I myself find making architectures as wonderful as pulling teeth. Running an architecture has always looked tedious as hell for me. But I've made a mcguffin for when i have to run them: the admin chip. The first time i gave the netrunner one, it was so he could run the architecture and look for unwanted additions, and mark the runner as friendly
Look into the "tech" role in cyberpunk red... the mechanicus can totally utilize some of those abilities... hell even a psycher could use a reflavored "charismatic impact" from the rockerboy... or an guardsmen/commisar might use the lawman backup ability
I'd love to play, the lore is nearly endless. But that cost barrier and the fact I have to paint everything keeps me away (Painting is my absolute least favorite part of RC cars) I walked into my HobbyTown store looking for a replacement motor mount and walked over to the Gunpla section. %15 off 40k packages, starting at $189. Nah, man.
@@dylanherron3963 they have multiple ttrpg games It’s not all just the over priced minis Some are outta print but cubical released wrath and glory a year or two ago
My only concern with Netrunning in Red is that I feel it can get very repetitive. The Data Fortresses in 2020 were a little better for making unique runs. The main solution I'm thinking for crafting netruns as a GM is to have some of the architectures be crafted to look like certain locations like a dungeon or cave and have the Demons and Black Ice be designed to fit these environments. I'm specifically planning on an architecture created by a mad Netrunner made to look like the Minotaur's Maze!
@@DiemosT113 I still haven't played it myself but I have of course made more plans since I made this comment! I'm going to make a black hat Netrunner team that the party has to Face Off against. And they all have different themes to their avatars and their net architectures. My favorite is a guy who calls himself the Patchouli King. He's a nearly 100-year-old hippie who infiltrates corporate net architecture and plants of virus to make them resemble something out of the Beatles Yellow Submarine
@@roarshach13 You can still think floors when building your net arch. But what I found effective, having a split floor 5A and 5B, one is the false road to maybe a file. But the other split leads to the bottom. And in bigger net archs, there may be multiple false bottoms and spits, and pathfinding is distance based, so good luck finding the bottom of Arasaka's net arch etc.
@@solidcell6568 yeah, do branching architectures tha's what came to mind. Instead of one architecture per room/acess point, most access points are different entries to the same architecture (if you jack-in in the director's office, you may enter on level 5, while you're level 1 on a different brnch if you jack-in in the lobby). Branches should have "loops", i.e., multiple paths to them not just a dead end, some way along the branch there's a path (or multiple) back to the main branch. Of course, there might be multiple architectures in a building: a secret architecture may be accessible in offices of the secret lab, and there's a branch in the normal architecture that leads to level 0 of the secret architecture. but it opens only for 30minutes every day at 12PM, or it opens only from the other side, or with a humongous password (DC 30 or whatever seems impossible), whose passphrase is stored in a random file somewhere on a separate architecture in the director's laptop he forgot in his office (acquiring that file then means the backdoor check is an autosuccess, obviously)....
As far as rules for multiple black ice programs, it states that the cost to install more than one black ice in a room is the amount of black ice in a room multiplied by the cost of the black ice. For example, if you wanted a giant, a dragon, and a sabretooth in the same room, it would cost 9000 eb. This is because there are 3 programs and each one has a base cost of 1000 eb, which means each one costs 3000 eb. So, if your GM is a psycho, it also means your enemy is extremely wealthy. Also, black ice in a cyberdeck can also be used against other black ice if they are designed to be anti-program. Do remember that black ice are expensive, and having them destroyed permanently by an enemy program. However, some black ice can also destroy programs in the architecture instead of just derezzing them, meaning they don't reset. For some wealthy netrunners, this causes a unique type of deck-swapping strategy as you can jack in and out without having all the ice reset, letting you utilize multiple cyberdecks. In the Midnight with the Upload DLC, this can be doubled down on with the Raven Microcyb Phoenix, which can save and restore destroyed black ice, which is something that could not be achieved before, even with the backup drive, which explicitly restricted such a thing. Jack in with an expensive Black Ice deck to wreck the programs permanently, and then pop out, swap to a specialized cyberdeck when you need to brute-force passwords, control nodes, and so on.
Throw Rache Bartmoss himself at my Netrunner? That might just be one of the coolest ideas I've heard. Homebrewing those nasty R.A.B.B.I.D.S. gonna be so much fun. Oh and on behalf of all the Runners out there: "Are you insane?!?"
