The SupCom story is good because it's simplistic. In hour one of the game you can be all "these guys hate each other" and after a thousand hours pouring through the out of game material you are still left with the "these guys hate each other" because everything added just expanded upon the simple brained explanation of the game you can see in the opening cut scene. TA was similar, they fuckin' hate each other. PA sure they hate each other, but when you dig into the little that is available it just leaves you asking "why the fuck do they hate each other exactly?" The universe left me wondering why there is even a war at all. And for a game about killing each other is just kinda poor. We have so many *strong* ideological conflicts on earth, we couldn't have nicked even one of them? Or hell what about the conflicts in most scifi like mind uploading from TA? Perhaps there was stuff that I missed, but not even a dummy like me should have been able to miss them!
Considering how PA was both launched and handled, with such hype for it when it was first announced, I had no real hopes for Industrial Annihilation. It's not even trying to do anything new since Mindustry exists and does the premise better - and no, making it 3D instead does not make up for the lack of gameplay and confidence. It's a shame, too - a decade ago I would've been beyond excited to hear about a game like this, made by ex-devs of Supreme Commander. But this industry really makes one bitter towards who can make a good product - the only thing that you can use as hype now is the *finished* product itself.
The Anno franchise also has consistently done it pretty well. I think it helps to do it on a consistent map where there's some actual stakes since your city is at risk.
@@eutiger4789 for me BAR have few problems, but still one of the best game. The main point is that BAR is a solid 8/10 for 0$ and most of RTS today are 4/10 for 30$.
I still remember a bait and switch bullcrap they pulled Planetary Annihilation Titans made to scrub the negative reviews. My expectations are pretty much non-existent for this one. And backing this early on, knowing the history of PA:T... It is kind of insane, to be honest.
I usually avoid early access - for this very reason. Though, I was recently talked into trying Path of Exile 2, also in EA, and seeing how it can be done is just crazy. That game has 6 classes, the first half of the campaign, multiplayer that's working perfectly, and already an endgame in place. I'm 40 hours into it and haven't even done half of what it has to offer. Aside from the occasional crash I had no issues - and when it crashes, it starts and loads so quickly that I'm back EXACTLY where I crashed less then 20 seconds later - it even preserves all your online party... This then, must surely be the other side of that coin..
This is what early access used to be - an early beta that had no polish. I'm not concerned about the technical issues right now, but am more interested in the design concepts. I will probably give it a closer look in a year or two.
So you're telling me, they dropped their bespoke feature-made engine, to make some kind of AI prompted UE5 drivel that is buggy, lacks even the most fundamental features, and is little more than a technical demo onramp for their kickstarter? Oh how the mighty have fallen.
They had Planetary Anihilation as a base but still messed up this bad? Did they decide to scrap everything and start from scratch despite this being a successor? Bizarre.
to be honest, even with the bad reputation the studio that made PA, i would like them to not mess up this new game because it actually looks fun as a concept idea and i generally been wanting to have some kind of more advance logistic system in an RTS game like this, but it would be best to probably wait until they make an actual proper functioning game first because this looks like they made something in the oven that wasnt even turn on when attempting to bake it.
Might have worked better if it was seperated in to factory missions and rts missions. The factory missions give a time limit in which you have to optimize output and the rts missions limit you to the rescource rate that the player managed in the factory level.
To me the kickstarter trailer looked like they were trying to jump on the popularity of DSP, satisfactory and (of course) factorio without having really played factory games enough to see that the pacing between belting up production chains is slower than the combat of an RTS. DSP is half way through its combat update more is coming to ground and space so far is relatively safe. A lot of factorio players opt for biters off because the combat is just defending waves as you expand which becomes very repetitive. I backed PA directly and got given the middle finger on titans even though my cash went straight to them and nothing abosrbed by kickstarter fees or the promise that the tiers thing would be the same. These guys have been on my avoid buying from list since then, happily skipping.
Thank you, I was planning on buying this game on the weekend but with your warnings will put it off for now. I do like the idea of this game but will check it out in a year or two.
Its odd to me that some veterans RTS devs somehow completely miss understand that early access is a proper launch with some some Qol and content missing, not and not a prototype with barely functional tech and missing core features.
Ah yes, the Planetary Annihilation "franchise". Truly the gift that keeps on giving. On a side note, your original video on Titans is what led me to this channel, back when it came out. Can't believe it's been 5 years already.
