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Will at the World's End
Canada
Приєднався 1 чер 2018
Welcome to Will at the World's End, a channel about table top role playing games with a heavy focus on The One Ring 2e and the works of Tolkien! Here you'll find reviews, tutorials, interviews with game designers, and more. Let's explore wondrous realms, create epic stories, and learn about some amazing rpgs!
Moria: Through the Doors of Durin | The One Ring Review
Take a look at Moria Through the Doors of Durin for The One Ring 2e by Free League Publishing. In this video I go chapter by chapter talking mostly about the many elements from this book that I thoroughly enjoy, with a few things that I'm not as big a fan of.
0:55 - Chapter 1: Introduction
1:26 - Chapter 2: And at the Gates the Trumpets Rang
4:58 - Chapter 3: Journeys in the Dark
5:28 - The Moria Map
6:19 - Chapter 4: Fell Foes
7:56 - The Combat Diagram
8:26 - Chapter 5: Mansions of the Dwarves
11:05 - Appendix
11:32 - Moria Solo Mode (ua-cam.com/video/4BTTDVXxUDs/v-deo.html)
14:15 - Final Thoughts
15:19 - What is next for The One Ring 2e?
16:36 - What is next for this channel
Download free adventures and more for The One Ring 2e:
ko-fi.com/willattheworldsend
Music:
The Futuristic Ambience (Everything Is One) by AlexGrohl from pixabay.com//
#lotr #theonering #lordoftherings #rpg
0:55 - Chapter 1: Introduction
1:26 - Chapter 2: And at the Gates the Trumpets Rang
4:58 - Chapter 3: Journeys in the Dark
5:28 - The Moria Map
6:19 - Chapter 4: Fell Foes
7:56 - The Combat Diagram
8:26 - Chapter 5: Mansions of the Dwarves
11:05 - Appendix
11:32 - Moria Solo Mode (ua-cam.com/video/4BTTDVXxUDs/v-deo.html)
14:15 - Final Thoughts
15:19 - What is next for The One Ring 2e?
16:36 - What is next for this channel
Download free adventures and more for The One Ring 2e:
ko-fi.com/willattheworldsend
Music:
The Futuristic Ambience (Everything Is One) by AlexGrohl from pixabay.com//
#lotr #theonering #lordoftherings #rpg
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Відео
ALIEN The Roleplaying Game | Core Rules Review
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ALIEN The Roleplaying Game by Free League Publishing has led to some of my favourite moments in any RPG. In this video I walkthrough some of my favourite elements from the core rulebook and share my thoughts. 0:37 - The Book and Contents 1:31 - Game Modes and the Year Zero Engine 2:34 - Hope's Last Day 2:49 - Character Creation 3:32 - Rolling the Dice 4:13 - Stunts 4:31 - Stress Dice and Panic ...
Character Creation for ALIEN The Roleplaying Game
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Learn how to build your first character for ALIEN The Roleplaying Game by Free League Publishing. In the example I create a Colonial Marine and walk through all the aspects of the character sheet including how rolls work in the game. 0:04 - Career Options 0:23 - Talents 1:00 - Gear 1:44 - Encumbrance 2:04 - Core Attributes 2:32 - Health 2:39 - Skills 3:04 - Buddies and Rivals 3:21 - Making Skil...
ALIEN The Roleplaying Game: Starter Set Review
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In this video I look through the Starter Set for ALIEN The Roleplaying Game including what's in the box and a review of my play through of the included 'Chariot of the Gods' cinematic scenario. 0:38 - What's in the box? 3:14 - 'Chariot of the Gods' Cinematic Scenario 6:19 - Replayability 7:10 - No Character Creation 7:38 - Final Thoughts Interview with Game Director, Tomas Härenstam: ua-cam.com...
