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8-Bit Show And Tell 2
Canada
Приєднався 6 тра 2019
This is the 8-Bit Show And Tell second channel. When I have 8-bit related video I want to share, but it's not going to be turned into a full episode for the main channel, it'll go here.
I Am The C-64: Tutorial Volumes 1-6 (direct capture, no commentary)
Videos with commentary (and hands) here:
Volumes 1-3: ua-cam.com/video/Lw-pYyniNeM/v-deo.html
Volumes 4-6: ua-cam.com/video/SWhxah7tcsg/v-deo.html
0:10 Vol. 1: Overall Introduction to the C-64
6:45 Vol. 2: Introduction to the Keyboard
15:15 Vol. 3: Introduction to the BASIC programming language
29:15 Vol. 4: Advanced BASIC programming techniques
47:47 Vol. 5: Sprite graphics
64:00 Vol. 6: Music and sound effects
Volumes 1-3: ua-cam.com/video/Lw-pYyniNeM/v-deo.html
Volumes 4-6: ua-cam.com/video/SWhxah7tcsg/v-deo.html
0:10 Vol. 1: Overall Introduction to the C-64
6:45 Vol. 2: Introduction to the Keyboard
15:15 Vol. 3: Introduction to the BASIC programming language
29:15 Vol. 4: Advanced BASIC programming techniques
47:47 Vol. 5: Sprite graphics
64:00 Vol. 6: Music and sound effects
Переглядів: 1 743
Відео
Homebrew Boxed Commodore 64 Cartridge: Trick Shoot-TEN
Переглядів 5 тис.3 роки тому
Trick Shoot-TEN is a 10-line BASIC game for the Commodore 64 by Jim Happel, entered in the BASIC 10-Liner Competition. As a surprise, David Youd produced a boxed cartridge version of the game, and I was fortunate enough to get a copy. So we'll take a look at the box, cartridge, play the game, look at Jim's BASIC code, and look at the machine language solution David came up with to get the BASIC...
Typing in "Programming Pitfall Harry" for C64
Переглядів 30 тис.3 роки тому
Typing in and RUNning the BASIC listing in the 1984 pamphlet by David Crane: "Programming Pitfall Harry" for Commodore 64. I've now posted a full explanation of the BASIC and machine language code, and even fixed a bug, in this video on my main channel: ua-cam.com/video/kumqDIgo_X8/v-deo.html To support 8-Bit Show And Tell: Become a patron: patreon.com/8BitShowAndTell One-time donation: paypal....
Apple IIGS: Setting Up My New Mockingboard, Floppy Emu
Переглядів 7 тис.3 роки тому
In preparation to play Nox Archaist, the new 8-bit RPG, I pull out my Apple IIgs, and figure out how to install a Mockingboard sound card and Floppy Emu disk emulator. Nox Archaist: www.6502workshop.com/p/nox-archaist.html A bunch of Apple IIGS keyboard tricks: macgui.com/kb/article/57 To support 8-Bit Show And Tell: Become a patron: patreon.com/8BitShowAndTell One-time donation: paypal.me/8Bit...
C64 Vinyl Easter Egg Creator Interviewed: TCB Revealed
Переглядів 1,4 тис.3 роки тому
An interview with "TCB" aka Tom Beaton, the programmer of the C64 easter egg hidden on Prodigal's "Electric Eye" album from 1984. Video about the Electric Eye reissue and NEW easter egg: ua-cam.com/video/SbTLOQOCpoE/v-deo.html Purchase the reissued Electric Eye album: boonesoverstock.com/products/prodigal-electric-eye-new-red-vinyl-2020-retroactive-records Prodigal official: prodigalnow.com/ To...
Ask Robin: Where To Download C64 Games? (also: future of 8BST2)
Переглядів 9 тис.3 роки тому
Patron Sean T. Kelly asks: "Where is the best place to get games and software for the Commodore 64 emulator VICE?" And afterwards, a few thoughts about the future of the 8BST2 channel. To support 8-Bit Show And Tell: Become a patron: patreon.com/8BitShowAndTell One-time donation: paypal.me/8BitShowAndTell Links mentioned: GameBase64: gb64.com/ GB64 Top 100: gb64.com/search.php?ft=1&a=3&d=18&h=0...
Commodore 128 RAM Expansion Unit Use in BASIC
Переглядів 10 тис.4 роки тому
A quick look at using the REU from BASIC on a Commodore 128. Thanks to patron Carsten Lervad for the question! Become a patron: patreon.com/8BitShowAndTell One-time donation: paypal.me/8BitShowAndTell My other REU video: ua-cam.com/video/-ADjfx79wNg/v-deo.html Index: 0:00 Some REU info 3:15 FETCH, STASH, SWAP commands 6:20 Some BASIC examples 10:46 Thanks to my patrons!
