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Based Deck Department
Australia
Приєднався 4 тра 2024
I talk about commander deck building and game play. Get better at slinging cardboard, and have more fun.
Fix Your Manabases! ft. Budget Ur-Dragon
This video is all about mana bases, and how to build them better.
5c Budget Mana Base here: moxfield.com/decks/q9VaK80zRUKeO49sFxE_1w
WIP Ur-Dragon Build here: moxfield.com/decks/NMCIDRlJAEeWJn-_nm8WkQ
Join the discord: discord.gg/YT9s3wqd5F
5c Budget Mana Base here: moxfield.com/decks/q9VaK80zRUKeO49sFxE_1w
WIP Ur-Dragon Build here: moxfield.com/decks/NMCIDRlJAEeWJn-_nm8WkQ
Join the discord: discord.gg/YT9s3wqd5F
Переглядів: 3 524
Відео
The Best Of Commander in 2024
Переглядів 1,6 тис.Місяць тому
00:30 Best Budget Commanders 02:09 Best Set 02:37 Best budget cards for the 99 04:14 Most Fun Cards 05:42 Best Commander Precon 06:00 Best Commanders 09:36 Best Secret Lair 10:00 Best Accessories 10:30 Best Large Creator 11:15 Best Growing Creator 11:32 Best Piece of MTG Content 11:57 Best Card for the 99
What Other Beginners Guides Get Wrong. (Learn To Play)
Переглядів 3 тис.Місяць тому
My absolute beginners guide on how to play Magic The Gathering and Commander. As promised.... Commander Essentials Links Based Deck Department Discord: discord.gg/YT9s3wqd5F My Commander Deck building Tips Playlist ua-cam.com/video/zAze6D_ZBNM/v-deo.html&pp=gAQB My Commander Play Tips Playlist ua-cam.com/video/1Gylbkc7ag4/v-deo.html&pp=gAQB The Command Zone & Game Knights www.youtube.com/@comma...
Make Talking Your Secret Weapon In Commander
Переглядів 13 тис.Місяць тому
00:00 Intro 00:29 Why you should yap more 04:47 How to be better at yapping #magicthegathering #mtg #commander
Your Board Wipes Are Bad In Commander. Do This Instead..
Переглядів 13 тис.2 місяці тому
My list of better board wipes, here: archidekt.com/decks/10189852/baseddeckdepartments_based_boardwipes_list 00:00 Intro 00:34 Background 01:02 Why we need board wipes 01:25 Why people dislike wipes 03:41 Playing wipes badly 04:45 Playing wipes better 07:03 Which wipes you should be playing #magicthegathering #commander #edh #mtg
$100 Iron Man Commander Budget Deck Tech | EDH | MTG
Переглядів 10 тис.2 місяці тому
Arguably my favourite super hero Iron Man, freshly printed in Magic The Gathering, and now coming to a commander pod near you. The full deck can be found on my Archidekt, here: archidekt.com/decks/9967124/100_iron_man 00:00 Intro 00:32 Deck Goals 01:26 Brewing Process & Thoughts 03:03 Deck Basics 03:33 Card Choices & Deck Review 10:47 Playing the deck 13:20 Upgrades #commander #edh #magicthegat...
The Secret To Having More Fun In Commander
Переглядів 10 тис.3 місяці тому
A guide on how to have, and create more fun in commander and in social Magic the Gathering. 00:00 Intro 00:15 Add to the game, don't take 01:27 What is good removal? 02:00 Give up control 03:17 Become a cunning linguist 04:02 Don't win your next game 04:59 Pick more fights 05:49 Mischief = Good. Chaos = Bad 06:32 Build better decks 07:14 Different decks for different occasions 08:17 Get your co...
My Commander Playgroup Imploded... (How I Fixed It)
Переглядів 4,1 тис.3 місяці тому
A guide about how to better navigate the social challenges of playing commander, and how to build or find the perfect play group, or friends, for you. 00:00 Intro 00:21 It starts with you 00:54 Increase your stats 01:39 Finding your people 02:27 Create a fun environment 03:30 People problems 04:41 Communication 06:01 Cut people 07:13 Pregame chat 08:34 Sharing is caring 09:29 Budget deck buildi...