How to Play Moria Solo Mode for The One Ring RPG
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From creating your solo hero and assembling a band of allies to battling orcs in the long dark of Moria, this video has you covered. The solo rules for Moria builds off of the existing rules for The One Ring. Strider Mode can be used with it, but is not needed. 0:08 - Your Hero 0:47 - Your Band 1:30 - Shared Callings 1:48 - Creating an Ally 3:02 - Planning a Mission 4:28 - Endurance Tests and I...
Tomas Härenstam talks about ALIEN The Roleplaying Game
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Tomas Härenstam, the head of Free League Publishing and the Game Director for ALIEN The Roleplaying game, talks about the RPG, the history of Free Leauge, and what's coming with second edition. Thank you so much for speaking with me, Tomas! freeleaguepublishing.com/games/alien/ 0:21 - What is the history of Free League Publishing? 1:45 - Did you have a specific goal when starting Free League? 2...
Colostle | A Solo RPG Review
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The Colostle seems to exist infinitely in all directions, rooms beyond rooms, floors above floors. Although after some climbing one can reach the rooftops or battlements, the view that destination affords is one of tiles and towers to the horizon. Everyone's game of Colostle is different, exploring a different part of this impossible and infinite structure, but there are regions, cultures and s...
Return to Ephel Hala | A mini campaign for The One Ring 2e
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Download Return to Ephel Hala here: ko-fi.com/s/3a976c95b8 Return to the walled village of Ephel Hala where a new hero has arrived. Déoring, a man from Rohan, is calling all with a sharp sword and a brave heart to fight back against the Enemy! However, there are those that fear that the prosperity brought about by Déoring will cause the orcs of the north to take notice of this small, overlooked...
Nich Angell Talks About His Solo RPG: Colostle
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The Colostle is a castle so big that there are oceans, mountains and cities within its rooms! You play as a lone adventurer exploring these strange lands while avoiding (and fighting) huge walking stone castle towers called Rooks. Nich Angell, the creator of this solo RPG, was kind enough to share his experience creating this game as well as some advice for people new to RPGs both as a player a...
Gandalf, Saruman, and the Wizards of Middle-earth
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This account from The Unfinished Tales by J.R.R. Tolkien tells of the Istari and how they first came to Middle-earth. As well, in the 'Essay on the Istari' we learn of the Saruman's jealousy of Gandalf and how the white wizard first began to spy upon the Shire. Tolkien's 'Essay on the Istari' contains many different possibly versions. I have done my best to find compile these iterations into a ...
The Lord of the Rings: The Hunt for the Ring
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After capturing and torturing Gollum, Sauron released him with hopes that the creature would lead him to the Ring. What follows would be Aragorn's journey with Gollum, the beginnings of the War of the Ring and the issuing forth of the Nazgûl. This story comes from The Unfinished Tales by J.R.R. Tolkien and is split into four different versions. In this recording I have attempted to combine them...
The One Ring: Tales from the Lone Lands Review
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Tales from the Lone Lands builds on from Ruins of the Lost Realm and provides a full campaign to play. Explore the full width and breadth of Eriador from the port of Lond Daer and far into the Great Sea in this terrific expansion for The One Ring 2e RPG. Ancient evils wake as the Dark Lord stretches forth his hand. Over the course of these adventures, the heroes may thwart the spies and stratag...
The Tale of Aragorn and Arwen
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Here is the Tale of Aragorn and Arwen from their meeting to their endings. This comes from Appendix A part V from The Return of the King. Support this channel here: ko-fi.com/willattheworldsend Music: Autumn Sky Meditation by Leigh Robinson from pixabay.com// #lordoftherings #lotr
The Brandy Hall Heist | A Free Starter Adventure for The One Ring rpg
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The Brandy Hall Heist | A Free Starter Adventure for The One Ring rpg
Lord of the Rings Deleted Scene: The Quest of Erebor
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Lord of the Rings Deleted Scene: The Quest of Erebor
Complete Guide to Combat in The One Ring 2e rpg
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Complete Guide to Combat in The One Ring 2e rpg
The Eye Of Mordor in The One Ring RPG
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The Eye Of Mordor in The One Ring RPG
Lord of the Rings Roleplaying and The One Ring | What's the difference?
