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How Genshin succeeds, and fails, at telling stories of its past. | Arlecchino Story Quest Analysis
Arlecchino's story quest was so close to greatness! 🤏 But sadly, Hoyoverse themselves spoiled so many of their own players from enjoying the central mystery of the plot.
It also engaged in a bit too much yapping about the past. Genshin has this problem sometimes, but it can also expertly share its fictional history with players.
Did you feel like you had Arlecchino's story quest spoiled by watching her special animation? Or did you find it enjoyable anyways? Leave a comment and I'll try to respond!
Chapters:
0:00 Introduction
1:13 What story do you tell with Arlecchino?
3:19 Visual Novel Storytelling in Gacha Games
5:00 Genshin is very reliant on pre-rendered cutscenes.
6:30 Spoilers Bricked this Story's Setup
9:00 Why would Hoyo do it this way?
10:25 Conclusion - Genshin's Storytelling Fluctuates
If you liked this video, please consider subscribing!
Переглядів: 561

Відео

Is Genshin Impact Stagnating? | Exploring why the community is so divided.
Переглядів 171 тис.Місяць тому
The Genshin Impact community has felt pretty agitated lately. 😤 The game is going on four years old now, and things are starting to feel... formulaic. We know what to expect from the game now. 3 months of archon quests, lantern rite, then some dry patches and side stories until we make it to the next region. Do you think Genshin is starting to feel formulaic? Do you think there's enough variety...
That time when Genshin Impact had its own Simulated Universe | Remembering Labyrinth Warriors
Переглядів 91 тис.3 місяці тому
Labyrinth Warriors - It was Simulated Universe but in Genshin Impact. We were 🤏 THIS CLOSE 🤏 to getting another permanent combat endgame mode. "Labyrinth Warriors" ran in Genshin Impact patch 2.2. It was a great, roguelike combat event almost identical to Honkai: Star Rail's Simulated Universe. It gave many of us hope about future endgame improvements. It wasn't to be. What do you think of Laby...
How Tingyun’s fate breaks the fantasy of Honkai: Star Rail | Reaction and Analysis
Переглядів 25 тис.8 місяців тому
Character death hits different in gacha games. A video about Tingyun’s death in four parts: 00:00 Introduction: On Characters 00:48 Part 1: On Tingyun 04:26 Part 2: Is Character Death Appropriate for HSR? 07:36 Part 3: Gacha and character death 13:40 Part 4: Non-canon Adventuring Party 16:38 Conclusion: She's dead, Jim I used three pieces of Tingyun fanart in this video I want to credit here in...

КОМЕНТАРІ

  • @dominicjannazo7144
    @dominicjannazo7144 22 хвилини тому

    My thoughts exactly, they spoiled their own story. At least it wasn't as bad a wanderer, revealed to be alive and playable right before he released as a boss at the end of a main story. If wanderer was a single patch later it would have been fine, and i hope Hoyo realized this and don't confirm a character at risk of death as playable to remove tension. (I know starrail has dead characters it's a different game)

  • @oncedemayo
    @oncedemayo 56 хвилин тому

    really good video, did a great job at keeping me focused, unlike a lot of genshin’s non archon story quests was surprised to see only a few hundred views on this, keep up the good work!!

  • @Chihaya_Anon
    @Chihaya_Anon Годину тому

    LOL...Not that boring yapping session quest with Azdaha which is one of the worst Story Quest in Genshin...Did everyone forget that Arlecchino's final cinematics against Lyney, Lynette, & Freminet was one of the coolest cut scenes in the game. Plus how Arlecchino transformed before he almost killed the traveler, who always win with his plot armor even against Raiden, Childe, Signora, Scara, & many more? Plus our final interaction with Childe before he will be a sacrifice for Project Stuzha? And the revelation that Arlecchino was not a Fontainian, & Crucabena collabed with the Dottore? We also learned that Clervie was not a ghost, but a Living Fragments of Memories made from the Blood-Flames of Arlecchino, which can be also used to erase the memories of those children who betrayed the House of the Hearth....instead of killing them literally, but killing them spiritually. All of those were not shown & revealed on the Animated Trailer...so its just a minor spoiler.

