CC4D Tools
CC4D Tools
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CC4D Tools: Update 1.0.32 - Rokoko & Maxon Moves facial retargeting
This is a short overview over the new tools coming with the CC4D Tools update 1.0.32.
This update adds the support for importing and retargeting facial animation data from Rokoko Studio and the Moves by Maxon app. And facial animations coming from CC4/iClone can now also be retargeted from a humanoid character with the extended, standard or traditional facial profile.
0:00 Introduction
0:22 Rokoko Motion
1:18 Moves by Maxon Motion
CC4D Tools: blkmsk.gumroad.com/l/cc4d-tools
Manual: blkmsk.gitbook.io/cc4d-tools-manual/
#characterCreator #ActorCore #AccuRig #Cinema4D #CharacterRigging #CharacterAnimation #retargeting
Переглядів: 649

Відео

CC4D Tools: Character Creator 4 to Cinema 4D - Animation Tools
Переглядів 1,8 тис.4 місяці тому
In this video I'll give you a detailed overview on the new CC4D animation tools. How to import, retarget and bake body motion data, coming from different sources like ActorCore, Rokoko or Mixamo to the control rig and facial animation data, coming from iClone to the face rig. 0:00 Introduction 0:28 CC4D Import Body Motion Tool 0:41 Import Rokoko Motion 4:24 Import ActorCor / iClone / CC4 Motion...
CC4D Tools: Update 1.0.3
Переглядів 1,1 тис.4 місяці тому
This is a short overview over the new tools coming with the CC4D Tools update 1.0.3 0:00 Introduction 0:14 Import Character Tool 1:42 Import Body Motion Tool 2:41 Import Joint Pose Tool 3:57 Bake Tool 6:04 Import Face Motion Tool 8:53 CTRL Rig Update CC4D Tools: blkmsk.gumroad.com/l/cc4d-tools Manual: blkmsk.gitbook.io/cc4d-tools-manual/ #characterCreator #ActorCore #AccuRig #Cinema4D #Characte...
CC4D Tools: Character Creator 4 to Cinema 4D - Character Size
Переглядів 7288 місяців тому
Here is a short guide on how to quickly apply the CC4D Control & Face Rig to characters of different sizes If you already own the CC4D Tools make sure to download the current version (1.0.2) CC4D Tools: blkmsk.gumroad.com/l/cc4d-tools Manual: blkmsk.gitbook.io/cc4d-tools-manual/ #characterCreator #Cinema4D #CharacterRigging #CharacterAnimation
CC4D Tools: Character Creator 4 to Cinema 4D - Manual Animation Retargeting
Переглядів 4 тис.8 місяців тому
LEGACY WORKFLOW: Here is a new video with a updated and more streamlined approach using some of the new CC4D Animation Tools: ua-cam.com/video/qPfElOc8SeQ/v-deo.html In this video I'm going to show you some manual approaches to retarget motion data coming from different sources like CC4/iClone, ActorCore, Mixamo or Rokoko to the CC4D Control Rig. I will give you some tips how to prepare the dat...
CC4D Tools: Character Creator 4 to Cinema 4D - Face Setup Guide
Переглядів 5 тис.10 місяців тому
The CC4D Face Rig is a set of predefined control objects and Xpresso Setups wich can be attached automatically to facial posemorphs of characters exported from Character Creator 4 with the CC4D Face Rig Setup Script. In this Video you will find a short overview about the diffrent facial profiles in Character Creator 4 and how to set up the Face Rig in Cinema 4D 0:00 Introduction 0:39 Facial Pro...
CC4D Tools: Character Creator 4 to Cinema 4D - Quick Setup Guide
Переглядів 5 тис.11 місяців тому
The CC4D Tools are collection of tools and scripts to simplify and enhance the process of working with Characters coming from Character Creator 4, AccuRig or the ActorCore library in Cinema 4D. 0:00 Overview 1:00 CC3 Setup 6:41 Humanoid Setup 10:11 AccuRig Setup CC4D Tools: blkmsk.gumroad.com/l/cc4d-tools Manual: blkmsk.gitbook.io/cc4d-tools-manual/ #characterCreator #Cinema4D #CharacterRigging...