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Lord of the Rings Roleplaying and The One Ring | What's the difference?
Beowulf: Age of Heroes | The Adventure
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Beowulf: Age of Heroes | The Adventure
A Castle Built by Wicked People | a free adventure for The One Ring 2e
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A Castle Built by Wicked People | a free adventure for The One Ring 2e
Jon Hodgson talks Beowulf: Age of Heroes and King Beowulf
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Jon Hodgson talks Beowulf: Age of Heroes and King Beowulf
Serpent of Iron and Flame | a free adventure for The One Ring 2e
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Serpent of Iron and Flame | a free adventure for The One Ring 2e
Beowulf: Age of Heroes Character Creation
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Beowulf: Age of Heroes Character Creation
Temple of the Ancient Darkness | a free adventure for The One Ring 2e
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Temple of the Ancient Darkness | a free adventure for The One Ring 2e
Gareth Hanrahan talks The One Ring: Ruins of the Lost Realm & Tales From the Lone Lands
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Gareth Hanrahan talks The One Ring: Ruins of the Lost Realm & Tales From the Lone Lands
The Hall of Moon and Sun | a free adventure for The One Ring 2e
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The Hall of Moon and Sun | a free adventure for The One Ring 2e
Thank you so much for this review! Wanting to read it even more now. Looking forward to the secret project, goodluck and enjoy!
Brilliant review.
I hope they skip past an elven source book. I just don't think there's enough adventure to be had there. Looking forward to the secret project!
Yeah, I'm looking forward to all the lore and special weapons and items they'll probably include. But it does seem like there won't be a ton to do adventure-wise. Still, I've been quite happy with most TOR stuff so far, so I'll give the team the benefit of the doubt.
@@willattheworldsend How likely is it that they'd include Mirkwood in the elven source book? There's obviously the halls of Thranduil there, and the rest of Mirkwood and Dol Guldur would provide plenty of adventure opportunity.
That's a good question. Mirkwood wouldn't be one of the Realms of the Three Rings, but it certainly could add to a book focused on Elven lands. Mirkwood did feature very prominently in the first edition of The One Ring so I'm not sure yet how much Francesco and Gareth want to retread old material.
I'd like to hear more about how you handle travel events, or think they should be handled, in lieu of the official travel rules.
I have been trying to come up with new Journey rules but I haven't figured it out yet. But if I even get the rules working I will share it on here.
Also do we have this road map somewhere public to see?
It hasn't been official posted anywhere. Gareth Hanrahan has a newsletter you can sign up through his website where he has mentioned some things, various interviews on youtube with him or Francesco Nepitello have talked about other bits and Dan Algstrand, who does the layout for the books, confirmed the next book's name in a comment on one of the TOR Facebook pages. So it's from a bunch of different sources all over the place.
Been playing through the solo rules with my partner re taking Moria. Has been very fight focused so far with the first and second halls being contested. Looking forward to see where Balin wants to send us.
Please share your thoughts about Moria Through The Doors of Durin. If you have played with the new solo mode I'd be very interested to hear what you think! As well, what are you hoping will be included in "The Realms of the Three Rings"?
I’ve been waiting for this review for a long time. Thanks for finally getting to it.
Thanks for this very important coverage! Love your content! Great stuff!!
Thanks for this very important coverage! Love your content!
Love your content! Thanks for this very important coverage!
Thank you for the video. Does 5e LotR support Strider Mode?
As far as I know, Strider Mode has only been made for The One Ring. However, I think it would still work perfectly well because most of the elements for solo play are just tables that help determine what happens next. You might have to make a few modifications but it shouldn't be too hard. Also, if you look at the new Moria Shadow of Khazad-dum book I think it has solo rules in it. The One Ring version of the book does at least.
Thank you for the reply I’ll check out Moria solo. Another question for you: does the 5e version have more magic craft/spells than the One Ring?