  • @Aritulpa
    @Aritulpa Годину тому

    Interesting video, love your content I agree with your take on the pay-off and that the animation spoiled the entire story, I believe that it was actually done to tackle one of the major problems that many people have with Character story quests; that the quests tend to focus on an unknown NPC (many that aren't related to the character) than the actual character themselves, maybe they thought by already revealing clervie and arlecchino's relationship they could immediately curb that problem; however in doing so they spoiled the entire story. Its a weird thing considering how close they were, why no one thought to show off more of the 'cuter scenes' for the released animation to show that she's relevant and align the players with her, then save the rest of the animation for the actual story quest is beyond me but i hope they improve upon this. (Also the fact there wasn't a singular mention of her curse, the most important thing players wanted to know about her but instead put it in her character story is very VERY stupid)

  • @walaska1656
    @walaska1656 Годину тому

    Finally someone makes a vid about this. Arlecchino’s backstory is cool. Her story quest tells enough of it. I’m so disappointed that the story quest did nothing but retold everything we already knew from the animation. I like the different medium they use to present the story but at least they should make them adhere to the canon model of the character. RE SKINNED TRAVELER PLEASE.

  • @brunocandiotti5441
    @brunocandiotti5441 Годину тому

    Very nice essay. I love when people stablish their arguments in actual knowledge of what are they talking

  • @davidjohnson8273
    @davidjohnson8273 2 години тому

    I skipped Arlecchino in part because the story was pretty bad. But in addition to the animation spoiling it, from a lore point of view it was even worse because they spoiled it two years ago in an Inazuma world quest. And the actual story turned out to be exactly the same despite it was pretty boring and made no sense. That is to say, who or what Arlecchino turns out to be, was pretty boring nonsense as lore. And at this stage in the game that's not good enough. She's just a homeless kid grabbed off the street, who has a weird "curse" that makes her as powerful as a god so she kills the previous 4th ranked harbinger, who's supposed to be incredibly powerful, but inevitably comes off as a flake because all we know about her is she lost to a kid she herself trained. There's nothing at all special about Arlecchono beyond her magical power / curse. And it makes little sense. Also I think people were expecting her to connect to the lore (Khaenri'ah) and she isn't. She's not from Khaenri'ah, she's not from the Crimson Moon dynasty and she knows pretty much zero about either. So apparently it's just a thing in Teyvat that random homeless girls can be almost as powerful as a god and dunk of a 4th ranked harbinger. For no particular reason. Just because they have a random bloodline. And then they become amazing at looking after an orphanage and being a diplomat, even though they have no ability to have emotions like a regular person? That's a huge disqualification for looking after kids or diplomacy. The story just doesn't make much sense. They should have made her 500 years old, a survivor of Khaneri'ah somehow, with the potential of knowing many things and her long life experiences explaining all about how she can be a good diplomat despite her emotional disability. They gave her the free "depth" of a 500 year old when she's only, what? 27 years old? It feels cheap. She's only got one special thing going for her and that's a fighting power. But she's not just a fighter like a more powerful version of Childe. Only knowing or caring about combat. Her story would be fine if she was rank 11. Her story is actually quite similar to Signora's at rank 8. Random girl with one weird combat power (that doesn't relate to the lore) and a stunted emotional life. Signora works earnestly when she has to but nobody's pretending she's a great diplomat. Nobody's putting her in charge of raising a bunch of kids. And Signora really was 500 years old or close to it. Signora makes a lot more sense than Arlecchino.

  • @joaofaria7404
    @joaofaria7404 2 години тому

    Did you heard about the last leaks?

  • @arosdeco1629
    @arosdeco1629 2 години тому

    This is to me the WORST part of Genshin: its past is always more interesting than the present. This is a huge problem, I feel like we should be playing in the past.