W4X from Baby Beard Media kinda pulled it off. in their own podcast and campaign called ''Feed the Beast''. I still haven't finished listening to it, quite interesting. too bad they're not on youtube anymore.
Dude, thank you sooo much for making these vids, I'm beginning a campaign in a couple weeks and even though I read the book from cover to cover, I was still so uncertain about things, but now I feel a lot more confident. Thanks man!
I am just getting into Cyberpunk Red and Netrunning looks like the most unique part of it, so i wanna make sure i understand it inside and out before i run this game. This video gave me a really good idea of the principles before i read the nitty gritty in the book, much appreciated!
Hey man, I'm Brazilian and I'm soon going to start a Cyberpunk Red campaign with my friends and your video helped me a lot to understand Netruning. Thank you very much. Very good video!
Great vid. I was thinking of playing a Netrunner and more experienced players cautioned me against it. With this level of understanding, I feel a lot more confident.
Really helpful! The only thing I think unmentioned was how each Floor of an Architecture can hold up to 3 Black ICE, as stated by JGray in the Discord. Would be a nightmare to enter a floor and find 3 Hellhounds D:
Clear, concise and questions we all have answers to to finally be able to put netrunning on a bigger scale in our campaigns! Thank you so much, JonJon! Also, who(in this video, esp) does your outro music? Love it.
Great & immensely helpful videos, JonJon. I never would have known about RED without them! What a gift--Thank you Cyberpunk Red needs more Creators like you and more publicity; by my reckoning, everyone that plays TTRPGs should be playing this
@@JonJonTheWise *Nova* 👍 👍 This video enabled Netrunning for the TTRPG Group I've the privilege of leading, You really did it for us Master JonJon. Keep it _'cpunk_ you dig? Shout out & Best Vibes
brah, you helped out a lot.. i am planning to run a short Cyberpunk Campaign, and Netrunning is the beast that scares me the most. :D but between your video, rule book, and NET Architecture generator, i think i ll manage. :D
I have not played in or ran a cyberpunk game yet but I plan to dm one some time this year and find your videos very helpful. I think that I will experiment with net architecture layout when it is a more complex system. Rather than an elevator, I am imagining it along the lines of a traditional D&d dungeon with the centre being the end. This would permit multiple entry points that other netrunners could jack in from to try and stop you and would give optional paths that could bypass difficult ICE obstacles through potentially useless connected systems or could be dead ends. I dont know how viable this is but it really makes for the netrunner needing to find the correct data in the system for their objective in my opinion. I am also going for more of a 2070s feel for my group so a little extra complexity if the netrunner is connected remotely. Remote connection will also be great if they forget to cloak!
19:11 Oh, you can't use any program twice a turn. So yeah, you really might want to take two Swords (which is an option in the Method 2 character creation).
Might be irrelevant or a rule change, but Attack Programs are an exception. They are Activated when making an Attack and, once used, automatically Deactivate themselves. So you could in theory make two attacks with your sword.
The manual explicitly states that each program can only be activated once per round. You still need multiple sword programs to attack more than once using them.
Sitting here with CP Red and CP 2020 books... not sure about Netrunning... ah the irony of me finding this vid on the net and watching it instead of opening the books haha.
I know I'm late to the punch here but just a quick correction I noticed from what you said at 18:58 "Multiple Copies of the Same Program" Your example here isn't quite correct just because Attack Programs are unique in their Activation/Deactivation; an Attack Program Deactivates itself upon use, this means a Netrunner may use a singular Net Action to Activate Sword and once the attack is made Sword will then Deactivate itself without using a Net Action. This interacts with the ability to have multiple copies of the same program by allowing you to install 2 copies of Sword and thereby make 2 attacks with the Sword program in a single round of combat as otherwise you may only activate a program once per round of combat. Other programs will behave differently when multiple copies are installed like with the Booster Program Speedy Gonzalves which with 2 copies can be activated twice to double it's speed increase or in the case of a Defense Software like Armor a second copy installed in your Cyberdeck allows you to have a backup of this program you may activate should the first be destroyed as this Software can only be activated once per Netrun. I hope this helps anyone who finds my comment, Netrunning is by far the most complicated part of Cyberpunk RED and I'm still learning myself so if there are any errors in what I've said here please reply so any future onlookers (and myself) can all learn together! My reference for this information is Page 201 in the Core Rulebook and the following pages which detail each programs unique interactions with this feature!
