@David Mander Let's see you write a complete game with graphics, sound effects, music and joystick support, for a modern system in only 64K. Oh, it also has to run at no more than 1Mhz.
Because it rules. 50 yr old user 1sr c64 at 16. MCI's and 950's in S451 and GP /Exodus Backdoor 1 and 2 901! Shouts to Eaglesoft NEC and 100 more.best childhood ever! 2400.baud godz and red box PBX dominatiion!
I'd say that the overall quality of this year's entries is stronger than the previous competition. I refrained from saying which were my favourites but there are probably 3 or 4 that I would love to see get a 64Kb treatment.
I'm especially happy seeing *three* compellingly presented dungeon crawlers in this episode. A clever and challenging "Sil-like" roguelike the C64 is just waiting for!
To be honest, I am having trouble keeping up with the artwork releases. There has been a another large batch of astonishing work released since I picked the selection of works featured in this video.
@@RetroGamerNation There are so many top quality artworks these days, but the selection you showed are all ones I really noticed too. A nice selection I think.
For a small easy playing game, Circles is great and I think the music being layered and triggered by the fire rate is brilliant. Almost sounds like samples. Would love to see the source code on that one. Thanks for the update. I am playing each of the 4k games and seeing which ones I like.
From Rest64 Website: Title: Top Hat Challenge Author: Gazunta (Cameron Davis) Status: In Progress Synopsis: Top Hat Challenge (final name TBD) is four kilobytes of collecting top hats, delivering top hats and avoiding falling obstacles! No screenshots yet as I’m keeping the development exclusive on Patreon until release, but I can guarantee it features the most handsome hero sprite ever seen!
I didn't expect much from the competition games and I ended up very pleasantly surprised. I'd love to see some of them developed into fully fledged games with good music and such. - I think the brownfinger one is very fun I love the visuals and music but HATE the theme, change the theme to something more normal and less edgy, keep the music and it would make for a wonderful arcade experience. - Be a Bear could end up being a great arcade game with improved visuals, animation and some good fitting music when it moves out of the 4k limitations to become a full game. - Circles really stuck out to me, replace the circles with aliens or robots, keep the cool music and add more of it and we'll have a really good directional shooter there. Some improved visuals, preferably trippy colorful ones would work wonders there too as long as they don't add overly detailed background that would make the gameplay difficult to see. - Jolly Jumper has fantastic aesthetics and music, it's nothing too spectacular as a game but it could be a damn good game to play on a handheld device that emulates the C64 like the Vita or something In general tho, it seems to me like in the past few months C64 development has slowed down a great deal. I'd love to see some new action run and gun games like Turrican or Runn 'n Gunn, platformers like Sam's Journey, Tiny Quest and so forth. Pig Quest looks incredible, so I can't wait for that. Hope more new and exciting high end games are in store for us in the future.
Thanks for taking the time to provide your thoughts on the 4KB game. I agree with you on the slow down in development of commercial grade C64 games and I do expect the streak of monthly C64 Round Up episodes to be broken in the next couple of months. While there are no run n gun style games to look forward to in the short term we still have Muddy Racers, Cursed Tomb, Pig Quest, Impossible Misson 3, Yeti Mountain, Wolfling Enhanced to look forward to.
Thanks so much for your survey of the 4KB Craptastic games! It's fun seeing some nice BASIC games (or merely BASIC-like?). I think Catch 22 is a really awesome idea and I'm a sucker for good 8x8 tile based pixel graphics. I also like Infinirail ... very old school classic gameplay like the early teletype era. Skiddy is something special. The combination of Skidmarks physics with very old school graphics from the first racing video game is brilliant. It makes me want something like Autoduel in this style! Gameplay creativity has got to go to Snake Break, though. I mean ... what a bizarre gameplay concept.
Thanks Issac for you opinions on the 4KB game. I think it is good to try and provide the coders with some early feedback on their games before the results are announced later on in they year as hopefully it might inspire them to start expanding out on their projects while its still fresh in their minds.
@@RetroGamerNation Oh, I should say more, then. I am REALLY loving how much PETSCII creativity we're getting. Two first person dungeon crawlers? Brilliant! We never saw what PETSCII could really do back in the day, because it was naturally associated with crummy BASIC type-ins and crude PET ports. (I'd also love to see PETSCII on a ZX Spectrum. There's obviously no technical reason you can't replicate the C64 font on a spectrum.)
I couldnt agree with you more, A Pig Quest is looking to be a future C64 classic, its just that title though.. if it were only something a bit more memorable or inspiring, its such an underwhelming title for what is looking to be perhaps one of the very top titles ever made on the C64.