    • @rurue-hf6nu
      @rurue-hf6nu 2 години тому

      to each their own of course, but i find the experience of connecting the faded dots very immersive. albeit, genshin’s timeline is presented in a way that feels.. very convoluted. again though, to each their own. i can totally see people preferring to experience the events of the past first-hand.

    • @mika086
      @mika086 47 хвилин тому

      I think you just spoiled yourself a major upcoming plot-point without knowing... XD

  • @theRaika
    @theRaika 2 години тому

    Me that watched the anime short before doing the story quest.. didn't felt I bit spoiled, infact it made me care more about Cuerve (of that's how her name is spelled) the first time I saw her compare to imprinting her to another random NPC. Also, complaining about this short being spoilers, 😂 you guys haven't read any of the artifacts, books, materials etc. lore I'm guessing. Those are the real spoilers lol

    • @eastonair
      @eastonair 7 хвилин тому

      For sure, it’s not a universal thing. We’re all going to react to the stories differently. It was nice that she wasn’t a generic NPC. But yeah most people don’t read artifact or similar lore.

  • @FlameWish
    @FlameWish 2 години тому

    Thank you for this video. It really echoes how I feel with some Final Fantasy XIV's characters who weren't plot armored/ressurected by the writers.

  • @joaofaria7404
    @joaofaria7404 3 години тому

    Yeah, the sauce was given before the SQ. And when I imagined they would expand on what we saw in the animation...nope, give it a VN style recap telling us nothing really new.

  • @Wiradika1414
    @Wiradika1414 5 годин тому

    They really need to give us more Cinematics in the Game itself ngl... Its okay if its not a 2D, but at least give us a Proper 3D Cinematics like how HI3rd got I guess

  • @Remember_Bubblebutt
    @Remember_Bubblebutt 5 годин тому

    The sudden exposition in the Cyno part 2 quest cutscene caught me really off guard. The goofy monologue exchange before Cyno and Sethos fought was also kinda bad.

  • @jamiekb9v
    @jamiekb9v 5 годин тому

    interesting analysis as always! keep up the content 🙂

    • @eastonair
      @eastonair 5 годин тому

      Thanks for watching Jamie!

  • @dian_326
    @dian_326 5 годин тому

    amazing video as always, i agree that the hype died down after being previously being spoiled on youtube when playing her quest. compared to itto, who had one single leak of a picture of his back, caused the community to go haywire 😭😭 maybe im just biased towards him but we need more of this anticipation for future characters!!!

  • @renno2679
    @renno2679 5 годин тому

    Well guess what...

    • @eastonair
      @eastonair 5 годин тому

      I can’t wait. Wish it came earlier (I think they’re holding it til mid June?)

  • @boop3342
    @boop3342 5 годин тому

    seeing how 4.7 is also releasing animation short, this might be a trend onwards(?) i just hope they wont spoil too much or i'd just decide to watch them way later

    • @eastonair
      @eastonair 5 годин тому

      Ooh good point, maybe this is what they have the Genshin anime team working on now… At least the 4.7 animation was more of a music video? I guess we won’t know til tonight.

  • @langleyhi
    @langleyhi 5 годин тому

    Yessir, your videos are really really good its a pity they come out now and then, would love to see more fron you!!

    • @eastonair
      @eastonair 5 годин тому

      Thank you! I have a non-YT career and family and these take a long time to edit so it is tough to balance. But I like making them so I want to get faster!

    • @langleyhi
      @langleyhi 4 години тому

      @@eastonair Your videos are indeed very high quality and independently of how often or not would they come out I will support your channel))

  • @AphasiacRaccoon
    @AphasiacRaccoon 6 годин тому

    When the world needed him most, he returned

  • @SloppyPowerFart5000
    @SloppyPowerFart5000 20 годин тому

    They need a story skip option. I play video games for the gameplay not to listen to an audiobook. I like story in video games, but I don't like 2 hour long sequences of dialogue.

