CONTENT ANYTHING IN THIS VIDEO IS SUBJECT TO CHANGE! Hello all! This week we dive back into the Teen Titans world to take a look at Cyborg. The technological wonder and second in command of the Teen Titans. If you want to use Sonic Cannons to blow away your enemies while relying on your Cybernetic enhancements to outpower your foes, Then this is the build for you!
How to Play Chopper in Pathfinder 2e
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Hello all! This week we are covering the other poll winner from two weeks ago Tony Tony Chopper, the doctor of the Straw Hat Crew. If you want to be able to heal your friends. While still being able to contribute to battle in a variety of different forms then this is the build for you!
How to Play Starfire in Starfinder 2e (DC)
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THIS IS PLAYTEST CONTENT ANYTHING IN THIS VIDEO IS SUBJECT TO CHANGE! Hello All! Are you ready for something new? Paizo released the Playtest for Starfinder 2e and we are so excited to check it out. So this week we are making Princess Starfire in Starfinder 2e. If you want to fly around the battlefield firing starbolts on your enemies, while at the same time not totally understanding what a met...
How to Play Crocodile in Pathfinder 2e (One Piece Build)
Переглядів 42421 день тому
Hello All! This week we are making the infamous Warlord of the Sea and Mother of the Protagonist, Crocodile. If you want to bee completely invincible to all attacks.... Then maybe pathfinder 2e isn't the game for you, but if you want to be resistant to all physical attacks while being able to split the battlefield asunder, summon sandstorms, and drain your enemies into human raisins, Then this ...
How to Play Wolverine in Pathfinder 2e (Marvel)
Переглядів 42628 днів тому
Hello All! Welcome to the onus video! Today we are celebrating the release of Wolverine and Deadpool. If you want to throw yourself into the most danger imaginable, confident that nothing can ever really put you down, While occasionally going into a berserker fury and destroying everything in your path, then this is the build for you!
How to Play the US Agent in Pathfinder 2e (Player Core 2)
Переглядів 129Місяць тому
Hello All! This week we are wrapping up out Month of 'Murica and covering the new Release of Player Core 2 with the US Agent. IF you want to dominate a battlefield with your sheer presence taking down the toughest while at the same time living up to your own expectations. Then this is build for you!
How to Play the Winter Soldier in Pathfinder 2e (Marvel)
Переглядів 183Місяць тому
Hello all! This week we are continuing our Month of Murica celebration with Bucky Barnes Winter Soldier. If you want to have an arsenal at your disposal switching between weapons to be the ultimate assassin then This is the build for you!
How to Play Falcon in Pathfinder 2e (Marvel)
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How to Play Falcon in Pathfinder 2e (Marvel)
How to Play Captain America in Pathfinder 2e (Marvel)
Переглядів 237Місяць тому
How to Play Captain America in Pathfinder 2e (Marvel)
How to Play Alphonse Elric in Pathfinder 2E (Full Metal Alchemist)
Переглядів 374Місяць тому
How to Play Alphonse Elric in Pathfinder 2E (Full Metal Alchemist)
How to Play Edward Elric in Pathfinder 2e (Full Metal Alchemist)
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How to Play Edward Elric in Pathfinder 2e (Full Metal Alchemist)
How to Play Furret in Pathfinder 2e (Pokemon)
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How to Play Furret in Pathfinder 2e (Pokemon)
How to Play Shino Aburame in Pathfinder 2nd Edition (Naruto)
Переглядів 2372 місяці тому
How to Play Shino Aburame in Pathfinder 2nd Edition (Naruto)
How to Play Stitch in Pathfinder 2e (Lilo and Stitch)
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How to Play Stitch in Pathfinder 2e (Lilo and Stitch)
How to Play Maximus in Pathfinder 2e (Tangled)
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How to Play Maximus in Pathfinder 2e (Tangled)
How to Play Kirishima in Pathfinder 2e (My Hero Academia)
Переглядів 1723 місяці тому
How to Play Kirishima in Pathfinder 2e (My Hero Academia)
How to Play Tenya Ida in Pathfinder 2e (My Hero Academia)
Переглядів 1023 місяці тому
How to Play Tenya Ida in Pathfinder 2e (My Hero Academia)
How to Play Katsuki Bakugo in Pathfinder 2e My Hero Academia
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How to Play Katsuki Bakugo in Pathfinder 2e My Hero Academia
How to Play Izuku Midoriya in Pathfinder 2e (My Hero Academia)
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How to Play Izuku Midoriya in Pathfinder 2e (My Hero Academia)
How to Play Roronoa Zoro in Pathfinder 2e
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How to Play Roronoa Zoro in Pathfinder 2e
How to Play Monkey D Luffy in Pathfinder 2e
Переглядів 2814 місяці тому
How to Play Monkey D Luffy in Pathfinder 2e
You should do sanji next
Have you considered building Sci Fi characters? (Star Wars, Star Trek, Firefly, Halo, etc.)