Why I Win So Much in Commander (And How You Can Too)
Переглядів 13 тис.3 місяці тому
00:00 Intro 00:33 #1 Learn to sell 01:38 #2 Learn to bluff 02:56 #3 A big ol gun 03:35 #4 Fly under the radar 04:41 #5 Don't be the arch enemy 05:19 #6 Don't get distracted 05:49 #7 Don't live life at sorcery speed 06:22 #8 Don't focus on winning 07:24 #9 Build better decks 08:12 #10 Understand your opponents 08:55 #11 Timing is key 09:41 #12 Super important key lessons My other related Magic c...
Build Decks That Are Fun To Lose To. EDH Deck Building Guide
Переглядів 96 тис.4 місяці тому
00:00 Intro 00:23 #0.5 Commander = social 01:01 #1 Seek Novelty 02:50 #2 Use Cards Creatively 04:18 #3 Flexible Cards 04:54 #4 More Interaction 05:52 #5 More Fun 06:29 #6 Build Focused Decks 07:09 #7 Limit Cards Across Decks 07:38 #8 Deck Building Adventures 08:58 #9 When To Break Rules 09:58 #10 Cards Worth Losing To Good Deckbuilding Basics: ua-cam.com/video/3K9PEeLG_6M/v-deo.htmlsi=1KPEVFoMA...
Become a commander deck tech master (ft. Meren)
Переглядів 15 тис.4 місяці тому
Enjoy my view on how to be better at fine tuning, and cutting cards from your commander decks. Featuring one of my favourite decks, Meren. Full deck available here: archidekt.com/decks/9298397/baseddeckdepts_meren_2024_not_budget 00:00 Intro 00:50 Deck Review Strategy 03:00 Diagnosing Problems 04:41 Meren Deck Review 05:32 Cutting/Adding cards 07:43 Meren Possible Upgrades 07:58 Summary My othe...
The Best Melek, Reforged Researcher EDH Deck for only $50
Переглядів 5 тис.7 місяців тому
Enjoy this, my based take at a Melek, Reforged Researcher control deck. Full decklist available here: archidekt.com/decks/8136515/50ish_melek_control #magicthegathering #edh #commander 00:42 Deck List 06:19 About the deck 07:23 Playing the deck 09:45 Weaknesses 10:35 Upgrades
The best Stella Lee, Wild Card EDH Deck for $100
Переглядів 16 тис.7 місяців тому
Enjoy this based take, on Stella Lee, Wild Card. I'd go so far as to say it's the best list you will see outside of actual cEDH. Full deck available here: archidekt.com/decks/7963239/stella_lee_budget_but_stronk 01:41 Deckbuilding process 04:04 Deck Overview & Deck List 08:28 Explaining the combo 09:55 Combo Lines 11:58 Piloting the deck 12:55 Upgrades #magicthegathering #commander #edh
Most Underrated Modern Horizons 3 Cards For Commander
Переглядів 1,2 тис.7 місяців тому
Enjoy some of the lesser known cards from Modern Horizons 3, that I'm most excited for in the 99 in commander. #commander #magicthegathering #edh
The best Sauron, The Dark Lord Lord EDH Deck for $100
Переглядів 29 тис.8 місяців тому
Enjoy this very based take, on Sauron, The Dark Lord. Full deck available here - archidekt.com/decks/7817483/sauron_100 #commander #magicthegathering #edh 00:00 Intro & Story Time 02:00 Why EDHRec is wrong 02:52 My Sauron Build 03:46 Using Sauron 04:24 Gameplan 04:47 Deck Breakdown 05:37 Key Upgrades 05:49 Weaknesses
The Best Budget Baba Lysaga EDH Deck for $50
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The Best Budget Baba Lysaga EDH Deck for $50
Insane Galazeth Prismari Budget EDH Deck for $50
Переглядів 4,4 тис.8 місяців тому
Insane Galazeth Prismari Budget EDH Deck for $50
The Best Sergeant John Benton Budget EDH Deck for $35
Переглядів 3,7 тис.8 місяців тому
The Best Sergeant John Benton Budget EDH Deck for $35
Bottomline for all commander tables: Communicate with each other about the amount of board wipes, each table will have their own philosophies. I love this video because it is so specific about why we gather in the first place, have fun and interact with the board. Talk about what kind of decks you want to bring to the table before you gather for maximum interaction. 🤗
❤️ glad you enjoyed it, and I couldn't agree more
I bought this deck, because of this video. Great job! Please keep up the good work
🤜🤛 glad you're enjoying it ❤️
Hi! I love your deck, i try play this and enjoy the form how the deck moves, thx for the idea bro. Just one think, how you play minas morgul, the dark fortress in this deck, pliss enlighten me!