  • @Romashka_Sov
    @Romashka_Sov 22 години тому

    8:50 you forgot the last patch of the version that has limited time region and foreshadows next version's main story

  • @MadDogRyan
    @MadDogRyan День тому

    To sum up the player base the company hates us and we hate them back

  • @meme_lover.69
    @meme_lover.69 День тому

    "Is Genshin Impact Stagnating? | Exploring why the community is so divided." Answer: Because Tectone was actually right, why else?

  • @Emkito
    @Emkito День тому

    sort of off topic but as a sampo fan, during the introduction scene of ruan mei... it shocked me that i couldn't give rude responses like how we can give them to sampo. annoyed me, i disliked her from the very beginning LOL

  • @juice3287
    @juice3287 День тому

    12:35 dw this is a timestamp for meto keep watching later

  • @juice3287
    @juice3287 День тому

    10:43 should’ve shown venti cus he’s hotter than raiden

  • @Aneuo
    @Aneuo 2 дні тому

    4:08 this is the most disconnected statement ever. Characters are the most desired content? So what’s my content if I don’t get the character?

  • @lenon3579ify
    @lenon3579ify 2 дні тому

    A bit damned that this was released right before Arlecchino's patch. And now we'll have 4.7, that looks like it's going to be one of the best patches ever, lore-wise. Btw, as a lore-focused and narrative-focused player, for me it looks like Genshin is only getting better and better. The writing is constantly raising the quality bar. It gets dull during the filler updates, but that's expected, peaks and valleys are the norm for every longer story, and I'm happy with it being that way, so it allows me to have the time to play other games. All in all, I don't have anything to complain about the game. There are places to improve, of course, but it's still the game that makes me laugh and cry, consistently. Few games can brag about that.

  • @Mainfernando1
    @Mainfernando1 2 дні тому

    Saying Tears of the Kingdom used most of its map from breath of the wild is blatantly screaming you haven't played the game but like to talk about things you don't know as facts xD

  • @Aberrant2
    @Aberrant2 3 дні тому

    I liked the direction fo the Chronicled Wish Banner imo

  • @SlayerFromBeyond
    @SlayerFromBeyond 3 дні тому

    13:48 - Yep, i agree. I play Genshin for the exploration and be happy with it.

  • @thitharaudiya8033
    @thitharaudiya8033 3 дні тому

    As a story enjoyer, genshin sure is stagnant and boring. Every year it's just the the same ending where archon lose their gnosis in dramatic way and the fatui gonna get it. Oh, of course there's lorecrumbs on the 'real' main story but that's it. I stopped playing for more than a year now and only following the story mostly from fb and yt. During those times I've played other gacha games that not only has better writing than genshin's unskippable bloat up dialogue but also go all out even on their first year. At this point I believe that dev is just milking that's why so many filler. Even if there's some good quest they're mostly just standalone story that has no connection to the main plot. Even though I don't care much about combat, it does unmotivate me to pull new characters. No new character means no grinding, new domain is useless, no rush to explore new area, and no need to play the annoying mini game for primos. It's a valid reason as to why some people feels the game is so stagnant. That's what happened when game's content is revolved around new character which not everyone gonna pull.

  • @sparklenuts4130
    @sparklenuts4130 5 днів тому

    For me i was the throw up dump of diologe just for an npc to tell you to get them an apple. And I love a good quest but the ones in genshin were too long and they talked too much. I couldn't stand it anymore.

  • @piece-kun4168
    @piece-kun4168 6 днів тому

    Charactrs are definitly not content.

  • @gregorymanucharyan6283
    @gregorymanucharyan6283 6 днів тому

    I think the worst part of FOMO is the limited timed events. You are forced to keep playing to not miss weapons, crowns and gadgets that will never come back. As opposed to just missing primogems where if you comeback after a break you will eventually be able to pull for missed out characters after playing at your own pace. That is why there is a large dissatisfaction in the community. There are a lot of players “forced” to play rather than enjoy the game at their own pace.