Definitely! Our sci-fi knowledge is a bit limited beyond Star Wars and Doctor Who, but we are expanding our horizons!
There's an assasin Spider-Man that could fit as a rogue but uou should probably focus on more iconic characters first. How about Gorilla Grood?
After all this time, there's still no path of the spider/spider stance in pf2e. Still great video! Love to see a Monk Spider-man.
Yeah…the closest we have is a spider instinct barbarian
Really like the new thumbnail style!
Tamaraneans also have the ability to learn new languages through physical touch, though I can understand hand-waving this away.
1st!
Doorman. Any version.
Funny thing about Robin, his Build would Change Completely Depending on if we build him for a Teen Titans Campaign(Like here), or a Batman campaign (Where he'd be an Operative)... This version nearly Completely Adds up to his Teen Titan Version, Well thought out. The one thing I'd Change about this whole Build is his Leadership Style, Robin would "Lead from the Shadows", he is literally the Squishiest of his allies and he doesn't wear any real Armor, so the one perk of "Lead from the Front" (Medium Armor) is kinda wasted on him thematically, and he doesn't use a shield so he can't make use of the Lv 6 Benefit either. Plus he was Trained by Batman, Stealth is kinda the MAIN part of his skillset (The ability to just take 10 on all Stealth Checks is NOT to be underestimated on a skill heavy class, Plus being able to use a Free Directive every time you Hide or take Cover is Rather useful)... Just because Robin stands in front of his Allies while Screaming "TITANS, GO!", doesn't mean he's not still leading from the Shadows, I mean 2 Seconds after he screams his command they're all in front oh him as he waits for an Opportunity to strike. Plus since this build got stealth from another source, he can still get Athletics with his Choice of Skills instead of from his Leadership style, so the build doesn't even need to change beyond this! Final note, though not about this vid itself, But it's a Rant I need to get off my chest in a place where people might actually care... I'm SO Glad at ALL that they've Done with the Envoy for SF2E! It actually Feels USEFUL and like a proper LEADER with Lots of Build Options! SF1E the Envoy was SO Lackluster, 95% of it's "Improvisations" were basically useless, they just gave you new options for Skill rolls that usually either didn't do anything or were just worse than the Expertise roll you get for free...The Remaining 5% of Improvisations that were actually usable as Leadership Abilities in combat were NEARLY useless, they either don't work more than Once per Ally or enemy per fight or barely gave any real Benefit... For Example: "Get 'em" you had to Choose it as an Option with your Improvisations, it didn't come automatically with the Class, Costs a Move Action to use, Only gives a +1 to Atk (no Damage unless you spend resolve, and no "Lead by Example Bonus" and the Bonus did NOT Level up with you), it was basically useless, the move action it took from you was worth more if used to get behind cover than the tiny 5% Increase to accuracy Vs a Single target this feature gives (For reference, using the "Harrying fire" Action gives them a +2/10%, no class feature Required, anyone can do it!)... The only Actually Good one is "Inspiring Boost" which as an action lets you heal one ally by (2XLv+Cha) ONCE per Fight per ally, it does not add up to much, but at least it's Extra healing that your Real healer doesn't need to burn I guess?.... Long story Short, I'm SO Glad for pretty Much everything they did for SF2E for the Envoy, when I got the Book Checking out the Envoy was the FIRST thing I did after the Major Disappointment I got from the first edition, since I Liked the IDEA of the themes of the class, but the execution was so poor it kinda ruined it for me, and yes, I'm still bitter about it! (Second thing I Checked was the Equipment System, it is MUCH Improved as well, Not as much of a Gap in Raw Power between Lv 1 and Lv 20 Gear(Passed from 1d8 Rifle to 12d8 Rifle with extra Features, or Armor passed from +1AC to +22AC with way more upgrade Slots), 1E made it feel like Gear was more important than the Character, A Lv 1 Character with Lv 20 Gear would mop the Floor with a Lv 20 Character with Lv 1 Gear, which feels Very Anti-Narrative)
Yeah, when we were first planning the Teen Titans we had Robin as an operative and Cyborg as a soldier, but none of the sonic weapons had the area trait and the melee operative requires you to use an agile weapon, which neither the baton nor bo staff are. So I switched them around a bit. As for the envoy class I never played Starfinder 1st edition, but the envoy in 2nd edition is probably my favorite class. That being said, I do think it needs some work before the full release. I thin the power level is just about right but every turn you are kind of locked in to governing a directive and then leading by example. So you only really have one action to spend as you see fit, at least at low levels.