КОМЕНТАРІ

  • @VanWilly
    @VanWilly 4 дні тому

    hi, bought the tool yesterday. can I use this with the rig coming from Cascadeur to C4D? and I noticed I couldnt tweek any controller as soon as I use character retargeting, is there any solution for this?

    • @CC4DTools
      @CC4DTools 4 дні тому

      Hi, thanks for the purchase! to your first question: yes, simple set up the rig in cascadeur with the same character/skeleton coming from CC4 which you use in C4D to add the control rig. Then you can easily retarget the animation coming from cascadeur to the Control Rig with 'CC4_Joints_definition' preset. To your second question: yes, as long as the retargeting is active you can not move any of the controllers. to modify the animation you have to bake it down to the control objects. ua-cam.com/video/qPfElOc8SeQ/v-deo.htmlfeature=shared&t=754

    • @VanWilly
      @VanWilly 4 дні тому

      okay thank you. I'll try that out and get back to you here

  • @asmrdrift
    @asmrdrift 4 дні тому

    Can this be used with the character rig in C4D?

    • @CC4DTools
      @CC4DTools 4 дні тому

      No the CC4D Tools and Riggs are specific tools for characters exported from Character Creator 4 or AccuRig and therefore the Motion Tools and retargeting setups will only work for those specific riggs

  • @creativepirates7825
    @creativepirates7825 12 днів тому

    Hey Bro! please tutorial CC4D with Cascadeur Workflow!! Since Cascadeur is compatible with AccuRig setup, this bridge workflow will be really awesome! I can't Wait!!

    • @CC4DTools
      @CC4DTools 12 днів тому

      Hi! what exactly do you want to know? how to retarget / import animation data from cascadeur to the CC4D Control Rig?

    • @CC4DTools
      @CC4DTools 12 днів тому

      if you use the same CC4 or AccuRig skeleton to animate in cascadeur which you are using for your control rigged characte then you can simply retarget the animation output from cascadeur using the CC4_Joint_definition preset for the C4D Character Definition Manager

  • @yeonhojoo8901
    @yeonhojoo8901 12 днів тому

    WOW! This is Amazing Tools ! I have one question! If I want to bake mocap data and then add keyframes back on top of it, do I have to erase and modify as many keys as I want? Or can I add as many as I want to an existing animation, either in the form of a motion layer or in a non-destructive way?

    • @CC4DTools
      @CC4DTools 12 днів тому

      Hi! you could 'convert' your animation after baking into a C4D MotionClip using the Motion System. Then you can create animation layer and animate 'on top' of your original animation. I have not yet made a guide on this as I do not have a fully stable workflow for that as the Motion System in C4D can be tricky but it is possible

  • @thomastraum
    @thomastraum 22 дні тому

    yo this is sick

  • @LeKiipe
    @LeKiipe 24 дні тому

    Is it possible to update the plugin if you already own a different version?

    • @CC4DTools
      @CC4DTools 24 дні тому

      Hi, Yes! you can just download the new version through the gumroad library

  • @hermannfleischmann5774
    @hermannfleischmann5774 27 днів тому

    This tool is an aboslute game changer! Works perfectly smooth

    • @VanWilly
      @VanWilly 4 дні тому

      okay thank you. I'll try that out and get back to you here

  • @stefanobertelli2530
    @stefanobertelli2530 Місяць тому

    hi, I bought your plugin and it's very nice, congratulations, I have this problem... I also need to open this character in other software, such as blender, maya etcc, when I import my character into blender it loses all the weighting, and it does strange things, how can I export an fbx from cinema that maintains the morph tag and correct weighting even in blender? or in maya... thanks

    • @CC4DTools
      @CC4DTools Місяць тому

      Hi, you mean when you export your character from CC4 or C4D? When you export from C4D make sure to only export the characters original joint hierarchy and its geometry. The Rig Setups and controllers will not transfer over.

