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Bouncing Rays
Austria
Приєднався 27 сер 2023
Passioned about 3D and new tech. Tutorials, Educational and Fun videos!
Satisfying Animations in Blender | #Blendit | Bouncing Rays
With this video I am starting a new series called #Blendit. In this format we will take amazing artworks from different artists, who use industry standard software and try to recreate the effect in Blender as best as possible.
If you have any suggestions for future projects, which we should cover in this series, be sure to send them to me through my social media channels.
Instagram: bouncing_rays
Twitter: BouncingRays
In this episode, we cover this awesome work from mikey dowdle. Be sure to send him some love and check out his other work through these links.
Instagram: mikeydowdle
Homepage: www.mikeydowdle.com/
I hope you enjoy this video and I see you in the next one!
Chapters:
0:00 Intro
0:30 Explanation #Blendit
1:24 Blueprint
2:17 Tutorial Geometry Nodes
16:39 Tutorial Light Shading
25:16 Tutorial Compositor
30:02 Outro
#blender #b3d #blendit #motiongraphics #c4d #motiondesign #animation #geometrynodes #minimal #design #opensource #free
If you have any suggestions for future projects, which we should cover in this series, be sure to send them to me through my social media channels.
Instagram: bouncing_rays
Twitter: BouncingRays
In this episode, we cover this awesome work from mikey dowdle. Be sure to send him some love and check out his other work through these links.
Instagram: mikeydowdle
Homepage: www.mikeydowdle.com/
I hope you enjoy this video and I see you in the next one!
Chapters:
0:00 Intro
0:30 Explanation #Blendit
1:24 Blueprint
2:17 Tutorial Geometry Nodes
16:39 Tutorial Light Shading
25:16 Tutorial Compositor
30:02 Outro
#blender #b3d #blendit #motiongraphics #c4d #motiondesign #animation #geometrynodes #minimal #design #opensource #free
Переглядів: 2 977
Відео
Easy Motion Graphics Setup with Geometry Nodes | Bouncing Rays
Переглядів 55 тис.11 місяців тому
Hi everybody! In this video, I show you a very simple and easy Geometry Nodes Setup, with which you can create cool looking animations in no time. Have fun! Chapters: 0:00 Intro 0:50 Modeling 2:16 Quick explanation 2:42 Instancing 7:27 Rotating and Translating 16:20 Shading 17:59 Outro Please consider liking if you found this video useful and subscribe if you want to see more 3D and Blender con...
AgX vs Filmic - More Realistic Renders in Blender 4.0 | Bouncing Rays
Переглядів 27 тис.11 місяців тому
Hi everyone! This Video is about the new AgX Colour Transform vs the current filmic one. For a better understanding I talk about all kinds of infos, that could be useful to this topic. If you have any quesions, please leave them in the comments below! Happy Blending and all the Best! Links to references: AgX Proposal - projects.blender.org/blender/blender/pulls/106355 Download the newest versio...
Dynamic Cloth Simulations with Geometry Nodes | BLENDER
Переглядів 4,3 тис.11 місяців тому
Hi everyone! In this short Tutorial I want to show you how you can use Geometry Nodes and Vertex Groups to add dynamic behavior to your simulations. If the video is helpful please leave a like and maybe tell me in the comments, what you would like to see in a future tutorial. Happy Blending and all the Best! Links to references: @attimp4 @3DBONFIRE Chapters: 0:00 Intro 0:53 Modeling and Setup ...
Beautiful explaination. Loved it.
at 8:25, The #frame/50 doesn't work on slowing down my animation speed. How can I fix this?
Interesting. Have you had some other value with the # in there before? You could try to right click and select the "delete driver" option and retry. Do you get any error messages?
when i plug my "combine XYZ" into the rotation of the instances the entire grid explodes i think because the center of my original box got messsed up how do i fix that. PLEASE HELP.
Sounds really interesting. On the top of my head i cannot really tell you why that would happen... Maybe try or check one of the following: 1. If the object is brought into your geo nodes tree by draging (Object info node), make sure, for the position, you have "original" selected instead of "relative". 2. Make sure there is no noise texture plugged into the pivot point, this should be at 0,0,0 3. Try enabling or disabling the "Local Space" tick on the rotation node. Maybe this helps! If you are still stuck, maybe give me more details here or send me a screenshot of your node tree on instagram. All the best!