It totally would mesh, if the units and buildings were expensive (higher tier units needs higher complexity factories and supply chains etc...) and had weight to them. Players who can manage complex chains would have a massive advantage over T1 spammers. Pew pew tanks with 0 personality was the downfall of the first game too.
Because what a Real-Time Strategy game needed was a MORE complicated micro-intensive economy, where the enemy can grind your entire production of something to a halt by breaking one conveyor belt. Yes. That is obviously the future. **Cough**
Mindustry and the Anno franchise have already married RTS and factory building quite well I'd say. I think Anno also manages to make it a lot more interesting by creating some real stakes since you're fighting over the city you spent hours building.
Looks like a pre-alpha. Too bad they didn't went for PA 2. The factory building and rts combination doesn't excite me. PA has the still very unique and cool differentiator that is the spherical planets. Imo they should have expanded on that.
The road map mentions "schematics" I'm not sure what this means but I think it will make the gameplay something like a 3D Mindustry, that does sound like a good idea. I do agree with you though this is a free tech demo at best and they shouldn't be taking money yet for early access. If the game works along the lines of crafting your factories in the sandbox and then rapidly assembling your pre plant industry in game like Mindustry. I do think we should keep our eye on this.
PA has never left my mind. Honestly I had hoped they would course correct but you know they are probably gunna sit in EA for 6 years, magically go to 1.0 then sell a expansion with the rest of the features. Not just no, but fuck no.
After playing the game myself, they need to simplify the amount of different resources significantly. Like it should be just one base resource (metal) which you then have to manufacture into everything else and then power generation to make it happen.
Love the factory / RTS concept. Ok its an undercooked alpha version, and I guess they got a bit greedy asking for money for something way TOO early access. Anyhow I'm still hyped for it, and I'll wait before we get better version before I jump on the train.
Yeahhhh, when they only showed premade cinematics for so very long, I lost any faith that this would look, well... any different than it ended up looking.
I had no issues with the function of any part of the game, no crashes no unexpected behavior. No poor performance. The claim of bad performance always makes me suspect the end user when it's fine on my system. But the game should just work on anyone's computer, you say. Then I see what the person thinks is an okay computer and what software they run in the the background. Some of the UI is poorly built like the lack of conformation when selecting a game type from the menu, but not non functional. I played both before and after the first patch. Not even close to a finished game but not the worst thing ever. I think they screwed up and overestimated how much of the game would be ready for the kickstarter release date.
yep i have heard the same from others that it is not even early access, btw maybe just maybe they are the kind of people who want/need your feed back because you are rough on them.
Seeing them dropping the planetary style map just makes me think "Oh Beyond All Reason" But really, they should have fixed the PA gameplay, because sure last time I played was like ages ago (Titans did not existed). but that PA gameplay was so barebones. nope just move in for next game and somehow its trash. sure early acess but if you showing a game for the public you have confidence in it.
The Devs are amazing at making Trailers that look awesome, but that's it. They almost never deliver on games they make, both on feature and on time. They also constantly bait and switched with the original PA. At one point they said the game was leaving beta, but the game was so undercooked that they put it into "Gamma" and released it on steam. They also said they would not have Supcom like T4 units, but then did that anyways with PA:T lmao. I was low key kind of happy human resources did not get funding because it would have been the same thing all over again. And let's not even talk about the PSVR games and mobile games they made and also abandoned
I wish Human Resources would be made... but it would need to be done by someone else, because these folks have proven they can't deliver and I don't trust them.
I used to be ok with early access, but i avoid those like the pest now, Industrial annihilation is a good example. I mean, even "full release" games feel like early accesses nowadays.
I really liked the idea of this. RTS and factory games are my jam but have always felt factory games lack a meaningful end game. The idea that you build a factory to produce an army and go fight with it sounds cool. I had no expectations of this game but it is a let down just how bare bones is on offer and for the price as well. Stuff like this brings down the indie genre as a whole.
Man i was desperately hoping for a sequel to PA. They already had SUCH a great concept for an RTS, but the idea of this game just feels like a downgrade :\
Its very entertaining to hear you swear so much in one video when normally there isn't even one. You really didn't like this, By gosh does it show. thank you i was debating getting this. But to hear its in this state, shows me the Dev's have no concept of prioritization. And it will not end well.