I must say, I'm not a huge fan of the term "production values" as it's vague, and I know I'm not the only one who agrees. A game could have world glass gfx but underwhelming audio, so I would prefer them to be kept apart in describing the game's pros and cons.
Production values actually means far more than just graphics and sound. It encompasses the overall presentation of the game which can include how well a story narrative is explained and how well game graphics, layout, sfx, music are blended together. For me, fun and game depth are more important than gfx and sound, hence my preferred use of the term production values
@@buzzclikverifyme But what about that one PETSCII Robots game from a few years back? That had very good art direction. I just think most people implement PETSCII poorly in games is all
@@GamingPalOllieMK I was disagreeing with OPs opinion. 😉 As I said, I'm a PETSCII artist - I definitely think there should be MORE games that utilise it! 😄
Dude how can the 64 just keep getting better!!
I mean it's the Commodore 64 there's nothing it can't do...
@David Mander Let's see you write a complete game with graphics, sound effects, music and joystick support, for a modern system in only 64K. Oh, it also has to run at no more than 1Mhz.
Because it rules. 50 yr old user 1sr c64 at 16. MCI's and 950's in S451 and GP /Exodus Backdoor 1 and 2 901! Shouts to Eaglesoft NEC and 100 more.best childhood ever! 2400.baud godz and red box PBX dominatiion!
@David Mander hurrderr look at me, I can troll people online
I'm impressed with the quality of the 4kb craptastic games.
Pig quest looks wild 👍
It does look so amazing. I am really looking forward to it.
agreed :)
Very nice C64 Arts! Creative and beautiful.
Will check out the 4k games. Fantastic variety of games and amazing to see how much can be squeezed into so little memory.
I'd say that the overall quality of this year's entries is stronger than the previous competition. I refrained from saying which were my favourites but there are probably 3 or 4 that I would love to see get a 64Kb treatment.
Love these videos, thanks!!!
I'm especially happy seeing *three* compellingly presented dungeon crawlers in this episode. A clever and challenging "Sil-like" roguelike the C64 is just waiting for!
Excellent artwork section again, A Pig Quest looking even better, great 4kb entries they look incredible, great video.
To be honest, I am having trouble keeping up with the artwork releases. There has been a another large batch of astonishing work released since I picked the selection of works featured in this video.
@@RetroGamerNation There are so many top quality artworks these days, but the selection you showed are all ones I really noticed too. A nice selection I think.
Excellent round-up! Well done!
For a small easy playing game, Circles is great and I think the music being layered and triggered by the fire rate is brilliant. Almost sounds like samples. Would love to see the source code on that one. Thanks for the update. I am playing each of the 4k games and seeing which ones I like.
Great update on the c64 scene, as always! Thanks
"Another Kiss" is from Linda & Valentine, an old comic
2:00 Beach Head in space, I love it already
Some really entertaining games in the competition. Well done.
the c64 scene is live and kicking in 2022!
Always fantastic news!
Thanks for the updates, always look forward to them. 👍🏼
From Rest64 Website:
Title: Top Hat Challenge
Author: Gazunta (Cameron Davis)
Status: In Progress
Synopsis: Top Hat Challenge (final name TBD) is four kilobytes of collecting top hats, delivering top hats and avoiding falling obstacles! No screenshots yet as I’m keeping the development exclusive on Patreon until release, but I can guarantee it features the most handsome hero sprite ever seen!
Crazy the amount of development going on here! As a more Amiga person, I'm jealous.
Pig Quest looks absolutely gorgeous, probably the nicest game graphics ive ever seen on a 64.
Loving those 4kb games 😁👍
Great roundup, there are some really good games in the RESET competition.
Good job! TY for the GREAT content!
Love how the toilet paper game has the music from Conker's 'Great Mighty Poo' !!
Great video as always mate 👍🏻
Thanks Rich, your support (at any level) is always apprectiated.
I wish snakebreak had an option making the ball bounce off the snake's body (instead of just passing through it).
Hey that is a great idea for the game.
Another top episode fella, great work.
Been waiting a long time for A Pig's Quest. I hope it releases this fall/winter :)
I didn't expect much from the competition games and I ended up very pleasantly surprised.
I'd love to see some of them developed into fully fledged games with good music and such.
- I think the brownfinger one is very fun I love the visuals and music but HATE the theme, change the theme to something more normal and less edgy, keep the music and it would make for a wonderful arcade experience.