Thanks! Glad you're enjoying it. I think Minas Morgul is great in the deck. I would have added it into the build if it wasn't like $15 bucks 😂 I'd just swap out a swamp. If that answers the questions?
@BasedDeckDept the base question is how you play it , your put the counter to the Big orc? To sauron? I don't understand the tech of the card
@@cristianalegria2630 Oh yeah, you put the counter on your orc army so that your opponents won't be able to block it. It's really a finisher though, so you only really want to do that when it's close to the end of the game.
That seemed like a very well thought out mana base. A great point about card draw being a consideration on mana.
I understand this to basically mean your idea is to allow another player to win instead of resetting. I have a different perspective on your thinking (assuming we all have similar power level decks): 1) you not doing everything you can’t to win is about as much fun as dunking on a six year old. 2) a single 30 minute game and two 15 minute games equal the same play time. I would prefer a single intense back and forth game over two blowout games. 3) it is wasting my time if we play but you’re not trying to win. It essentially creates a three person game with a fourth eating up time on their turn. 4) Players spend resources to stop your threats, but you won’t spend yours is more selfish than not. 5). Everyone has different opinions and all of them can be framed as “helping the table”, but in the end they are all equally as selfish. To me, this way of thinking is the same as trading all your properties in monopoly for a dollar. It ignores the work and time I invested in the game for your desire to quit. I don’t think you are wrong but I don’t agree. I guess this is why we all have a play group that we gravitate towards. Still, thanks for your thoughts on this. I’m off to play warp world because I have fun annoying my play group 😂.
Thanks for watching and appreciate your thoughts 🤜🤛 I can get where you're coming from, but I think the big caveat is that it's more like two 1 hour games than one 2 hour game, and that to me makes a huge difference.
Feed the algorithm! Good stuff
For me the best commander games feel like a conversation where a player will present some sort of threat and then the rest of the table will try to answer it and that happens back and forth until someone wins.
I agree for the most part with the core idea of this video. However, my personal issue with board wipes is a bit more specific, exiling wipes, modal wipes, and 'nonland permanent' board wipes often just lead to unfun situations at most tables I've been to. I've never seen Farewell cast in such a way where it has lead to a more fun game. I understand that it could be used to pin-point wipe and create a winning situation but I've never encountered it in the wild.
love
No u
I solve my mana problems by playing using 99 lands.
Got 99 problems but it's not lands
Complaining about board wipes is a sign of a skill issue.
Sauron lord of the rings reanimator deck 🐸
Why was Graveyard overdrive picked here I ve never personally played the deck but heard a lot of negative things about it
For me I care most about new and unique experiences rather than pure deck strength or quality. Graveyard Overdrive offered a new experience (goyfs) that hasn't been around for ages and combined it with fun graveyard mechanics.
I put saw in half in my henzie deck for extra etb/death triggers but it also gets around the sacrifice requirement that henzie gives your creatures when blitzing them! And like you said, it can also be used as some sort of situational removal. It instantly became my favorite card in mtg, stil planning on putting it in my meren deck but its sadly not budget friendly
Yeah it's such a banger in a Henzie deck. As you say, sadly it is not budget friendly at all. Even with the bloomburrow reprint
Played a game against someone the other day that claimed to be new to the game, then proceeded to rattle off all of the Boros BS possible to pubstomp me and my friend. Tefer's Protection, The One Ring, and a third similar effect that I forget at the moment. Very un-cool and un-fun. The only thing I will remember is that there will not be another game.
😂😂😂 classic. There is a possibility of naivety here but too often it's bad actors.
