Single Channel Echo by the Follin Bros.
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- Опубліковано 4 бер 2012
- / retrogameaudio
A demonstration of single channel echo used by Tim and Geoff Follin in their NES music. For more detailed information, visit the tumblr.
There is a similar sound used in Maniac Mansion (David Warhol- sound programmer), but I left it out because it uses hardware fades (I06 in famitracker if I recall correctly), and that prevents me from recreating it without information in the tracker-space.
Please leave questions or suggestions for future topics for my site below. :) - Авто та транспорт
I do not know why millions of people haven't watched these. Truly amazing presentation and knowledge level.
This is the typical Follin "trademark" voice trick, which they even used on the Commodore 64. So back as a kid, I quickly deducted correctly that the guy who did "Spot" on the Game Boy must also have done "Sly Spy" on the C64. ;-) Interestingly, unlike other voice tricks, this one never caught on with other composers, which is strage, since it's both economical and effective.
This is great! I really enjoy how you've disassembled everything to show exactly how musicians were able to accomplish complex compositions with such simple hardware!
This is amazing!
Great video, but just a correction: the music for Indy III Last Cruzade for the NES was written by Geoff Follin too. As an example of Tim's ecco, you could use the track "Moon" from Treasure Master, or "High Score" from Magic Johnson's Fast Break. Both with music by Tim.
Tim's ecco, or as I call it, Defender of the Future
@gravywpg
Detuning and tri kicks are now on my soon-to-do list. :)
@JakeSpencerDesign
Hmm, I'm not sure what to do about your mouse, but you should be able to copy the string of numbers from the blog and paste them into the text field that's below the 'graph' in the instrument editor (or type them out by hand). Pressing enter will update the values after you've typed or pasted in the numbers you want.
Konami and Natsume also used this trick
At the moment I don't remember any Konami or Natsumi games using these tricks. From the osci views I see, they use 2 channels for ecco. Who used this same trick was Neil Baldwin from Eurocom in the game Ferrari Grand Prix Challenge for the NES.
Man I love a good Follin pseudo echo!
Also, hi @gravywpg
I'm trying to recreate this instrument in Famitracker, but I'm having trouble matching the pitch sequence listed on the Retro Games Audio site. I can't have any 2s in my pitch sequence because my mouse jumps straight from 1 to 3. Anyone know if there's a way to hand-type a sequence, or adjust the fidelity of mouse control?
Insane
Hi there! Great channel you've got here. As a FamiTracker composer/cover artist myself, I was wondering if you've got any 'episodes' on the various sound expansions available for the NES (VRC6/7, MMC5, FDS, N163, etc.) on this channel. I know about pretty much all of them except for one I've heard of called the FME-7 but I think it could make an interesting video.
If you compare the Japanese and US versions of Zelda II, you'll notice that the US version has a vibrato effect in the music that the Japanese version lacks. What did they change to make the music sound like that?
Redoing music during localization was relatively common, especially for Famicom Disk System titles due to the NES lacking the FDS' wavetable sound channel. With the more advanced cartridge mappers giving access to more ROM with better organization and lower latency, DPCM usage especially became more prevalent. For example, while Castlevania II lost the FDS sound channel, it gained PCM drums.
Did the Follin brothers invent this technique?
@explod2A03 Wow, wow, wow. I knew there had to be some simple solution, but, wow. That's... that's really simple.
Thanks a million.
back when replying didn’t exist
and tri channel kicks!
My trick for Famitracker (Volume effect in instruments):
10 10 10 / 15 5 5 5 0