So the fix seems to have scuffed a couple of the transitions - I think people would prefer I just leave the scuffed transitions rather than take it down and try to fix it (again).
Dude you gotta make your videos shorter. it is not making sense to spend one and an half hour to learn industrializing which can be explained in 4-5 minutes.
@@kuzeydurna6605I highly disagree, learning the intricacies of the game is quite literally the best thing about the game. Also there is no way you can explain everything in 5 minutes
@@kuzeydurna6605 there's a lot of other creators you can watch short videos that are 4-5 minutes long that don't explain anything and just tell you some random bullshit
bro please keep making these type of videos. Vic 3 actually has a lot of complex nuances to it and people like you allow the community to communicate and learn all the mechanics of the game. Unlike other paradox games which have tonnes of UA-camrs, I think you are probably one of the only UA-camrs that actually deeply explain and talk about the advanced mechanics of vic 3.
Ahah ngl MAO really did manage his economy like a new Vic 3 player. Went too hard into industry early and forgot to focus on low level production first.
No wonder I always just get to a certain point in the game where my economy falls off a cliff and I lag behind like crazy, never put this much thought into it. Thank you big time for this guide.
Rather than saying 'fake money fake goods', I think another way to look at subsistence farmers is that they consume 90% of their own output, so it's much harder to profit from their labour. These explanation videos are helping a lot. Coming from Hearts of Iron 4, I didn't expect the simulation to be this deep when I first started playing so it was really frustrating. Now I've gone from 7 or 8 failures in 4 hours to actually having an economy survive for 4 hours. Soon I'll progress to loading and continuing a saved game 🤣
I binged quite a few of your videos over the past few days. Your content and sense of humor are excellent. Thank you for sharing your insightful analyses of the Victoria 3 metagame; they are greatly appreciated!
I love to see how some people put thought and time into things like this, and I am fascinated by how informed and thoughtful you are about this game. Great video, thank you for educating me.
Awesome stuff. Will definitely have to watch this and take a lot of notes on the weekend. Getting used to 1.5 after not playing since like... 1.1? 1.2? a LOT has changed.
Just got this game via Humble Bundle & I'm loving it! I'm usually a FPS gamer never strategy & your videos have really helped me get immersed deeper into the game's mechanics.
Idk if the game changed since you posted the video but Hokkaido is actually great for attracting pops because it fires around 2 events of gold being found. I had it at like 44 desire with attract migrants. And with most of Japan's states being quite overcrowded, it's actually really easy to get a few mil there in the first 15 years or so if you get lucky on opening borders.
Dude these are fantastic guides, thank you! Was enjoying the game but definitely felt like i was not understanding a lot of the deeper complecxity. These have helped tremendously.
Thank you for creating insightful content about Vicky 3. I've been playing Vicky 3 since its release last year. I always watch your video to improve my gameplay and your video helps me a lot to understand the game. Also, my fave country is Japan because of your Japan walkthrough about Meiji resto and 200 cons in 20 years haha. Keep up the great work man!
On release this game was so stupid easy. I still remember my first time playing. I picked Transvaal, became protectorate of the British, and than proceeded to become the number 1 world economy with an insane amount of territory in like 50 years. All off of tools lol. Now they just need to fix some minor things like the “populating the Americas” journal entry.
I recently got Vic 3 and even though I usually like getting into depth with numbers in other games, In Vic 3 I tend to just add one of everything to each state (once it would potentially make money) and then just let them auto construct.
Going for Agrarianism first as the EIC is probably the best move to do. It boosts the income with all those farms AND make your landowners more happy which in turn leads to them not doing a Revolution when u try to slot in Ban Slavery as the next law.
So, I have a few important questions, nations like the Ottomans, Qing or any releasable ones, you start off with wooden construction, When do you switch to the iron frame building? Do you first build your iron mines and logging camps ? Do you then build the construction sector where they are based? How many construction sectors do you build in one go for Industrial and Non-industrial countries? Do you concentrate on one state and then move on to the other states or just build one by one? Is construction sector always needs to be built primarily? Because you also have to pass laws to get off traditionalism for not industrialist countries, do you stack authority or just tax the higher strata? When do you build the other sectors up like the military or fabric to produce silk, coffee and such? Thanks in advance for reading my comment!
Pretty fast, utilizing trade to get the iron until you get condensing engine. You switch back and forth, there isn't really a "first" other than don't run shortages. It depends. Concentrate depending on how off RRs are and also pop. Idk what you mean by primarily. Usually early on its better to float authority to pass laws faster, but it depends a lot on the country.
