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DI4D
Приєднався 6 лис 2009
Founded in 2003 and based in Glasgow, Scotland, Dimensional Imaging (DI) supplies high definition 3D facial image capture and 4D facial performance capture systems, solutions and services. The company works with some of the world's leading entertainment companies including Electronic Arts, Sony Computer Entertainment and Valve Corporation, and research sector organisations such as Dallas Children's Hospital and Imperial College London. Recent high-level projects DI has delivered include Remedy Entertainment using the company's 4D surface image capture system - DI4D™, to provide the highest fidelity of facial motion capture for Xbox One video game 'Quantum Break', as well as capturing the facial performances of three Oscar winning actors for two separate film and TV projects. For more information visit www.di4d.com.
Neil Newbon discusses performance capture, acting and DOUBLE
We had the pleasure of interviewing the award-winning actor, Neil Newbon, about the art of acting in video games.
We discuss the magic of performance capture technology, our latest short film, DOUBLE, and the growing appreciation of acting in video games by major institutions like BAFTA.
It's a must-watch for fans of Neil and aspiring mocap actors in TV, Film and Video Games.
You can watch the entire short film, DOUBLE, and further behind the scenes on our UA-cam profile.
We discuss the magic of performance capture technology, our latest short film, DOUBLE, and the growing appreciation of acting in video games by major institutions like BAFTA.
It's a must-watch for fans of Neil and aspiring mocap actors in TV, Film and Video Games.
You can watch the entire short film, DOUBLE, and further behind the scenes on our UA-cam profile.
Переглядів: 10 774
Відео
Groundbreaking 4D Facial Performance Capture from Clear Angle Studios, DI4D and Texturing.XYZ
Переглядів 1,8 тис.3 місяці тому
Clear Angle Studios, alongside DI4D and TexturingXYZ, deliver their vision for a new standard of performance-driven digital human faces at SIGGRAPH 2024. The resulting product is a groundbreaking 4D facial performance capture service, which, for the first time, produces per-frame map data to deliver a final product that is almost indistinguishable from recorded footage of a human. This demo, wh...
DOUBLE - Neil Newbon Performance Capture comparison
Переглядів 1,8 тис.4 місяці тому
Performance capture in action. Our animated short, DOUBLE, is a real acting performance from Neil Newbon. In the same way an actor plays a role on stage or in a film, sharing a likeness and performance with their character, a digital double remains entirely faithful to its origins. In this side-by-side version of DOUBLE, you can see the level of accuracy between the live-action takes recorded a...
How the PURE4D 2.0 facial animation pipeline works
Переглядів 13 тис.4 місяці тому
PURE4D 2.0 is DI4D's leading facial animation pipeline for digital doubles. di4d.com/pure4d/ By combining facial performance data from a HMC (head-mounted camera) with high-fidelity data from a seated 4D capture system, PURE4D produces a scale and quality far beyond the capabilities of traditional animation pipelines. It’s clean, highly detailed facial animation that doesn’t require complex rig...
DOUBLE - A CG animated short featuring Neil Newbon
Переглядів 22 тис.4 місяці тому
‘Double’ is a new CG short produced by the world leading facial capture company DI4D. ‘Double’ celebrates the historic art form of acting, from its most ancient roots to its most modern digital form. The faithful reproduction of Neil Newbon’s acting performance highlights the invaluable contribution skilled actors can make to video games and other animation projects. Find out more about the tec...
Aether Saga from noOne Studio - PURE4D
Переглядів 6147 місяців тому
Aether Saga is a CG animated short from the boutique creative studio, noOne. Designed as a proof-of-concept for a future animated series, the short film portrays a conversation between two characters as they interact within a fantasy setting. noOne utilized our facial capture technology and service to faithfully capture the facial performances of two actors, using that data to drive the final a...