Hey that's me! Awesome video! This helped clear up so much information for me and I look forward to passing it onto my players. Quick ninja edit: If your runner fails to create a virus, do they just have to spend another 2 net actions to try again?
Hey Neilas! You rock! Yes the netrunner will have failed but I'm not exactly sure if the virus stays in the system at a low DV or if they need to make a new virus. Great question
Hi JJ, your content for your videos has been so helpful. I was a little daunted at first by trying to play a netrunner, but now, I am excited by the prospect thanks to your great video. I do have some questions thou: 1. When making any of the various Interface rolls, such as leaving a virus or cloak, can the netrunner increase the effect by using LUCK? If they can, then depending on how high they roll, this may take it out of the reach of any NPC, unless it was a 'unique' one, as they don't have LUCK. 2. Can multiple netrunners work together at the same time (a virtual party), and go through the Net architecture together? If yes, then when they encounter Black ICE, would it attack one of them only or would they both get attacked? Thanks again.
1. Yes you can use Luck and NPCs do have luck. It's just that most GMs don't bother tracking that stat (me included). I'll add luck now and then just to make it exciting. 2. Yes multiple Netrunners can be in the architecture and the black ice attacks one of them. GM decides who.
As a note, there can be more than one access point on an Architecture so just because you destroyed one doesn't mean you got all of them (however, I feel like that Netrunners who have fully explored the architecture or gotten to the top floor should known how many there are/where they are).
Destroying access points can be quite nasty if you cleared the building and reached the final floor of the net. Leave a virus that triggers the defences when your nemies come back to reclaim it, then destroy all access points so that they cant even attempt to jack in.
I know this vid is a year old, but I thought I’d leave this here for anyone just getting into the game like myself. According to the rule book in the jumpstart kit, you can’t have multiple copies of the same program loaded into your cyberdeck at once, and you can’t use the same copy of an individual program multiple times during the same turn, (activating, deactivating, and reactivating as jon describes) This could be different in the core book or been errata’d at some point. Regardless, stay safe out there chooms!
Branches can add variety I think: One architecture with multiple branches, that loop to the main branch and / or end in dead ends. Also, each access point in the building could let you jack-in from a diffrent branch, and at different levels (jack in from the lobby vs from the director's office). Also, what's the name of the music you play as the outro/credit of the video? It's super cool and I'd like to use it in hacking scenes in my campaign!
Have you done a GM tips and tricks Netrunning video? I am having a tough time knowing what architecture to build and how some programs actually work against the net runner or program or both.
Question....can a Tech write programs? Or maybe BlackICE and Demons? I like the idea of a "conjurer" multiclass with netrunner that crafts his own programs.
Quick question, would it not be better to make multiple different Cyberdecks for different scenarios, and what would it cost to swap to another cyberdeck. Like would you need to jack out to use another deck? for example make an exploration deck to figure out what's in architect, then switching to a defensive one if you find a demon, or go all out with an offensive based Cyberdeck.
There is a Netrunning DLC that r Talsorian released on their website and it’s filled with alternative decks. I also covered it with James Hutt in our Night City Council show. I believe he said switching cyber decks does not take you out of the system
Thank you JonJonTheWise, your videos are of great help to me. This one in particupar is an amazing concise rundown to netrunning. There is only one thing I didn't understand reading the rulebook and watching your video : How meeting another netrunner works. Do netrunners see eachother only when they are acting on the same level of a net arch, or they are discovered with the scan action? Things like that.
Netrunners in the same system don’t detect each other until they see each other. But if there is a demon in the net arch and it is allied with a Netrunner, then they can immediately inform the Netrunner of another’s presence. I don’t remember the exact wording for Scan, but if it says that it gives information on the architecture, then you should totally be able to detect another Netrunner in the arch. Also remember that you need to be close to an access node to access a net arch. So if there’s only one access node, then it might be more obvious if someone is jacked into it.
@@JonJonTheWise Excellent, thank you very much. When you say "see each other", does it mean being on the same level? One access node? Do you limit access nodes to a few specific objetcs in your facilities? I thought many things connected to the net could be access nodes (agent, terminals, kinds of routers, etc). I thought they were plenty, am I wrong?
