From chatgpt: RA2 Pathfinding Algorithm Model: Default (GPT-3.5) While the pathfinding algorithm used in RA2 is generally effective, there are some known issues that can arise in certain situations. One of these issues is that the algorithm is not optimized to handle large numbers of units on the same path. When too many units are moving towards the same destination, the pathfinding algorithm can become overwhelmed, causing units to take longer to reach their destination or to get stuck on obstacles. Another issue with the pathfinding algorithm in RA2 is that it does not take into account the fact that two units cannot walk side by side. This can lead to situations where units get stuck behind each other, causing delays and inefficiencies in their movement. To address this issue, the game designers introduced a concept called "cell blocking". Cell blocking involves dividing the game world into a grid of cells, and allowing only one unit to occupy each cell at a time. This helps to prevent units from getting stuck behind each other, and allows them to move more efficiently towards their destination. Despite these issues, the pathfinding algorithm used in RA2 is generally considered to be quite effective, and is able to handle a wide variety of terrain types, obstacles, and unit movement abilities. Overall, the algorithm plays a critical role in ensuring that the game remains fun, challenging, and engaging for players.
so if a biotch is a loner, you might be that one lucky guy to get her married. but if biotches are in a group, they will grow old grumpy foreveraloners
This is getting out of hand! Now there are four of them! 😀
We should not have made this bargin
@@DASCO2136 Where are those Yuri-dekas?! 😛
I smell a tower defense coming.
Let us go, comrades. They cannot kill all of us!
As pirates always say when they go treasure hunting: X marks the spot
"Let us walk in lines and hide our numbers!"
Single file. Oppa Sand People style! 😛
Yooooo perfect timing with the music there my friend, super satisfying to the ol' head-meat.
Scottish Tanyas.
Awesome video! RA2 is my favourite game! :) 🏴
0:28": Team work is dream work. The extra Tanya was worth four individual Tanyas in kill count terms.
Boris next
Daaaaaaaaaaaammmmmmmm tanya my baddie lol
讚
Once Tanya controls 1 lane, that lane is mopped.
I wonder how Volkov would fare
can you do the rematch? by upgrading tanya with firepower, armor and speed?
one can handle all with fp, armor and hospitals
Four is good!! But why did you play music from the Soviet Union side?
потому что это саунд классика! без адского марша нет атмосферы
first one gets ~40 so I thought two tanyas would make double that...nope
If the conscripts could walk 4 a-breast it'd be a different outcome?
yes
lol old school
Why they come in a single line, and how? Is that something related to thr path finding algorithm in rs2?
From chatgpt:
RA2 Pathfinding Algorithm
Model: Default (GPT-3.5)
While the pathfinding algorithm used in RA2 is generally effective, there are some known issues that can arise in certain situations. One of these issues is that the algorithm is not optimized to handle large numbers of units on the same path. When too many units are moving towards the same destination, the pathfinding algorithm can become overwhelmed, causing units to take longer to reach their destination or to get stuck on obstacles.
Another issue with the pathfinding algorithm in RA2 is that it does not take into account the fact that two units cannot walk side by side. This can lead to situations where units get stuck behind each other, causing delays and inefficiencies in their movement.
To address this issue, the game designers introduced a concept called "cell blocking". Cell blocking involves dividing the game world into a grid of cells, and allowing only one unit to occupy each cell at a time. This helps to prevent units from getting stuck behind each other, and allows them to move more efficiently towards their destination.
Despite these issues, the pathfinding algorithm used in RA2 is generally considered to be quite effective, and is able to handle a wide variety of terrain types, obstacles, and unit movement abilities. Overall, the algorithm plays a critical role in ensuring that the game remains fun, challenging, and engaging for players.
so if a biotch is a loner, you might be that one lucky guy to get her married. but if biotches are in a group, they will grow old grumpy foreveraloners
Hahahaha underrated. Cheers mate
🤣🤣🤣🤣🤣🤣