DOUBLE - a new trailer featuring Neil Newbon
Переглядів 70 тис.8 місяців тому
DOUBLE - a new trailer featuring Neil Newbon
The Facial Animation Pipeline of Call of Duty Modern Warfare II
Переглядів 1,4 тис.Рік тому
The Facial Animation Pipeline of Call of Duty Modern Warfare II
DI4D - GDC 2019 "Digital Colin" Tech Demo
Переглядів 4,1 тис.5 років тому
DI4D - GDC 2019 "Digital Colin" Tech Demo
DI4D™ Head Mounted Camera (DI4D HMC) Results & Body Motion Capture Combined
Переглядів 2,2 тис.9 років тому
DI4D™ Head Mounted Camera (DI4D HMC) Results & Body Motion Capture Combined
Sample Render - BBC One's Atlantis
Переглядів 1,2 тис.10 років тому
Sample Render - BBC One's Atlantis
DI4D Pro™ Facial Performance Capture - Sit Down System Sample Data
Переглядів 1 тис.10 років тому
DI4D Pro™ Facial Performance Capture - Sit Down System Sample Data
I'm also one who believes story and characters are THE MOST important aspects in a game, and they're precisely what get me invested and unwilling to drop. but I also know of many people who don't like/ don't care about it and either don't go anywhere near games with too much story or just skip it when it comes up altogether.. So there's all kinds of players out there I guess
But one person playing a hole bunch of stuff is a good actor. If 'actors' can only play basically themselves, then they're not actors. This so called appropriate wthnic casting is an incongruence with what acting is.
yeah.. that’s not what he means at all though 🙃
That's not what he means... Would you imagine that one person or personality from one ethnic background represents each and every person from that background? Of course not. There's still a wide variety in human personalities and in character writing/building opportunities within that as well, so you've kind of not only misinterpreted what he said but I also fail to understand the logic of your comment...
@sixlikesgore7503 then what does he mean mate? He literally talks about ethnic appropriateness of actors and diversity.
@@akaruiasatsuyu listen to it again.
@@benwilms3942 ? I can listen to it ten more times it still doesn't negate that you assuming that each ethnicity has no variety in personality and only has one personality that an actor can play is absolutely demeaning, racist and just incorrect. I.e. if a native American actor plays or voices ten native American characters, they still have ten entire individual people and personalities that they can portray and display versatility in their acting. There's more to people than their ethnicity and it limits absolutely no one's skill or versatility.
Нил сказал очень мудрую вещь по поводу счастливых случайностей во время работы с живыми актёрами вместо ИИ! Спасибо за интервью :)
WOW 😮
Last time I got a glimpse into this technology was when Avatar was made, dang it has evolved so much! I also only clicked because of Neil 😂
1:50 that face 💀
I'm simple, I see Neil, I click. Great advocate for his field. Well spoken and passionate. Looking forward to many games with him.
"Master wide and closeup simultaneously." What a great way of describing it! I am keeping that one.
Double: it's a short of- Me: Neil Newbon on 3d ❤🥹
This is so cool. The advances in the tech have come so far. His face was captured perfectly. I have seen footage from behind the scenes. It really is a true likeness. The minute details. The subtle nuances. Very close to life. There is still something inorganic about the whole thing though. A stiffness. A coldness. It captures life. It doesn't exude life. Just something on the periphery that doesn't register mentally. I can't wait to see the future leaps and bounds this tech will present to the world. Well done.
Neil ❤
Kudos to the editor(s) of this video, the animation and "behind the scene" bits matched what Neil was saying not only in content but also in mood. Like the last clip shown, matched the postive and emotional tone of what he discussed; of course the music helped too. (I hope what I said made sense)
@@kuroneko1125. thank you! We are glad you like it.
He is 100% right about character narrative being essential to a game. BG3 is the first video game I have ever finished (and I have done so now multiple times) because I just cared so much about the world, and had to see where the story and the characters in it went. The actors and writers made such a difference, with the development team behind them making it all feel so real, so immersive, so important. Love to see it, and hope to see more!
The entire cast deserves all the success and recognition in the world, they were simply stellar in BG3.
Neil and Noel have a similar name and they're pur daddy
I love how passionate he is about his work, he’s also an amazing person in general. I can’t wait to see what he comes up with next.
These types of interviews perfectly highlight why Neil Newbon is an incredible actor and performer. He GETS it. He's passionate and he understands the craft. So interesting!!!