    • @stefanobertelli2530
      @stefanobertelli2530 Місяць тому

      @@CC4DTools I export from Cinema 4D, but if I want the same morph targs as in C4D in Blender, what should I do? the customer asked me for the same controllers I have in the cinema, do you have a solution? Thank you

    • @CC4DTools
      @CC4DTools Місяць тому

      @@stefanobertelli2530 Unfortunatly that won't be possible as both applications work completly different in terms of rigging logic. What you can export from C4D is the character with its original skeleton and geometry (this also includes the facial pose morphs). But if you want to use a CC4 character in blender I recommend to use the amazing CC4 pipeline tools for blender. The CC4D Tools are meant to be used and work in C4D only

  • @CelestialMindsMedia
    @CelestialMindsMedia Місяць тому

    You just saved so many souls ! You are amazing !! Thank you

  • @fkflby
    @fkflby 2 місяці тому

    just bought it, and this is the best plugin for characters

  • @DigitalDave
    @DigitalDave 2 місяці тому

    Great update!!

  • @wiessli5607
    @wiessli5607 2 місяці тому

    Great! I really need this feature on MAXON mobile app.

  • @blazquez1987
    @blazquez1987 3 місяці тому

    This system looks amazing. I was wondering if it works with custom characters. I have some that are already rigged (bones weighted), and I would like to be able to move them around using your Control Rig. Thanks a lot.

  • @vwgamedev
    @vwgamedev 3 місяці тому

    ======================= Is there a way to get the plugin running if the charachter has no twist bones? Charachter Creator4 fortunately allows the mesh to be optimized and the twinst bones to be removed, which is especially important if the charachter or animations are used in environments such as game engines where twist bones are not that much used. For this I go to Optimize and Decimate->Custom->Skeleton in CC4 and deactivate the twist bones there, the end result is that arms and legs consist of 2 bones + hands and feet But when I want to load such a charachter into CC4D I get: <c4d.modules.character.CAPoseMorphTag object called Pose Morph/Pose Morph with ID 1024237 at 2762645745664> Character Type: Humanoid Body Mesh : None Traceback (most recent call last): File "C:\...\CC4D_tools\CC4D_controlRigSetup.py", line 1089, in <module> main() File "C:\...\CC4D_tools\CC4D_controlRigSetup.py", line 1085, in main controlRigSetup.execute() File "C:\...\CC4D_tools\CC4D_controlRigSetup.py", line 740, in execute self.dic[side+"_UpperarmTwist01"], pos=False) KeyError:'L_UpperarmTwist01' The rig successfully assigns the arms and spine but the hands and legs remain unchanged and it crashes with this error message.

  • @justinpearlman9662
    @justinpearlman9662 3 місяці тому

    You are my hero! Thank you so much for this and all the updates as well.

  • @llrohall
    @llrohall 3 місяці тому

    Great tool. bought it today But would like to know if the import works with the mocap animations that come with cinema 4d ?

    • @CC4DTools
      @CC4DTools 3 місяці тому

      Hi, You mean the moCap animations in the C4D asset browser? Yes it works! Let me know if you have any trouble

  • @Arrive-lsens
    @Arrive-lsens 3 місяці тому

    How do I use move by maxon

    • @CC4DTools
      @CC4DTools 3 місяці тому

      Hi the option to retarget facial animation from other sources like Maxon Moves or Rokoko is not yet implemented. But I'm already working on it. It will be possible with the next update

    • @Arrive-lsens
      @Arrive-lsens 3 місяці тому

      @@CC4DTools 🥳

  • @darkworx-films
    @darkworx-films 3 місяці тому

    I made a character in CC 3 and imported it into Iclone7. Does this work with the retargeting with your plugin(bought it today)? I seem to have issues.