Thank you for the video! May God bless you!
I'm at 2:38 - holy moly the quality of that tutorial is hiiigh! thank you so much for your effort!
Really amazing the way you demonstrated nd made viewers understand the logic behind it...i just loved it...u got a sub for ur explaining nd making it so easy....plz make more videos like this
Best geonode tut ive found excellent work!
Omg I love you so sooooooooooooooooooooo much
why did you stop making videos, this is so good
Could someone please explain: how can I used these very same principles, but instead of affecting the rotation or scale with proximity, affect the object mesh or a with a Bend modifier? For example, a paper sheet folding like it's the wind blowing and ready to fly.
Yes agx is great when stand alone, but ACES should be supplied by stock, with a decent workflow (current workflow is garbage you have to download a 2gb git than extract it then there are like 800 million different color settings when importing textures, something that by this point should be automatic). agx is a nightmare when trying to combine with live action footage. yet another step made by blender that sets them further back in becoming mainstream vfx software.
Hello sir great tutorial. Only thing I want to know how did you animated the colors of number from the intro. I am stuck on that can you please guide me.
Hi, thanks for the comment. Yeah the colors is not that complicated. I simply created small disks for instancing. I then used a simple gradient shader, where i colored the upper half black and the lower half white (You can also do this by splitting the position cooridinates with a separate xyz node) Then simply adjust the contrast with a color ramp and you are good to go. After that i just rotate the disks by 180 degrees with the number as a proximity input, like in the video. Hopefully that cleared it up. If you have any more specific questions, respond here or send me screenshot on Twitter or Insta. All the best!
So how do we take these out of blender? In After Effects or Premiere Pro? (.exr)
Best amazing incredible crazy fabulous 🎉🥳🎂🕺🏻🙆🏻🐣
you are a blender gem
We really need more tutorials like this. I wish one day we can do whatever C4D can but better in blender.
Hey Sir. At first, Super Tutorial .I tried to use it to combine it with my other scene. I have a asked myself if its possible, you can help me on this project. With the help from UA-camr " Cartesian Caramel" i created a Haxongrid, and now i want it to flip like a Airport Chart influenced by Sphere Mesh. So each single Hexagon is flippingtowards the Sphere and disapear at same time, so you can have nice transition. istuck at where to add nodes i'm not good at this geometry, but i love to digging and learn, and sometimes its not that bad :D
Life saver
What's the name of this effect ?does anyone know?
really great video. love you showed the process from end to end. so great to watch an expert use the tool. thanks!
Awesome tutorial bro thank you!
Nice, I learned something 👌
You forgot to delete the default cube.
always use the default cube when doing geometry nodes. other cubes are dirty
@@raulgalets ...but that's what I'm into.
@@secondarycontainment4727 oh no
@@raulgalets Oh Yeah, deleting the default cube is what I'm into.
@@secondarycontainment4727 I guess thats everybodys cup of tea. those poor cubes
Why I can't see weight painting mode in colorful object like your tutorial bro?
I have the same issue, did you figured it out?
THANK YOU! I've been struggling with the new color displaying change and wanted to switch from the new pale and boring atmospheric colors to the good old and reliable filmic option.
Amazing! Many tutorials tend to just tell you what to do without explaining what's going on and I always feel like i can't learn from that but yours actually explain everything so we can use what we learned to create something of our own, great job!
Good
This was great!! Some thoughts - Please do more like this, Motion Graphics with explanations of what's going on! - Consider doing a nodes series where you explain what the nodes do and how to use them - Please can you use VuR, or a keyboard shortcut displayer to see what you're doing sometimes - Keep up the good work
I think you just became my favourite Blender UA-camr, because you actually explain what you are doing and why! Thank you)
Thank you for giving these important information about the new AgX View transform color Management. If possible, it could be relevant to give a help about the correct Display Device to choose (especially for Mac users) as well as the correct Sequencer to choose? Also, what type of color space should we select in the image texture, now ? Definitely worth it. Thank you !
WOW THIS IS BEAUTIFUL!!! Id love to see more! That crow on your website is super cute! id love to know how you did that! you are amazing! hope you make more videos!
Awesome tutorial! Can you use this method with a collection instead of instanced objects? I would like to do this with a computer keyboard model but I many of the keys are different.