@@time2dice I Kinda understand the gripe with Action economy, But it's really not as bad as it seems at first Glance, As a Leader Type you should always WANT to spend an Action to do some kind of Leadership related thing anyway, and the Lv 6 Act of Leadership allows you to Pretty Much always "Lead by Example" so long as you act according to your Style of Leadership, Which can be VERY Ironic, like say your Version of Robin can Grant his "Lead by Example" bonus just by Getting close to any Enemy, even if he doesn't attack them, If you use "Lead from the Shadows" as I Suggest, he can Scream "GET EM!" (Or more hilariously the Flavor Text from the "Goblin Tactician from MTG "EVERYBODY BUT ME, CHARGE!") then Go hide in a Corner and his whole team will Still get the Damage Bonus, even if he Decides to throw a Grenade in a general area instead of attacking that one target (Which Might not count as an Attack since it's an AoE Save, so it wouldn't Activate the "Lead by Example", USUALLY, Especially if it's a Status Grenade like Goop). So in Either Case it DOES Free up some Options for your action Economy, since it doesn't FORCE you to do the action that your Directive Demands, you can also do things that fit the Thematics of the character you made, it's a Neat Mechanic. Plus, With the Pathfinder 2 Rules, You get 3 Actions to begin with so it's REALLY not as bad as it would have been in Earlier editions, where you get 1 Standard Action (Basically any Action that actually Matters), 1 Move action (Literally Just Moving most of the time), and 1 Swift Action (Generally Harmless things that don't really take an action but they limited their number for the sake of not letting us just Spam 300 of them per round), if you had a move that Required you to use a Standard Action, that was pretty Much your entire Round, doesn't Matter if the action itself didn't do anything on it's own (Such as Buffing yourself for future Rounds). So spending 1/3 of your actions for the turn to do the thing that you probably picked the class TO do (Leading/Buffing/Debuffing), and one other either doing something that fits with your choice of "Style of Leadership" or whatever the specific Directive demands, isn't Much of a Handicap, it's like complaining about always Needing to dedicate an action to Backstab with a Rogue or Operator, you know?
Teen Titans, let's go!
How would you build him in PF2e?
Probably mix monk with monastic weaponry with the new commander class
I was looking for a channel about pf2e builds. I find it!
We hope you enjoy!
First!
Not a fan of Ussop so I hope you guys don't mind me skipping this video. But hey, comment for the algorithm!
Not particularly feeling the build but love that you guys are doing these videos. I really hope your channel lasts
Us to lol. Yeah, Luffy was a fun build to make though not particularly a powerful one mechanically. Putting the monk archetype on a sorcerer usually isn’t the best of ideas.
Howl of the Wild added a bunch of flying companions, including a large flying mount (Gryphon). Ditch the Gryph's special maneuver and attacks, and you've probably nerfed him enough to make him huge and it won't be too unbalanced. Then just reskin as a 6-legged fluffy bison with a beaver tail. Main drawback is Gryphon is a lvl 14 companion.
Yeah but that’s waiting to level 14 for a companion and still neeeding to do a good bit of reflavoring AND a bit of home tree for a companion that Aang had at episode 1
@@time2dice Quite. It appears to be a game design decision that nobody should be full time flying at speed before that level. Can't really get around it, without breaking things.
