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Lazy Builds
Switzerland
Приєднався 14 тра 2023
Welcome to this Stellaris Builds channel! Here, I am showcase interesting and fun builds for Stellaris, going beyond the usual meta and exploring unique strategies. Join me for exciting empire setups, unconventional playstyles, and enjoyable gameplay.
Stellaris - Ground Combat Rework?
What if the ground combat in Stellaris was a bit more detailed? Imagine zooming into the planet and getting a perspective similar to Hearts of Iron 4, and watching the battles unfold live like in Mechabellum. While it might introduce too much micromanagement, it would undoubtedly be pretty cool.
Переглядів: 9 492
Відео
3.9 Stellaris | Trade Builds After the Nerf: Are They Still Viable?
Переглядів 17 тис.Рік тому
In this video, we'll be comparing various trade worlds following the recent changes to clerk and trader jobs in the 3.9 open beta. We'll examine the Ecumenopolis, Ecusort, and Resort World both with and without livestock slaves, as well as Ring Worlds, Shattered Ring Worlds, and Urban Worlds. The findings are quite surprising. 00:00 Intro 00:43 Ecumenopolis 01:14 Urban World 01:31 Ecusort 02:00...
3.9 Stellaris | Fruitful Partnership, Idyllic Bloom & Cordyceptic Drones (Open Beta)
Переглядів 13 тис.Рік тому
3.9 Stellaris (Open Beta) - Fruitful Partnership We're trying out the new origin, Fruitful Partnership. Although the initially intended gameplay is very intriguing, it doesn't work 100% yet. However, we've discovered another approach that's a lot of fun: we hunt Tiyanki. For every Tiyanki we bring down, we earn energy and gas, which, thanks to the improved Idyllic Bloom civic in version 3.9, we...
3.8 Stellaris Borderline Tactics | Ecumenopolis + Resort World = 45k Trade Ecusort
Переглядів 9 тис.Рік тому
In this video, we'll demonstrate how to construct an Ecumenopolis as a resort world, rather than the typical resort world. Using a trade build, you can craft an incredibly efficient planet boasting a high trade value. And you don't even need a particularly large planet like in our last Ocean Paradise video or a vast number of pops as in our 100k trade world with the slave build using livestock ...
3.8 Stellaris Builds | 275+ pops and 6 Gaia Worlds after 15 Years with a Necrophage Hive Mind
Переглядів 21 тис.Рік тому
In this Stellaris build, we focus on the conquest of the Dacha system, which we unlock through the Helito anomaly. The Dacha system has six Gaia worlds, inhabited by over 200 pops of a pre-FTL civilization. We use the Stargazer trait and a trick to quickly find and reach the Helito system. With another trick involving the ship designer, we manage to conquer all six Gaia worlds without much resi...
3.8 Stellaris Builds | 100k Trade Value from a Resort World with Livestock Slavery
Переглядів 19 тис.Рік тому
In this Stellaris build, we employ the Merchant Guilds to create a resort world boasting a 100k trade value. What is a resort world? It's a planet designated for leisure activities, providing relaxation for our species. Beyond a few beneficial buffs, it mainly offers the advantage of generating one clerk job per every two inhabitants, hence contributing to trade value. Given that the overcrowdi...
Stellaris Stories | Earth's Last Stand
Переглядів 2,6 тис.Рік тому
What would happen if suddenly massive spaceships were to appear above the Earth? On the other hand, what happens when you press the button in Stellaris to initiate an invasion on a planet with a primitive population? A brief short film about humanity, primitives, machines and grid amalgamation.
Stellaris Stories | Machine Invasion: Earth's Last Stand
Переглядів 4,3 тис.Рік тому
What would happen if suddenly massive spaceships were to appear above the Earth? On the other hand, what happens when you press the button in Stellaris to initiate an invasion on a planet with a primitive population? A brief short film about humanity, primitives, machines and grid amalgamation.
3.8 Stellaris Builds | 50k Energy from a Size 5 Slave World with Grid Amalgamation
Переглядів 29 тис.Рік тому
This Stellaris build orbits around a machine empire that capitalizes on capturing and exploiting slaves for energy generation. The empire employs a method known as grid amalgamation, transforming biological life into a significant source of power. Furthermore, it uses a Gaia world as a specialized slave hub to amplify this strategy. The traits for the leaders are carefully chosen to boost produ...
3.8 Stellaris Builds | 8k Tech World & 7k Forge World with Rogue Servitor and Leader Stacking
Переглядів 44 тис.Рік тому
In this Stellaris guide, we will start with the Rogue Servitor empire and the Experience Cache civic. Our goal is to quickly acquire an Ecumenopolis while leveling up our leaders as fast as possible. Once the Ecumenopolis is built, we will initiate wars to fill it with bio-trophies, thereby continuously increasing our productivity, ultimately leading to highly efficient planets. Mods (both can ...
