![EncounterSmith](/img/default-banner.jpg)
- 165
- 535 759
EncounterSmith
United States
Приєднався 20 сер 2020
Online D&D Just Got Easier with Roll20 and Discord
You can now use Roll20 in your Discord Server! I'll show you how to get started using this new feature to better your D&D and TTRPG games.
Blerdy Dispostion Video: ua-cam.com/video/y2-TaowbL7A/v-deo.htmlsi=Aposwsr0WtY0rwc6
@Blerdy_Disposition
Roll20 Guides: ua-cam.com/play/PLryv1SjQjynL6ZxWfTdfu_FIoL0j37_5i.html
~~~Socials~~~
Twitter: EncounterSmith
TikTok: www.tiktok.com/@encountersmith
~~~Business Contact~~~
Email: encountersmithgames@gmail.com
#dungeonsanddragons #dnd #ttrpg
Blerdy Dispostion Video: ua-cam.com/video/y2-TaowbL7A/v-deo.htmlsi=Aposwsr0WtY0rwc6
@Blerdy_Disposition
Roll20 Guides: ua-cam.com/play/PLryv1SjQjynL6ZxWfTdfu_FIoL0j37_5i.html
~~~Socials~~~
Twitter: EncounterSmith
TikTok: www.tiktok.com/@encountersmith
~~~Business Contact~~~
Email: encountersmithgames@gmail.com
#dungeonsanddragons #dnd #ttrpg
Переглядів: 14 126
Відео
7 Confirmed Weapon Masteries - D&D 2024 Player's Handbook
Переглядів 436Місяць тому
7 Confirmed Weapon Masteries - D&D 2024 Player's Handbook
Getting Rid of Resistances for Monsters #dndmonsters #dungeonsanddragons #dnd
Переглядів 1102 місяці тому
Getting Rid of Resistances for Monsters #dndmonsters #dungeonsanddragons #dnd
Custom Roll20 Stat Blocks for D&D Guide
Переглядів 2402 місяці тому
Custom Roll20 Stat Blocks for D&D Guide
Make the BEST Roll20 Ouija Board Encounter
Переглядів 2506 місяців тому
Make the BEST Roll20 Ouija Board Encounter
Make D&D Maps with Dungeon Scrawl in Under 6 Min!
Переглядів 4,5 тис.10 місяців тому
Make D&D Maps with Dungeon Scrawl in Under 6 Min!
3 Best Changes to Roll20 to Make Running Games Easier!
Переглядів 2,4 тис.11 місяців тому
3 Best Changes to Roll20 to Make Running Games Easier!
EncounterRPG Show Ep.1 Martial VS Magic Classes and FREE Magic Item!
Переглядів 55Рік тому
EncounterRPG Show Ep.1 Martial VS Magic Classes and FREE Magic Item!
Gold VS Magic Items and How to Balance Them for D&D
Переглядів 266Рік тому
Gold VS Magic Items and How to Balance Them for D&D
3 Ways to Make Epic D&D Combat Encounters
Переглядів 422Рік тому
3 Ways to Make Epic D&D Combat Encounters
How to Balance D&D Combat Encounters for Beginners
Переглядів 324Рік тому
How to Balance D&D Combat Encounters for Beginners
3 Reasons Why Online D&D is Better Than In Person
Переглядів 545Рік тому
3 Reasons Why Online D&D is Better Than In Person
One D&D Paladins are OVERPOWERED, Not Nerfed
Переглядів 487Рік тому
One D&D Paladins are OVERPOWERED, Not Nerfed
Roll20 - D&D Tokens for Players and Creatures
Переглядів 3,4 тис.Рік тому
Roll20 - D&D Tokens for Players and Creatures
Roll20 - D&D Character Sheets Made Easy
Переглядів 21 тис.Рік тому
Roll20 - D&D Character Sheets Made Easy
Create a D&D Game on Roll20 in 3 Easy Steps
Переглядів 6 тис.Рік тому
Create a D&D Game on Roll20 in 3 Easy Steps
Roll20 Tips every DM should know | Top 5 | 2023
Переглядів 40 тис.2 роки тому
Roll20 Tips every DM should know | Top 5 | 2023
I played a paladin for the first time about 3-4 years ago, the DM was nice but bad at her craft. She would only, EVER, give us one combat per day! For me, as a paladin, that meant I was smiting the crap out of everything! Why not? But is that the fault of the paladin class and divine smite? Or was that the fault of a DM who needed to put multiple encounters into the same day? With one fight, I smite everything. When the paladin is tapped out for the second fight, they maybe start learning to conserve some spell slots.