I can't believe i hadn't thought of how this would actually play, until you said it.. if my mighty war machine gets one little conveyer blown up, everything grinds to a halt.. that sounds utterly awful to play. It's bad enough in C&C if someone starts blowing up your harvesters but spaghetti conveyors that undoubtedly all need to be working perfectly to build the bestest units sounds like a nightmare to manage *and* defend. yikes..
Or in other words: "One raid happens with a single unit to harrass early. By the time you have your production working again you've already lost." killer for my interest.
I did thought for a while. it really hard to build planet sphere for rts. One reason is hardest is pathing and other things. Too much features creep or poor skill. But one or two thing is common is debug the game and game balance is hard things to do. Another is budget and time. Since funds are limited they have limited to time to explore the fully planet side units to duke out in planet big cannon style combat that would be next content.
I watch the reviews and what a while before I buy any game, so the dev has had time to put out a completed and hopefully buy free game. Thanks for the review. 👍👍
3:16 just on the face of what your said about the tutorial it reminds me of supreme commander 1 where it just dropped you in with all 3 ACUs and like a video collection to refer to But that was a fully developed game not just ready to be put in the oven
See Mindustry for blending RTS and factory building (which has quick building and [auto] rebuilding (providing the appropriate units have been built, which are very common after the first few minutes of new game starting). For me, PVP is way too intense, I stick to coop PVE, much more my pace. I barely played Planetary Annihilation (having played TA a BUNCH along with thousands of hours on Spring and now BAR), primarily as it was too hard to tell units and buildings apart from eachother, everything looks the damn same and that style looks to be carried into IA, so to hell with that, even if everything else wasn't hot garbage.
i saw the ads, and i didn't want to play it. Even if it's smooth and polished, my issue is the same as Zade: factory games are puzzles. RTS games are war. When you combine them, you get RTS games with a serious annoyance on top of it. The Factory games that have a combat element usually have a very limited one that basically adds a little bit of extra thought to the factory building. And usually come in waves, so you can rebuild.
Pretty much what I expected based on their more recent track record, but it's still sad. How the mighty have fallen. :( It's junk like Industrial Annihilation that gives Early Access a bad reputation. Compare this to something like Godsworn, which has a grand total of two developers and released into early access in a better state than most AA games full releases... night and day.
When a game makes Stormgate earliest access look good. - EDIT I take that back, this game makes them look fantastic. Industrial Annihilation is just horrible.
I've played factorio pvp with my brother and because of how factorio games scale exponentially it wasn't very fun. You spend 2 hours building your factory and then one player just annihilates the other
Was not a huge fan of Planetary Annihilation, which I got in a Humble Bundle package or Steam Sale. There was just too many things to micromanage, and my brain doesn't work so well that way.
Yeah... Didn't think it would go well but if it's in this state at EA? I doubt the game will be completed. They either really need the money or they really don't understand PR. Either way it's incompetence
I really would’ve thought people learned their lesson about pre-ordering stuff after the “No Man’s Sky” incident (Yes, I’m aware that it’s now a fantastic game that still gets tons of free content). Or literally any number of games since then that have disappointed people at launch. Seriously, how many times do people need to get bit before they stop feeding the game dev monster? I just don’t get it... 🤦♂️😒
Nothing compares to BAR.
you mean zero-k 2
@@MrRafagigapr you mean spring engine
You mean chess.
@@XViper123 you mean FAF?
I think he meant BAR :D
They should've instead made Planetary Annihilation 2. But with the addition of actual SupCom-tier factions and a story.
Exactly this
They should've commited sudoku. idk why would anyone waste time on this dev's games, when they can just install TA or SC:FA
@@artem49373cvbn I am a big fan of FAF, but after 17 years it's time for something new
@@artem49373cvbnI think you meant to write Seppuku? I like this better though.
The SupCom story is good because it's simplistic. In hour one of the game you can be all "these guys hate each other" and after a thousand hours pouring through the out of game material you are still left with the "these guys hate each other" because everything added just expanded upon the simple brained explanation of the game you can see in the opening cut scene. TA was similar, they fuckin' hate each other.
PA sure they hate each other, but when you dig into the little that is available it just leaves you asking "why the fuck do they hate each other exactly?" The universe left me wondering why there is even a war at all. And for a game about killing each other is just kinda poor. We have so many *strong* ideological conflicts on earth, we couldn't have nicked even one of them? Or hell what about the conflicts in most scifi like mind uploading from TA? Perhaps there was stuff that I missed, but not even a dummy like me should have been able to miss them!