XC=BASIC Cross-Compiler for C64: A Quick Look
Переглядів 12 тис.4 роки тому
In this "Ask Robin" episode, I take a quick look at the XC=BASIC compiler that's available for Windows, Mac, and Linux, targeting the Commodore 64. Links: XC=BASIC website: xc-basic.net/ VIC-20 Super Expander episode with explanation of delta-based movement: ua-cam.com/video/u0ERlESbErE/v-deo.html My Patreon: patreon.com/8BitShowAndTell Index: 0:00 Overview of language and installation docs 3:3...
"California Pains" Easter Egg in "California Games" for C64
Переглядів 3,4 тис.4 роки тому
A quick video about another Commodore 64 California Games Easter egg that I was unaware of, and was only revealed in an interview with Matt Householder, designer and producer of California Games in 2015: www.c64.com/gt_display_interview.php?interview=41 Watch my main C64 game Easter egg video: ua-cam.com/video/qKiiZdMrMQI/v-deo.html
Early Emulator Memories (Audio Only)
Переглядів 1,5 тис.4 роки тому
Some recollections of my first encounters with emulators, from a PET emulator on the Commodore 64, to various emulators running on the Amiga, to the first C64 emulator I used on DOS hardware. Originally recorded for the Machine Behind The Machine podcast in early 2019. I make reference to this 8-Bit Show And Tell episode, about my Commodore PC-50 II, running the C64S emulator: ua-cam.com/video/...
TFM Returns
Переглядів 1,6 тис.4 роки тому
My friend, TheFatman ("famous" for discovering the Turbo Assembler bug exposed in this video: ua-cam.com/video/bDbpntumA6A/v-deo.html ) has released a new NTSC Commodore 64 demo! Here's a capture of it from my real 64C, or you can download it and run it yourself from here: csdb.dk/release/index.php?id=187097
Lily Lander Winter - new Commodore 64 game 2019
Переглядів 1,1 тис.4 роки тому
A quick play of Lily Lander Winter, the Winter edition of a one-button C64 game. Captured from my NTSC 64C.
Commodore 64 Science III Disk
Переглядів 1,9 тис.4 роки тому
Looking at one of the many programs on the Commodore Science III disk.
Lily Lander - new Commodore 64 game 2019
Переглядів 2,2 тис.4 роки тому
A quick play of Lily Lander, a one-button C64 game. Captured from my NTSC 64C.
XC=Basic has really evolved by leaps and bounds in 2024. TRSE is also worth looking at.
This is great, love the action figures. The packaging is so over the top. Funny meme like graphic on the cover. Right down our alley.
love these things
The c128 had so much potential but so little time :( I was an avid c64 user for years, and by the time I got my c128 I was at the end of high school and had other things to do. Im still dying inside to write a dual screen BBS for it hehe...someday! Thanks Robin.
Hi. I have only just read this, and cannot respond fully now. The short answer is NO. Kind Regards.
There exists a Finnish BASIC compiler for the C64 from 1984. It can also cross compile for VIC-20, Plus/4 and C-16. Google "Suomen Commodore-arkisto : Basic-kääntäjä"
Great to hear about the early C64 emulators for the Amiga and the interesting methods they used! I recently used similar techniques for reduced color support and recompiling sections of the code to emulate Atari 2600 demos and games on the C64. I remember an early C64 emu for the PC having full SID support through the PC buzzer circa 1998.
thank for the video. love retro games.
hi Robin, i love your work Sir. I have 30yr career in IT and im currently learning c64 assembly as inspired by your videos. thankyou so much for the inspiration, friend. I just managed to purchase a 1764 REU. if it works, i plan to fully populate the RAM to max it out. will a new commodore c64 power supply be ok for power? I still have the old creme c64 brick power supply but was thinking the new one may be electrically "safer" ? any tips appreciated friend.
Interesting. I always thought the IIgs was fully 16-bit.
Robin tells, a channel which captures his opinion in real time. Lol
Speaking of type-in programs, I was wondering if you recall any checksum programs that would help you type in the program by giving you a short checksum code so you would know if you made a mistake. I found a few mentioned on some forums and found the magazines in the internet archive. But I hadn't found any for the C64 yet. I was looking into type-in program checkers thinking if I understood how they worked I might be able to use a similar process at work. Some typing checkers had a code at the end, some told you a line or range of lines there was an error. Anyway this might be an interesting topic, if you hadn't covered it, how so many programs were distributed by paper that typing checkers were developed.
Very good video! Thanks! :) I used the C128 when it came out on the market as a kid. I loved typing in all that Basic code and the C128 was superior than the C64 in terms of sprite creation and doing all sorts of things in just simple Basic. :)
Unfortately almost, but not quite, what I was looking for in a modern BASIC for retrocomputing. And none of the others were quite right either. Turbo Rascal Syntax Error was almost there too, but still not right. So I will have to implement my own.