I wonder what a team up like daredevil and wolverine would be like? I feel like they'd get along actually pretty well. Very cool break down 😎.
Is he a tank ?
Ah man yeah….i probably should have made that a bit clearer. Sorry
Honestly, my only Complaint here is the "Attribute Flaw: Charisma"... She may not always know the proper words to use, but she is VERY Charming (Literally everyone Likes her, and her being angry at them is like the Worst thing that's happened to Both Robin and Beast Boy in the animated show), and as stated "She convinced 4 Strangers to Form the Teen Titans after having Wrecked half their City" (Someone having problems with Certain Languages does NOT Prevent them from being Charismatic!). Oh and you made some of her her Main skills Diplomacy and Intimidation so Charisma kinda matters... Also in comics she's worked as a Supermodel despite being a Golden/Orange Alien on a world that's Distrustful of all Aliens (Except Superman specifically, and even then that's Changed Recently)... If anything her Flaw should be in Wisdom, she's Gullible as all hell and isn't generally very Perceptive. Also, Intelligence wouldn't fit since she's actually pretty Smart and knowledgeable when it's not about Things Specific To Earth Culture. So Wisdom is really the only thematic Choice. It should also be noted that in the intro it says that Starfire is "Decent as a Fighter" but that is WAY underselling it... Her backstory isn't JUST that she was Enslaved and Experimented on to get her Starbolts, Her Slavery was as a GLADIATOR, and her Masters Made DAMN sure to Get her Trained to be among the Best Martial Artists in the Universe, Being a Better Fighter is WHY they gave her the Starbolts in the First place... Basically, Despite having Strength Comparable to Superman's Starfire is actually THE Best Martial Artist on Earth, Better than Batman, Better than any of the Robins (Yes, even Cassandra Kain), Better than Lady Shiva or Black Canary, All of these Characters are the Biggest Fish in the VERY Small Pond that is Earth, Starfire is one of the Biggest Fish in the Ocean that is the Universe... The only POSSIBLE Match that Starfire has on Earth is Wonder Woman, and that's PURELY due to her age (She Spent a Thousand+ Years Training AND is a Demi-Goddess, She literally CAN'T not be better than anyone that isn't her on Earth)... But I understand why this can't be included into the Build, only so Many points to Go around and getting the Bare Minimum of her abilities is a Requirement, Flight, Starbolts and Super Strength are all Basically Requirements BEFORE her Skill as a Martial Artist. (Also, the Animated Show Shied away from this trait since it would make Robin Look even MORE Obsolete in his team and for the purposes of the show he had to look like he was an equal part of the team on the field)
Wow, thanks for show so much interest. I agree with everything you said. The charisma flaw is unfortunate. We justified it with her being bad with earth language but the choice stemmed from that being the flaw of the only ancestry that could get natural flight on the game. As for the martial arts, you hit the nail on the head.We just don’t have enough feats to go around and the martial arts investment felt more like a Robin thing from a surface level understanding. Admittedly both of our knowledge of the character is based almost entirely on the animated show we tried to do a cursory glance over her backstory from the comics. But the build is mostly based off of the show.
@@time2dice To be Fair, the only place outside of Comics where Starfire shows off her Martial Arts skills is at the start of "Teen Titans: the Judas Contract" Animated Movie (Part of the "Justice League: War" series of Movies), where she basically Humiliates Nightwing in a training spar in front of the other titans, AFTER he's been established as being really good at Martial Arts in the previous movies. So I can't really Blame anyone for not knowing JUST how good she actually is in hand to hand. (Especially if the Show is the only real source, they had to TRY and Balance the characters for that, so making anyone but Robin in any way Good at Martial arts would kinda throw that balance off) I Don't think anyone would Object to moving the Flaw's Location to Say Wisdom. Though I can understand the need for not modifying anything for a character build, since the Idea is to make the builds with Canon Materials only, unfortunate really, given who you were building. Maybe Put a note to say "Move it around in your home game for accuracy, but we're using Stats in the book only!", just to make it clear (I Mean, it Feels obvious to me now, but it might not be to everyone)
@@time2dice To be Fair, I think the only place outside of Comics where they actually show off Starfire's Martial Arts Skills is in the Animated movie "Teen Titans:Judas Contract" (Part of the "Justice League: War" series of movies), so I can't really Blame people for not knowing how skilled she actually is. Though again, It's not like you had a choice since this is a Build and you can't Give a Character everything, gotta cut somewhere and if you gotta cut on her, it IS more important that you Keep her more Iconic powers. As For the Charisma Flaw, I'm Fairly Certain that you could just add a note when you pick it to say "You might want to change this in your home Game for Wisdom as it's more thematic to the character, but we're going with the stats in the Book only", just to make it Clear for everyone, leave no confusion about it. Just a tiny Written note in the corner would be more than enough.