@@BasedDeckDept Saw him digging around in the CEDH box at the store, so figured it would go this way, but gave him the chance to be a decent person.
I'd like to make an odd suggestion--swap out the dual lands for their Snow equivalents, where possible. This would mean Arctic Treeline instead of Radiant Grove, Highland Forest instead of Wooded Ridgeline, Rimewood Falls instead of Tangled Islet, and Woodland Chasm instead of Haunted Mire. This sounds dumb, but allows you to run Into The North as a second Farseek. If you replace the basics with Snow basics you'll also be able to use it as a Rampant Growth in cases in which basic land count matters. The latter use case probably isn't as important, but being able to run a second copy of Farseek is definitely worth it.
A perfectly reasonable suggestion. Based 🤜🤛
I was pleasantly surprised when I first discovered how many dual lands there are that can enter untapped but aren’t too expensive. The pain lands are great, and so are the check lands, reveal lands, shadowmoor/eventide filter lands, and odyssey/fallout filter lands.
Given how many good lands there are, it's a pity how bad so many of the precon mana bases have been over the past few years 😂
Love your videos, please keep up the great work!
❤️❤️
Yeah, green makes mana bases a alot easier. Making a manabase without green is a bit more challenging
Yeah it does. One is pretty much reliant on signets and talismans and in that case I may use the MH3 lands. The mana base would definitely look a lot different
@BasedDeckDept a lot of the concepts you cover definitely still apply. Thinking about your curve, thinking about how your lands interact with each other and considering when in the game you need each color.
@pangeaforever ❤️
My approach to budget manabases is printing the cards. Seriously, there could be an argument about proxying and jamming the one ring into your precon, but as far as lands go, everyone deserves to have, at the very least, every multiplayer land, every both-color fetch and every shock, as well as typed triomes. These plus surveil lands and verges are sufficient for an excellent mana base for casual play. I draw the line at alpha duals/cradle.
I agree with you, but not everyone does, and I think your last line emphasises that. You draw the line somewhere and so do other people. Their line may just be drawn somewhere else
@BasedDeckDept The line I'm drawing is between cards that cost 10-20 dollars and cards that cost 1000-2000. The demarcation of both the massive difference in price and the reserve list is clear enough. Multiplayer lands should be played in multiplayer format, and the reason Wizards is not just putting them in precons is clear to just about everyone.
I have a commander deck of krark/sakashema and all the commander plvl calculator websites say its a pl 5 deck. And no one can make it work, but when i play the deck, i can make it work just fine even with on turn 4-6 on average. i dont get how, unless i built a pl5 sleeper.
Im also playing Sauron with heavy focus on amass and Counterspells. Very fun
Based 🤜🤛
I've been modifying my Najeela budget manabase after a couple of games. I started with mostly basics and some utility lands (Urza's Cave and Rogue's Passage) and lately been switching between check lands, pain lands and a couple of the new DSK check lands. You gave me a couple of ideas for my mana base so ty for that!
❤️❤️ glad I could help. Good luck with tweaking your mana base
I've built a lot of 5C budget bases and you have a lot of the great bones here. Personally, I think you can mitigate the mana base a ton by using things like Spelunking and Tiller Engine. Being a little slow in the early turns isn't terrible either, as you're often not worried about those turns and getting something that helps cheap lands work more effectively helps your deck operate a lot quicker often enough. Even throwing in an amulet of vigor as one more option rather than spending a ton on lands will be a great way to encourage that speed for much less money. If your whole land/ramp package featuring things like those enablers is $100, that's a lot easier to swallow and play a deck you love and not worry about it being able to hang in your average group well enough to get the 20-30% win ratio that makes it feel worth it. Any less and it starts to feel like a deck you don't want to play and any more and your friends groan whenever you pull it out and that's another reason to not want to play it
Thanks for watching. Some good points, but these enablers speak directly to a concern I have similar to relying on chromatic lantern and dryad of the ilysian grove. They get destroyed and you're in a very bad way. I have run a deck with amulet of vigor in this very way, but it really didn't work for me, but if it's worked for you, that's great!