@@Wilhuf1 Yes it does. TOR doesn't have anything really magical. The closest it gets is certain abilities or equipment can be used to automatically gain a Success on a roll by spending a point of Hope. LOTR5e is still pretty low on magic compared to D&D but the crafts are certainly more magical than anything in TOR.
Can One play Strider Mode with the 5e Version?
Thank you. Love your content!
I'm always apprehensive about games based on movie, same the other way around. I get worried that a game like Aliens is a one trick setting. I'm starting a Traveller camping in the new year. I'm not against using adventures from one setting in another game.
Hi, where I can find this hexed map with red marks on it? :)
It is at the back of The One Ring core rulebook.
Under-rated channel. I've been running nights playing the Aliens AGDITC boardgame, where I basically GM'd since there is a lot of logistics to get new/many players through and keep track of everything. I have thought of this starter set too, while it sounds awesome and right up my alley, I've never actually run a roll play before so I have to admit, this one sounds quite intimidating for me to learn. Will think about it, cheers/subbed.
That looks like a fun game. I want to try out some Alien board games now.
This sounds really interesting. I'm more surprised the game only came out in 2019 & not sooner.
That’s how I want to go
Woo! Dying horribly and alone in the vast expanse!
I know this was about The One Ring, but you said something about how you were struggling at first because you were leaving stuff up to the dice was hard for you. And you gave your example of the orcs and the. Said “This isn’t how I’d run this for players, I wouldn’t leave it all up to chance. I’d have stuff that was going to happen no matter what.” And I don’t people understand how important this passing statement was. I see so many people play solo ttrpgs as “gmless” but this isn’t true. The game still has a GM, thats you. The oracles are there to add randomness and twists to keep things interesting to us, but the majority of solo ttrpgs out there will say “Follow the narrative and use dice only when you need to.” This is because it is still mostly us making the story happen just like a GM at a table would. I think so many people struggle with solo TTRPG because they think they’re not supposed to do this. That the oracles are purely supposed to drive and they just sit back and experience the story. Then they flop and flounder and don’t find it fun and run off to Reddit to talk about how they don’t get it. Once I understood I’m still playing the role of a GM, it changed solo TTRPGs for me so much, and I mean in a really good way.
This is a good reminder for me as well. I've been testing out the Moria solo rules and have been finding it challenging. But I've got to remember to prep a solo game the same way I would a group game. Thanks for sharing your thoughts!
@@willattheworldsend thanks for the video! I know it was a passing statement, but it was a mentality shift that took solo ttrpgs from unplayble, to enjoyable for me. I wonder if a lot of people who struggle with solo ttrpgs would have more fun with this approach.
Just a quick question that isn't related to the fun adventure detailed here in this video. Tthe Custom Blank Sheets in your Ko-fi shop are very nicely made, but the sides of them appear to be just geometric shapes, rather than the intricate scrollwork and symbols seen here in this video. Do you also have blank maps with the more elaborate borders for sale anywhere, or only the simpler ones with geometric shapes? For clarity's sake, I don't mean the red along the top an bottom, but rather the borders on the left and right.
@Cyricistic Sorry, I don't have the more detailed versions up anywhere. That was using the official Free League pages, which I don't have the rights to use or share. They're also more complicated than I know how to replicate, but maybe I should try again.
Where did you get those tokens? They seem very well-made!
@Cyricistic Thanks! I made those right in After Effects, I think.
Did you try strider mode with this settings? Es the white towers?
@andreasilvestrini1199 I haven't used any Ruins of the Lost Realm content with Strider Mode. I have used Tales from the Lone Lands and Moria.
@@willattheworldsend do you think it's possible use that ruins for strider mode? How do you play with them?
@@andreasilvestrini1199 It should be possible. I find it helpful to set up the adventure in the same way I would if I was going to run it for other players. So if there are any notable set-pieces or events have them ready to go and include some elements that are connected to your character's story. Obviously, as the LM you are going to know everything so there won't be any surprises, but your character doesn't know everything. Use the telling table and the other tables from Strider Mode to introduce some random elements as you go. That's how I'd do it at any rate. Running an rpg solo is a tricky thing. Probably watch some videos of people that do it a lot to get some pointers. Hopefully this helps.