Netrunners when I tell them to use a computer normally instead of jacking their brain directly into the architecture with the "Mega demon brain sizzler 9000+1 virus"
Sooo...net-running reminds me alot of the Yu-Gi-Oh cartoon. "Draw your last pathetic program, Yugi." "My Grandpa's cyberdeck has no pathetic programs, Kaiba." Funny concept, i can see bullshitting around with it, really making shit up about how your programs look in game. Maybe making custom ones to fit a deck theme."
So scenario-wise would like a physical building that's like 5 floors have an access point on floor 2 and floor 5 that lead to the same NET architecture? So like an enemy NET runner could be accesaesing it from the top floor while you are accessing from floor 2? Am I understanding this correctly. And what about branching. How does that work?
You have to be within 6m of an access point (or 3 squares) and you must have visual confirmation of it ((rules as written)). I like to allow my players to enter the net regardless of seeing the access point, but still require to be within 6m. I don't remember reading about limitations to the amount of access points per structure. So can't comment on that. Branching totally exists and is up to you to implement. I usually branch and the branches lead to one focal point in the end.
@@JonJonTheWise right. But in terms of trying to understand how you would come across another enemy NET runner in the NET architecture, they could be at a different access point on a different floor than you,right?. And you are encountering them in the same (shared) NET architecture? I'm assuming you're not encountering another enemy NET runner that is within 6m from the same access point you are jacked into. So many advanced questions hahah. Like can an enemy NET runners move "NET levels" passed eachother freely? (as opposed to Black Ice that you have to stop on that level) BTW thanks for the helpful vids.
@@JonJonTheWise Does that mean 3 netrunners would be able to breeze through any architecture? Because it’d be 3 runners doing 9 attacks vs 1 black ice/password.
This is really good about netrunning in a net architecture, but what can a netrunner do in meatspace? Can they shut off a solos smart gun? Can they shut off someone's cyberleg so they get an advantage during a chase?
Hey quick question, since interface takes 3 seconds, does that mean that all the battles in the infrastructure happen only in 3 seconds in reality as well? Thanks for the vid halfway through it now c:
@@JonJonTheWise that is absolutely super cool haha, just fighting black ICE and demons and whatnot in a mere 3 seconds, it even makes sense as well since data transfer in a digital world is that fast
New GM here and I've been doing netrunning a bit wrong. I was wondering where do I find stats like Speed for the player. Maybe I missed it in the vid but it says opposing rolls and I couldn't find what speed stat to use for the player. Also, great guide, thank you very much for this.
Hey I know this is old, maybe you have a new vid or perhaps the rules were later revised. As written you want to take multiple program copies because you can only activate each program once/meatspace round. Attack programs are automatically deactivated after use, no action required. The way it's explained implies once used an attack action must be deactivated before used again, but really you simply need to wait a turn. Simply put, running multiple copies of an attack program simply allows you use it more than once in the same meatspace round. (once/copy).
It actually makes sense for security that important NOT be connected to the internet, like nuclear power plants and dam controls. We seem to be really stupid, with foreign powers being able to shutdown our power grids and disrupt other things that have no business being on the internet. At worst they should be on a LAN (Local Area Network). The internet was and is a bunch of LANs connected together. Hackers in the old days had to either get on the property or call in with a modem to anther modem and then explore the LAN via different methods. So, in a way Cyberpunk Red has taken the way computer networks are backwards. It should also be what we're doing now and in the future. There are things that have no business connected to the internet.
I am a little confused on the "leaving a virus." So if you beat the DV that the gm gives you, a netrunner can't overcome/fix it? But if you fail the DV, you still leave the program? I thought failing the DV determines whether or not you create the virus in the architecture.
Hey. The node you gotta be within 6m off. Is it like a specific thing, like the nets modem or is it just anything connected. Like a turret or security pad? Also it's wireless I take it?
You can connect wirelessly and it's up to your GM to decide what it looks like. The book doesn't specify what the device looks like or if there is even a device to connect to.
Great video! Very useful! Couple of questions: 1. If you run Pathfinder and see that there's ICE ahead, can you run Slide and bypass them altogether or are you forced to land on their "floor" before you can try? 2. If there are multiple ICE on a floor, do you run Slide once for all? If not, can Slide be run more than once per turn? 3. Since movement in an Architecture is not really measured, do Demons instantly attack you when they auto detect your netrunner? Do they have to be on a specific "floor" of the architecture to run Control on, let's say, auto turrets or cams or can they be anywhere?
