Indie Game Clinic
Indie Game Clinic
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1.8k Subs in 3 MONTHS!? Here's What I Learnt
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If you're new to the channel, and found this video useful, why not check out some of my playlists:
🧠 ua-cam.com/play/PL3n3ExgUASw7rKPy3RV6i6QxbN16m0_Yo.html
🤨 ua-cam.com/play/PL3n3ExgUASw4AJWyYTdCDQYdHiheSP3er.html
💸 ua-cam.com/play/PL3n3ExgUASw6OXFIa4myF7OtkC8gkjE7J.html
⌚Key Moments⌚
00:00 wow big number
01:25 the channel has a concept
03:45 learning to be yourself
05:15 format experiments
06:25 UA-cam wants something else from me
08:25 passing the monetization point
10:20 having fun with editing
12:14 scripting vs improv
16:08 kill the art police in your head
18:00 my next adventure
The really cool music in this video is a track called Crystal Ball by Hollow Planet Theory, which is a band consisting of four clones of Joe Baxter-Webb: ua-cam.com/video/X7ChhoDhB_o/v-deo.html
You can find Jagged Social here: ua-cam.com/video/gtDofuT2C8M/v-deo.html
Переглядів: 264

Відео

This Thing Makes ANY Game Look Better (and Be More Playable) 👁️‍🗨️
Переглядів 1,1 тис.4 години тому
Watch the full RoboTemplar review here: ua-cam.com/video/0YK7acjH52s/v-deo.html ⌚Key Moments⌚ 00:00 - what is a visual hierarchy? 03:32 - visual hierarachy in the Binding of Isaac 04:55 - why visual hierarchy is important 🏥 SUPPORT THIS CHANNEL 🏥 ☕ Buy me a coffee: buymeacoffee.com/baxterwebbdesign You can join the Indie Game Clinic Discord community by become a Patreon Supporter, or getting a ...
SATAN Reacts to a City-Builder Game Set in Hell - "Is It Evil Enough?"
Переглядів 2269 годин тому
We discuss tutorialization, player agency, and other kinds of e̴̙͍͎̞̜̫͕̲̞̘̺̙̬͍̖̦͕͕͍͕͖̻͈̱̻̜̱̦͓͙̤͇̹̍̓́̍̂̆͗ͅv̵̧̛͎̤͉͈̖̱̹͔͍̜̺̽̆̓͒̋̑̀͐̃̈́̉̊̈́͛̍́̋̔̔́͐̈́̃̈́̽̏͗̀̋͑̌̍͑̕̕̚i̵͕̟͙̥̹̩̦̖̘̞̮̯͙̥̠̱̹̲̹̱̹̱͓̐̍̄̈́̋̑̽͗͑̀̽͗̐͆̒͘͝ļ̶͓̟̼̮̫͉̱̪̝̻̝͇̖̺̱̗͖̌̈́́͐̋̾̔̇̊̓͌͋́̓͑̈́͂̓́̋͑͆̇̑͒̇͋́̒͆̾͗̾͑́͌̄̕͜. We also have a live interview with the Prince of Darkness, who has a special message for indie game devs. 👿 👁️ SUPPORT THE DEVS 👁️ on Twi...
Game Design Documents - a Minimalist Approach
Переглядів 7 тис.14 годин тому
NOTE: FIVERR LINK REMOVED WHILE THEY FIX MY ACCOUNT. a method I would use to make a small, lightweight GDD, for a game in early development👨🏻‍⚕️🩺. If you're new to the channel, and found this video useful, why not check out some of my playlists: 🧠 ua-cam.com/play/PL3n3ExgUASw7rKPy3RV6i6QxbN16m0_Yo.html 🤨 ua-cam.com/play/PL3n3ExgUASw4AJWyYTdCDQYdHiheSP3er.html 💸 ua-cam.com/play/PL3n3ExgUASw6OXFI...
What Makes a Good Action Game? Is It Kicking Animals? ("Wispy Dreams" Critical Playtest)
Переглядів 482День тому
If you're new to the channel, and found this video useful, why not check out some of my playlists: 🧠 ua-cam.com/play/PL3n3ExgUASw7rKPy3RV6i6QxbN16m0_Yo.html 🤨 ua-cam.com/play/PL3n3ExgUASw4AJWyYTdCDQYdHiheSP3er.html 💸 ua-cam.com/play/PL3n3ExgUASw6OXFIa4myF7OtkC8gkjE7J.html 🏥 SUPPORT THE INDIE GAME CLINIC 🏥 🤝 Patreon & Discord Membership: www.patreon.com/indiegameclinic 📄 GDD Review on Fiverr: sh...