    • @CC4DTools
      @CC4DTools 3 місяці тому

      Hi, you mean to export animation from iClone and retarget it to the control rig? yes this should work! What issues do you have? Feel free to drop me a description/capture of your problem to cc4dtools@gmail.com

    • @darkworx-films
      @darkworx-films 3 місяці тому

      @@CC4DToolsThanks for the quick reply, I will do so tomorrow morning after tinkering around with it for a bit more;)

  • @bigifts
    @bigifts 4 місяці тому

    Hello. I found an error while using the latest version of C4D 2024. There's a problem where the legs connected to the foot controller are twisting. Can you fix it plz?

    • @CC4DTools
      @CC4DTools 4 місяці тому

      Yes, I'm already aware of that and I'm preparing a fixed version. It should be out not later than tomorrow

    • @bigifts
      @bigifts 3 місяці тому

      @@CC4DTools Thank you for support. Additionally Is there a way to switch existing rigging data to a new version?

    • @CC4DTools
      @CC4DTools 3 місяці тому

      @@bigifts you're welcome! you mean how to update a already ctrl rigged character with a new version of the rig? well, if you directly animated on your rigged character: no. You would have to create a new version of your rigged character and copy/transfer the animations over to the new version. But another way would be to save your rigged character as a separate .c4d file and create a xRef of it in your animation scene. This way you can simply load the a new version of your rigged character and maintain the animations.

  • @МарияЛяпина-с6р
    @МарияЛяпина-с6р 4 місяці тому

    hello! I bought your prodact and I really need to know. How can I change maxamo animation ? For example, head rotation...THX!

    • @CC4DTools
      @CC4DTools 4 місяці тому

      Hi, I'm not exactly sure what you mean. Do you mean how to adjust a mixamo animation after transfering it to the Control Rig? After baking down the animation you could modify the animation through the timeline by reducing the keyframes and adjusting your f-curves. Or you convert the animation into a C4D motionclip and add additional animations on a relative animation layer. Feel free to drop me a line at cc4dtools@gmail.com if you have any other questions

  • @Nibbylol
    @Nibbylol 4 місяці тому

    Do the CC face pose morphs work with any character uploaded? I have a humanoid I uploaded to CC and want to export to c4d with all the pose morphs

    • @CC4DTools
      @CC4DTools 4 місяці тому

      If your humanoid character has a facial profile with the corresponding morphs inside CC they will be exported with the fbx and you can apply the face rig in C4D. But to transfer animations from CC or iClone they should be exported on a CC3+ character, even if your actual character is a humanoid.

  • @wenleizhang-ru3zn
    @wenleizhang-ru3zn 4 місяці тому

    payment fails

    • @wenleizhang-ru3zn
      @wenleizhang-ru3zn 4 місяці тому

      The coupon code has also expired

    • @CC4DTools
      @CC4DTools 4 місяці тому

      Hi, please contact the gumroad support as they handle the payment.

    • @wenleizhang-ru3zn
      @wenleizhang-ru3zn 4 місяці тому

      Does@CC4DTools still have a chance to get a coupon code?

    • @CC4DTools
      @CC4DTools 4 місяці тому

      @@wenleizhang-ru3zn yes I extended the 50% code one week: SCHWIFTYFIFTY

    • @wenleizhang-ru3zn
      @wenleizhang-ru3zn 4 місяці тому

      @CC4DTools tried many times, but the payment failed. Is there any other purchase channel? I was frustrated

  • @DigitalDave
    @DigitalDave 4 місяці тому

    Amazing work!

  • @DigitalDave
    @DigitalDave 4 місяці тому

    Awesome set of tools!! Game changing for my workflow

  • @RAYROD
    @RAYROD 4 місяці тому

    This is awesome! Your work is greatly appreciated!

  • @Hamzypure
    @Hamzypure 4 місяці тому

    Perfect tool!! can you please explain how can we animate the controls after baking?

    • @CC4DTools
      @CC4DTools 4 місяці тому

      Thanks! One way would be to clean up your tracks using the C4D key reducer through the timeline to have less keyframes and than start modifying your animation. Another way would be to use the C4D motion clip system and modify the animation through animation layers. I will make a video on using the CC4D ctrl rig with the motion clip system soon.

    • @Hamzypure
      @Hamzypure 4 місяці тому

      @@CC4DTools Thanks, it can help us so much!