Disagree with your analysis. If they wanted to limit Divine Smite to once a turn, then they should have just made it like Sneak Attack. By having Divine Smite now be a spell that costs them their bonus action, it limits their action economy. Polearm Master? Not for paladins, anymore! Two weapon fighting? Great, in One DnD, paladins can get the full range of fighting styles, including two weapon fighting...only both the off-hand attack and your Divine Smite are a bonus action! So no two weapon fighting! Virtually, anything that you might want to use your bonus action for, will now compete with divine smite. Instead of giving a paladin more options, they now have fewer. WotC clearly wants all paladins to be boring sword and board paladins, all others need not apply. Paladins are also not the most powerful class in 5e. Paladins had an incredible nova round potential, but as you noted, it meant they were done for the day. Wizards and sorcerers are way more powerful in 5e as are most full casters. Where paladins got super powerful was MC with sorcerer, warlock or bard. Paladins after level 6 are solid and good, but a 6 paladin/14 sorcerer was more powerful and a 20 paladin.
Roll20 is run by scumbags though 😂
If i wanted happy, light-skinned, daylight-thriving assassins, I'd play a wood elf. Drow are cosmically cursed as a species, and as conscientious and empathetic as I am in the real world, dnd exists partially beyond our bioessentialist ambiguity. I also want class and race traits that really, completely change up play styles, and not always in "balanced" ways. Like halflings getting -2 Str for being the size of a child is wild to me. It should be like max str 14, +4 Dex (no cap), reduce HD from classes by a die size (d4 -> d3), etc, etc. Suggestion: saying, "geez, xyz sure is bonkers, what are you gonna do" is much less fun than hearing someone's fresh take on something. So lemme put the ball back in your court. In your opinion, what should be going on with the drow, and how should that be represented mechanically?
@@gillcaz a benefit with attacks in darkness rather than a punishment in light. There are drow written who can fight just fine during the day but have an edge in the dark.
@@encountersmith That's petty decent. I'd also rule that getting a disadvantage from the racial trait just means that a drow rogue needs two or more advantages to sneak attack in daylight
Can people on mobile play along with this as a player?
Its not technically supported but if they use discord through a browser you can but at that point they should just use normal roll20. I was informed they are working on touch controls for all of roll20 so that could be supported in the future
tell me when discord has forge!
I used to use roll20 to find dnd groups, but now the whole site just feels dead, it’s so hard to find a group now. (If anyone has any suggestions on where to find groups please lmk)
It doesn't work in the app but it does in the browser. At that point just use regular Roll20. This is useless as it is.
when I launch the campaign, my players are not brought with me and yes, they do have accounts created from roll20?
yes and they will need to log into their roll20 accounts when they join the activity. Hope that helps!
@@encountersmith unfortunately it did not, most likely resetting discord or the activity
I think this is interesting, especially since demiplane is now owned by Roll20 and they have the 5e nexus coming out later this year. Seems like there will be additional integration from that giving us a D&D Beyond-like character builder/tracker hooked into roll20 automatically, without needing to touch any WotC stuff at any point. That's also likely why they don't need the browser add-ons that normal roll20 can use.
how do you resize to hexagon grids?
@@memesforlife420 in the setting for the page your working on you should be able to switch to hexs
With how Spell Sniper is restructured and the description of Witch Bolt has changed, that gives you a 120 foot range dude!
If only Roll20 wasn't bad lol
tbh, I don't fully understand the purpose of this over just playing a VTT on a regular browser window with discord running in the background. You can just toggle off the microphones in the browser, and you're set. Plus, it works with other extensions like beyond20.
What about the mods???
Yeah all the people mad at Paladin "nerfs" are crazy. Every game I've played a Paladin felt like easy mode. Like you're telling me I get to be a tank, healer, utility caster, AND one of if not THE best damage dealer in my party- PLUS I'm super duper good at fighting every DM's two favorite recurring encounters (undead and fiends)? Imo they didn't nerf them enough if they were really trying to cement Paladins as support tanks, like they mentioned in several 2024 texts. You simply don't need all that damage packed into such a character.
I've always had a problem with straight up immunities just for the sake of making an encounter harder rather than say being a "no duh, of course your fire attack doesn't hurt the fire elemental." I like the Troll/Alpha approach much better of regeneration unless hit with weakness. 10 hp will soak up some attacks but it definitely won't negate a player's efforts too often unless they're just rolling really low all game.