Cool but it's giving uncanny valley
I wish I were younger! I would do everything differently, maybe even similarly to Neil, because I would love this work! I write invoices for a construction company, it's not exciting, but I like numbers too 🤑 (I'm nearly 60 years, played BG3 6-7 times, from Germany)
It's never too late to start something new! There's always demand for older actors, you know... 😉
what he says about the usage of AI is so brilliant and well said! loved this discussion ❤ thanks for sharing!
4:16 I think Neil just described why I drop as many games as I do. And why, in contrast, I stuck with BG3 despite the steep learning curve for a beginner who never even touched D&D before.
I agree with him. That's why I dropped Dragon's Dogma 2 after playing Baldur's Gate 3 (I finished BG3 before starting DD2). I just... wasn't invested in characters or the story _at all..._ And the gameplay started to bore me after tens of hours... BG3 was my first DND _and_ CRPG experience too! While it was quite a learning curve to get into, to adapt to, I kept going thanks to beautifully written characters, believable and engaging performance, and intriguing world-building. It was well worth it, I can't thank Larian and everyone involved enough for creating such a masterpiece ❤️
Neil is always so articulate and sensitive and a real pleasure to listen to.
He is like the teacher that every teacher wants to be.
Neil is the reason why i havent given up on my tattoo career or my art
i remember getting interested in how mocapping when DBH was out. and it's so very interesting to listen to neil explain it as well.
This is why I follow Neil’s work. The key is truly creating a tight bond between narrative and the gameplay. It pushes the audiences to do it just to find out more, and you become the protagonist of it all. Animating is such a precious and creative field, I wish I could be a part of it once I’ll start studying for it this year
I wish you the best of luck! 😊❤️
@@ВладиславБулаев-л3э thank u🙏🏻🙏🏻🙏🏻
neil is the reason i got interested in acting
Oh how it must feel to be able to do something as a job that you truly love. Please never tire of acting or teaching Neil.
He's so passionate when he talks about his craft. I really enjoy listening to him.
It saved his career. He took it seriously and they took him seriously. I wouldn't be surprised if he's directly helped shape the art of performance capture.
@@feloniousbutterfly Now that you mention it I think you're onto something here
Absolutely love when Neil talks about his work so passionately. He's such an amazing and skilled human bean <3 So happy I'm able to support him, even if it's just a little bit. For me, having been into games since I was very young, the older I got, the more I needed to like the story of a game. But especially the characters. If I have a favourite character I can latch onto, I will enjoy the game a 1000x times more. (The only reason I played bg3, was because I kept seeing that pretty white haired elf. Turned out I would obliterate the whole of Faerun to keep my short king safe and happy xD)
i needa course on this
I know we're likely never going to achieve an escape from the uncanny valley. But man. It is so cool to just watch artists chasing after that goal. The fun is in the chase, not the catch. That's how it is for me anyway.
I feel like the facial mocap really outshone the full body mocap, because the wide shots looked cg to me, but the close ups were incredible!
I’m just here for Neil tbh
Phenomenal. I've been chasing "4D' facial capture for some time now. Even tried to be on a Beta Team. Are you looking for Beta Testers?!
Awesome to see Neil Newbon. I will follow this man's career to my grave.
Can you make full tutorial about that
Damn. Congratulations! This is ridiculous. Any chance to see that SIGGRAPH stuff online?
Hello! This video is the full extent of the demo available right now, however, if you head to our Vimeo page to watch and use a larger screen, you can get an even better idea of the level of quality. We also have further information on the news section of our website. All the best.
This is absolutely impressive, especially with the dynamic textures
We’re glad you like it.
@@DimensionalImaging for many years, I've been following your work and it inspired me to learn facial performance capture. Even as far as building my own head mounted rig
@@KRGraphicsCG That's incredible and great to hear. We're happy our work has inspired you so much and wish you the best. Keep it up!
Timeless and real, exaktly. Now let this man play Astarion for ever. ❤️
This looks INSANE
This is amazing
Hi Neil 😂
**просто нажимает на все видео, где есть нил**
С большой буквы
i really like the music
I love this so much :D
Amazing
Twirling my hair
dope video broddy .... how much does it cost to scan yourself you know with normal-map-roughness-albedo-occlusion-specular maps....
As a certain squid once said: FUTURE! 🎉. This is so awesome to see behind the scenes and final work side by side like this. I love it.