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DanQZ
United States
Приєднався 17 сер 2012
I just upload whatever here, from archiving random stuff to actual edited content. You might still like some of it though.
Game developer, martial artist, philosopher, Starset obsesser, gamer, visual artist, former pro Tetris player, composer, cinematographer, traceur, troll, fight choreographer, your mom enjoyer, politician, lore lover, liar, all to various degrees...
Discord: dan_qz or QZ#0426
linktr.ee/dan_qz
Game developer, martial artist, philosopher, Starset obsesser, gamer, visual artist, former pro Tetris player, composer, cinematographer, traceur, troll, fight choreographer, your mom enjoyer, politician, lore lover, liar, all to various degrees...
Discord: dan_qz or QZ#0426
linktr.ee/dan_qz
Kingdom Rush AI Improvement Mod: Smarter Soldiers
Mod downloads/change logs:
drive.google.com/drive/folders/1Y_j3Kr9ZlXvXCOZdqq9dwVX-RITXjMUX?usp=drive_link
Kingdom Rush modding server (Voduke's Archives): discord.gg/uR9g3dQsE9
If you encounter any bugs, message me on Discord: dan_qz
drive.google.com/drive/folders/1Y_j3Kr9ZlXvXCOZdqq9dwVX-RITXjMUX?usp=drive_link
Kingdom Rush modding server (Voduke's Archives): discord.gg/uR9g3dQsE9
If you encounter any bugs, message me on Discord: dan_qz
Переглядів: 10 629
Відео
Kingdom Rush Frontiers || Smarter Soldiers mod || Archmage Showcase
Переглядів 199Місяць тому
Notable changes: Archmage's smart shot usage Necromancer targets densest with pestilence DWAARP targets strongest with core drill Blackthorne targets densest with barrel and kraken Full change log and downloads: drive.google.com/drive/folders/1Y_j3Kr9ZlXvXCOZdqq9dwVX-RITXjMUX?usp=drive_link All music I was listening to while recording this are remixes made by the channel Altern Voice ua-cam.com...
Modded Kingdom Rush (with commentary) | Smarter Soldiers | Pit of Fire
Переглядів 7212 місяці тому
(Apologies for my bad mic when it cuts off some of the words I say, I forgot to remove a noise gate on OBS for when I was using a better one) Hey guys, another showcase of Smarter Soldiers, where most major features are complete. Mod details: docs.google.com/document/d/1CfVJWiDRmxQwYCN225TCZUi3u_-3U4zGvj7M8IBLejM/edit?usp=sharing (You must own the game on Steam to play this mod) Download: drive...
Smarter Soldiers mod || Targeting showcase 2 || Kingdom Rush
Переглядів 2322 місяці тому
Sorry for bad quality, I was playing in 720p windowed mode so I could watch the console logs on my screen at the same time Watch out for: Allied soldiers will automatically pull back to heal if the enemy has at least one other ally fighting it. Barracks and heroes can go off the track if desired Magnus targets densest with Arcane Storm Smart targeting priority for archers, mages, artillery
Clairvoyance - GAMEPLAY TRAILER
Переглядів 346 місяців тому
All future Clairvoyance updates will be on my new channel @p4studios linktr.ee/p4studios x.com/p4_studios teamp4studios www.patreon.com/P4_Studios discord.com/invite/SX7cTJaFvZ
Rope dart performance - Rutgers Wushu Club - TASA Night Market 2024
Переглядів 848 місяців тому
Made a few mistakes but only one of them was super noticeable... was very nervous the entire time lol
Clairvoyance Alpha 1.11 preview | Muay Thai | Acolyte
Переглядів 5310 місяців тому
gameplay video for VANCE presentation
Beginning to learn parkour
Переглядів 54Рік тому
Been learning the basics of parkour over the past few weeks. This is a compilation of short videos I uploaded to tiktok and Instagram documenting my progress. More to come as I learn more!