3.8 Stellaris Builds | 30K Trade Value with Ocean Paradise and Merchant Guilds
Переглядів 62 тис.Рік тому
This Stellaris build revolves around capitalizing on the Merchant Guilds civic, leveraging the potential trade value buffs from leaders and Cybernetics, and utilizing the guaranteed colossal planet offered by the Ocean Paradise origin to create a mega trade planet with over 30,000 trade value. 00:00 Build 02:45 Preferred Technologies 03:56 Start Setup 05:18 Early Strategy 07:09 Traditions 08:04...
3.8 Stellaris Builds | Shattered Ring Tech Rush to early Dyson Sphere
Переглядів 55 тис.Рік тому
Welcome to this Stellaris Build, where we focus on achieving a Dyson Sphere as quickly as possible! In this build, we prioritize a Tech Rush strategy, utilizing the "Shattered Ring" origin to start with a guaranteed megastructure. To further boost our research speed, we focus on Voidcraft technologies. We recruit scientists with the Voidcraft trait to increase the chance to get the desired tech...
3.8 Stellaris Builds | Pharma State Overtuned Megacorp
Переглядів 28 тис.Рік тому
Welcome to this Stellaris build guide featuring the "Big Pharma Megacorp" with an overtuned rush for Ecumenopolis and maximum population growth! In this playthrough, we'll delve into the world of galactic pharmaceutical domination. With a carefully crafted combination of civic choices, traditions, edicts, and genetic modifications, we'll create a powerhouse empire focused on rapid population gr...
Nao acredito... Seria lindo de ver soldados lutando no stellaris 😢😢💔
This builds been nerfed into the dirt hasn't it?
I’m playing this build right now on console and it’s awesome but I have an issue. Do warrior drones provide stability on console? I have 12 warrior drone jobs filled and 36 grid amalgamated jobs but my stability is %18 and deviancy %5. The tooltip for warrior drones only says it increases planetary defense and naval capacity. I’ll admit that I haven’t had a revolt in quite some time with very low stability so maybe the warrior drones help lower the chance? Anyone more knowledgeable about it than me that can help would be appreciated. I’ve been trying to google to no avail.
Nvm it’s added by the compliance protocols. I just needed to better watch the video. 🤦🏻♂️
How do you support this massive research project economically??? Wouldn’t consumer goods and energy costs be through the roof???
this is an old build, tech has been made more expensive since this build was made. nowadays you'd probably do a individual machine trade unity rush for virtuality instead.
Any new videos coming?
I am having unity problems with this build. I am having -5 after 8ish years :( Did I fuck something up?
Is this bug patched? What happens if you try to do this exact strategy today?
The JOY of a turkey panini. Interested what happens if you virtualize. Do more pops appear for unity?
LITTLE 🗣️ JOHN 🗣️BEEN🗣️ WORKING 🗣️HIS WHOLE LIFE🗣️ AS A POP CLERK🗣️ ON ECUMONOPOLIS RESORT WORLD 🗣️TO BUY APARTMENT 🗣️ON THIS HIVE SLAVE PLANET🗣️
come back foo
Is this a mod?
Bro give mods name
I wish you were still playing. I wondering how much has changed since you made this.
Now how much output would you get with the same number of pops in generator districts
Got lucky spawned next to it on medium galaxy
Item been a long time since this was made and it's still great. I was wondering if you're still around because I have a few questions.
Although genetic ascention is good for pop growth i would opt to go cybernetic instead on a basis that genetic sucks very hard
Where are you man? We need you 😢
I do like this voice. You've chosen to sound like an American businessman supervillain.
Are you still making videos? I have a build suggestion if you are interested.
The AI voice is crazy 😂
I hope you are doing good Lazy Builds.
is only reward from this dacha anomaly is one size 25 gaia world?
PLEASE post more i love the vids!!!
Please come back to UA-cam! Your videos were soooo good!
Is this still works in 3.11?
the worst thing paradox done is not letting us make tomb world resort worlds
A ton of effort went into creating this. Phenomenal job! I'll be giving this a go next, liked and subscribed. (:
Bruh what happened? You haven't made a video in months. These videos were golden!!! 😢
I don't get the compliance protocol option. Is it removed in an update?
Why not be a megacorp
hope you upload more, your content is great
It this real?
One minor and probably inconsequential modification I would make is to swap Solitary out with Sedentary starting out. With how growth works the more housing there is the faster they will grow.
