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BudgetMelodies
Приєднався 23 жов 2016
Idk what I'm doing :D
🎵 - Starlit Coffee
Another smol bday song for a friend :D
#orchestra #stars #instrumental #vst #cubase #coffee #music
#orchestra #stars #instrumental #vst #cubase #coffee #music
Переглядів: 109
Відео
🎵 - Onwards
Переглядів 184Рік тому
A little song made as a birthday gift for a friend :) Finally used some VSTs I got a while back #orchestra #unacorda #motivational #instrumental #vst #cubase #music
[Blender] Quickly Creating a Base Mesh For Sculpting/Modelling
Переглядів 82 тис.2 роки тому
Using a method similar to ZSpheres from ZBrush, you can create base meshes for creatures or various objects in Blender, which will probably save you some time. Another absolutely random tutorial :)
[Game YCH] Bumper Top - Main Theme
Переглядів 2213 роки тому
The main theme for the Bumper Top minigame YCH I made :D
RPG Battle YCH 3 Minigame Theme
Переглядів 3064 роки тому
A music theme I made for the 2v2 RPG Battle YCH minigame! You can check out the minigame here: albazcythe.com/rpgbattle3 :D
RPG Battle Minigame Theme
Переглядів 3234 роки тому
A short theme for a minigame I made. The minigame was for a YCH commission, with 4 commissioned characters!
Piano Improv
Переглядів 1305 років тому
Played this on a stream last year. It was all improvised except for the very final melody. It's pretty messy and sloppy but I like a few melodies that came out of it.
Not So Late For Work
Переглядів 1435 років тому
Another old song. Adjusted bass and treble and volume a bit.
Innocent Mind
Переглядів 2775 років тому
A mini song I made years ago. Adjusted bass and treble a bit. And animated a thing :D
Manually adding an outline to a model in Maya
Переглядів 28 тис.5 років тому
Short tut on how to manually add an outline in Maya. In this case used for rendering with the Hardware 2.0 renderer. Sorry for the audio pops and sloppy english ;-; I need to get better at recording tutorials.
Hi, I am new to blender. Why did you add two subdivision modifiers? also how does layering them differently work?
The first one smoothes out the curve you created, the second one after skin smoothes out the mesh created by skin. However, for the former, if you're in Edit mode it will display without the smoothing, unless that triangle icon is enabled on the modifier.
I've tried for over...a few hours...stuck on the step of only deleting three vertices. Nothing else. No progress whatsoever.
Hey this is a really cool tutorial! I did what you did and it came out great, but i do have a problem. How would i render this in the arnold renderer? When i render, the object is completely black.
Under the shape node of the outline mesh > Render Stats > Uncheck Double Sided and check opposite If the outline mesh is an arnold material, also go to the Arnold tab under the same node > Uncheck casts shadows
@@budgetmelodies5459 worked perfectly, thank you for the help and for replying so fast!
@@budgetmelodies5459 This worked perfectly! Thanks for the help and for replying so quickly 😃
Wow !!! I see why I had this under my Playlists ... After a few online Course s in the meantime ... Thats an impressive Technique ...
After Blender 4.0 its R and Ctrl + R
I love spending hours doing something one way only to find a video where somebody throws it together in seconds. Thanks for this video this is awesome.
It has such gentle yet playful vibe. Like its a theme song for whimsical adventure game.
this is the best blender trick ive learned yet. i tip my hat to you sir. thank you
Hey can i pay you to make a dragon for me please its for a video ?
Im struggeling do you personal pojects
This video proves that i REALLY need to explore modifiers more! I had no idea about the "Skin" Modifier! and have been manually adding bones for years :(
When I use the symmetrize, the body disappears while the legs are duplicated. Anyone else have this problem? (and yes, it's on the +X to -X) Even attempting the mirror modifier I can't just mirror the legs, can anyone help?
Wow, this method looks cool :D
I'm finding this now because someone posted it to twitter and my god, this is so cool for a beginner like myself
Blender 4 still doesn't have zspheres, it's really sad.
just assign toon shader..and it is done in 2 seconds..as simple as that
Its okay if you work in maya, but many engines do not support Toon Shader so its easier if you have second mesh which you can export it. You can turn toon shader into polys but it looks good only from one angle and if model does not move
I have a model that I want to add details like scales to it, but my PC is very weak, does anyone have any suggestions on how to do this on my model without my computer crashing?
TYSM!!
can you make a video how to rig a model in Maya from start to finish just like the model in the video?
Just like the good old days of playing Spore ahah
So simple and informative!! Thank you so much! even though maya has its own toon shader now, I wanted to find a way to outline that works with other renderers. Thank you so much!
Why do I get a huge block when I add the skin modifier instead of the sort of small manageable pipe you get when you add yours?
nice!
A very beautiful piece. What do you most want?
Hey thanks for the tutorial. I have a question however. Whenever I join the limbs to the body, either the body or the limbs disappear. Why? I have tried deleting the connections from the body, and making whole new limbs, out of a new vertex. Same problem, what am I doing wrong
How do I see the vertices on my plane?
Never have I watched a more audibly captivating and useful tutorial in my life. Now I have after watching this. Thank you dude! This tutorial is superb!
thank you so much you are the best
All the time I would not have(or feels like I wouldn't have) wasted on bones if I had only learned the create armature before now. T.T And the part where you can extrude multiple times from one vertex and still get more than one mesh might help me on my hydra (maybe??) but i can't wait to try it!
Very relaxing !
Thank youuuu
Im confused on the vertices part
Bro made me felt like a pro in an hour 💀
This is amazing! Both sound and art, tells a whole story! Absolutely beautiful 🥺
Thank youu!
Man I wish the part at 1:49 continued on, but this is great
What DAW do you use?
@@brad3nnn Thank you :) And Cubase
This is so handy! Good stuff.
Thankyou ❤️
Lots of good info, and well put together.
this is fantastic. thank you. i think, after converting to mesh it would be easier and more elegant to got right to sculp mode and remesh it with "ctrl + r". so no need for boolian and dyntopo.
and in the beginning you can create a single vert (without creating a plane first). maybe you need to activate the mesh extra objects addon first.
Great explanation and good tips 👍 I already knew about the skin modifier, but didn't know about the bool tool and the sculpting fix for the mesh. Thank u very much! New sub 😅
That’s an adorable model :3
wow thank you <333
Man.. Thank you UA-cam gods for showing me this in my recommendation feed, and thank you! For the awesome simple video. Consider making more, I subscribed simply to show you my gratitude for this intuitive approach. If you are interested, I'll happily show you the model I was able to finish based on this technique!
Thanks for great tutorial. I learned a lot through this video which is easy to understand.
"no I can't go to your mother's birthday I have things to trace"
aw super cute! I love how em looks!
A problem I have is that this method, when going into the body, creates a bunch of squares???? I'm not sure why it's happening but it's just messy and buggy and unfortunately I don't see it happen here. Any ideas of what could be happening???
Oh my god. I wish I had found this sooner. I did an entire model and now I have a way to actually remake it without the headache.