@@TheMightyBattleSquid 💯 great insight
Wow, I probably need to tell some of my DMs about that last one because they usually take ages going through all the creature sheets to do their bread and butter attacks.
I like the idea of a dagger that can be thrown at an enemy as a reaction to attacking an ally. Like the Sentinel feat but with the daggers thrown range. Sinse the daggers normal range is only 20 feat they have disadvantage on attacks beyond that which prevents sneak attack which makes the rogue want to stay close. Free object interact to retrieve the dagger if you are within 5 feet on your turn.
@@ntorix599 cool idea! I like it
I see so many solutions to a "problem"... that is just generated because people don't use encumbrance. Easy fix: Use encumbrance. If you use Roll20, it's even calculated automatically.
This is a great point. Another way to go about this with scrolls and potions that your party is hording- put a monster/ritual etc that can be fed extra magic items. Maybe feeding it spell scrolls can give cool wild-magic buffs. Or maybe you need to give it magic regularly to satiate it while you stop it from destroying the city.
@@AKB-ce8sv This is a fun idea too! Thanks for sharing
So do I effectively not need to have a discord and roll20 windows open?
@@mr.mcflavo8356 correct! You can do it all from discord
This should help me a lot with my characters. Thank you so much!
@@enderknight2870 I’m glad! Thanks for letting me know
Looks neat but i'm not sure what the benefit is Perhaps one of the players want to try if it's useful for them, we'll see I use roll20 for vtt+music, and discord for voice chat + out of game chatting/notes
@@lakewood2535 that’s fair. It’s really more of an accessibility tool. For my group I had players have trouble getting audio from discord and a browser page at the same time so I wasn’t about to use roll20s music most of the time and this makes that easier.
No comments? Lets fix that. Thank you for the tips!
❤️
One of the parts of fixed resources that people don't talk about enough is how important movement and range play into this. Making a melee creature unable to in melee like with difficult terrain, speed reduction, and restraining spells is basically the same thing as stunning a target when it achieves the same job: make it so the enemy does nothing on their turn.
When I try and boot it up in a vc and log into roll20 it just loads a blue screen and nothing else, any ideas what’s going on?
Hello there, I just saw news about the integration on twitter and I just have a quick question. I run a homebrew One Piece themed DnD session. Can I transfer the campaign with all the maps/npcs/character sheets etc by just logging in through it or is there some other method?
Yeah all your dnd games should be right there to open once you log into your roll20 account
My DM does this and I think it's great.
It’s usually more interesting 90% of the time
Doesn't work with Beyond 20 so not really worth it in my books.
Yeah if you use dnd beyond for character sheets that might make it harder to use but you can have players use either the activity or browser and it still works
Eh, whatever, doesn't seem useful enough. I thought it would be something like "input commands in discord chat if you're connecting from mobile or otherwise can't load the roll20", not just "oh hey here's just a browser window inside your discord" I guess it would be somewhat useful for people who play with webcams to see them in the same window as r20, but for anything else it's almost useless. Especially considering that you can't run extensions on discord browser compared to chrome or firefox.
@@soreg666alex I hear ya. To be honest it hasn’t changed a whole lot for me (the dm) but it’s been helpful for some of my player who don’t have multi screen setups or older PCs. It’s more of an update for accessibility rather than advanced features
Well rouges commit crime, which is typically a night time activity, so sunlight sensitivity and rouges kinda go hand in hand. And how much of the game takes place not in direct sunlight? Lots of caves, buildings, even dense forests.
@@captaincriticize8050 I see where you’re coming from but rogues don’t have to commit crimes and how much outdoor activity really depends on the adventure or campaign. Either way it limits play in a way no other race does. Like a pirate campaign would be quite difficult.
@@encountersmith it would, but in a pirate campaign they'd be great deckhand below decks or as a night crew working in shifts
Omg no way! My friends and I play Roll20 in Discord. I had to look up your tutorials just so I can set it up properly for Discord. This seems to be a good add on. Gonna try this on my next session
@@Animalcules-mh8qg awesome! Hope those videos help!