    • @DigitalDave
      @DigitalDave 4 місяці тому

      Yes please I'm also wondering the same thing!

  • @gokhanelmac
    @gokhanelmac 4 місяці тому

    Sir, I have a question, but it may be a stupid question. I'm sorry.. Is there no need to wight paint when we rig with iClone?

    • @CC4DTools
      @CC4DTools 4 місяці тому

      No, when you create your characters with character creator the character will already have proper weights. When you use AccuRig then some manual weight paint clean up may be nescessary as the weights will be auto generated.

  • @AFtelinaGraphic
    @AFtelinaGraphic 4 місяці тому

    Cool work

  • @gokhanelmac
    @gokhanelmac 4 місяці тому

    wight muscles skin painting tutorial please

  • @Animotions01
    @Animotions01 4 місяці тому

    Great work!!! Reallusion needs to support your effort

  • @jeanlegault9001
    @jeanlegault9001 4 місяці тому

    I’ve spent a week trying to figure out how to import accurigs into C4D and have it work properly. But things kept breaking. Watched this video and then had the whole working in under 15 minutes!!

  • @ideascortes
    @ideascortes 5 місяців тому

    This is FANTASTIC! Do you have a tool for DAZ characters?

  • @Rimbaure
    @Rimbaure 5 місяців тому

    Awesome, thanks.

  • @Rimbaure
    @Rimbaure 5 місяців тому

    Awesome, thanks.

  • @michaelchen1565
    @michaelchen1565 5 місяців тому

    just bought it! Btw Is there a way to combine multiple animations? thanks!

  • @DeibydPerez
    @DeibydPerez 6 місяців тому

    Hi. I am using C4D 2024 2.0. Does this tool work for this version? Thank you

    • @CC4DTools
      @CC4DTools 6 місяців тому

      Hi, yes they do

  • @DigitalDave
    @DigitalDave 6 місяців тому

    So awesome! any news on the lip sync import button? :)

  • @tomcoben
    @tomcoben 7 місяців тому

    This tool is fantastic. Is there a way to use the face rig alone without using the body rig too or do they need to be used together?

    • @CC4DTools
      @CC4DTools 7 місяців тому

      Hi^^ @tomcoben Thanks! Yes the face rig is relying on the control rig and can not be applied without it

  • @animemerson
    @animemerson 7 місяців тому

    My characters were created in cc3, I want to add arkit blendshapes to it to make facial mocap, is it possible or do I have to do it in cc4?

  • @vwgamedev
    @vwgamedev 7 місяців тому

    Small suggestion for improvement: If you export a CC4 with InstaLOD to merge materials ( e.g. all to a 4k texture ) then the "CC_Base_BoneRoot" is called "root" instead, which makes the script not apply the rig to the mesh with the message "The "BoneRoot" joint does not exist. Please import CC4 Character FBX". It would make sense to allow both CC_Base_BoneRoot and root. If the bone is renamed manually to CC_Base_BoneRoot the script works without problems, but it took me some time to find out why the script was not working. Now it works, thankyou for your nice integration script 👏🏻

    • @CC4DTools
      @CC4DTools 7 місяців тому

      Thanks for the input and I'm glad you got it to work! I wasn't aware of this as I never have used the instaLOD function. I will have a look into it

  • @kromekatdotcom
    @kromekatdotcom 7 місяців тому

    These are rather amazing tools, and I am already keen to try them out. However, a primary feature I would like to be able to access is lip-sync. So if I generate some lipsync and facial animations in iClone, would I be able to export as FBX, and copy this data to my CC4D character rig as motion clips? - The strength of iClones lip-sync tools, useable in Cinema 4D rigs for the animation is a perfect combination to me.

