Nice already a combo guide i been hitting the combo trials a lot them are very timing restricted combos. Was not able to complete some of them.... ben at it for 5 hours now, too many feasible combo make it hard to memorize every combo and playing on stick so my wrist are getting tired too
Exactly I thought I was the only one. Akumas combo timing is very awkward, especially online. There was also an input patch that alot of people we complaining about dropping combos.
I found you can do more damage in corner with a qcb Hp punish counter and you don't even burn yourself out The combo: qcb Hp (punish counter) -> cr. Hp xx EX qcb P -> b HK xx EX qcf P (charge all the way) -> HP DP xx CA If i remember correctly, this combo does about 6500 damage and it only costs 4 drive bars
I wish I could buffer low forward into light tatsu into 100% of the time light DP like I could in SFV. Like I especially used to do with KAGE! It is annoying that at max distance the DP whiffs :(
@@serhat0703 It's just what i was used to in SFV. But heavy works as well in SF6, but still whiffs on far ranges. I wish it was as reliable as the sweep.
Why do the cr.MP here in this combo 2:45? MP TC combos after the st.HK, much more simpler to just do st.HK, st.MP,MP loop for cash out drive bar damage. Unless cr.MP and cr.HP is more damage than the st.MP,MP, but I doubt it.
I tried it myself and realised, more hits equals more scaling. While less raw damage it scales heavier at the end of the combo so less overall damage. the st.HK cr.MK DR st.HK cr.HP is the more optimal route for less scaling.
He's is so flipping cool but man do his moves require perfect timing going from shk to smk feels impossible at times without drive rush and there is a delay to the timing for his drive rush combos that are killing me
@@sidneydykes5032 or just mash mk while sk is active so mk comes out on first frame. there is timing to that MK though, simple frame link for any person who is experienced with SF.
You can really tell they put effort into Akuma’s sauce this time, definitely the best Akuma yet
I agree!
After 10 years of training in a cave, he better had some sauce
Third best thing I woke up to today, after the wife and kids ofc ❤️👊
based husbando
AI comment?
Nice already a combo guide i been hitting the combo trials a lot them are very timing restricted combos. Was not able to complete some of them.... ben at it for 5 hours now, too many feasible combo make it hard to memorize every combo and playing on stick so my wrist are getting tired too
Exactly I thought I was the only one. Akumas combo timing is very awkward, especially online. There was also an input patch that alot of people we complaining about dropping combos.
Thank you for this superb guide !
Now thats how you start a video
Amazing work in such a short time man. Picked up at least 3 BNB's and I'm only halfway done with the vid. Had to take a break to try and wait.
Really high quality vid out this quickly! Great thing to wake up to
I found you can do more damage in corner with a qcb Hp punish counter and you don't even burn yourself out
The combo:
qcb Hp (punish counter) -> cr. Hp xx EX qcb P -> b HK xx EX qcf P (charge all the way) -> HP DP xx CA
If i remember correctly, this combo does about 6500 damage and it only costs 4 drive bars
Thanks, also LP DP does more damage, 6690 with CA.
Mura noooo! You betrayed us manon mains why 😭. Its ok as long as you make a manon combo vid next 😁
I will be making a full Manon guide soon
@@MCMuraFGC ❤️💃💃💃
great job as always thanks!
I wish I could buffer low forward into light tatsu into 100% of the time light DP like I could in SFV. Like I especially used to do with KAGE! It is annoying that at max distance the DP whiffs :(
sweep is better oki tho!
@@DoctorDarlingTTV It is, but DP is more fun :D
why light DP instead of heavy?
heavy doesn't whiff and does more damage
@@serhat0703 It's just what i was used to in SFV. But heavy works as well in SF6, but still whiffs on far ranges. I wish it was as reliable as the sweep.
can you change the font of the inputs to something more readable?
Why do the cr.MP here in this combo 2:45?
MP TC combos after the st.HK, much more simpler to just do st.HK, st.MP,MP loop for cash out drive bar damage.
Unless cr.MP and cr.HP is more damage than the st.MP,MP, but I doubt it.
I tried it myself and realised, more hits equals more scaling. While less raw damage it scales heavier at the end of the combo so less overall damage.
the st.HK cr.MK DR st.HK cr.HP is the more optimal route for less scaling.
Di Combo at @5:58 awesome
He's is so flipping cool but man do his moves require perfect timing going from shk to smk feels impossible at times without drive rush and there is a delay to the timing for his drive rush combos that are killing me
You talking about double roundhouse to standing medium k? That’s easy. Slow down a bit if your missing that
@@sidneydykes5032 or just mash mk while sk is active so mk comes out on first frame.
there is timing to that MK though, simple frame link for any person who is experienced with SF.
Alguém sabe dizer qual é o Valor dele no Brasil ?
Bro is no Kage man…so sad 😢 I miss those Vtriggers it was so fun
Best akuma was sf4. But ill settle for this one 😂
Goddamit not gon be fun running into a strong Gouki
most combos hard man 🙃
How....HOWWWW IS THAT COMBO SO FREE AND WORTH 4K OF DAMAGE?!
4:40
It's so damn easy