@@generalistgaming Thanks for your reply. Primarily means, just as an example let's say every year you consistently build 5 construction sectors to keep your economy going and industry spinning. Or do you build the construction sectors when you're not running a deficit? I can't seem to understand how to create shortages yet.. I've tried moving to the iron frame right from the get go with the ottomans and had -2k iron and was trying to build iron mines to close the shortage.. That's wrong right ?
Thanks for this. I've been trying to play Japan as my first post 1.5 game, and its unique challenges along with the changes have led to me stalling out a lot more quickly than I had in my previous games. Hopefully the next restart will be the one that takes off.
Finally i will know how to play until next big update. Thanks for video. I'd also appreciate some military advice, because i don't know how to win wars without massive superiority and don't understand how general's bonuses work.
Given how inefficient mines are before you get the tier 2 PM, is it better for countries with backwards tech to stay on the tier 1 construction PM until they unlock atmospheric engine?
I think it's probably better to ramp up initially on the T1, then when you hit breakeven to begin to swap (meaning you want to spread out quite a bit) and facilitate the swapping by importing iron pretty aggressively.
Great video! But a question at the end of basic strategy part you mention we should keep going until the point that we add buildings but balance is still even. How that is possible? By building new construction sectors we are creating new demand and prices go up. Resource buildings becomes profitable to build again and money will get extracted to the state. Which point am I missing?
Brother I have a minor in economics and I still can’t figure this shit out nearly 100 hours in. Hardest learning curve of any PDX game I’ve ever played
With a 1+ hour video i thought you are strechting this topic to much out. But then i realized you are already comprimizing alot, this is great content thank you!
Ah thanks for the updated strategy I was trying the entire "throughput" strategy of pre 1.5 and it was so hard to push progress. Also when the AI is building things everywhere it felt bad but technically its good. One thing I noticed (not done your video yet) but the consumer purchasing goods benefit from MAPI given high throughput at one place and they will buy them anyway with the increased price in other states. This results in a slightly lower SOL in those other states with more spending but could be mitigated by having their own industry. Like furniature in one place but clothes in another.
PSA about Hokkaido: while the place is deserted in 1936, due to migration mechanics it's gonna be flooded with POPs soon enough. I had it over 1mil naturally without any gimmics and while having a lot of other immigration targets by 1900.
how can you solve standard of living decline due to excessive taxation? most of the time i end up having 100 times more radicals than loyalist and it says the reason is standard of living decline.
Go after the unemployed pops first with new profitable buildings. And be careful building agriculture because each slot built deletes a subsistence farm releasing pops into the unemployment pool where they are no longer supported by subsistence. Sometimes you’ll want to do the opposite to gain pops quickly for your new buildings because sometimes hiring pops is too slow because they become satisfied in their subsistence.
Dude these videos are so good, Paradox should pay your for doing them. Keeps more people from bouncing off the learning curve and leaving the game. What do you do with your crap states tho? Just accept their crappyness and focus on the good ones till midgame? Maybe build barracks there?
It can be good to add a few things like textiles, food industries etc to more rural states with agriculture imo so that your main industrial states don't run out of peasants too soon allowing your crappy states to at least generate some skilled workers and to increase the SOL above minimum so that you don't get lots of radicals. That being said, it is OK to just have some crap states as if you have greener grass especially they'll migrate to your main productive states.
Peasants are cryptobros!! Amazing! Great analogy man. Though in this case, it's non-market goods and non-market income and completely real in terms of experience. So it's kind of the opposite end of the economy from the cryptobros. Just as fake as far as the market goes though.
Yeah I mean I agree that it's real in the reality that the game is representing, but it's most def fake in terms of the in game "real" experience in terms of mechanics.
Am I understanding this correctly? Early game it's better to build buildings that employ more people. Late game it's better to automate those production methods to free up shrinking labor pools for other jobs?
Jumped back into VIcky 3 after not playing since release. Seems like a lot has been improved! Did a Belgium playthrough and fumbled so bad. Early game is definitly the worst for me. I have no idea what a good strategy is so this video is a godsend.
I think building in 1 state is okay, but its not always the best. Yeah local prices matter, but you can also have 2 states for more output through decrees and bonuses. I think for Spain for example using the Navarra and Asturia bonuses is really good even tho they arent "rainbow states" like Valencia(forgot which one had all of them). Also going into construction early on seems reasonable, but building textile mills early on for example, gives you a higher standard of living increasing birth rates and every pop not born in 1836 is a lot of population in 1936. So you can certainly cap out your economy harder later on, if you go for consumption goods early on.