1. you're forced to land on their floor first 2. You slide once and all the Black Ice have to beat your roll to keep you there. Otherwise you move on if they all fail 3. Demons have to prioritize controls over attacking netrunners, then they can use their remaining actions (if any exist) to attack the netrunner. So if the demon has 3 net actions, and there are 2 turrets in the architecture, then they fire with the turrets first, then attack your netrunner.
@@JonJonTheWise To jump on those questions. Given that move Demons have to prioritize controls, should they follow netrunner or focus on defenses? Also book states that Demon is automatically aware of Netrunners entering Architecture, so does they mean the level/floor or already from floor 1?
@@michal1743 I know this is an old question but I do have an answer for you. Moving between floors in a net architecture is free, so the demon does not need to follow the netrunner in order to use the control nodes it prioritizes. It can simply travel to the control nodes, activate them to shoot your allies with drones, and then come back to you and zap you. And yes, demons are aware of the entire net architecture, so they know the position of every netrunner, control node, etc, and they become alerted as soon as a netrunner enters the architecture.
The thing I am most confused about with netrunners is the progression. Do they have to move through meatspace in order to enter different levels in the net architecture?
No you travel through levels of virtual space (net space ) freely as long as there is no obstacle in front of you (like black ice or a password) In meat space you move independently
Ive not been running cyberpunk red long and i have one question about demons. They know immediately if theyve got a runner in the NET but my question is, will they know where the runner is in meet space as they hack?
Not specifically but remember that a Netrunner has to be within 6 meters from an access point to access the net architecture. So you won’t have to look far to find the Netrunner
@@JonJonTheWise i have to fisically walk in the the net architecture? For exemple i plug in a acess point near a snack machine, the NET architecture have 6 floors, i can get to the bottom floor in this acess point or i have to switch to another one and another one after thar until i get to the bottom floor?
I don't see how a startup netrunner can run anything beyond a simple architecture because their resources are too limited and none of their stats directly benefit their hacking abilities, so a runner with Int 2 is the same as one with Int 8.Love the system but this part seems underdone. Good vid though.
@@JonJonTheWise lol, common answer… how do you handle netrunners in 2020? Do you relegate it to NPCs only then? Or did you do some form of homebrew? This would be a good idea for a video IMO.
The way I do it is, the Netrunner takes the amount of actions they have available according to their interface level (usually 3 actions). Then I let the rest of the group know something like this “you begin to hear footsteps from the end of the hallway approaching your location” That way the rest of the party needs to figure out how to buy the Netrunner time and how to protect the Netrunner
I love you lol... my netrunner loves speedy Gonzalez and i havent been that mean in the early stages of my gming to have black ice on the first floor... so I guess I can kinda spank my netrunner cause they can't boot up that speed before jacking in if I have the black ice on floor 1
Mike had to figure out what LAN was before LAN parties existed 🤣 I feel like so much of the net lore is just down to 'Pondsmith didn't want corpos on the internet' but had no idea to think; Yeah, most corporations just don't have online servers. Those who do are exposed. Irl lore works fine for this setting too 😂
For what it's worth you're not netrunning on nearly the same level in 2077. Netrunning in RED is more akin to Spider Murphy and T-Bug, whereas V is just (for lack of a better analogue) running premade scripts
So, you didn’t go over (really) hacking into other people’s cyberware. Basically, one of the cyberlimb options is called Hardened Shielding. It’s effects are that it grants said cyberlimb immunity to both EMP effects as well as non-Black ICE programs. Doesn’t that mean that if I, as a Netrunner, can use Control or antipersonnel progs to affect the boosterganger with a cyberarm if they don’t have Hardened Shielding installed? Like, can I make this boosterganger punch his buddy or shoot at an ally, or maybe cause the battery 🔋 in the cyberarm to basically send some electrical feedback into him, having the effect of whatever antipersonnel prog I’ve got in my C-deck.
@@JonJonTheWise, so why does the Hardened Shielding option even mention “protects from non-black ICE”, then? It seems as though that hacking Cyberware is a thing, especially given how it’s actually done in CP 2077. So it figures that anyone with cyberlimbs are themselves a “walking access node” and that cyberlimbs are potentially at least partially affected by perhaps at least antipersonnel progs, no? I’m not arguing, I’m just pointing out the verbiage in CP: Red.