    • @eastonair
      @eastonair 2 дні тому

      Yeah agree. And the time windows for limited events are pretty small, 2 weeks at most. Hope you don't go on vacation! Haven't seen many people talk about it but Star Rail's (mostly) patch-long events are pretty nice for taking things at your own pace.

  • @memr1a
    @memr1a 6 днів тому

    I love the game so much but as a busy person, being forced to click through 30 minutes of dialogue im barely interested in when I want to play ruins the experience as someone who loves genshin just for combat and exploration. The main story I also love, but the length of the mini side quests that are unskippable with a slow text speed is killing me

  • @whatisthis252
    @whatisthis252 7 днів тому

    Oddly enough, my favorite 3 things about Genshin are the characters, exploration (really the collection aspect), and Archon quests... and strongly dislike the combat (stunlock my beloathed) I'm still very dissatisfied with the game. My first thought when hearing the hardcore/casual split and having the feeling of being forced to do unwanted content being put into words is like... A currency/points system where following one path is enough to get the rewards. So the reward pool would be the same, but the path could be chosen to fit that players preference, so doing the gameplay you hate isn't necessary. I would much rather do something like... farm serenitea pot stuff (and i hate serenitea pot grinding) than, say, fight thru the abyss yet again despite loathing being forced into Genshin's combat.

  • @MechFrankaTLieu
    @MechFrankaTLieu 7 днів тому

    Things only got not interesting when players only see the spec Min-Maxing as the only judgement , for most players , real human being who only had limited time everyday to just relax and do some gaming , people had to realize not everyone play it from day 1 , and most are not hardcore combat gamers who had all the characters and resource to max them either .. combat is only not challenging for those who had all but not for the majority

  • @anteprs7908
    @anteprs7908 7 днів тому

    the difference is causal player are 97% of the playerbase the combat aka hardcore player are 3%

  • @nvrmltice
    @nvrmltice 7 днів тому

    Actually, I kinda agree at the "characters are content" thing. This is a pretty specific scenario but I didn't pull for any character during Fontaine and it made me realize that all there is in the open world was useless to me. No need to pick up stuff, or to fight bosses, there are a lot of domains I have never played because I don't need to farm them. Even opening chests it's not that good as I don't really want to pull for characters anymore (and also you need to open like 80 chests for one pull lol). When you see it like that, if you have a lot of characters, then you need lots of resources, bosses and common enemies to defeat, domains to farm and stuff to pick up. But if you don't have a new character, then almost everything in the openworld is useless to you

  • @magdalenademedici7697
    @magdalenademedici7697 7 днів тому

    Still waiting for playable Dain w my 1k Wishes

  • @kalidsalih6437
    @kalidsalih6437 8 днів тому

    No skip button

  • @peachy7776
    @peachy7776 8 днів тому

    15:04 what is that song???

    • @eastonair
      @eastonair 6 днів тому

      It’s from one of the preview trailers: “Duel, the Summoner’s Summit!” On HOYO-MIX’s channel ua-cam.com/video/pWZGYbDOZCA/v-deo.html

  • @wuushthebush6057
    @wuushthebush6057 8 днів тому

    In theory, charachters are content. But if you don't get your desired charachter then what are you supossed to do? If it's a dead patch with just a new charachter banner then there's nothing else to do

  • @zamboozle3741
    @zamboozle3741 8 днів тому

    I believe the problem with the characters comes only in part with the kit. The major part of the downfall/disappointment to me, comes from these newer characters being improperly introduced (if they get introduced at all) or are severely underdeveloped story-wise. Gaming, for example. He kinda came out of nowhere. He was not introduced in previous content, exclusively showing up for the 2024 Lantern Rite, and it seems as though his biggest problems were resolved in one event story quest, so there's nothing left to him. Meanwhile Xiao, who's the poster-boy for Lantern Rite, has been receiving constant character development in and out of said yearly event over the course of Genshin's lifetime. It's a ridiculous difference.