Battlebit Remastered fat truck flank (12+ kills)
Переглядів 60Рік тому
Clip of me going behind enemy lines and stealing the big gun on one of their trucks
battlebit remastered cool and funny moments
Переглядів 128Рік тому
battlebit remastered cool and funny moments
Clairvoyance Alpha 1.7 - Tae Kwon Do Assassin run
Переглядів 58Рік тому
Clairvoyance Alpha 1.7 - Tae Kwon Do Assassin run
Video Essay | The music of Minecraft and nostalgia: the harmony in our lives
Переглядів 206Рік тому
Video Essay | The music of Minecraft and nostalgia: the harmony in our lives
Cleaning spongebobs feet after he comes back from outside
Переглядів 126Рік тому
Cleaning spongebobs feet after he comes back from outside
cat approached me at night for petting
Переглядів 402 роки тому
cat approached me at night for petting
first
Hi. How to play this mod with "KR1 ReBBBalanced towers and heroes (+ ImpossiBBBle difficulty"? Is it possible?
Unfortunately it's not possible yet, but it might be eventually
Underratted asf
This goes insanely hard and is exponents better than enemy. Every. Single. Second. Its a perfect fit.
That's mod looks crazy i will definitly try it thanks🔥🔥
Can i use this mod on Android?
It only works on Windows for now, hopefully I’ll get to porting to other systems at some point
You indeed worked smarter AND harder than Ironhide. I hope other modders see this and incorporate your AI improvements in their own mods.
Thanks! I think most of Ironhide's design decisions were intentional though; there's no way they didn't think about adding smart targeting. It's just a different preference in gameplay
@DanQZ True, as you said, they probably thought that this adds to the difficult and forces the player ato be more mindful of positioning and isolating certain types of enemies.
This reminds me of Dante, Ironhide goes over the edge to make him great to play by giving him one of the best ai on heroes ever.
Kingdom rush gameplay is soo good, but the mechanics make it unsatisfying to master certain towers and heroes. Bosses aren't affected by abilities at all. Would be nice to be affected, but with reduced effect.
Amazing idea and realization! It has forever been a pet peeve of mine that pretty much none of the big enemy removal abilities actually target big enemies and just default to basic furthest progressed. The ragers' poison having actual smart targetting but still wasting arrows because of their shooting speed is also something that bugged me for a long time. Artillery target densest is a nice touch, as well. Lovely work, I would love to try this out in game 💜
good shit!
I don't even own a pc to play this but its still really cool
Kingdom Rush: not-frustrating edition Love the changes and ideas! I wish they implemented them in the core game (I can let kr1 off the hook since it wasn't that serious when it all started)
I think the games are balanced around the dumb AI, since you can to a certain extent manipulate enemy order using your units. However, that turns high level Kingdom Rush gameplay into a ton of "mitigate dumb AI" minigames, which I just don't think is fun.
@@DanQZYeah, it's why the games are easier to beat, just by using towers that deal high damage to a single or multiple targets. Unique towers are not worth the effort to learn and use
Another interesting mod. Hmm...
Love your voice
No android?
Unfortunately not; I don't know how to do it atm and I dont have much free time to keep working on it. Once I can find some time, I'll try to do that!
@@DanQZthanks
"Introducing a new frontier of Kingdom Rush modding..." BRO, I DIDN'T KNOW IT HAD MODDING TO BEGIN WITH
Yeah, there's all sorts of mods like all towers, and rebalancing mods, and mods with crazy new enemy waves and abilities. But those are, as far as I know, all numerical changes and reusing vanilla AI code. I have never heard of a mod that messes with AI before, so I think this a frontier of modding that nobody has ever gone down before.
@@DanQZ It is most insanely impressive as well, hats off to you for this work
@@kanseidorifto2430 Thanks dude!
Didn't see axethrowers, does totem of spirits target spellcasters?
I forgor that ability existed 💀 Whenever I get the chance to update the mod, that's definitely getting added, thanks for the heads up
@@DanQZ ah nice haha
oh, i also wanted to see them smarter, bc their totem targeting is awful - totems get wasted very often bc they are just being put on the first enemy (the closest to the exit one) that axe throwers see in their range somewhere on the path.. so instead, the totem of weakness should priorities to be placed directly at chokepoints (at the densiest, like necromancer's plague) and the totem of silence on the spellcasters
@@pauloneguy18 yeah definitely will be in the next iteration of this mod when I get the chance to update it
Niceeee
I thought it was referring to the barracks and reinforcements being smarter somehow😅
Wish I could play this on mobile
I hope so at some point! Unfortunately at the moment, I don't know how to do that yet and I don't really have the time to continue working on the mod.
really feels like a passion project for a game someone spends a punch of time in ngl. well done.