I still don't understand what's the point of having more capitalists by getting publicly traded. The investment pool of a building mostly falls down rather than rise. Is publicly traded just a thing to change political situation in the country, oh there is really some economic point?
How should I balance economic expansion against military expansion, especially for countries with good early game conquest opportunities, e.g. taking the Mexican states as the US?
Great guide, but I always struggle with trying to avoid going bankrupt. How am I supposed to balance my construction and income? Do I just pause building when debt gets too high?
I am learning this game, and your explanations are helping me a lot! Do you have those spreadsheets available to the public? I would love to take a look into it!
So this might be a consequence of me still learning the game or possibly hearing something wrong, but how do you manage to fund your construction spree in the early game? I tend to play Benin, it's what I started out on as it was a single state country with high-ish population and gdp, and I get hard stopped at stage one. Sure, I can build A construction sector, and that'll eat up pretty much my entire budget. It is kinda-sorta not physically impossible to build a second one, if I'm willing to max taxes, spend all my authority on all the consumption taxes, and ignore consumer goods to the part where my pops start starving en masse. Until I manage to bully the landowners enough to where I can get some kind of funding beyond traditionalism and land-based taxes, it is physically impossible to have even a third construction district without defaulting within like five years. I mean... yeah, sure, my logging camps are all profitable and I have the possibility of more profitable ones once I've finally rushed colonization/quinine and can expand, but profitable buildings aren't worth jack when my government's credit card bill is worse than my ex's.
I'd not play Benin when learning tbh, but re budget you should probably just use base construction for a bit, turn down taxes, and build ZERO construction sectors because the first construction sector both opens up the private queue and forces you to pay for ALL the construction so it can be worth waiting until you can afford 2-3 iron frame at least.
How do I get a multiculturalism agitator? My bud who watches you says that is the best move so conquered peoples can move to my industrial hubs without discrimination. Played 4 games now As Sweden and Ottomans, not one agitator.
Keep an eye out for Anarchist, Humanitarian, or Enlightened Royalist agitators. They might not initially push for Multiculturalism, but they can possibly stick around as agitators and push for it if you do their first thing. Only those 3 ideologies approve of Multiculturalism. It's pretty luck-based and afaik there's no way in which the game notifies you when one appears in the pool. You just have to check often and hope to get lucky. I think Anarchists are the easiest to get.
I actually learned quite a bit here. I am playing the United States and am wondering when is a good time to build up the military to deal with Mexico. I am going to start again using things I learned here but is there a good time line to start adding a few barracks and government and railroads in? Thanks.
Yes, but there are a lot of really small reasons and it takes a while to unpack. An example is that it improves the consumption profile (generally) of your country letting industries be more profitable because lowering the avg SoL of upper class by making more of them to split dividends means a better basket of goods is getting consumed, but also that it increases your avg SoL because of exponential needs.
Great video! Your content and the free weekend made me pickup the game :) A lot of time you focus on boosting the capitalists and industries, but are there alternate strategies to play countries that are fun/somewhat competitive?
Don't know if you talked about this but if you start as a very resource limited nation like Denmark, then what would you suggest doing to get local prices down, i played a game in which my idea was to mass colonize and exploit my colonies to feed the home islands but it simply seems to not work because of how the current implementation works
I apologize for this simple question but do you know if rice has been nerfed in 1.7? This may make or break my Taiwan playthrough idea which has both rice and cotton but no metals and little wood.
Grain categorically has been nerfed in output making it way less efficient a thing to specialize in. Further, labor saving PMs on it got HUGELY buffed, but rice specifically doesn't get the later PMs, notably Tractors (which I think is better), so I think it's been nerfed but still maybe okay early on
What would you do in a sticky situation such as the Netherlands where you don't start out with iron and if you conquer Bruinei in Indonesia which has iron, all the pops inside that province leave your country due to Netherlands starting with open borders. Also good vid :D
It's a little boring, but I think meta for every European heritage country w/o good mapi states is to go for Transvaal and use the Violent Suppression edict to be able to build there early.
This helps incredibly bit I'm confused as hell, none of my buildings except for financial districts have the option to change the owners to capitalist? Why is this and how can I fix it?