Instead of using the BASIC routine to copy the BASIC program into $0801, would it be possible to use the following method? 1. Load the BASIC program from disk into regular BASIC memory, but don't run it. 2. Save the entire BASIC program from $0801 to the end as a binary block using TMP 3. Store that block anywhere on the cartridge, say $9000 on an 8K cart 4. Using the cart's bootloader code, move the BASIC block from $9000 to $0801 using a simple indexed loop 5. Then run the BASIC program via the "r(shift)U" method called by the cart's routine. Maybe I'm way off, but at least I was thinking about it. heh
It took me ages to type in the programs from Computes Gazette. Glad there were programs that offered checksums in the latter days. And MLX made machine language entry far less painful.
Hey Robin this is a bug/cheat for Beach Volley I found back in the day that I can't find anywhere online: ua-cam.com/video/wmwddt2Olt4/v-deo.html
God I spotted that error on 1040 right when you did it
Looks great, but seems to lack a packaged, ready-to-go finished product binary that just.... works. Bummer.
Awesome video. i had asked about replacing the 64K chips on the MB with 128K but that is a NO GO. but I could see an awesome video game taking full advantage of the RAM and making a killer fast game.
Appears that the URL for downloading the games is no longer active :>(
Thanks Robin! But BBS Clients to download games/to find new games that are not released in the scene (cracked, but holded back for one year) would be more helpful than that.
Hello, I would like to ask you some advices on the REU programming, how may I contact you ?
great little exercise thanks for your video
I LOVE C64 👍🥂🎩
I need to find a listing of this somewhere!
As soon as I heard you say "line 1040 is the same" I was yelling at the computer "NO! NO! IT'S NOT THE SAME!!! AAAAHHHHHHH!"
Them uneven raster bars, tho.
🤟
It looks a lot like microsoft visual basic.
Need to do an update, V3 is out and changes the syntax to more BASIC style.
Love this stuff Robin! More please!
I remember impatiently waiting each month for Compute and later Computes Gazette magazines to show up at Hastings book and record store. It wasnt uncommon for me to call in sick at work so I could read every article, examine every ad, and begin typing in the programs. Many many hours typing in programs that invariably wouldn't work correctly or at all. Far to often in would be an error in the listing and you would then have to wait and read the next months errata page! As I began to learn basic I was able to figure out some of the errors on my own.
@2:15. The final Apple II model released would actually be the Apple IIc+, released Sept 1988. It was both a step forward and a step backwards for the Apple II line. The IIc+ was faster then the stock gs, but didn't have the sound and graphics capabilities of the gs.
Can someone explain how it works wit TMP. When the source code is assembled it needs to have access to the source code and write the Programm. But you can assemble the code anywhere even to the location of the source code itself. Also copying a whole page would most likely mess up your system wouldn’t it?
The IiGS was not the last apple, for obsure reasons it was discontinued before the Apple IIc+ and even the IIe. Apple killed what was a machine that could shadow the early colorless and soundness mac. They prototyped a IIGS with SIMMS slots and internal HD and drive. But the project was cancelled. It was the second time that Jobs abandoned several thousands users.
Awesome ,got my self my childhood time machine the C64 maxi. Looking forward to adding my favourite games.
This is really fun to watch. Especially when I lost my own type-in to a non @OVERWRITE thing I didn't even know about as a newb. To get the ML version, we'd look at where the stuff is poked in AFTER basic runs, then disassemble that to see it as ML like normal, correct? You probably answer this in your video but I'm impatient. Thanks Robin :)
Ah, the memories. What a journey it has been. Love Easter eggs.
Hi Robin, Bill Hurd told us there was a bug in how the C64 accesses the disk drive and that's why it's so slow. Can you explore that bug and maybe there's a way to show us why Commodore left it in and didn't offer any fixes? Thank's for the great shows and music, Rock on.
I find things like this so wonderful. Thanks for sticking it up, much appreciated.
Robin, Thanks so much for all your great videos! Just ordered a TheC64.
IIc plus was last one
BASIC 7 on the 128 had ELSE, and BEGIN...BEND let the THEN and ELSE parts span multiple BASIC lines, but there still wasn't a mechanism to "go the other way" from BEGIN/BEIND and have additional unconditional code after the IF on the same BASIC line. Using ON..GOTO as a way to do that is absolutely brilliant; I'm kicking myself for not thinking of it back in the day. I never really played with ON..GOTO at all, and I sort of assumed that it would error out when the value was out of range (even if not negative) instead of just falling through to the next statement...even if it's on the same line! Fantasitc.
Fantastic job Robin. I love how you went thru that machine code so us NON-Programmers can understand it. Thank you.
archive.org
This brings back memories of typing in programs into the Apple to back in junior high and high school for me. I would sit in classes and write code in my notebooks while the teacher thought I was doing homework or what not and I couldn’t wait to get to the computer lab to type in what I thought up. Of course we also looked at the magazines and books and transpose them from there also. Great video thank you sir.
Nice man. Thank you.
0:01 I suppose this sort of thing creates an historic record of programs like this. You could have included the unedited narration here to make it less "dry". 3:45 My C128 used to leak noises over the speaker when it was computing. I grew to like it. 35:25 I guess the guy is made of four sprites: multicolor head, two hi-res arms, and a Y-stretched multicolor body.
It's not the same without your narration :( "aah, ninja!!"