This is already accomplished quite well by magic items IIRC. I believe in pathfinder I realized the incremental increases in magic item prices when i started making them for the party and its a very good way to exhaust cash to turn a +1 to a +2 which tou can easily counter as a dm.
the problem with the encumbrance rules is that it often clashes with the percieved loot value (and the weird economics in dnd 5e settings). lets say a hoard have 5k worth of coins and trinkets. thats great! but unless you got like 2 bags of holding or a caravan waiting outside then the partys encumbrance is most like gonna be capped out all at once or at least close to it, yet you would most likely only get a single rare magic item for that price (according to XGtE). This could be fine if you have a campagne where the party always comes back to the same town where they have a base or if you have a bank system in place but otherwise you basically have to embrace the traveling merchant sterotype by primarily barter with magic items/scrolls/potions rather than coin since those items hold more value per kg/lb compared to coins or gems
@@Fastdragonstar a great insight! Making custom limiters will usually always work better than the base encumbrance rules
I just saw I got integration for Roll20 & Discord (yesterday) and was a little skeptical admittedly since I run mainly Call of Cthulhu and Indie RPGs. But I was playing with the integration and when I realized I could run my specific games (like CoC) with integration already available, I was sold. I definitely will give this a try in a game of mind and hope Roll20 creats the option to create multiple games in the future! Great review EncounterSmith. (Also was not expecting to be featured! Thank you so very much much <3 🎲)
@@Blerdy_Disposition of course! I learned a lot from those discord videos!
@@encountersmith Greatly appreciated. You were the one that helped me edit my maps. When I was running some games, I needed that help so seriously thanks! Glad we can spread the knowledge!
This might just be me, but a lot of your cuts are a little...too sharp. It's clipping either the beginning or ending of the word off.
I think I know what you’re saying. Thanks for the feedback and I’ll look into it!
Yeah, its like a 10th of a second per clip, allthough you cut the whole of the last "D" off in "Over the years of D&D" and the "ce" in "Most of us stop wanting to use encumberance". Still got a sub though, you've got a good topic here and good diction too!
@@SymbioteMullet aw yes. Well thank you for the good faith. I’ll be sure to adjust and have more soon!
you talk too much just get to the point
@@jacob628 omg thanks! 😊
Thanks for making this video - big fan of your Roll20 videos!
@@ankitlal3231 thanks so much for letting me know! Definitely have more coming soon!
Fantastic walk through- so helpful!
Awesome! Thanks for letting me know it helped!
I always look forward to these uploads, recently i started dming a homebrewed version of the Horde of the Dragon Queen module , and i started implementing a lot of your ideas, and my players love the creativity haha keep up the insane work man
@@ScreenCasterz thanks for always being a positive force in the comments! I appreciate you!
your videos helped me after i moved, cant wait to have my first online session with Roll 20 after your help!
@@AJPhipps-ye7og this comment made my day! So glad I could help!
Happy they did this. Roll20s ingame audio was trash. We used discord in conjunction already
Honestly, this side of DnD isn't talked about enough. A lot of DMs forget that the cornerstone of the gameplay is about resource management and that to challenge your players enough you don't have to throw boss encounters every two sessions. It would be enough to not give them a long rest as soon as a combat encounter ends.
@@countrygeneral I think most “unbalanced” things I see ppl talk about could be resolved by putting in a few more encounters before long rests.
@@encountersmith and it would also promote far more roleplay, creativity, long-term investment and strategy and maybe even some character self-awareness to combat the tunnel vision a lot of players get.
@@countrygeneral Agreed. A lot of the unbalancing of the game falls under 'chesterton's fence'. People will simplify the game with stripping out what they view as difficult/tedious tracking (ammo, encumbrance, food, water, expenses, travel distances, rest and recovery, etc) in favor of just focusing on what they like, but don't understand why the limitations were important. Complaints about the caster/martial divide, CR failing as a difficulty metric, encounters per day, campaigns fizzling out past level 10, etc. So much of those issues stem from trying to play the larger game with less than half the system to support it. Let's just take encounters per day: Most people will only think of encounters as strictly 'combat' and only ever as 'race the enemy to 0 hp'. This is usually because every other encounter type is negated when all the other subsystems have been stripped out or simplified. Traps that deal hp and attrition are meaningless if resting is instant and easy. Same for spending spell slots to trivialize hazards and problems. Why bother taking specialized adventuring equipment into a dungeon when the DM lets you have everything you need via flashbacks. No need to manage followers and wagons for transporting heavy treasures when inventory space is infinite. etc etc etc.
One thing you didn't mention: you can use the attribute drop down to set a value, then change it to none before saving. That will fill in the circle with the character sheet value, without linking it for every token.
@@Vanye111 that’s right! That’s another easy way to do it. Thanks for sharing!
sounds like you never read their lore and or know anything about their goddess.