Indie Demo Roundup: ctrl.alt.DEAL // Shogun Showdown // Sorry We're Closed
Переглядів 338День тому
I play 3 new indie game Demos which jumped out on me at Steam: 1. The delightfully funny cyberpunk deckbuilder social-sim ctrl.alt.DEAL. 2. Crunchy turn-based ninja fights in Shogun Showdown. 3. Lurid, creepy horror in Sorry We're Closed. ⌚Timestamps⌚ 00:00 - ctrl.alt.DEAL 🃏 04:46 - Shogun Showdown 🥷🏻 08:08 - Sorry We're Closed 🪓 11:05 - about the Indie Game Clinic 🩺 If you're new to the channe...
Bullet Hell Level and UI Design, plus Difficult Symbolism in "Robo-Templar" 🛡
Переглядів 75414 днів тому
Dr. Joe takes a look at "ROBO-TEMPLAR". Will this bullet-hell platformer be a Knight to remember? Contains discussions of game-feel, comparisons to Spelunky and Rogue Legacy, some graphic design key concepts like visual hierarchy and use of animation in UI, classic Transformers lore... and why we the far right won't let us have cool things anymore. 👨🏻‍⚕️🩺🗡️🛡️ 🕹️ You can play the game and suppor...
Why These 2 Indies REALLY Failed - Game Designer Reacts
Переглядів 5 тис.21 день тому
Are you a failure? Are you afraid of becoming a failure? Did you know that success is only ever the result of failing lots of times, and doing it as quickly as possible? In this video, Dr. Joe looks at two excellent reflective videos by @dulthomas and @alignedgames, as well as the broader trend of this genre of videos on UA-cam. 👨🏻‍⚕️🩺. Original videos are here. You should watch them in full: u...
What Can Heaven's Vault Teach us About Games & Language?
Переглядів 15721 день тому
Say It Like You Play It is a new podcast where Dr. Ibi and Dr. Joe discuss Games, Languages, and Culture. Here you can hear/see a special video-version with visual aids, exclusive to the Indie Game Clinic UA-cam Channel. For the Podcast version, or to subscribe to the RSS feed, please use the following link: shows.acast.com/66a3c6ec72497b61153ae95c/episodes/66a3cba770177ec1847b91c1?fbclid=IwY2x...
Games Academic "Expert" Being UNHINGED For 10 Whole Minutes
Переглядів 72921 день тому
Please use the links below to check out the full videos, where you can learn new ideas and facts for your mind. 👨🏻‍⚕️🩺🎮 🎨 📱 Complaints Department 📱 If you have any feedback about my editing style, you can contact me in my Discord. In order to join my Disord, please subscribe to my patreon: www.patreon.com/indiegameclinic 🏥 SUPPORT THE INDIE GAME CLINIC 🏥 ☕ Buy me a coffee: buymeacoffee.com/baxt...
Indie Devs - Before its Too Late! [💊 Game Design Microdose💊]
Переглядів 36821 день тому
👨🏽‍⚕️Dr. Joe's "Microdoses" are shorter clips to summarise key game design concepts and reintroduce older IndieGameClinic content to new audiences. The games featured in this video were: 1️⃣ 00:00 - Power Champions ua-cam.com/video/-p2LzEPPQLk/v-deo.html 2️⃣ 01:12 - SpHero ua-cam.com/video/B8BrmJjyOJY/v-deo.html 3️⃣ 03:30 - Ape Out! ua-cam.com/video/LMOCQNcMleg/v-deo.html If you're new to the c...