Thanks for uploading this. Hope to see more guides in future!!!
I have been looking forward to this!
Are you thinking of creating scenarios for Alien like you have done for The One Ring? (Which are all excellent, by the way)
Thanks! I don't currently have any plans for that. I have some big One Ring projects I'm working on so that will take up all my writing time for the next few months. I also don't think I know enough about the Alien universe to really write good stuff for it.
Great break down of character building! I like the personal goals and achievements and how they can play into the game!
Hi, this is really good. Do you think you will make the conversion to lord of the rings 5e?
Hmm, I had not thought of that. At some point I would like to make a few more 5e videos but I've got quite a few other videos that need to get finished first so it will be a while.
@@willattheworldsend alright, thank you for your answer!
Really helpful and useful video. Thank you.
Around 2000 I fell in with a group playing 1977's Chivalry and Sorcery 1st edition who not only did not know that there had been 2 editions since then, and was about to be a fourth, but they only had the main rulebook, and did not know there had been supplements
The One Ring can also be played solo if i am not misstaken in strider mode. 5E does not have that option.
Is the setting shoehorned into being repetitive, ie the synthetic working its own agenda; kill the xenomorph before the Company can capture it for use in a secret weapons program; survive an infestation until help arrives? How many scenarios can a GM extract from the setting?
That is something I'm not sure of yet. It certainly could get repetitive if the GM or the published adventures don't get creative, but that would be the same with any game. I think having different types of aliens as well as different human factions with their own agendas you can create some fun scenarios if you subvert some expectations.
you should check out the dune role playing game by modiphius. it’s pretty good
Where are the character sheet for companion
Currently they're not anywhere to download. But if you have the Moria book they're on pages 227 and 228.
Super helpful, thank you!
How different is 2nd Edition compared to the first. I have all the first edition books I got from Humble Bundle years ago.
@SB-yn7mj I'm afraid I can't help you there. I only started playing with 2e, so I'm not too aware of what the changes are. The main one that I know of is the time period and setting. 2e takes place closer to The Lord of the Rings than 1e did and focuses on Eriador instead of east of the Misty Mountains.
Ah okay! Thank you though. I've never played a TTRPG before and don't have a big group either. I'm hoping to implement some of the Strider rules to go through 1E campaigns.
@@SB-yn7mj Amazing! If you use Discord at all there is a great community for The One Ring. Lots of people on there have played 1e so they'd be able to help a lot plus people have made lots of 1e-2e conversions, adventures, and other stuff that might be of interest to you.
Great interview, here and GRH both, thanks!
Hey there! Im just getting into the One Ring, but have some experience with different systems and their magic. I love that you create this as I know one of my players would LOVE to play an Istari. I have some ideas that I would love your thoughts on as I'm still new to the rules overall: One of the magic systems i've played in allows you to conduct any magic that you want - you think of it, and it happens. The catch however is that the less "subtle" it is (i.e. the more it doesn't make sense in the real world, for example: conjuring up a big fireball out of thin air, and hurling it at the enemy, the higher the consequences are (you roll on a consequence table). If, on the other hand, it very subtle, such as just making a campfire a bit bigger...seems that could probably happen anyways, so almost no consequnces. I'm wondering how this could fit in to the One Ring and the Fatigue system. I.e A wizard making his voice a bit more foreboding would be minor fatigue, but the "YOU SHALL NOT PASS" and cracking a bridge with lightning so to speak, would cause much more fatigue. All determined by the Like I said, i'm new to the rules, but I feel like it your idea of fatigue would fit great with this: The GM states how much fatigue they would acquire as you mentioned - so maybe these spells are good "examples". What's not clear from your video however, is do you ROLL for the spell to occur? And if it causes damage, how would you determine that. Would love a discussion!! Thanks!