Considering how PA was both launched and handled, with such hype for it when it was first announced, I had no real hopes for Industrial Annihilation. It's not even trying to do anything new since Mindustry exists and does the premise better - and no, making it 3D instead does not make up for the lack of gameplay and confidence.
It's a shame, too - a decade ago I would've been beyond excited to hear about a game like this, made by ex-devs of Supreme Commander. But this industry really makes one bitter towards who can make a good product - the only thing that you can use as hype now is the *finished* product itself.
Damn that looks rough, how the hell is this even considered a tech demo?! It feels like an investor demo
EXACTLY!
Whhaattt. The guys who lied on the Planetary Annihilation kickstarter lied again???
This weird marriage of genres can work, as Mindustry shows for many years... and it'll not be overshadowed by IA anytime soon.
While I love Mindustry, I wouldn't call it a good RTS.
@@colebehnke7767 Well, it's more like a TD game with RTS elements thrown in.
The Anno franchise also has consistently done it pretty well. I think it helps to do it on a consistent map where there's some actual stakes since your city is at risk.
Why get scammed? Beyond All Reason exists
that thing performs industrial annialiation on my cpu on the late game
bar is not a polished game and will never be since there is no money involved
@@eutiger4789 for me BAR have few problems, but still one of the best game. The main point is that BAR is a solid 8/10 for 0$ and most of RTS today are 4/10 for 30$.
BAR air and naval combat is the worst thing Ive seen in the RTS genre.
Never was into the spring engine games myself.
I still remember a bait and switch bullcrap they pulled Planetary Annihilation Titans made to scrub the negative reviews.
My expectations are pretty much non-existent for this one. And backing this early on, knowing the history of PA:T... It is kind of insane, to be honest.
I usually avoid early access - for this very reason. Though, I was recently talked into trying Path of Exile 2, also in EA, and seeing how it can be done is just crazy. That game has 6 classes, the first half of the campaign, multiplayer that's working perfectly, and already an endgame in place. I'm 40 hours into it and haven't even done half of what it has to offer. Aside from the occasional crash I had no issues - and when it crashes, it starts and loads so quickly that I'm back EXACTLY where I crashed less then 20 seconds later - it even preserves all your online party...
This then, must surely be the other side of that coin..
I was going to post exactly this. Don't get disheartened by the gaming industry guys. You just need to look for proper developers.
Yeah. When it comes to EA, it's really a question of trust: How much do you trust the devs to deliver?
This looks exacly as something PA devs would make
Sad. Thanks for the heads up
This is what early access used to be - an early beta that had no polish. I'm not concerned about the technical issues right now, but am more interested in the design concepts. I will probably give it a closer look in a year or two.
So you're telling me, they dropped their bespoke feature-made engine, to make some kind of AI prompted UE5 drivel that is buggy, lacks even the most fundamental features, and is little more than a technical demo onramp for their kickstarter?
Oh how the mighty have fallen.
yes :)
Implying they were ever mighty. PA sucked. Shiny engine features don't mean anything when they can't make a compelling game.
They had Planetary Anihilation as a base but still messed up this bad? Did they decide to scrap everything and start from scratch despite this being a successor? Bizarre.
Seems its running on unreal engine now. Planetary Annihilation was on their own engine afaik
@@Cody8598 unreal engine 5 im assuming? if so that is the worst engine to use holy crap.
Yeah IDK man. Scrapped the engine when they probably should've built on what they had already had. I mean they're replicating the artstyle anyways!
to be honest, even with the bad reputation the studio that made PA, i would like them to not mess up this new game because it actually looks fun as a concept idea and i generally been wanting to have some kind of more advance logistic system in an RTS game like this, but it would be best to probably wait until they make an actual proper functioning game first because this looks like they made something in the oven that wasnt even turn on when attempting to bake it.
Hey Zade, there's an indie RTS released earlier this month called Rogue Command, it might be worth a look. I've been enjoying it quite a bit.
Can second this. Would love to see that game covered more, it has the potential to be good.
Yeah I've been meaning to give it a shot! I'll try get to it over the holidays :)
Might have worked better if it was seperated in to factory missions and rts missions. The factory missions give a time limit in which you have to optimize output and the rts missions limit you to the rescource rate that the player managed in the factory level.
