[TA] Armageddon

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  • Опубліковано 10 січ 2025

КОМЕНТАРІ • 11

  • @thenumberquelve158
    @thenumberquelve158 Рік тому +4

    Holy.............. this is THE most impossible ROMhack I've ever seen.
    I can't believe the *TAS* has to *PAUSE BUFFER. REPEATEDLY.*
    I've seen crazy TAS-only Pit hacks before but I've never seen that. On top of everything, every single solution requires something illegal. The physics engine must be broken at all costs to progress at all. I'm floored by the creativity. I genuinely have no idea how any of this was ever conceived of and how Dacin knew it was theoretically possible, even WITH tools.
    Congratulations on making Item Abuse 3 and ColonThree look like community college programming projects by comparison!!

  • @Regnum0nline
    @Regnum0nline Рік тому +4

    awesome work! and this is truly the best pit hack! I love how mario always has to kill himself.

  • @Dacinthewizard
    @Dacinthewizard 3 роки тому +8

    Congrats on the second clear!
    0:16 "Very difficult pit hack by Dacin" ← what do you mean? This is hack is easy...
    1:29 Nice, you avoided the message box.
    2:16 Finally someone that uses the bob-omb. I just love how this grab is just barely possible.
    2:04 That's funny, I always only got this warp to left. Does is depend on the rotation direction of the platform by any chance?
    2:23 Nice pause frame.
    4:14 It's the clip :)
    6:19 Why does the screen flicker with 2 blank frames here?
    7:12 I just love how y-subpixels make this just barely possible.
    8:19 -.-
    9:23 Now image if the single blue block above your head was also a spike...
    10:56 Nice, you actually duped the spring.
    12:36 I tried for a while and couldn't do this without the cloud, so I don't think it's possible.
    14:10 That's what you get for following my video too closely :)
    14:18 I love this Yoshi mount corner clip, and entering the pipe the wrong is always cool.
    14:44 Why do my stupid throw block toss if you can just do this? Screw these throw blocks in even sprite slots.
    15:26 You did it! The intended way! Congrats!
    15:55 Somebody is having way too much fun here.
    16:26 Oh screw you, why am I the only one that got unlucky here...
    17:43 This is also one of my favorite sections, as it pushes the whole pausing theme to its limits.
    19:08 Ya nobody knows why this kills you.
    20:00 This section is probably the dumbest thing I built, but I still like it.
    21:08 It's nice to see someone actually get the moon. I wonder if that changed anything...
    21:44 RIP Yoshis.
    22:04 I couldn't get this to work without the koopa, so good job!
    23:06 Say hi to the note block.
    23:36 No pencil clip? :sad:
    24:51 The final room isn't intended to troll you, but the thought of some players having to play it twice still makes me smile.
    25:14 Nice throw block jump.

    • @stunnedbyte4585
      @stunnedbyte4585  3 роки тому

      Thanks Dacin!
      2:04 I dont think it is, i tried with the same direction from the room in Armageddon and i warped to the right.
      6:19 Oh no, thats render problem, because bizhawk records it spliced a bunch, so i had to put them all together in a program, but forgot to adjust the frames between those 2, oh no, that sucks.
      9:23 Yeah i hit it so many times, any specific reason for you to nerf it?
      15:26 Doing that room in the intended way was also one of my objectives.
      15:55 Fast mushroom duping poggers.
      16:26 I didn't even understand at first lol, how much does that koopa even move?
      23:06 Why exactly is that noteblock there?
      23:36 Pencil FeelsStrongMan.
      24:51 It actually wasn't that hard to do that room again, since i already knew how to setup, getting it for the first time was extremely difficult tho...

    • @Dacinthewizard
      @Dacinthewizard 3 роки тому +2

      6:19 I encode directly though ffmpeg and make an mp4, which is small enough so Bizhawk doesn't splice.
      9:23 That spike made the section a lot more annoying without making it more interesting. All it did was lead to more brute force and it doesn't require any interesting ideas. In other words, it would just be artificial difficulty.
      16:26 This para-koopa has some periodic movement that resembles a sine-wave and it starts at a random offset in that sine-wave. If the koopa moves down to much, then you can't reach it with Yoshi's tongue.
      23:06 the sprite in the lowest sprite slot (here: the shell) briefly is on an invisible note block tile, which has a map16 id between 21-25. This makes all out-of-bounds tiles act like tile invisible note blocks for Mario. (Fun fact: this glitch happened to me in some version of the final reznor room as one of my death blocks had a map16 id ending in 22. I was about to win, but then I hit an invisible 1up block below the level and died.)

    • @stunnedbyte4585
      @stunnedbyte4585  3 роки тому +1

      Oh, i encoded it with AVI thing, so it was like 10 parts for the entire movie, then i just put them all together in a editing program
      16:26 Oh i see, i thought of something like that, but that the koopa would go to the left, not down.
      23:06 I wonder if you could force something related to that.... Would be neat.

  • @brunoricardo2133
    @brunoricardo2133 Рік тому +3

    Incrível, gostaria de aprender a fazer TAS assim.

  • @ark8438
    @ark8438 3 роки тому +1

    GG dude!

  • @Vinzent_
    @Vinzent_ 3 роки тому +1

    GG

  • @geisonmunhoz
    @geisonmunhoz 4 місяці тому

    What are these songs? There are so many beautiful songs in this hack!

    • @ShadowtheYouTuber523
      @ShadowtheYouTuber523 2 місяці тому

      5:59 Touhou MoF - Autumn Waterfall
      10:32 Mario and Luigi Superstar Saga - Teehee Valley