Kobolds also have this as well. but it does make sense in their case as they live underground
@@ProfSplendorFaction the stat blocks have it but the playable race does not anymore.
Action economy is 100% very important to the game. Have you ever seen a power build that usually decides not to take their bonus action? The answer is probably not, because the more things you do, the more damage you do, or advantage you gain, which is why I just tend to stay away from messing with the core of action economy in general.
Absolutely obsessed with the fact that Pathfinder just deleted Drow entirely during the remaster. They just looked at it and went “yeah, not even worth renaming”
The problem: Actions are too binary, meaning your whole turn's contribution is weighted almost entirely on it. Bonus action was added to help alleviate that; but its poorly implemented and some classes have major conflicts over its Bonus Action use. Reaction was added to help with streamlining defensive options without costing an action..... but it too has problems, because there isn't anything universal outside of AOP that spends it, and some classes use it like another bonus action. Adding to the mess is multi attack subclass features, heavy competition for use within marshal classes, and general asymmetry with use from monsters. This is why every other game system that got spotlight during the OGL debacle all have attempts to fix the action economy problem inherent to DnD's way of doing things. It makes sense if you understand its roots in strategy games. But as it continually leans more into the MOBA/Hero mind set, and the desperation to not feel like you wasted a turn, the high risk action economy is the game's biggest, and arguably most integral problem. On that note, what the other systems try to do is let you spread out your risks. High impact actions cost more, but you usually have some left over for a basic attack, or raising a defense. For Pathfinder 2, thats a pool of 3 actions, with many spells costing 2 actions, and many skills comboing effects into fewer actions. DC20 gives 4 actions you can freely spend across a whole round, and rules for out of turn spending. Daggerheart is just looser with its structure, and more back and forth. The sweet spot seems to elude all systems, due to flexibility and structure often being at odds. And thats before dealing with low risk high reward strategies.
@@freelancerthe2561 I agree with everything here. All those systems have better action economies that allow for both more strategy and unique gameplay as well as giving room to not punishing experimentation. My theory to why D&D still remains the most popular (other than its history) is its simplicity. Kinda like how someone who has barely played board games can sit down and play monopoly. Its lack of complexity invites accessibility. Most importantly to me. The fact that it’s far from a perfect systems encourages homebrew and manipulation of it.
@@encountersmith Which is generally fine IF you can still wrap your mind around the fact its technically a miniatures game. The short falls usually become a non-issue if you divide the perspective of combat up by sides. You're not 5 Players, you're a 5 unit army with an objective. Individual failures are minor in comparison to the success of of your army in their objective. And you usually don't give each unit multiple actions/attacks, because that snowballs quickly in favor of whoever acts first. But no one runs a game like that anymore. And players are more disassociated from other players, so group strategy has way more overhead as a result. And for the record, Monopoly is NOT that simple. Lot of record keeping, and even with the rules laid out, it still requires a lot of trust that other players aren't trying to subtly cheat. And most kids from what I've seen just make up house rules anyway. Then there was my family..... and we were bad at math. So you can imagine the arguments that popped up when we played. As for that last bit.... I'd argue the 'requiring' homebrew and manipulation is bad for the system over all. Theres nothing stopping anyone from just selectively ignoring rules or house ruling if you disagree with its intent or outcome. However......leaving a substantial amount of uncertainty results in a lot of heated arguments about interpretation that could had been avoided. Having a clear rule, or at least an understanding of intent, gives everyone at the table something to argue "around" and have a consensus about. I run into this problem all the time with the utter nebulous nature of the crafting system. Hardly anyone uses it because what little rules it does offer are objectively more expensive than simply having the DM give it to the player as loot. Not to mention theres an 'assumption' of material components but no actual guidelines. You just buy 250g worth of materials from the potion shop, and spend half a week making a potion, using down time that rarely gets incorporated into people's games. All it would need is example recipes for potions, rules for foraging mundane ingredients, and and how to handle cost substitution. These could all be optional... but it gives SOMETHING for custom rules to build off of. Like a nature check to get X gp worth of mundane potion materials, or harvesting a signature ingredient of a giant strength potion (from a giant, giant home, or found in a shop). Again, nothing stops just replacing or ignoring this set of rules... but in a pinch, you can refer to it to figure out how to resolve "we killed a giant. aren't giant finger nails used in giant strength potions"? Now you have a bonus item to sell to a potion maker, or get the idea to get a cheap/free batch of giant strength potions for themselves. The players are now organically engaging with MORE of the game's systems and mechanics; without changing the baseline rule set.