- Be a Bear could end up being a great arcade game with improved visuals, animation and some good fitting music when it moves out of the 4k limitations to become a full game.
- Circles really stuck out to me, replace the circles with aliens or robots, keep the cool music and add more of it and we'll have a really good directional shooter there. Some improved visuals, preferably trippy colorful ones would work wonders there too as long as they don't add overly detailed background that would make the gameplay difficult to see.
- Jolly Jumper has fantastic aesthetics and music, it's nothing too spectacular as a game but it could be a damn good game to play on a handheld device that emulates the C64 like the Vita or something
In general tho, it seems to me like in the past few months C64 development has slowed down a great deal.
I'd love to see some new action run and gun games like Turrican or Runn 'n Gunn, platformers like Sam's Journey, Tiny Quest and so forth.
Pig Quest looks incredible, so I can't wait for that. Hope more new and exciting high end games are in store for us in the future.
Thanks for taking the time to provide your thoughts on the 4KB game. I agree with you on the slow down in development of commercial grade C64 games and I do expect the streak of monthly C64 Round Up episodes to be broken in the next couple of months.
While there are no run n gun style games to look forward to in the short term we still have Muddy Racers, Cursed Tomb, Pig Quest, Impossible Misson 3, Yeti Mountain, Wolfling Enhanced to look forward to.
pig quest !!!
Thanks so much for your survey of the 4KB Craptastic games! It's fun seeing some nice BASIC games (or merely BASIC-like?). I think Catch 22 is a really awesome idea and I'm a sucker for good 8x8 tile based pixel graphics.
I also like Infinirail ... very old school classic gameplay like the early teletype era.
Skiddy is something special. The combination of Skidmarks physics with very old school graphics from the first racing video game is brilliant. It makes me want something like Autoduel in this style!
Gameplay creativity has got to go to Snake Break, though. I mean ... what a bizarre gameplay concept.
Thanks Issac for you opinions on the 4KB game. I think it is good to try and provide the coders with some early feedback on their games before the results are announced later on in they year as hopefully it might inspire them to start expanding out on their projects while its still fresh in their minds.
@@RetroGamerNation Oh, I should say more, then. I am REALLY loving how much PETSCII creativity we're getting. Two first person dungeon crawlers? Brilliant!
We never saw what PETSCII could really do back in the day, because it was naturally associated with crummy BASIC type-ins and crude PET ports.
(I'd also love to see PETSCII on a ZX Spectrum. There's obviously no technical reason you can't replicate the C64 font on a spectrum.)
I had one of these back in the days .🌶
ghost and goblins ascii version is cool 😹😹😹
Really nice stuff :)
Does skiddy support paddles? If so, it's probably pretty close to the original arcade "Sprint".
Not the 4kb version. The coder is currently looking at adding paddle support but has not yet been successful in doing so.
Cbm64 beaty machine.
I couldnt agree with you more, A Pig Quest is looking to be a future C64 classic, its just that title though.. if it were only something a bit more memorable or inspiring, its such an underwhelming title for what is looking to be perhaps one of the very top titles ever made on the C64.
To me, it looks extremely frustrating in that it's virtually impossible to avoid getting hit by the enemies.
I see mega65 in the Timeline but dont hear something about it 🙈
Hmm, that is interesting. I don't have Mega65 as a chapter. Is it still there? Maybe it was a caching thing.
Sir Arthur does seem pretty pointless.
I must say, I'm not a huge fan of the term "production values" as it's vague, and I know I'm not the only one who agrees. A game could have world glass gfx but underwhelming audio, so I would prefer them to be kept apart in describing the game's pros and cons.
Production values actually means far more than just graphics and sound. It encompasses the overall presentation of the game which can include how well a story narrative is explained and how well game graphics, layout, sfx, music are blended together. For me, fun and game depth are more important than gfx and sound, hence my preferred use of the term production values
@@RetroGamerNation Yes, I kind of get your point, but the fact that you had to explain it to me somewhat highlights mine ;-)
Enough with the stupid PETSCII games! It was funny for a while but now it's getting plain idiotic.
PETSCII can be great if the art direction is good
It's some sort of a boring challenge. We get it. Let's move on. Not even the CBM PET had so many of those.
As a PETSCII artist myself, I strongly disagree with this sentiment. 🙂
@@buzzclikverifyme But what about that one PETSCII Robots game from a few years back? That had very good art direction. I just think most people implement PETSCII poorly in games is all
@@GamingPalOllieMK I was disagreeing with OPs opinion. 😉
As I said, I'm a PETSCII artist - I definitely think there should be MORE games that utilise it! 😄