@BasedDeckDept I think Spelunking is less threatening, and an enchantment, but I also don't play in a removal heavy meta. A decent amount, but there is always a bigger concern to target and we don't really use a lot of Farewells. But even when I don't have it, being a little behind works in my favor, because the first to pop off is usually targeted down. Creatures and artifacts are definitely the most vulnerable so relying on them is tough though
Just a quick reminder: The Slowlands are getting a reprint in innistrad Remastered. Probably a good time to pick em up
Good shout, but I'm cautious of these interrupting my turn 2 ramp if I have a lot of them
Fantastic video! I love the spread sheet for testing and definitely plan to try making something similar for testing my own decks early ramp. Thank you for all the work you put into these videos!
Thank you for watching! Glad you enjoyed it. I've definitely wanted to track more during games but it always seems like a bit too much work unless the data points are very specific
Excellent video as always dude! Keep it up
❤️❤️🤜🤛
You can cut checklands for the Odyssey filter lands. They’re incredibly underrated for color fixing. Chaining a few together should make any combination of colors you need
Depending on your ratio, you can use a few checklands and limit your pain lands as it becomes relevant unless your deck gains life reliably
Yeah I'm a big fan of the Odyssey lands, I have a lot of nostalgic love for them. The reason I'm not running them here is a similar reason to why I'm not running signets and am instead running talismans, I value the single pips over sometimes having awkward situations where I need to make two pips but they're not the pips the land makes. In my experience this is a very specific problem in a 5 colour deck.
@@BingbongRecto the more colors your deck has the harder these lands are to play. Would consider them auto-includes in casual 2c decks, sketchy in 3c, and unplayable in 4-5c.
I recently built a <$50 budget experience counters deck with Jodah at the helm and I've put together a 36 land $4(not including basics) mana base with 13 land ramp spells/effects in the rest of the deck and so far I've had little to no trouble getting all the colors I need by turn 4 or 5 to get jodah out and then continue to pay for the costs of all the 5cmc legends and recasting the mander when it gets removed. If anyone is interested or if you'll allow it I can post my decklist
I would change a few cards. First, one triple tap land cut for path of ancestry. In a 3 colors + mana base with budget in mind, this should be an auto include. No deck should cut it if an other tap land is in the deck. Next, i would put battle lands, ie enter untap if 2 basic lands. I cut the tap lands with type, because battle lands are stricly better: they also have type. Next i would put 1 or 2 mdfc from modern horizon 3. Im thinking about the black/green and green/red. I would not cut any lands for them. They would be consider spells.
I agree on Path, I accidentally removed it and didn't notice. I'm not as sold on the battle lands. I think they're definitely worth consideration, but they would fundamentally change how the entire mana base and associated support ramp functions.
@BasedDeckDept I did not see your message, sorry! I explain my self poorly. What I mean is that 2 tap lands can be switch for stricly better one that are the same price. Wooded ridgeline can be switch for cinder glade and radiant grove can be switch for canopy vista. 9 time out of 10, it wont matter because you will not have 2 basics. however it can happen. great video by the way, keep the good work!
I need some advice: I'm trying to do a Yore Tiller Vehicle deck, and while at least 20 cards are colorless artifacts, I worry about playing 4 colors without green land ramp. My idea was to focus on drawing, so instead of ramping out of the curve, I can at least consistently hit a land drop every turn, and hopefully drop some mana rocks with secondary benefits, like *Cursed Mirror* . The commanders are *Akiri Line Slinger* and *Silas Renn* , so at least they can come out easily and hold on for a while until I can *Anchor to Reality* a *Reaver Titan* or *Knight Paladin* and burn for game.
I'd probably need to look at the entire deck to give a proper opinion, but I'd probably focus on mana pips I need for certain spells, like Akiri in the first 4-5 turns. If your goal is to cover the gap with mana rocks and draw, you should by that point have your mana bases covered, but your early game may be a mess where you don't have the mana to cast the spells you need. So that's where I'd focus
Just slap in all the 5c producing lands, slap the roof of your deck, and then say “This baby can make all the mana”
I wholeheartedly approve of deck slapping on this way 😁😂
Use all of the filter lands they've produced until now. That oughta work right?