Bro can you please do a guide on Greece (how to form Byzantium, and how to jumpstart basically a non existent economy) I feel like most other UA-camrs know the same amount as me when it comes to vic 3 but it really seems like you know quite a lot about this game. I would love to see your how u deal with this start as most the nations I play start of really weak bcos I think it’s really satisfying to watch your nation start from nothing and grow to become the strongest nation. I don’t have much fun playing someoen like USA as they are already so overpowered. Thanks! I look forward to watching your video on it! (If you decide to make one)
Thank you for the super thanks! Greece is definitely on the radar/commonly requested so I'll keep it in mind, but for the most part nation selection goes through the polling process in the channel. It's pretty out of date but I did do a Mare Nostrum Greece/Byzantium run, half video, half stream, back in 1.2: ua-cam.com/play/PLL3Li_R8P-oogiYvYGfp_I5PIcVjtk0mZ.html
Im dying man so confused, I want to go to war and take over territories. I played as nam and went to war with siam, only to start winning and then some random French dudes swam past me and landed in siam with fully stacked army. Another time I tried to attack siam while the British invaded. So they let the British conquer them but sent every single troop to steam roll me. How can I win engagements, or even make the AI attack me.
It's hard to give you an extended answer in this format, but I'd generally recommend starting off on a big European or New World power. Vic 3 is a lot more punishing for weaker starts than something like Eu4
So the fix seems to have scuffed a couple of the transitions - I think people would prefer I just leave the scuffed transitions rather than take it down and try to fix it (again).
Dude you gotta make your videos shorter. it is not making sense to spend one and an half hour to learn industrializing which can be explained in 4-5 minutes.
@@kuzeydurna6605I highly disagree, learning the intricacies of the game is quite literally the best thing about the game. Also there is no way you can explain everything in 5 minutes
@@kuzeydurna6605 that's exactly the point of the summary at the end
@@kuzeydurna6605 wrong, it makes sense when you have an attention span longer than 5 minutes.
@@kuzeydurna6605 there's a lot of other creators you can watch short videos that are 4-5 minutes long that don't explain anything and just tell you some random bullshit
bro please keep making these type of videos. Vic 3 actually has a lot of complex nuances to it and people like you allow the community to communicate and learn all the mechanics of the game. Unlike other paradox games which have tonnes of UA-camrs, I think you are probably one of the only UA-camrs that actually deeply explain and talk about the advanced mechanics of vic 3.
Thanks, will do!
Immersioneer is pretty good. He has Let's Learn Vic 3 series but still not as in depth as Generalist especially in economy
Generalist: "you need to get rid of peasants, because..."
Mao: "say no more. I get the idea"
LMAO
@@solinvictus2045 MAO prolly was the only one Laughing, true lol
Ahah ngl MAO really did manage his economy like a new Vic 3 player.
Went too hard into industry early and forgot to focus on low level production first.
@@solinvictus2045 L Mao moment
@@ExplosiveLandmine hahahaa
Gotta be my favorite Victoria 3 content creator. Thanks for the guide
I think it's in part because he understands that the game is an economic simulation.
Yes. This is very different from other paradox games minus EU4 maybe. Keep up the great content. Paradox should be sponsoring this guy if not already.
@@Strategist_Ronan Absolutely.
Same here
me if I was Yoda gaming (my name is Yoda gaming (book backward is koob hahaha!))
13:00 when I woke up today, I didn't expect I would hear someone describe Alabama as "rainbow"
Alabamans might not like it, but this is what peak rainbow looks like
after 200 hours, im still learning this game.. im starting to get it now n enjoying this game more than at the beginning. this channel helps so much!
Yeah, I definitely think the game gets more enjoyable as you understand it better.
No wonder I always just get to a certain point in the game where my economy falls off a cliff and I lag behind like crazy, never put this much thought into it. Thank you big time for this guide.
Come for the Vicky 3 tutorial, stay for the amazing spreadsheet. Amazing video as usual!
Thank you!
Rather than saying 'fake money fake goods', I think another way to look at subsistence farmers is that they consume 90% of their own output, so it's much harder to profit from their labour.
These explanation videos are helping a lot. Coming from Hearts of Iron 4, I didn't expect the simulation to be this deep when I first started playing so it was really frustrating. Now I've gone from 7 or 8 failures in 4 hours to actually having an economy survive for 4 hours. Soon I'll progress to loading and continuing a saved game 🤣
I binged quite a few of your videos over the past few days. Your content and sense of humor are excellent. Thank you for sharing your insightful analyses of the Victoria 3 metagame; they are greatly appreciated!
Glad you like them!
I love to see how some people put thought and time into things like this, and I am fascinated by how informed and thoughtful you are about this game. Great video, thank you for educating me.
Glad you enjoyed it!