10:45 Why not just put your archmages in the back and use your other towers to filter out weak enemies?
That's a good idea to mitigate its overkill, but it unfortunately still means youre forced to make strange decisions based on bad ai. The archmage is by far best as a dps tower and not a leak catcher lol
@@DanQZIts ability also needs to be changed. The tower with the strongest control ability in my opinion, but its ability is not worth it at all.
Hey, I've seen you post snippets of it in the iron hide server! Good job on this!
What Kingdom Rush was always intended to be
Too much work, just buff a tower damage to 9999 and call it a day😅
This is where I would download the mod, IF I COULD! (Average Apple L)
Such a cool mod ! 🎉 Glad people are still innovating
Nice showcase, I enjoyed hearing you explain all the changes you made
How did you made the mod?
Voduke's Archives has links to decrypted game files which you can download, modify, then copy paste it into the steam .exe files using a program like 7zip. If youre interested in modding, Id highly recommend joining the server which I have linked in the description. There's a lot of people there who are very knowledgeable on all sorts of stuff.
@@DanQZ do any mods work with the GOG version?
@@sandronecromancer I'm not sure. Tell me if it doesn't, so I'll know what to do for the next iteration of this mod
Very nice!
Very cool!
The instant kill now only effects enemies that are harder to kill
I dont know who you are but love from Italy ❤️ gonna test this mod instantly
This mod is one of the best quality of life improvements we've had yet, truly impressive!
Thanks dude
Wow
Awesome changes and great explanations!
very cool
Now we need a smarter enemies mod
Funny story, I did actually consider and discuss it with some people a few weeks back, but we had a hard time figuring out what could be in a "Smarter Enemies" mod but also still leave Kingdom Rush in a recognizable state.
They just walk straight to the exit instead of going the longest path
@@DanQZ waves that change depending on what towers you have build, forcing to diversify a bit? idk havent really played the game lol
@@DanQZ send them to college
@@DanQZ oh that's easy. They don't show up.
That's really amazing. WoW
Wow really good mod❤
Epic!
Very good modding, awesome gameplay
Awesome stuff. Do you also buff towers and heroes? Because I want to propose some of my buff ideas?
At the moment I’m limiting the scope of the mod to just ai improvements, but I definitely plan to make a rebalanced version with buffed towers and heroes and enemies in the future
@ Oh, that’s great. And btw I saw your posts on the KR reddit and the one for the Archmage is one the best improvements. Hope you can expand stuff like reworking heroes to fit their roles better.
So satisfying
LETS GOOOOOO
:)
Very Nice mod. It looks super useful since my main gripe with kingdom rush was always targeting. Do you think this mod would be compatible with others like Chaos Mode?
I don't know exactly, as I haven't looked into what exactly what changes Chaos Mode has. Even if it's not, a lot of my code goes kind of lower level than a lot of mods and so any mods which are mostly numerical changes can probably VERY easily integrate a lot of the major features of Smarter Soldiers, being tower targeting and barracks AI/targeting. Some of the changes I made, such as the pathfinding that I had to do (basically re-write the entire thing) to allow heroes to actually walk outside the track properly were pretty extensive, and can potentially take much longer.
@@DanQZ that's understandable, I've seen what's going on over in Vodukes modding server and I can barely understand basic changes half the time, so I think it's cool enough that you've changed their targeting this much
It has been quite a while since I played the game, could you explain what's special you're showcasing?
The description has a summary of changes, but I think the most visually interesting in the video are artillery and musketeer shrapnel shot targeting densest
@@DanQZOh yeah, I did notice that the mortar was way too smart lool. Nice vid :)
Hopefully Ironhide implement this changes on the original app
Most likely not, but my mod will of course be free :)
Not even any sound?
Unfortunately not; I was doing this at a library without headphones, and also I normally have the game sound off