I have a hard time taking advice from someone who didn't catch that you go down through the levels not up. Why would the top level be called the Bottom?
@@Craziecory from the inception of this video until now, I haven’t received a single complaint other than from you. I think that’s great odds. If you don’t like my content then kick rocks
@@JonJonTheWise That's wrong. There's the complaint a little ways down about you being wrong about Black ICE. I appreciate you for the helpful advice I just want it to be accurate because my players rely on me also being accurate. Also Floors before ground floor go up in numbers normally. Subbasement 1 subbasement 2 and so on.
I'm a new DM just getting into Running RED for my friends, and netrunning has been the most confusing thing for me, so thanks for the tips!
Happy gaming John! I'm glad to be of help
I myself find making architectures as wonderful as pulling teeth. Running an architecture has always looked tedious as hell for me. But I've made a mcguffin for when i have to run them: the admin chip. The first time i gave the netrunner one, it was so he could run the architecture and look for unwanted additions, and mark the runner as friendly
I run a warhammer 40k rpg with a mechanicus player. This video has given me the ability to elevate his role beyond a door opener
epair man. Thank you
Praise the Omnissiah
Look into the "tech" role in cyberpunk red... the mechanicus can totally utilize some of those abilities... hell even a psycher could use a reflavored "charismatic impact" from the rockerboy... or an guardsmen/commisar might use the lawman backup ability
I'd love to play, the lore is nearly endless. But that cost barrier and the fact I have to paint everything keeps me away (Painting is my absolute least favorite part of RC cars) I walked into my HobbyTown store looking for a replacement motor mount and walked over to the Gunpla section. %15 off 40k packages, starting at $189. Nah, man.
@@dylanherron3963 they have multiple ttrpg games
It’s not all just the over priced minis
Some are outta print but cubical released wrath and glory a year or two ago
@dylanherron3963 GW in general, and 40k specifically, have probably done A LOT to advance the 3D printing community.
My only concern with Netrunning in Red is that I feel it can get very repetitive. The Data Fortresses in 2020 were a little better for making unique runs. The main solution I'm thinking for crafting netruns as a GM is to have some of the architectures be crafted to look like certain locations like a dungeon or cave and have the Demons and Black Ice be designed to fit these environments. I'm specifically planning on an architecture created by a mad Netrunner made to look like the Minotaur's Maze!
That sounds dope. I haven’t played and don’t know much about RED yet but me and some friends are planning on trying it soon
@@DiemosT113 I still haven't played it myself but I have of course made more plans since I made this comment! I'm going to make a black hat Netrunner team that the party has to Face Off against. And they all have different themes to their avatars and their net architectures. My favorite is a guy who calls himself the Patchouli King. He's a nearly 100-year-old hippie who infiltrates corporate net architecture and plants of virus to make them resemble something out of the Beatles Yellow Submarine
@@roarshach13 You can still think floors when building your net arch. But what I found effective, having a split floor 5A and 5B, one is the false road to maybe a file. But the other split leads to the bottom. And in bigger net archs, there may be multiple false bottoms and spits, and pathfinding is distance based, so good luck finding the bottom of Arasaka's net arch etc.
The mechanics of TTRPG tend be repetitive, it's the stakes and narration that keep things interesting.
@@solidcell6568 yeah, do branching architectures tha's what came to mind.
Instead of one architecture per room/acess point, most access points are different entries to the same architecture (if you jack-in in the director's office, you may enter on level 5, while you're level 1 on a different brnch if you jack-in in the lobby). Branches should have "loops", i.e., multiple paths to them not just a dead end, some way along the branch there's a path (or multiple) back to the main branch.
Of course, there might be multiple architectures in a building: a secret architecture may be accessible in offices of the secret lab, and there's a branch in the normal architecture that leads to level 0 of the secret architecture. but it opens only for 30minutes every day at 12PM, or it opens only from the other side, or with a humongous password (DC 30 or whatever seems impossible), whose passphrase is stored in a random file somewhere on a separate architecture in the director's laptop he forgot in his office (acquiring that file then means the backdoor check is an autosuccess, obviously)....
hey, its two years after you posted this video and just wanted to let you know that its still very helpful. thank you so much!