@ That’d be a silly idea for sure, but methinks it’d be a little too much colorless even with the handful that have interesting abilities.
@@Vuohenmor I'm definitely being silly. If all the lands only tap for colorless or filter colorless into any color, you're at half capacity when you really need color lol.
@@SwedeRacerDC I thought you meant the odyssey filter lands. I actually thing those are decent in 5 color-decks, just don't run all ten of them. They're rubish turn 1 and 2 but are excellent any other turn. Always untapped, fix/filter, no damage. -> very cheap. You need to pay attention, which colors your want to filter into though. If you're base green and and want to play birds of paradise, elves etc. with any regularity, then up your green basic and green/x dual count and play the NON-green/x odyssey filter lands. If you play a ton of 2-mana ramp (rampant growth, farseek, sakura-tribe elder etc.) then DO run the green/x odyssey filter lands. If you pay a bit of attention, these lands can be really good in budget bases.
Why no path of ancestry??? It is a strict upgrade to each tapped three color tapland and sometimes even cheaper to optain. I play it in all decks with 3 or more colors. Even if no other creature shares a creature type with the commander you will still get a scary for casting your commander.
I said the same thing in a similar comment, but I removed it by accident when I was tweaking the mana base. It's superior to a tri tap land for sure. Well spotted
Yoyoyo, another great video, thank you for your insights! Throwing fancy lands should not be the only solution for all mana base problems, this video really makes me think differently. What's your opinion on this? I tend to include as many fetch lands as I can in some of my decks, even for two-color or mono-color decks. In my opinion, they can thin your deck to a certain degree, helping you maintain a decent land drop and avoid drawing too many lands in future turns when you need spells instead of lands.
Thanks 🤜🤛 glad you found it useful! As for your question, I think it depends. If you have the money, there's really little downside to adding in fetches, but especially in two colour decks I think it's overkill. Especially if you're playing green and have good land fetching already. I think the deck thinning is a lot less important in commander than it is in 60 card formats... Possibly even risky if one runs too few lands and you thin your deck and start missing land drops 😁
But really I think it's not going to make much of a difference either way, but their value dramatically increases as you add colours and tutor for triomes.
@@BasedDeckDept Yeah good call, I think my decks that work fine with a lot fetch lands are the ones with green 🫣 I like how you analyze the mana base around your deck play, I'll definitely apply that to my future deck building 😎
unfortunately these are not gates so you are WRONG and CRINGE everyone should buy 1000 copies of sage of the maze gond gate and baldur's gate inshallah
I do believe this is the opposite of gatekeeping. Gategiving. Thanks for watching ❤️
Love it
❤️❤️🤜🤛
I find that for either partners or any other commander oriented deck with a relatively low commander cost Great Hall Of The Citadel can be a crucial colour fixing land.
Definitely great for getting commanders out, but I worry about lacking colour pips outside of that in bad hands. Still good in certain decks though
Secret of making a good 5 color deck is that it's actually a green ramp deck ;) OK to the subject of the video: you've completely ignored a cycle of mh3 common lands that enter untapped, give colorless mana and tap-search for a basic of 3 colors. You can control when you do the "tap" of this land. If you really need to hit the colors, you can run both them and 3color taplands, you can still consistently cast 2-3 mana ramp with colorless mana they provide. Another tapland people don't mention is Path of Ancestry. All 5 manas and costs around 20 cents. Cascading Cataracts might be good or bad depending on what you want to cast - if getting hard combinations of colors is worth spending 1 extra mana. Next, universal untapland that costs circa $5 is Fabled Passage. Also "Enters the battlefield tapped unless you control two or more other lands" (not basic) cycle of 2color lands. Depending on the color combo can get pricy, while others are fairly cheap.
Thanks for watching 🤜🤛 on the MH3 lands, I specifically call them out around 5.45. They vastly underperformed in my testing. Good call on some of the other lands though, especially Path which I accidentally removed at some point in the build. It should've been in here
@@BasedDeckDept Oh my bad, so they are mentioned ^^, Well yeah I agree on them being taplands in the end, but with extra versatility on when to make a tap.
Surely path of ancestry is a better option than one of the tri colour taplands at it can tap for any and scry?