Solitary is a freebie because Pre-Planned Growth comes with reduced housing to cancel it.... :) I would swap the Enduring trait for something useful, probably another Overtuned trait. (up to -40 leader life on a starter race doesn't require any special playstyle changes to work around) Change the Enduring to Fleeting Excellence and you've got my usual ravenous hive starter race...
@@EveryoneWhoUsesThisTV Yes but can never have too much housing reduction. And sedentary imo is a free pick if you're not going xenophile or authoritarian.
@@ryorai5804 Housing reduction is ok, but you don't put Sedentary on a growth build. It penalizes the growth that your outer colonies will steal from the home/core worlds... If you want max pop growth you go Nomad, not Sedentary.... :)
@@EveryoneWhoUsesThisTV What did they change migration or something?
@@ryorai5804 I'd say so... :) There is internal empire migration that Nomad/Sedentary can alter... Without an offset from Pre-planned Growth Solitary is still worse than Sedentary, you don't want over 1 for pop housing needs. But even Ravenous Hives have internal migration that can be boosted or nerfed a little with Nomad/Sedentary...
I wonder if budding instead of rapid breeders would also be a good choice.
this AI voice is reallyyy good lol
Good video but I had to turn off the sound because I just hate the stupid AI voice. I'd love to hear your real voice instead <3.
what are counsels?? i dont think they have that is consol edition
RIP compliance protocols 3.10
Is this still working on 3.10? I am hunger, endless hunger for this
Hey where is the rts combat footage from? Is it a game? A trailer? Some indie made cinematic?
4:50 Robotic Workers
Does this still work? Not seeing huge quantities yet of energy, but I do only have like 100 slaves on the planet
The only thing that changed as far as I'm aware is the removal of Compliance Protocols and its replacement with the significantly weaker Commissioner Commander (1 stability per soldier vs 5) which makes it impossible to counteract the -70 stability form overcrowding and low amenities. HOWEVER, Coordinators with the Incorporate Minor Artifacts decision can serve the same purpose as the decision adds a 10 year modifier which gives Coordinators +2 stability. This does take more set up and isn't perfect, as unlike with the soldier set up Coordinators don't provide enough stability to let you ignore Overcrowding + Low Amenities + Pop Approval Rating, so eventually Pop Approval Rating will drag you below 100% stability. I'm pretty sure it caps out before dropping stability below 50% at least so it wont put you in danger of low stability penalties, but you will miss out on the high stability bonuses. It also requires paying attention to as you need to always have 100 minor artifacts prepared so you can refresh Incorporate Minor Artifacts every 10 years.
Hmm ok, thank you for letting me know! @@Midnight-wh2bs
Nice guide, but i have just one ring part to colonize, not two
is there any changes to make similar build work in 3.10 ?
It's not a change but an overlooked mechanic, but Coordinators with the Incorporate Minor Artifacts decision can serve the same purpose as Soldiers with Compliance Protocols, as the decision adds a 10 year modifier which gives Coordinators +2 stability. This does take more set up and isn't perfect, as unlike with the Soldier set up Coordinators don't provide enough stability to let you ignore Overcrowding + Low Amenities + Pop Approval Rating, so eventually Pop Approval Rating will drag you below 100% stability. Though I'm pretty sure it caps out before dropping stability below 50% at least so it wont put you in danger of low stability penalties, but you will miss out on the high stability bonuses. It also requires paying attention to as you need to always have 100 minor artifacts prepared so you can refresh Incorporate Minor Artifacts every 10 years.
step 1: warrior drones provide 0.25 stability per job now. which is a lot less than compliance protocol. step 2: with machine age modularity ascension which provides an extra 0.25 stability per job and a base of 10 stability. step 3: Now you can use a commissioner commander who provides extra soldier jobs and an extra 1 stability per soldier and bonus to slave and worker pops. warbots civic gives plus 2 and the supremacy tradition gives plus 1 to commander starting level. so can have easy access to commissioners. step 4: go for cosmogenesis for the aspis beacon/aegis complex as they are way better than fortresses because they provide 6 warrior drone jobs instead of 4. step 5: profit?
I would love a video about your take on the "Genius Armorer" Destiny Trait Meta. How to get there fast and consistent.
If you take Lithoids with "Volitile Excretions" trait as your sub-species, you can enable the volatile Edict for further Blocker Clear Reduction early on. :)
If it was just an auto battler like Mechabellum I would totally be down with it
from what dlc do I get the Experience Cache?
What is the mod that lists technologies that this one leads to in the tooltip? I struggled finding it on my own to no avail(