Does This Hack & Slash Make The Cut? ⚔️ (POWER CHAMPIONS Design Review)
Переглядів 38521 день тому
Dr. Joe takes a look at "POWER CHAMPIONS" - a science-fantasy hack-and-slash with a bazillion levels and characters. Contains discussions of creative direction, user interface, typography and graphic design, and the use of library and AI-generated art and audio assets. 👨🏻‍⚕️🩺🦸🏽🗡️ 🕹️ You can play the game and support the dev here: store.steampowered.com/app/2414580/Power_Champions/ If you're new...
Your Game is TOO BIG 😠 What Can These 3 Indies Teach Us About "Scope"? [💊 Game Design Microdose💊]
Переглядів 3,1 тис.21 день тому
Your Game is TOO BIG 😠 What Can These 3 Indies Teach Us About "Scope"? [💊 Game Design Microdose💊]
the BRUTAL Truth of Indie Dev 😱🤔
Переглядів 3,2 тис.28 днів тому
the BRUTAL Truth of Indie Dev 😱🤔
The Secret to GOOD Game Ideas 💡 [Practical Ideation Methods Explained]
Переглядів 3 тис.Місяць тому
The Secret to GOOD Game Ideas 💡 [Practical Ideation Methods Explained]
Procedural Generation, Dwarves and Immersive Simulation in "Underneath" ⚒️
Переглядів 468Місяць тому
Procedural Generation, Dwarves and Immersive Simulation in "Underneath" ⚒️
Game Dev in the 90s and early 2000s 👴🏻 (Part 1)
Переглядів 481Місяць тому
Game Dev in the 90s and early 2000s 👴🏻 (Part 1)
My Thoughts on FALLOUT LONDON ☢️
Переглядів 298Місяць тому
My Thoughts on FALLOUT LONDON ☢️
RPGMaker: Gangster Interrogation?
Переглядів 180Місяць тому
RPGMaker: Gangster Interrogation?
From Elfsperanto to Orcstralian: the Languages of D&D 🧝🏽💬
Переглядів 1,1 тис.Місяць тому
From Elfsperanto to Orcstralian: the Languages of D&D 🧝🏽💬
Surrealism, Art, and Psychological Horror in "Inside" 🧠🌸
Переглядів 493Місяць тому
Surrealism, Art, and Psychological Horror in "Inside" 🧠🌸
is RPG Maker VALID Gamedev Experience?
Переглядів 768Місяць тому
is RPG Maker VALID Gamedev Experience?
Physics-Based Platforming, Level and Character Design in "SpHero"⛹️
Переглядів 586Місяць тому
Physics-Based Platforming, Level and Character Design in "SpHero"⛹️
Dungeon Crawling, Auto-Battling, and Game Design Minimalism in “Inventory Quest” 🎒
Переглядів 3,3 тис.Місяць тому
Dungeon Crawling, Auto-Battling, and Game Design Minimalism in “Inventory Quest” 🎒
5 Advanced Resources for Game Designers
Переглядів 7 тис.2 місяці тому
5 Advanced Resources for Game Designers
Turn-Based Monster Battling, Worldbuilding and Homage in "Terra Dentium" 👹
Переглядів 7532 місяці тому
Turn-Based Monster Battling, Worldbuilding and Homage in "Terra Dentium" 👹
"Design" vs "Development" - The Difference
Переглядів 9832 місяці тому
"Design" vs "Development" - The Difference
Can This Colour-Mixing “Zen” Game Relax Me? 💆 (Colibrium Playtest)
Переглядів 2792 місяці тому
Can This Colour-Mixing “Zen” Game Relax Me? 💆 (Colibrium Playtest)
What Makes a Good Twin-Stick Shooter? 🔫🔫 (Kiloton Playtest)
Переглядів 6592 місяці тому
What Makes a Good Twin-Stick Shooter? 🔫🔫 (Kiloton Playtest)
I’ll Diagnose Your Game! 🩺
Переглядів 6802 місяці тому
I’ll Diagnose Your Game! 🩺