That sounds like a really fun gameplay loop, I want it.
To me the kickstarter trailer looked like they were trying to jump on the popularity of DSP, satisfactory and (of course) factorio without having really played factory games enough to see that the pacing between belting up production chains is slower than the combat of an RTS.
DSP is half way through its combat update more is coming to ground and space so far is relatively safe.
A lot of factorio players opt for biters off because the combat is just defending waves as you expand which becomes very repetitive.
I backed PA directly and got given the middle finger on titans even though my cash went straight to them and nothing abosrbed by kickstarter fees or the promise that the tiers thing would be the same. These guys have been on my avoid buying from list since then, happily skipping.
Thank you, I was planning on buying this game on the weekend but with your warnings will put it off for now. I do like the idea of this game but will check it out in a year or two.
Yeah absolutely hold off if you just want a game to play. Check back in a year or two and maybe the story will be different. This ain't anywhere close
Its odd to me that some veterans RTS devs somehow completely miss understand that early access is a proper launch with some some Qol and content missing, not and not a prototype with barely functional tech and missing core features.
I've been playing Mindustry for a few years, and it does the RTS + factory builder combo amazingly.
Ah yes, the Planetary Annihilation "franchise". Truly the gift that keeps on giving.
On a side note, your original video on Titans is what led me to this channel, back when it came out. Can't believe it's been 5 years already.
Beyond all reason
i saw this coming a mile away. Being a longtime factorio and Total Annihilation/SupCom/etc player I had serious doubts that the mechanics would mesh.
It totally would mesh, if the units and buildings were expensive (higher tier units needs higher complexity factories and supply chains etc...) and had weight to them.
Players who can manage complex chains would have a massive advantage over T1 spammers.
Pew pew tanks with 0 personality was the downfall of the first game too.
The funniest part is that it can and someone DID make it work years ago.
Just check Mindustry
Because what a Real-Time Strategy game needed was a MORE complicated micro-intensive economy, where the enemy can grind your entire production of something to a halt by breaking one conveyor belt.
Yes.
That is obviously the future. **Cough**
Four minutes ago? UA-cam is generous with its recommendations.
I love this concept, but I'll also be waiting, at least until we get close to a 1.0
Mindustry and the Anno franchise have already married RTS and factory building quite well I'd say. I think Anno also manages to make it a lot more interesting by creating some real stakes since you're fighting over the city you spent hours building.
Earliest Access: Pay to see me write a design document: Completion not guaranteed
Damn those scenarios look BRUTAL, watching paint dry is more exiting.
Looks like a pre-alpha.
Too bad they didn't went for PA 2.
The factory building and rts combination doesn't excite me.
PA has the still very unique and cool differentiator that is the spherical planets. Imo they should have expanded on that.
Sadly, I'm not surprised.
Thx for the video!
Welcome back StormGate
The road map mentions "schematics" I'm not sure what this means but I think it will make the gameplay something like a 3D Mindustry, that does sound like a good idea. I do agree with you though this is a free tech demo at best and they shouldn't be taking money yet for early access. If the game works along the lines of crafting your factories in the sandbox and then rapidly assembling your pre plant industry in game like Mindustry. I do think we should keep our eye on this.
PA has never left my mind. Honestly I had hoped they would course correct but you know they are probably gunna sit in EA for 6 years, magically go to 1.0 then sell a expansion with the rest of the features.
Not just no, but fuck no.
After playing the game myself, they need to simplify the amount of different resources significantly. Like it should be just one base resource (metal) which you then have to manufacture into everything else and then power generation to make it happen.
Love the factory / RTS concept. Ok its an undercooked alpha version, and I guess they got a bit greedy asking for money for something way TOO early access. Anyhow I'm still hyped for it, and I'll wait before we get better version before I jump on the train.
you'll love Mindustry, then
On the 1v1 screen, one of the options said it would add an A.I. opponent. Does that function?
Yeahhhh, when they only showed premade cinematics for so very long, I lost any faith that this would look, well... any different than it ended up looking.
The PA soundtrack is awesome. I wish the composer had worked on any games since then.
Yeah, best part about that game imo 😅
Truly a "I expected nothing, and I'm still let down" moment
until Sanctuary: Shattered Sun comes out, FAF, BAR and zero-k will stay the best TA like games out there. and i bet for still a long time to come.