  • @eran4261
    @eran4261 8 днів тому

    WE WON BOYS, ITS COMING BACK

  • @israelgajardo3928
    @israelgajardo3928 8 днів тому

    When i played i stoped caring about characters when i couldn't get a good artifact foe my c2 Raiden with her weapon in a whole year, I was like, can't even make her strong, what's the point on getting new characters. I got Wrio on release cos he looked cool, didn't get goor artifacts again, had no reason to play him when ayaka was 4 times better. At the end what's the point, you get characters you can't use and that they'll not compare to your old characters. The best piece of content was maps for me, but it was unrewarding do to a ultra hard puzzle for like 5 primos, like, what's the fucking point. At the end just quit genshin and played FFVII Rebirth, no regrets.

  • @kitty_-_meow
    @kitty_-_meow 8 днів тому

    Love this video! Pointed out and clarified why sometimes the game feels a little repetitive. Appreciate that. The combat has been kinda iffy, it feels difficult early on, but too easy at the later stages. Although hoyo will make the abyss have different enemies, in the end you’re in a circular room fighting some enemies. I have heard about the new permanent game mode but I find it hard to be excited for it. Just have my own reservations about it, as well as the worry that it’ll feel similar to the abyss. To be fair, the first time I 36*d abyss was quite a moment, but the ones after just felt less and less exciting. In terms of production costs, with the help of your video I’ve come to realize that a LOT of their budget goes into making the new regions to explore, and although I’m not much of an explorer, being lost in the world of Genshin felt quite amazing. Anyways great analysis!

  • @kylenguyen9379
    @kylenguyen9379 8 днів тому

    LMFAO my guy, how on earth can you claim Genshin combat system is anything "unique" when elemental combinations in games exists long before genshin? LIterally Warframe also has elemental mixing for increased damage and utility but go off about how it's super unique. That is not to mention that the stupid elemental reaction and cookie cutter kit of the MAJORITY of characters is what holding the combat back and not the conventional light/heavy and dodge roll/parry like you said. It's precisely because of the elemental system that characters kits all boils down to how well they can exploit the elemental system and not about that character. So why did Genshin designed their combat around this stupid system? Why can't a single character be a fully functional independent unit? Because of money of course lmfao, they purposefully made the game that way so if you want to be competent or god forbid decent at the game you HAVE to roll for synergistic characters, a full fledge team need 4 characters and that is at least 4 huge reason for you to roll, and once you start to roll you will want to roll more because that's how gambling works. The more you play Genshin the more you realize how shallow the game is combat wise, i have never played any action game that bores you with the combat as much as this one is, Genshin combat is not about feeling satisfy with cool and creative combos, it's about number crunching on how well a team can exploit a certain elemental reaction and spam that tactic repeatedly.

    • @nvrmltice
      @nvrmltice 7 днів тому

      Honestly you are right. Back when TotK was released I was a bit afraid I would miss Genshin's mechanics but lol no. Fighting a group of bokoblins in Zelda feels much better than fighting mobs in genshin. I need to at least pay attention to when to dodge, shield or maybe parry, or even in more braindead action games like Senran Kagura you can't just keep attacking without receiving damage as you need to dodge or parry certain attacks, while in genshin if you have a decent shield you are immortal and you can just ignore whatever the enemies are doing and keep attacking. Plus there's no balance in the difficulty of combat. In the open world they die of two hits but in the abyss they just never die, none of the current options are too fun

    • @kylenguyen9379
      @kylenguyen9379 7 днів тому

      @@nvrmlticeThat is because they don't care about the combat, they only care about designing characters that appeals to weebs for profit, so basically all style and no substance. Another reason is the balancing, almost all difficulty in Genshin comes from stats, if something isn't hard enough they just pump the damage/health of it up and maybe drop multiple copies of it in and call it a day, i still fucking remember the abyss stage where they casually dropped 3 puppet samurais in and call it a day. All i did was just shield their stupid combo and spam my rotation to kill them, they fail to realize that the more unfair and unfun they balance the combat, the more players will find ways to interact less with systems in it.