КОМЕНТАРІ

  • @davidj3048
    @davidj3048 Годину тому

    I like what you say about art. I know I am bad at it, and I know I will replace it when I am out of prototype stage. But I still try to do my best and put in a lot of time into it or hold off on it. But I made a rule for my self to limit the Tim for 2d art to less then 3 min and one or two colors but max 3 in rare cases.

  • @juanjesusligero391
    @juanjesusligero391 3 години тому

    You 100% should make a short with this clip 4:27 XDDD I'd probably listen to it on loop for hours, and I'd definitely send it to all my game designer friends XD

  • @Pariatech
    @Pariatech 4 години тому

    I'm happy to have stumbled on this channel. I enjoy the effort and soul you put into it.

  • @Reviel1899
    @Reviel1899 5 годин тому

    Honestly I'll never fault someone for trying and failing. Many people out there have the means and the opportunities to grow and move towards their dreams but actively choose not to. I'll gladly take being a failure over being a spectator any day of the week. And the best part of failing( at least in the creative field) is that you can always try again.

  • @GermyJer
    @GermyJer 6 годин тому

    What a great video! I'm a mega fan for sure

  • @dreamleaf6784
    @dreamleaf6784 6 годин тому

    I didnt know Bam was into computer science.

    • @IndieGameClinic
      @IndieGameClinic 6 годин тому

      @@dreamleaf6784 haha he’s not, I can’t program for 💩

    • @dreamleaf6784
      @dreamleaf6784 6 годин тому

      @@IndieGameClinic I really liked the game design document video. I will be watching more. Thanks

  • @captainawesome2226
    @captainawesome2226 8 годин тому

    Grats dude bro mate bra breh man cuz I'll send my project in when I have more than 3 minutes of game play.

  • @maxxbassett8594
    @maxxbassett8594 8 годин тому

    this is just a comment to summon a stat boost from the algorithm for you lol

  • @maxxbassett8594
    @maxxbassett8594 8 годин тому

    First! I just found your channel, really like your format, I'll definitely be sending my game in when there's enough to show off

    • @Paul_Ward
      @Paul_Ward 4 години тому

      That's my goal too. It will be *quite* a while mind you

  • @AutisticBoardGamer
    @AutisticBoardGamer 10 годин тому

    Shows Fiverr... proceeds to not link it in any way, shape, or form. Attempts to search fiverr, nothing comes up....

    • @IndieGameClinic
      @IndieGameClinic 10 годин тому

      I'm waiting for Fiverr to verify my new account, due to my mobile being used for a previous work-related account on there. Fiverr being silly, I'm afraid. Can't really justify taking down or re-editting a whole video when the link will be ok in a week or so.

  • @SuperUltraAwesome
    @SuperUltraAwesome День тому

    Great video! I think "One Above All" would be a good title that has religious themes without being specifically tied to a real life faith, plus fits really well with the battle royale concept.

  • @RicoTV666
    @RicoTV666 День тому

    Legendary short 🙌

  • @mynameiswhm
    @mynameiswhm День тому

    God damn, I DO love programming explosions!

    • @IndieGameClinic
      @IndieGameClinic 14 годин тому

      My problem is I like slow, thinky games, but whenever I program something myself all I wanna do are make gamefeel tweaks and particle explosions. Haha.

  • @todesziege
    @todesziege День тому

    _Detail_ is also something that plays into visual hieararchy. Things that are more (or, sometimes, less) detailed will stand out and catch our attention. It is also important to pay attention to not _creating a misleading visual hierarchy by mistake._ Everything that serves to clarify the picture will do the opposite where it's used for things that aren't important. While adding visual details, effects, animation and colour can certainly make something _prettier_ and more visually appealing, it can easily have the side effect of drowning the actually important parts in the background noise. Modern AAA games really struggle with this---primarily ones with "realistic" visuals but often also more stylized or anime-esque games. Often everything kind of blurs together so developers have to "over-correct" by covering everything in yellow paint or floating arrows to compensate for the lack of natural visual direction.