I was so hyped with PA and was a backer. Needless to say i had no hope at all for this title once i learned who was making it.
if you want to play a factory game, play factorio and/or Satasfactory
Genre merge is not an issue, the execution (lack of it) is.
I had no issues with the function of any part of the game, no crashes no unexpected behavior. No poor performance. The claim of bad performance always makes me suspect the end user when it's fine on my system. But the game should just work on anyone's computer, you say. Then I see what the person thinks is an okay computer and what software they run in the the background.
Some of the UI is poorly built like the lack of conformation when selecting a game type from the menu, but not non functional. I played both before and after the first patch.
Not even close to a finished game but not the worst thing ever. I think they screwed up and overestimated how much of the game would be ready for the kickstarter release date.
yep i have heard the same from others that it is not even early access, btw maybe just maybe they are the kind of people who want/need your feed back because you are rough on them.
I wouldn't be surprised if Mindustry was a better RTS with extensive production chains (or, for even beter example, Anno games)
Just wait for Industrial Annihilation Titans it will have most of the features they promised
Seeing them dropping the planetary style map just makes me think "Oh Beyond All Reason"
But really, they should have fixed the PA gameplay, because sure last time I played was like ages ago (Titans did not existed). but that PA gameplay was so barebones. nope just move in for next game and somehow its trash. sure early acess but if you showing a game for the public you have confidence in it.
this is like mindustry but repainted
Yeah lol and sorta worse
The Devs are amazing at making Trailers that look awesome, but that's it. They almost never deliver on games they make, both on feature and on time. They also constantly bait and switched with the original PA. At one point they said the game was leaving beta, but the game was so undercooked that they put it into "Gamma" and released it on steam. They also said they would not have Supcom like T4 units, but then did that anyways with PA:T lmao.
I was low key kind of happy human resources did not get funding because it would have been the same thing all over again. And let's not even talk about the PSVR games and mobile games they made and also abandoned
I wish Human Resources would be made... but it would need to be done by someone else, because these folks have proven they can't deliver and I don't trust them.
I used to be ok with early access, but i avoid those like the pest now, Industrial annihilation is a good example. I mean, even "full release" games feel like early accesses nowadays.
I really liked the idea of this. RTS and factory games are my jam but have always felt factory games lack a meaningful end game. The idea that you build a factory to produce an army and go fight with it sounds cool. I had no expectations of this game but it is a let down just how bare bones is on offer and for the price as well. Stuff like this brings down the indie genre as a whole.
I mean, regarding the genre, mindustyr is pretty fun to play pvp or pve in the rts aspect of it !
I think if it's completed, it could be ok, but I don't have enough confidence in the company to even complete that roadmap.
Man i was desperately hoping for a sequel to PA. They already had SUCH a great concept for an RTS, but the idea of this game just feels like a downgrade :\
Its very entertaining to hear you swear so much in one video when normally there isn't even one. You really didn't like this, By gosh does it show. thank you i was debating getting this. But to hear its in this state, shows me the Dev's have no concept of prioritization. And it will not end well.
I can't believe i hadn't thought of how this would actually play, until you said it.. if my mighty war machine gets one little conveyer blown up, everything grinds to a halt.. that sounds utterly awful to play. It's bad enough in C&C if someone starts blowing up your harvesters but spaghetti conveyors that undoubtedly all need to be working perfectly to build the bestest units sounds like a nightmare to manage *and* defend. yikes..
I feel like the concept can work if you make battles on scale similar to foxhole. Your production should be miles away, and logistics actually matter
Or in other words: "One raid happens with a single unit to harrass early. By the time you have your production working again you've already lost." killer for my interest.
Exactly what i was expecting from those slop devs
does this add anything not in bar/faf?
They should have called a technical preview just like how sins of a solar Empire 2 did
I did thought for a while. it really hard to build planet sphere for rts. One reason is hardest is pathing and other things. Too much features creep or poor skill. But one or two thing is common is debug the game and game balance is hard things to do. Another is budget and time. Since funds are limited they have limited to time to explore the fully planet side units to duke out in planet big cannon style combat that would be next content.
What is the music playing at the end of the video? It is from TA?
All from PA, titles in the description :)
Ah, yup, it’s right there, Prepare for War, thanks!
Thank you very much for this great review. Would you mind sharing what your specs are?