Arumba spread sheet addict but for Vicky 3. Appreciate all the work put into the video.
Seeing that "show potentials" button just changed the game for me. Thanks for all the videos!
Awesome stuff. Will definitely have to watch this and take a lot of notes on the weekend. Getting used to 1.5 after not playing since like... 1.1? 1.2? a LOT has changed.
1.5's local prices is, full stop, the most substantive change so far
Just got this game via Humble Bundle & I'm loving it! I'm usually a FPS gamer never strategy & your videos have really helped me get immersed deeper into the game's mechanics.
Glad you like them!
you need update this tutorial include 1.7 patch with foregin investment policity
I have to say, the pre-spreadsheet PSA is one of my favourite running gags on all of UA-cam. So good!
Just 15 mins in and this is already so incredibly informative and concise. Thanks so much for making this bro!
Fantastic guide! Can't wait for the mid- and late-game ones!
Glad you enjoyed!
nice too see the rerender was faster than expected, thanks for the content
I was wondering about the reason. The video was yoinked while i was watching lol.
Idk if the game changed since you posted the video but Hokkaido is actually great for attracting pops because it fires around 2 events of gold being found. I had it at like 44 desire with attract migrants. And with most of Japan's states being quite overcrowded, it's actually really easy to get a few mil there in the first 15 years or so if you get lucky on opening borders.
Every time I need help in Vic3 I find your channel. Thank you.
Dude these are fantastic guides, thank you! Was enjoying the game but definitely felt like i was not understanding a lot of the deeper complecxity. These have helped tremendously.
Glad I could help!
Thank you for creating insightful content about Vicky 3. I've been playing Vicky 3 since its release last year. I always watch your video to improve my gameplay and your video helps me a lot to understand the game. Also, my fave country is Japan because of your Japan walkthrough about Meiji resto and 200 cons in 20 years haha. Keep up the great work man!
On release this game was so stupid easy. I still remember my first time playing. I picked Transvaal, became protectorate of the British, and than proceeded to become the number 1 world economy with an insane amount of territory in like 50 years. All off of tools lol. Now they just need to fix some minor things like the “populating the Americas” journal entry.
This is one of the most effective teaching videos I’ve seen for a Paradox game.
Thank you!
Thanks for making these tutorials, this really helps with the Vic3 learning curve.
they arent helping me & ive watched him for a year
Glad you like them!
@@Thunder103093 I think that says more about you, than it does about him..
idk abt you but they help me@@Thunder103093
I recently got Vic 3 and even though I usually like getting into depth with numbers in other games, In Vic 3 I tend to just add one of everything to each state (once it would potentially make money) and then just let them auto construct.
Damn this vid remins me of my economic lectures. Really appreciate your effort in making the spreadsheet and explaining Vic3 mechanics
You're welcome!
Going for Agrarianism first as the EIC is probably the best move to do. It boosts the income with all those farms AND make your landowners more happy which in turn leads to them not doing a Revolution when u try to slot in Ban Slavery as the next law.
The best Vick 3 guide creator!
So, I have a few important questions, nations like the Ottomans, Qing or any releasable ones, you start off with wooden construction,
When do you switch to the iron frame building?
Do you first build your iron mines and logging camps ? Do you then build the construction sector where they are based?
How many construction sectors do you build in one go for Industrial and Non-industrial countries? Do you concentrate on one state and then move on to the other states or just build one by one?
Is construction sector always needs to be built primarily?
Because you also have to pass laws to get off traditionalism for not industrialist countries, do you stack authority or just tax the higher strata?
When do you build the other sectors up like the military or fabric to produce silk, coffee and such?
Thanks in advance for reading my comment!
Pretty fast, utilizing trade to get the iron until you get condensing engine.
You switch back and forth, there isn't really a "first" other than don't run shortages.
It depends. Concentrate depending on how off RRs are and also pop.
Idk what you mean by primarily.
Usually early on its better to float authority to pass laws faster, but it depends a lot on the country.
@@generalistgaming Thanks for your reply. Primarily means, just as an example let's say every year you consistently build 5 construction sectors to keep your economy going and industry spinning.
Or do you build the construction sectors when you're not running a deficit?
I can't seem to understand how to create shortages yet.. I've tried moving to the iron frame right from the get go with the ottomans and had -2k iron and was trying to build iron mines to close the shortage..
That's wrong right ?
Thanks for this. I've been trying to play Japan as my first post 1.5 game, and its unique challenges along with the changes have led to me stalling out a lot more quickly than I had in my previous games. Hopefully the next restart will be the one that takes off.