  • @surplusking2425
    @surplusking2425 День тому

    No, this is wrong. The finance care about whether you're solo or small team. if you're solo dev even your game sold only 10k copy it's decent income, while you're on big team sold 100k copy means your company will bankrupt soon.

  • @btCharlie_
    @btCharlie_ День тому

    "He loves and hates the GDD, just like he loves and hates himself." 😅 On one hand, the one or two times I made a nice GDD for myself before trying to make a silly game or a clone were the times where I got the furthest in development (although never finished anything because game dev is just a hobby for me and life gets in the way all too often...), but on the other, I've made at least a dozen attempts to make a GDD first and I just couldn't get through it, so I put the project/idea down. There something really antithetical to my brain about GDDs, cause I often am able to sit down and code a feature, but I have a hard time describing it beforehand. I guess I just don't have enough experience to be able to imagine the idea in a more concrete form.

  • @ka_okai9
    @ka_okai9 День тому

    great vid, thanks for sharing i am inspired now

  • @ollie5470
    @ollie5470 День тому

    You're vids are really good, better than a lot of new gdc talks I've watched, and I've watched 100s of them. I have bad anxiety so I can relate to thinking I'm gonna be harshly scrutinized for anything I want to create, and I end up being my own harshest critic ironically.

  • @IndieGameClinic
    @IndieGameClinic День тому

    Emojis just dropped:

  • @RicoTV666
    @RicoTV666 2 дні тому

    Really good video. Thanks for the clear explanation you gain a sub with this quality video look forward to your next one.

  • @HopperGameDevelopment-x4r
    @HopperGameDevelopment-x4r 2 дні тому

    I completely understood this concept but I didn't know there was a term for it. Thank you.

  • @TheUnsupported
    @TheUnsupported 2 дні тому

    I slowly been adding visual cues to my game, and they indeed really helped make it look more polished. But it's probably important to strike a balance, since too many attention-grabbing effects could overwhelm the player.

    • @Paul_Ward
      @Paul_Ward 2 дні тому

      @TheUnsupported yes, depending entirely on the game and the intended playstyle, you shouldn't overcrowd the screen at any point. Some games will be chaotic messes by design like Vampire Survivors, for example, but as a general rule, keeping things clean and grabbing the player's attention where it counts in the right contexts is what you should be aiming for.

  • @Paul_Ward
    @Paul_Ward 2 дні тому

    I know this isn't the point of the video, but damn, that 8-bit track in the game shown in the intro is so catchy

  • @Zok
    @Zok 2 дні тому

    A very well done video! You explained the thought process, went in to the details and linked everything together, in a cohesive manner. This popped up on my feed and watched it during lunch, but got so into it I couldn't stop to continue working. Thank you for the insights and the work you put into it!

  • @PonderPangi
    @PonderPangi 3 дні тому

    what is that soccer game called at 9:44 ?

  • @CalebWillden
    @CalebWillden 4 дні тому

    I don't create video games, but I've been working on board games and think this could work just as well for that! Great recommendations and philosophies all around!

    • @IndieGameClinic
      @IndieGameClinic 3 дні тому

      Glad it was helpful! Although I could see a board game designer getting distracted by writing a GDD to avoid writing their rulebook, haha.

  • @dariuszpys9307
    @dariuszpys9307 4 дні тому

    Wow, I can feel it already, this game will be cool as hell! Thanks, Satan. PS I literally died on "This fu**ing guy" health bar. :'D

    • @IndieGameClinic
      @IndieGameClinic 4 дні тому

      haha didn't know if anyone would see that one

  • @rd-um4sp
    @rd-um4sp 4 дні тому

    I'm usually in the minority in that I do every single tutorial I come across but some devs go way beyond reasonable that I feel exactly like you in this. shut up and let me play the game!

    • @IndieGameClinic
      @IndieGameClinic 4 дні тому

      @@rd-um4sp I didn’t talk about it for long but I really think in games like this, devs should prioritise implementing tooltips before an on-rails tutorial.