Honestly yes, flew too close to the sun. T was in an early build but think I accidentally removed it and completely missed it after. It would replace one of the tapped triomes.
@@BasedDeckDept most underrated budget land imo. Love the vids though keep up the good work
@@matchhanson a friend of mine didn't want to use it in his 5 colour shrines deck because "Shrine is an enchantment type not a creature type so I'll never be able to use the scry". Which is of course true but it's still a 5 colour land!
@@MEver316honestly I think he has a point if he doesn't use a lot of creatures. If he has one that he's not using, it's probably worth throwing in there, but if he's building other decks, it would be better served elsewhere.
@@SwedeRacerDC It's an incredibly cheap common land and you'll likely have more than one in the collection if you ever got a precon or two and took them apart. Path of Ancestry will let you scry at the VERY LEAST, when you play your commander. It's a 5 color tap-land that will let you scry multiple times, if only from recasting your commander once or twice. That's already so much better than any of the scry-temple-duals. Forget scry -> In any budget 5-color brew, I will absolutely play a card that said "Enters tapped. Taps for any color." The scry is just added utility. Seriously, if you're running 5-colors this is part of the budget land-package and it's not even close.
Would love to see you on any of the big gameplay shows!
Alas being in Australia doesn't help, but at some point, I'd love to! Sights set on TCC, Game Knights and Commander at home 👀
Excellent analysis as always. Before edh I never played much magic and am always annoyed by spending $10+ on a card which is free or non-existent as a mechanic in other games. Cheers!
Thanks for watching friend ❤️❤️ glad you enjoyed it. Yeah lands can be a bit debilitating in magic, but with a little work (and thinking) our mana bases can cost effective and good!
Wooo! A new shot of dopamine!
❤️
@@BasedDeckDept ❤️❤️
May i ask why you run every painland but not include murmuring bosk as a fetchable land? Or replace sandsteppe citadel?
Great question! Honestly I'd never seen it or that cycle of lands. Weird. But in reality given the mana base currently works well, id probably not mess with it even though I know it exists.
@ i mean tbf its a 1 off land from lorwyn with like 3 other lands for other types (giants elementals and one more) but every abzan+ deck i run has it as a cheap triome fundamentally.
@@spikeydragon1566what are the other ones in the cycle? That's the only one I know about
@ I was slightly mistaken off memory of sets but the rest are bad duals besides gilt leaf palace bg, reveal an elf to etb untapped. I its just a few lands lorwyn block that are, again, kind of mediocre outside of the typal decks.
@@spikeydragon1566 oh, so none of the others tap for 3 colours or have a basic land type? Just Murmuring Bosk?
80% basics. You won’t get any lower with me. *boom problem solved.
We should all have a code 😁
Genuinely I have no idea what you're doing if you don't proxy lands for EDH.
I find it more interesting to work in my own budget, and you can do great stuff without expensive lands. Not that I am against proxies though.
I find lame to just print OG duals, shocks, and fetches. For me, the challenge of making the best mana bases with the budget available is really interesting and fun
Whilst I agree, not everyone does
This is the way
🤜🤛
it's very simple. look at the CMC of your most expensive card and add that many lands. (if you add sol ring you can cut one) hope this helps.
Lmao
Banger
The reason I put Emrakul in every deck! I know 13 lands is a lot but I rarely miss a land drop.
Hilarious! I can't wait for someone to take this serious
I totally understand the sol ring sentiment but to me i find its one of the things that helps do one of my favourite things about commander: playing overcosted cards together. If i have that extra two mana just a little earlier in the game, my impossible jank combo or interesting synergy or even broadly unplayable card can actually have a chance to show itself off instead of wasting away in my hand for most of the game
Sol Ring is an amplifier of the rest of the deck. So it's fine in less strong decks, but the onus is on the individual to be honest with themselves and the pod about power... A notoriously tricky challenge 😁
8:32 both myself and and people some people I frequently play with are tournament Fighting game plays but super chill in edh, I guess that follows.
Based ❤️
I feel like you're the only person (there is one other) who makes EDH videos that actually understands the function of the format.
❤️❤️ there are a bunch of great creators on here, but I appreciate the sentiment 🤜🤛