I loooove the fact that Pathfinder and Starfinder 2e are compatible. Allows for some amazing builds.
Solid build. Another downside to the build is that by keeping STR & DEX equal, you end up with 2 partial increases at level 20, which don't do anything mechanically. This means he's not as accurate as he could be. Kinda fits the tank vibe, though; it's not precise, but it hits hard.
Yeah that’s a good point maxing his dex would probably make more mechanical sense, (strength doesn’t really give you anything in Starfinder if you aren’t invested in melee) it just doesn’t really fit the character.
Do Buffy the Vampire Slayer :D
Possible character idea: Barry the Chopper (Full Metal Alchemist: Brotherhood) or, Chopper (Star Wars).
The reindeer boy or perhaps was he a raccoon? It's hard to tell sometimes.
You picked wall jump twice :) once at level 12 and once at level 13
Amazing video! Starfinder 1e is one of my favorite things ever. I am such a fangirl. This video was very pleasant to watch and seeing starfinder content already made me so happy!
Yay new system! Love starfire
Whoop whoop, first star finder character!!
Probably my favourite membero of the Teen Titans, really neat use of the Starfinder playtest, wonder what other characters are possible with those new options.
We are trying to do two videos a week. One video to try out the new system and one focusing on what we know
The first Starfinder video, It's not bad. Granted, I know almost nothing about the character, but regardless. (●´ω`●)
Pssst! You titled the video about making the character in Pathfinder 2e, and yet this is clearly a Starfinder 2e character 😅 I'm not complaining, but I had to do a double check when you mentioned the race/class combo.
Ah! Old habits die hard!
Solarian?! Good pick, I would not have thought to use that.
Well thank you! We try!
Can't wait to see who you make next in SF2e.
We are excited for the new system
I don't know. It may be premature to do Starfinder 2e builds. The playtest is still going - a lot may change in the final.
@@carlflaherty2215 maybe so, but we want to bring as many eyes onto the playtest as possible . The more people play the playtest the better the game can be when it comes out.
I am getting towards the end of the Alabasta arc, Ill come back once I finish it ;)
Thanks for stopping by and leaving a comment!
@@time2dice I am back, the ending of that arc was very good!
@@SwingRipper alabasta is my favorite pre time skip arc
What will you do if you have a Free Archetype? Rogue class feats or Druid archetype earlier?
For free archetype I’d just go into druid as early as possible. All we really want from duid is the spell casting so maybe see if you could squeeze in the investigator archetype to reflect shinos analytical nature. This would also let you use devise a stratagem so you know if your strike would hit or you should try to go all in with your bugs.
@@time2dice One more question: At 9 and 10 you have 3 and 2 skill increased - how? I miss something or you can choose between them?
@@kamil261so for level 9 the druid dedication gives you training in 2 additional skills and at level 10 our increased intelligence stat gives us an additional skill as well
Could you do black star from soul eater?
Never seen soul eater, but we may get around to it.
i demand JUSTICE for SARA!!!!
Chopper will be next week
This channel is amazing, but I am afraid I can no longer let your horrible crimes go unanswered. You wrote rouge dedication at 6:41
AHHH…this isn’t even the first time this has happened I believe it
I never noticed extract elements is useless in earth kineticist...or air...
Yeah extract elements as a whole seemed to be made specifically fore fire gate users or fighting other kineticist.
Not a one piece fan but this one got me very interested
I really need crocodile to look more like a crocodile…
…why?
One piece! 🏴☠️🏴☠️🏴☠️
The one piece is real!!!
I would love to see Rapunzel as well