My subscription, sir! And good luck to you)
Great tutorial TX :) 지오메트리 노드를 이용 텍스트를 이용한 모션
Yooooo thank you so much for making this tutorial! I've been wanting to make this for a while ever since I saw the original animation. Definitely looking forward to more tutorials!🙌
In the Light Perception chapter you implied that this transform is done to convert linear brightness to the way human eyes perceive brightness which is logarithmic. This is misleading, as that's not the reasons the transform is needed. If you think about it, having double amount of rendered light be displayed as double amount of physical light on the screen, doesn't change anything, since in both cases double the amount of photons are entering the eye, and in both cases eye/brain is then experiencing them logarithmically. The only reason the transform is needed is because displays, especially SDR ones, are not able to reproduce majority of the brightness range that human eye can experience. Displays can't show real life levels of nits, and if they showed true-to-life brightness the best they could, then anything above a certain point would get clipped, which would look very immersion breaking, seeing nothing that's above 200 nits in real life. So we bring down the brightness until there's no more significant clipping, but this results in very dark image, unrealistically dark, which looks even worse than clipping. So we compromise, and drastically bring up the brightness with a curved function such that highlights never clip, which drastically reduces highlight contrast, but now the image is at least legible, and the tradeoff is worth it. The result is that it is better to apply tone mapping curve to linear light signal before passing on the signal to the display. If we had oled displays that can show any arbitrary amount of nits, we could feed it linear signal and that would in a perfect viewing environment look like a portal into reality, provided we closed one eye. At that point, any static tone mapping would be making the image less realistic, not more.
Great content, sir. Keep it up.
Hello, How would shading nodes look like, if I would like simillar shades of color on instatances? For example black instances in the middle slowly fading away into white instance in the corners? Thanks a lot
For something like this you could try to use the "location" output of the object info node and plug it into a gradient texture with the "spherical" setting. Then you can customize the falloff with a color ramp. I hope that helped :)
I love this explanation of AgX and Filmic. I just updated Blender and I was confused why AgX feels like the colors are washed out and I preferred how Filmic looks in a particular render. So i thought "am I wrong? Do I need to get my eyes checked, why are people going crazy for AgX?" 😂 After watching this video, it made sense. AgX isn't about what looks better visually, it is about reaching realistic light behaviors, and a lot of people who are used to Filmic, would find it weird at first but would understand that if you're looking for realistic light behaviors, AgX does better tone mapping!
Bro I followed your tutorial Start to End and from last one hour I am trying to figure out how to make the pattern flow seamlessly but still not able to figure it out 😢
Sorry to hear that. I believe you mean the white speckles on the surfaces? That Effect is a little more tricky and would have taken a lot longer to explain, so i did not include it in the video. Basically I used a voronoi texture with a very small scale. But this texture is applied the exact same way to each instance, so everything looks the same. So you have to mix the "Generated" output of the Texture Coordinate Node with the "Location" Vector of the Object Info Node, with a mix node. Then you get semi random placement for the speckles. Hope that helped, if you have any other questions, please reply here or send me a dm on instagram with your specific problem!
@@Bouncing_Rays Really Appreciate You, giving your time and trying to solve some stranger's problem. And I was asking about the rotation of the tiles, i tried to change and experiment on the nodes value to get a smooth output like your intro, but I was getting random rotation of the tiles, after an hour of experimenting I was getting some consistent output but not as perfect as you 😅 So eventually I dropped the project.
@@_Asgar key is to change texture scale and you will see nice and smooth transitions.
This is an excellent video! Very easy to follow and understand. Please more Geo nodes!
Please more motion graphics tutorials please
ALthough it would be easier to create the animation texture in full & then use After Effects for the shapes etc, learning how you would do it in blender does have value as the environment is a 3d workspace, that easily could be combined with more complicated 3d scenes. Thanks!
this deserves all the love
Does blender 3.1 projects still work on 4.0?
The big pill wants to know your location
how do you make this wave like in the intro?
I think you mean the wave Effect at 0:09? For that I simply used a wave texture. There you can animate the phase offset value of the texture and therefore end up with a wave like motion for the geometry. This values are then used for the rotation of the instances. Hope that helped!
Really nicely done. I'd love to see setting the material based on proximity. That could be cool.
hi,How did you make a perfect combination of a sphere and a waterfall, at 0.03
Really enjoyed this. Thanks for sharing your knowledge!