Good luck!
Generalist being the beast in the sheets... Excel sheets
This is such an impressive video and very helpful in understanding how the economy really works in this game
Finally i will know how to play until next big update. Thanks for video.
I'd also appreciate some military advice, because i don't know how to win wars without massive superiority and don't understand how general's bonuses work.
Given how inefficient mines are before you get the tier 2 PM, is it better for countries with backwards tech to stay on the tier 1 construction PM until they unlock atmospheric engine?
I think it's probably better to ramp up initially on the T1, then when you hit breakeven to begin to swap (meaning you want to spread out quite a bit) and facilitate the swapping by importing iron pretty aggressively.
You must be some sort of teacher. Awesome guide!
I taught chess at afterschool programs for a couple years
Great video! But a question at the end of basic strategy part you mention we should keep going until the point that we add buildings but balance is still even. How that is possible? By building new construction sectors we are creating new demand and prices go up. Resource buildings becomes profitable to build again and money will get extracted to the state. Which point am I missing?
ah yes, vicky 3, the game where it is essentially a collage course
I'm serious, it was easier for me to learn how to code in Java
@@alphaundpinsel2431 Java isn't that hard tbh 😂
@@diewott1337 learning a coding language should not be easier than learning a game
@@alphaundpinsel2431well, economy is perhaps harder
Brother I have a minor in economics and I still can’t figure this shit out nearly 100 hours in. Hardest learning curve of any PDX game I’ve ever played
Great video - thanks for putting it together, I was watching it when you first put it up but then you took it down so glad to see it back again!
Glad you enjoyed it! Had to pull it down because 60% of it was blurry
With a 1+ hour video i thought you are strechting this topic to much out. But then i realized you are already comprimizing alot, this is great content thank you!
I swear to god I try to make my tutorials shorter rather than longer xD
a lot of this nuance is easy to miss, great video
Thanks for watching!
Ah thanks for the updated strategy I was trying the entire "throughput" strategy of pre 1.5 and it was so hard to push progress. Also when the AI is building things everywhere it felt bad but technically its good. One thing I noticed (not done your video yet) but the consumer purchasing goods benefit from MAPI given high throughput at one place and they will buy them anyway with the increased price in other states. This results in a slightly lower SOL in those other states with more spending but could be mitigated by having their own industry. Like furniature in one place but clothes in another.
Great vid! I'm now getting to the point where I'm running out of peasants and getting stuck so hope to see a tutorial on that soon!
PSA about Hokkaido: while the place is deserted in 1936, due to migration mechanics it's gonna be flooded with POPs soon enough. I had it over 1mil naturally without any gimmics and while having a lot of other immigration targets by 1900.
Really appreciate your deep and detailed Victoria videos! Keep up the good work and thank you.
Greetings from Berlin
Glad you like them!
30:44 You get a like for describing cryptobros as “peasants”. Or was it the other way round.
To the moon!
Thank god for these videos. They've helped me so much.
Great guide, learned a lot even as a more experienced player
Glad to hear it!
Fantastic tutorial, very detailed. I personally like that is very long, there are already plenty of short tutorials on yt.
Glad it was helpful!
That Brazil having that many shortages terrifies me, that country would have fallen into food riots lol
Very nice guide! Just started playing the game and I’m addicted lol
Definitely got a lot of depth!
Thank you, industrialised Hannibal
You’re welcome!
Is this guy a teacher or something, I was able to understand everything unlike other channels.
how can you solve standard of living decline due to excessive taxation? most of the time i end up having 100 times more radicals than loyalist and it says the reason is standard of living decline.
Go after the unemployed pops first with new profitable buildings. And be careful building agriculture because each slot built deletes a subsistence farm releasing pops into the unemployment pool where they are no longer supported by subsistence.
Sometimes you’ll want to do the opposite to gain pops quickly for your new buildings because sometimes hiring pops is too slow because they become satisfied in their subsistence.
Excellent video! Never knew the base of capitalists was 20% vs 10%.
Dude these videos are so good, Paradox should pay your for doing them. Keeps more people from bouncing off the learning curve and leaving the game.
What do you do with your crap states tho? Just accept their crappyness and focus on the good ones till midgame? Maybe build barracks there?
It can be good to add a few things like textiles, food industries etc to more rural states with agriculture imo so that your main industrial states don't run out of peasants too soon allowing your crappy states to at least generate some skilled workers and to increase the SOL above minimum so that you don't get lots of radicals. That being said, it is OK to just have some crap states as if you have greener grass especially they'll migrate to your main productive states.