    • @CC4DTools
      @CC4DTools 7 місяців тому

      Hi Adam not yet with the current version but with the next major update I will add a 'import'BodyMotion' tool as well as a 'importFaceMotion' tool to transfer facial animation coming from iClone to the controls of the rig

    • @kromekatdotcom
      @kromekatdotcom 7 місяців тому

      @@CC4DTools Wonderful! Dare I ask when such an update might appear? ;)

    • @CC4DTools
      @CC4DTools 7 місяців тому

      @@kromekatdotcom Sure! the base functionality is already there but it needs a bit more testing and refinement. I can't give you a exact date but I hope to publish it within the next month

    • @kromekatdotcom
      @kromekatdotcom 7 місяців тому

      @@CC4DToolsI'd be more than happy to give the pre-release version a test for this purpose, as it's a functionality I need ASAP. I purchased the released version last night.

    • @DigitalDave
      @DigitalDave 6 місяців тому

      @@CC4DTools Hey there might I ask when this might be available! this is game changing thank you :)

  • @VEKUMA
    @VEKUMA 8 місяців тому

    Can this work with Move Ai mocap? Tried and failed...

    • @CC4DTools
      @CC4DTools 8 місяців тому

      Hi there, yes it can work with data from move.ai easily following the process in the video above. The bone extraction in the character definition manager even works almost out of the box. here is a quick basic test with animation data from move.ai: drive.google.com/file/d/1kkqjGuppSurVUXw8ssO60fR6sscUAj11/view?usp=sharing

    • @VEKUMA
      @VEKUMA 8 місяців тому

      YOU ARE A LIFE SAVER!!!!!!!!!@@CC4DTools

  • @no_sl303p
    @no_sl303p 8 місяців тому

    Is there a way to do this with facial animation?

    • @CC4DTools
      @CC4DTools 8 місяців тому

      Not yet but it will be with the next update of the tools

  • @djeisoncanuto8453
    @djeisoncanuto8453 8 місяців тому

    Is there a discord you can reached at? Im using the rig and for some reason my reset all parameter isn't working.

    • @CC4DTools
      @CC4DTools 8 місяців тому

      Hi you can reach me directly here cc4dtools@gmail.com. Yes I already noticed the bug on the reset parameter tag on the master control. I will provide a new version of the control rig where this is fixed in the next days

    • @djeisoncanuto8453
      @djeisoncanuto8453 8 місяців тому

      @@CC4DTools Thank you, that is great to know. I’ll keep a look out for the update and will reach out with any future questions. Appreciate it

  • @midlet
    @midlet 8 місяців тому

    Just purchased, and omg what a life saver you are! Looking forward to future developments!

  • @vurse2880
    @vurse2880 8 місяців тому

    Great Video, I keep having trouble importing my character in to C4D. Everytime I import the hair with the character as FBX the loading bar freezes at halfway and goes unresponsive. Not sure whether this is a polygon issue as it imports fine into Maya and Blender but not C4D. Any guesses on how to fix this? Thanks

    • @CC4DTools
      @CC4DTools 8 місяців тому

      hmm not sure but would be interesting to have a look at the FBX file

    • @vurse2880
      @vurse2880 8 місяців тому

      @@CC4DTools yeah honestly not sure what’s wrong with it, would you be able to test it out?

  • @guckmyman
    @guckmyman 8 місяців тому

    Awesome dude! Thanks so much! Just purchased the tool and it works perfectly :)

  • @samporter1564
    @samporter1564 8 місяців тому

    🤤 'Promo sm'

  • @stan55ish
    @stan55ish 8 місяців тому

    Thanks for tutorial.

  • @djeisoncanuto8453
    @djeisoncanuto8453 8 місяців тому

    Would I be able to use this facial rig with the Move mocap facial capture set up?

    • @CC4DTools
      @CC4DTools 8 місяців тому

      do you mean the maxon move app? yes, once the animation import/baking features are done I will also provide a setup for that. here is a quick proof of concept from last year: drive.google.com/file/d/1Lo1-eRrekTyf9t1LvUU-rsj-JedZdN8o/view?usp=sharing

    • @djeisoncanuto8453
      @djeisoncanuto8453 8 місяців тому

      @@CC4DTools Wow, that is exactly what I'm talking about. You really have thought of everything man! So excited for future updates!Thanks!