  • @NicheVeraldi
    @NicheVeraldi 4 дні тому

    Wow, Satan is a huge get for the channel. I had no idea he knew how to play guitar either.

  • @Pariatech
    @Pariatech 4 дні тому

    I think the game would benefit being more edgy. this doesn't look that hellish. otherwise nice premise of a city builder set in hell.

    • @IndieGameClinic
      @IndieGameClinic 4 дні тому

      I'm totally fine with a sombre, artsy kind of hell. Felt like something from Sandman to me. But the theme of punishing/suffering is in there in the "tears" and "sinner" stuff, and I just didn't really see it reflected in what I was asked to do, at least not this early in the game.

  • @ryderthefirst5023
    @ryderthefirst5023 4 дні тому

    He is the Messiah is a solid name

    • @IndieGameClinic
      @IndieGameClinic 3 дні тому

      It's snappy and I appreciate the Python reference, but it maybe genders it unnecessarily

    • @ryderthefirst5023
      @ryderthefirst5023 3 дні тому

      @@IndieGameClinic okay, what about Who is the Messiah? keeps the reference, degenders it, and also enforces/suggests the competitive nature of the game

    • @IndieGameClinic
      @IndieGameClinic 3 дні тому

      @@ryderthefirst5023 haha, I like it. I'm very unlikely to ever actually make this game though.

  • @juanjesusligero391
    @juanjesusligero391 5 днів тому

    It looks like the link to your Fiverr profile doesn't work when clicked from UA-cam. I had to copy and paste it from the description to take a look at it ^_^U Additionally, I can't click on the 'Contact Me' button or see any of the gigs you mentioned in the video. Could this be because I'm in Spain, or is it because you were offline? If possible, you should allow people to send you messages even when you are offline, just in case :)

    • @IndieGameClinic
      @IndieGameClinic 3 дні тому

      Thanks Juan - turns out I can't use my mobile number to confirm my Fiverr account because it was used at a previous studio role.

  • @HopperGameDevelopment-x4r
    @HopperGameDevelopment-x4r 5 днів тому

    Some great insights here, thank you!

  • @DarkBloodbane
    @DarkBloodbane 5 днів тому

    Prophecy? that's old point n click game for PC I've played years ago. I couldn't recall the dev but I can recall that it has 3 hints for player similar to Goblins 2. It also features a summonable bat which could reward you with gold if you give him fruits.

    • @IndieGameClinic
      @IndieGameClinic 3 дні тому

      All I want in life is a summonable bat who will exchange fruit for currency.

  • @Grey_Codex_gaming
    @Grey_Codex_gaming 5 днів тому

    If it is a prophet based battle Royale where you are trying to be the best prophet out of several different people "most-radamus" might be a fun title

  • @Atticus_Moore
    @Atticus_Moore 5 днів тому

    What application are you using for this example game design document?

  • @smitty_qw
    @smitty_qw 5 днів тому

    This is a wonderful video regarding game design documents! Thank you for the better details than the other videos I have watched. It should make my documents even more digestible.

    • @IndieGameClinic
      @IndieGameClinic 3 дні тому

      That's great to hear. I know a lot of videos try to do a "do it this way" kind of instruction. But developing workflows for a studio isn't really like that. Everything - including documentation - is working out the needs of the team and project. Methodology = Method + Rationale

  • @dreamingacacia
    @dreamingacacia 5 днів тому

    I know there are many profound phases in this video. My favorite one is "Buy my banana"

  • @IndieGameClinic
    @IndieGameClinic 6 днів тому

    Hi folks - thanks to everyone who's let me know that the fiverr link wasn't working. Should be ok now! www.fiverr.com/s/yvj09PA

    • @IndieGameClinic
      @IndieGameClinic 4 дні тому

      Nope, it’s not! Still waiting on the site to verify me.