Cant wait for the modern dawn mod for vic, imagine all the national debt 😭
Can you pls upload the excel spreadsheet?
Peasants are cryptobros!! Amazing! Great analogy man. Though in this case, it's non-market goods and non-market income and completely real in terms of experience. So it's kind of the opposite end of the economy from the cryptobros. Just as fake as far as the market goes though.
Yeah I mean I agree that it's real in the reality that the game is representing, but it's most def fake in terms of the in game "real" experience in terms of mechanics.
Great video! Really helpful and no padding. 👍
Glad it was helpful!
You're a goddamn BEAST. Thanks for this video.
This video is fantastic. I hope it still applies to the current version.
Generally yeah, although pops are easier to get now and ownership changes change some things
Great video, thanks for the guide!
Am I understanding this correctly? Early game it's better to build buildings that employ more people. Late game it's better to automate those production methods to free up shrinking labor pools for other jobs?
That's roughly correct, yes.
Tried to play Japan for the first time with MAPI, but it's painful. Even with open borders, migration into Hokkaido was pitiful.
Yeah, you got to just ignore Hokkaido except for the gold
Great video! Is your excel spreadsheet available anywhere? I find it fascinating.
Jumped back into VIcky 3 after not playing since release. Seems like a lot has been improved! Did a Belgium playthrough and fumbled so bad. Early game is definitly the worst for me. I have no idea what a good strategy is so this video is a godsend.
Glad it helped!
I think building in 1 state is okay, but its not always the best. Yeah local prices matter, but you can also have 2 states for more output through decrees and bonuses. I think for Spain for example using the Navarra and Asturia bonuses is really good even tho they arent "rainbow states" like Valencia(forgot which one had all of them).
Also going into construction early on seems reasonable, but building textile mills early on for example, gives you a higher standard of living increasing birth rates and every pop not born in 1836 is a lot of population in 1936. So you can certainly cap out your economy harder later on, if you go for consumption goods early on.
I still don't understand what's the point of having more capitalists by getting publicly traded. The investment pool of a building mostly falls down rather than rise. Is publicly traded just a thing to change political situation in the country, oh there is really some economic point?
How should I balance economic expansion against military expansion, especially for countries with good early game conquest opportunities, e.g. taking the Mexican states as the US?
Great guide, but I always struggle with trying to avoid going bankrupt. How am I supposed to balance my construction and income? Do I just pause building when debt gets too high?
As you approach default you should delete construction centers over pausing construction
Amazing video, really helps to get into the game!
Glad I could help!
I am learning this game, and your explanations are helping me a lot! Do you have those spreadsheets available to the public? I would love to take a look into it!
So this might be a consequence of me still learning the game or possibly hearing something wrong, but how do you manage to fund your construction spree in the early game?
I tend to play Benin, it's what I started out on as it was a single state country with high-ish population and gdp, and I get hard stopped at stage one. Sure, I can build A construction sector, and that'll eat up pretty much my entire budget. It is kinda-sorta not physically impossible to build a second one, if I'm willing to max taxes, spend all my authority on all the consumption taxes, and ignore consumer goods to the part where my pops start starving en masse. Until I manage to bully the landowners enough to where I can get some kind of funding beyond traditionalism and land-based taxes, it is physically impossible to have even a third construction district without defaulting within like five years. I mean... yeah, sure, my logging camps are all profitable and I have the possibility of more profitable ones once I've finally rushed colonization/quinine and can expand, but profitable buildings aren't worth jack when my government's credit card bill is worse than my ex's.
I'd not play Benin when learning tbh, but re budget you should probably just use base construction for a bit, turn down taxes, and build ZERO construction sectors because the first construction sector both opens up the private queue and forces you to pay for ALL the construction so it can be worth waiting until you can afford 2-3 iron frame at least.
How do I get a multiculturalism agitator? My bud who watches you says that is the best move so conquered peoples can move to my industrial hubs without discrimination. Played 4 games now As Sweden and Ottomans, not one agitator.
Keep an eye out for Anarchist, Humanitarian, or Enlightened Royalist agitators. They might not initially push for Multiculturalism, but they can possibly stick around as agitators and push for it if you do their first thing. Only those 3 ideologies approve of Multiculturalism.
It's pretty luck-based and afaik there's no way in which the game notifies you when one appears in the pool. You just have to check often and hope to get lucky.
I think Anarchists are the easiest to get.