I think your idea could certainly work. The One Ring also has an Eye Of Mordor mechanic to it so you could mix and match consequences a bit. So a spell might have a mix of Endurance* loss and/or attract the attention of the Eye. *I made some changes to the Istari culture to have casting spells result in Endurance loss instead of Fatigue. Fatigue takes a lot longer to remove so gaining Fatigue from spells would quickly make the character a bit useless. As for rolling for spells, in "The Wizard's Staff" box on the second page I have players use their Combat Proficiency in Staves to cast spells against their Wits TN. Hope this helps and if your player does end up using it, I'd love to hear their thoughts on it.
@@willattheworldsend Hi there! Thanks for the response! I'll definitely have to get familiar with the rules more to really see if Fatigue vs Loss of Endurance is better, but for now i'll take your word for it! However, from what I remember reading Gandalf didn't use his powers very often, so maybe less frequent and affecting fatigue is more in line with what Tolkien had in mind. I'm never a big fan of rolling for magic to happen or not (have played games where that happens and it just never fits the narrative and is disheartening for the player when it costs so much resources). But I could see for damage, etc a roll would be needed; but as I mentioned, I'll have have to familiarize mysefl with the rules. I'll let you know my thoughts as I go!
@@DGB_Smyth That's a good idea to have magic just work. Especially when it costs Fatigue or Endurance. I feel like some of the spells will need to be more powerful than I originally had them to help it be worth the cost.
@@willattheworldsend They could be, i'm not quite sure how punishing the Endurance mechanic can be as I haven't played yet, but I think an Endurance loss of 1-4 based on the LM discretion could cover most things - and if it is a damaging spell, or one where, say, there would be "resistance" from an NPC, then you could roll a target number for its effect. So therefore MOST spells would just autowork, but if they involve an NPC, then a roll may be needed. Something like that
I have the starter set and have run most of it for some friends (we ran out of time to finish things). Overall impressions are v positive, the pre written quests are really low states hijinks which means they can completely ignore the shadow points mechanics (something that I'd love to play around with in a longer campaign but isn't essential for running the core rules of the game). The maps are great as mentioned, and the equipment cards are extremely useful. My main criticism is just how linear the adventures are, I understand why in a starter module you'd want the training wheels on but I also think they could have expanded out the starter adventures with some more options as to how the players might acheive their aims. It plays out as a bit like a telltale game where players are along for the ride and making dice rolls at key moments rather than properly having their own adventures.
How do we know that the Severe Injury takes 6 days to heal? I couldn't find it anywhere how long a Wound takes to heal.
Right, I didn't make that fully clear in the video. When you roll on the Wound Severity Table, if you get a 1-10, the Wound takes as many days to heal as the result of the die. In this example I rolled a 6 so it will take 6 days to heal.
@@willattheworldsend By the way, I have also been the editor for the Portuguese edition of Vampire the masquerade, Mage the Ascention, Gurps 4th edition, I was elected as the editor/writer for the Living Forgotten Realms RPGA Campaign in 4th edition for Latin America that edited all 4th editions adventures for Baldur's Gate at that time, I am also editor for Cyberpunk, and The Witcher... and I also building a Multimidia RPG Campaign Setting for 5th edition
That is quite the impressive list of projects! What does a multi-media campaign setting entail?
I agree that it does initially sound complicated but your video definitely helps! Thanks!
Great video and explanation, good job. I cannot express how much I love the Moria book; and this solo mode is a gem I'd say, as finding a group or time is not easy either but you get to experience it which might give further inspiration and ideas for normal play.
I appreciate your video's, thank you for it. I'm curious - if you were to create a new TOR game for new players, what will you incorporate from Moria?
That is a tough question. There's a lot in Moria that I like. I think for my solo play, I'll start out as slave dwarves who get a chance to escape. That'll get right to the action, and instead of exploring Moria, the whole adventure will be about getting out. This could work well for new players as well.
Minis is a big plus for me! I play in person with my friends and have been using the figures from another glorious day, which work fine, but I've always wanted more variety! So awesome to hear they plan on supporting long term