  • @denizbinay42
    @denizbinay42 6 днів тому

    fiverr links doesn't work for me. just the overview of the game dev category there

  • @thygrrr
    @thygrrr 6 днів тому

    Btw, Dunning-Kruger effect is disproven and cannot be replicated in new studies. It's no longer recognized by cognitive science, we should make an effort to NOT use it to explain observations, because the effect provably does not exist.

    • @IndieGameClinic
      @IndieGameClinic 6 днів тому

      looking at a recent article in Scientific American on this - looks like you're right. Although people do over-estimate their skills, they do still know that they don't know. Hmm.

  • @thygrrr
    @thygrrr 6 днів тому

    Looking at a cubic kiliometer of Marble and seeing the human size venus sculpture inside!

    • @IndieGameClinic
      @IndieGameClinic 3 дні тому

      Looking at a cubic kilometer of Marble and seeing Marble Madness inside

  • @MrGramno
    @MrGramno 6 днів тому

    your fiverr link does not work

    • @IndieGameClinic
      @IndieGameClinic 6 днів тому

      @@MrGramno thanks! Will try to fix AsAP

    • @thewonderingvagabond
      @thewonderingvagabond 4 дні тому

      @@IndieGameClinic can second this, fiverr says gig does not exist?

    • @IndieGameClinic
      @IndieGameClinic 4 дні тому

      @@thewonderingvagabond might be a country thing; have checked a few times. Weird! Thanks for checking though.

    • @thewonderingvagabond
      @thewonderingvagabond 4 дні тому

      @@IndieGameClinic yeah maybe th country, stil getting: The Gig you were looking for is no longer available. Here are some other gigs you may find interesting. In Argentina currently, will be moving in a month or so :)

    • @IndieGameClinic
      @IndieGameClinic 4 дні тому

      @@thewonderingvagabond I've found it; they want me to verify using my phone number - which was previously used for a different email when contracting at my last studio - fun times! Will hopefully get it fixed in the next week or so.

  • @througtonsheirs_doctorwhol5914
    @througtonsheirs_doctorwhol5914 6 днів тому

    wonderful Doc! Still haven'T sent ya anything cuz I ain't ready but you dropped this when i needed to hear your view about this! Honestly, I'm not procrastinating : looking for a job in game testing or anything in a game company to get experience so when i'm ready i can start a serious game design job at any role.... so I'm waiting till next month to finish my game design document / conception dossier, and then send it to you!! It's still in the works daily, it is moving forward (i create akk kinds of sutff for a minimum of 1-2 hours a day) but i am in the process of changing works, so livelyhood gotta be secured before I complete that hobby project...but I'll draw character concepts, add more details to put in the conception document,m and later to add to a bible for hte game. I'll compose music with LMMs free DAW, super game boy "freeboy" sound tool, and I'll burst out a melody or some beats then jam for half an hour minimum ... anything to get 2 hours of creativity per day out in my leisure time aside work. Not having a job now puts some stress so finding the new one takes a lil priority to completing a semi-pro indy sdossier for you to dissect and roast to help me learn how to design a fun new game for my first project. The "Wizard Squire: the mage's right hand" is an ongoing project ints in larvae stage!

    • @IndieGameClinic
      @IndieGameClinic 3 дні тому

      Just keep truckin'! Not everyone needs a GDD or a design review. Have you seen if there are any gamedev meetups in your area where you can find folks to collaborate with? Might speed things up.

    • @througtonsheirs_doctorwhol5914
      @througtonsheirs_doctorwhol5914 3 дні тому

      @@IndieGameClinic i am not stressed or pressured, really motivated but finding a job as a beginnner/tester in the bunsiness takes priority right now

  • @cross0395
    @cross0395 6 днів тому

    This has been really helpful. I've been fiddling way to long on my GDD for things that aren't even certain.

  • @dariuszpys9307
    @dariuszpys9307 6 днів тому

    In today's episode of Dr Joe, a new entry added to my journal: "14 forms of fun". Thank you for your work!

    • @IndieGameClinic
      @IndieGameClinic 6 днів тому

      I like that it sounds like a Kung Fu Movie title - makes it hard to forget!