Ryzen 3900x , 64gb DDR4, SSD, RTX 4070ti :)
@@Zade_95 great specs
could someone tell me the name of the game at 1:12 please
This is BEYOND ALL REASON!
Works every time 😂
Man I can’t wait for industrial annihilation: titans
lol
I watch the reviews and what a while before I buy any game, so the dev has had time to put out a completed and hopefully buy free game. Thanks for the review. 👍👍
Reminds heavily of 'Warzone 2100', the FOSS RTS.
3:16 just on the face of what your said about the tutorial it reminds me of supreme commander 1 where it just dropped you in with all 3 ACUs and like a video collection to refer to
But that was a fully developed game not just ready to be put in the oven
I swear, I read the title of the video at first as '...Prepare for EARLIEST ASSES'... which would've been appropriate...
Thanks for the heads up! 🙄👍
its VERY promising, just needs a lot more work....theyre big fans of dyson sphere program so it really cant fail
See Mindustry for blending RTS and factory building (which has quick building and [auto] rebuilding (providing the appropriate units have been built, which are very common after the first few minutes of new game starting).
For me, PVP is way too intense, I stick to coop PVE, much more my pace.
I barely played Planetary Annihilation (having played TA a BUNCH along with thousands of hours on Spring and now BAR), primarily as it was too hard to tell units and buildings apart from eachother, everything looks the damn same and that style looks to be carried into IA, so to hell with that, even if everything else wasn't hot garbage.
What game is shown in 1:23?
i saw the ads, and i didn't want to play it.
Even if it's smooth and polished, my issue is the same as Zade: factory games are puzzles. RTS games are war.
When you combine them, you get RTS games with a serious annoyance on top of it.
The Factory games that have a combat element usually have a very limited one that basically adds a little bit of extra thought to the factory building.
And usually come in waves, so you can rebuild.
Pretty much what I expected based on their more recent track record, but it's still sad. How the mighty have fallen. :(
It's junk like Industrial Annihilation that gives Early Access a bad reputation.
Compare this to something like Godsworn, which has a grand total of two developers and released into early access in a better state than most AA games full releases... night and day.
When a game makes Stormgate earliest access look good. - EDIT I take that back, this game makes them look fantastic. Industrial Annihilation is just horrible.
I don't believe this will ever hit 1.0.
I'd say the same, except for all the funding the got originially. I think that will see them through
I've played factorio pvp with my brother and because of how factorio games scale exponentially it wasn't very fun. You spend 2 hours building your factory and then one player just annihilates the other
I warned you.. *voice fades in the distance*
Classic bait and switch move from these guys again. The tech lead shows a cool vision and is given the bare minimum to get that across.
Oh really?? 0:35
Human Resources or whatever it was called was THEM too??
Suddenly lots of things are making sense....
1942: Industrial Annihilation
6:48 - game's name pls?
It'll be hilarious if BAR adds like, a factory mode, and does it better, just to flex on these guys lolol
this game is a scam.Its just a dlc to PA.They should make PA2 , instead of that thing.
what game is that at 6:20 ?
Tempest Rising! Sorry should've put a pop up :)
You can tell this is very early alpha.
Do they still draw the UI with eight chrome instances requiring 16GB of RAM just for that alone? (not a joke, they really are that incompetent)
Dang dog I got an email for the game and saw this video 😢😂
Mindustry has better gameplay that this, and I can play that on the phone for free...
Sad but not overly surprising. I bought the Titans game and was kinda just unimpressed. Planet to planet combat was cool I guess.
All I needed to know is that they want a Kickstarter when they already sold so many copies. It's a bad company. It will always be a bad company.
Was not a huge fan of Planetary Annihilation, which I got in a Humble Bundle package or Steam Sale. There was just too many things to micromanage, and my brain doesn't work so well that way.
Yeah... Didn't think it would go well but if it's in this state at EA? I doubt the game will be completed. They either really need the money or they really don't understand PR. Either way it's incompetence
Base pa is quite good and doesn't need improvement
I really would’ve thought people learned their lesson about pre-ordering stuff after the “No Man’s Sky” incident (Yes, I’m aware that it’s now a fantastic game that still gets tons of free content). Or literally any number of games since then that have disappointed people at launch. Seriously, how many times do people need to get bit before they stop feeding the game dev monster? I just don’t get it... 🤦♂️😒
It seems they are in a budget to make this game so they wanted more funding to continue. Classic. "Early Access."