I actually learned quite a bit here. I am playing the United States and am wondering when is a good time to build up the military to deal with Mexico. I am going to start again using things I learned here but is there a good time line to start adding a few barracks and government and railroads in? Thanks.
This was excellent!
Thank you!
Hey friend, I'm a Brazilian vic 3 player and I want to know how I industrialize my country
Is public trading a better ownership than capitalists once it’s available or is it not worth switching over?
Yes, but there are a lot of really small reasons and it takes a while to unpack. An example is that it improves the consumption profile (generally) of your country letting industries be more profitable because lowering the avg SoL of upper class by making more of them to split dividends means a better basket of goods is getting consumed, but also that it increases your avg SoL because of exponential needs.
Great new intro!
Glad you think so!
Great video! Your content and the free weekend made me pickup the game :)
A lot of time you focus on boosting the capitalists and industries, but are there alternate strategies to play countries that are fun/somewhat competitive?
Can you share these spreadsheets? These are great man
Amazing video, thank you!
Glad you liked it!
Don't know if you talked about this but if you start as a very resource limited nation like Denmark, then what would you suggest doing to get local prices down, i played a game in which my idea was to mass colonize and exploit my colonies to feed the home islands but it simply seems to not work because of how the current implementation works
I'd suggest going after S. Africa and using their resources
10:56 aaah Hokkaido, gold mines all the way xD
Love your content your are amazing! Please make more Victoria PHD series.
Please do Japan again with the new systems and war stuff
I apologize for this simple question but do you know if rice has been nerfed in 1.7? This may make or break my Taiwan playthrough idea which has both rice and cotton but no metals and little wood.
Grain categorically has been nerfed in output making it way less efficient a thing to specialize in. Further, labor saving PMs on it got HUGELY buffed, but rice specifically doesn't get the later PMs, notably Tractors (which I think is better), so I think it's been nerfed but still maybe okay early on
@@generalistgamingthanks for the answer! It's definitely a different way of playing compared to normal, still gonna have to do some experiments.
What would you do in a sticky situation such as the Netherlands where you don't start out with iron and if you conquer Bruinei in Indonesia which has iron, all the pops inside that province leave your country due to Netherlands starting with open borders. Also good vid :D
It's a little boring, but I think meta for every European heritage country w/o good mapi states is to go for Transvaal and use the Violent Suppression edict to be able to build there early.
Okay, I'll see what I can do with that info 🎉
So is there a mid-game follow up to this where we care more about worker efficiency?
Yeah, it's titled mid game industrialization through automation or something like that.
This helps incredibly bit I'm confused as hell, none of my buildings except for financial districts have the option to change the owners to capitalist? Why is this and how can I fix it?
That was the old system now ownership is no longer tied to the buildings
comment for the algorithm; very informative walkthrough
Based
excellent, just what I was looking for :D
Bro can you please do a guide on Greece (how to form Byzantium, and how to jumpstart basically a non existent economy) I feel like most other UA-camrs know the same amount as me when it comes to vic 3 but it really seems like you know quite a lot about this game. I would love to see your how u deal with this start as most the nations I play start of really weak bcos I think it’s really satisfying to watch your nation start from nothing and grow to become the strongest nation. I don’t have much fun playing someoen like USA as they are already so overpowered. Thanks! I look forward to watching your video on it! (If you decide to make one)
Thank you for the super thanks! Greece is definitely on the radar/commonly requested so I'll keep it in mind, but for the most part nation selection goes through the polling process in the channel. It's pretty out of date but I did do a Mare Nostrum Greece/Byzantium run, half video, half stream, back in 1.2:
ua-cam.com/play/PLL3Li_R8P-oogiYvYGfp_I5PIcVjtk0mZ.html
Great video, and how you should do with small countries in South America?
Get into someone's market for migration (pref Russia)
Im dying man so confused, I want to go to war and take over territories. I played as nam and went to war with siam, only to start winning and then some random French dudes swam past me and landed in siam with fully stacked army. Another time I tried to attack siam while the British invaded. So they let the British conquer them but sent every single troop to steam roll me.
How can I win engagements, or even make the AI attack me.
It's hard to give you an extended answer in this format, but I'd generally recommend starting off on a big European or New World power. Vic 3 is a lot more punishing for weaker starts than something like Eu4
Can you do a México run with the hegemony mission?
This mapi mechanic is killing me, what should I do if I am playing something like osmans, where there is no single good mapi province? Im just fucked?
Ottomans have no coal/iron province, but a lot where they're just one province over. Very sad.
great vid, watched it twice, can you do some vids about how to deal with turmoil?