As far as rules for multiple black ice programs, it states that the cost to install more than one black ice in a room is the amount of black ice in a room multiplied by the cost of the black ice. For example, if you wanted a giant, a dragon, and a sabretooth in the same room, it would cost 9000 eb. This is because there are 3 programs and each one has a base cost of 1000 eb, which means each one costs 3000 eb. So, if your GM is a psycho, it also means your enemy is extremely wealthy.
Also, black ice in a cyberdeck can also be used against other black ice if they are designed to be anti-program. Do remember that black ice are expensive, and having them destroyed permanently by an enemy program. However, some black ice can also destroy programs in the architecture instead of just derezzing them, meaning they don't reset. For some wealthy netrunners, this causes a unique type of deck-swapping strategy as you can jack in and out without having all the ice reset, letting you utilize multiple cyberdecks.
In the Midnight with the Upload DLC, this can be doubled down on with the Raven Microcyb Phoenix, which can save and restore destroyed black ice, which is something that could not be achieved before, even with the backup drive, which explicitly restricted such a thing. Jack in with an expensive Black Ice deck to wreck the programs permanently, and then pop out, swap to a specialized cyberdeck when you need to brute-force passwords, control nodes, and so on.
Throw Rache Bartmoss himself at my Netrunner?
That might just be one of the coolest ideas I've heard. Homebrewing those nasty R.A.B.B.I.D.S. gonna be so much fun.
Oh and on behalf of all the Runners out there: "Are you insane?!?"
W4X from Baby Beard Media kinda pulled it off. in their own podcast and campaign called ''Feed the Beast''. I still haven't finished listening to it, quite interesting. too bad they're not on youtube anymore.
Probably been said before but the levels in Inception are also a nice way of depicting the Net imho :)
Just in time! One of my players is wanting to multiclass from medtech into netrunner.
Dude, thank you sooo much for making these vids, I'm beginning a campaign in a couple weeks and even though I read the book from cover to cover, I was still so uncertain about things, but now I feel a lot more confident. Thanks man!
No problem! happy gaming!
Awesome! I'm super clear now as it's an area that has traditionally been NPC turf only.
I think that is the best tutorial video i ever seen
I always liked the idea of playing a net runner in 2020 but it just didn’t work so well in our campaign’s so I just ran solo’s
Just in time planning for session 2 with my Netrunner the fantastic breakdown I was looking for all day today !!
Happy Gaming! I'm glad to be of help
Thank you for explaining this in a way that makes playing a netrunner build actually sound fun and useful. Great breakdown.
The elevator description is good, though I can't help but picture it like the data forts/servers from the CCG.
Awesome 👍. Next Sat is my first day as a GM for Red and I'm really excited for it and hoping at least one if my 4 players will take Netrunner!
Awesome! Happy gaming Choomba. I hope you guys have a great time
I am just getting into Cyberpunk Red and Netrunning looks like the most unique part of it, so i wanna make sure i understand it inside and out before i run this game. This video gave me a really good idea of the principles before i read the nitty gritty in the book, much appreciated!
You are the 🐐 choom you helped me hella with all yo cyberpunk vids 💪🏽
Hey man, I'm Brazilian and I'm soon going to start a Cyberpunk Red campaign with my friends and your video helped me a lot to understand Netruning. Thank you very much. Very good video!
Thanks for walking me through this! I've been playing for a couple months and definitely have missed a few of these nuances and tips.
Great vid. I was thinking of playing a Netrunner and more experienced players cautioned me against it. With this level of understanding, I feel a lot more confident.
Don’t pass it up choom! Play whatever you want
This is such a great source of information thanks Jon!
Thanks for the support 👍
Thanks for the explanation. I´ll play my first round of Cyberpunk this week and this made the Netrunner much more clear to me.
Always helpful! Keep it up Jon Jon!
Thanks for watching 🙏
Amazing vid Jon. Your channel has once again proved to be a priceless asset to me.
Really helpful!
The only thing I think unmentioned was how each Floor of an Architecture can hold up to 3 Black ICE, as stated by JGray in the Discord.
Would be a nightmare to enter a floor and find 3 Hellhounds D:
He does mention it. 24:30
@@rolandkushm.d.710 Oh, must have missed it >x
Great summary, thanks!
Clear, concise and questions we all have answers to to finally be able to put netrunning on a bigger scale in our campaigns! Thank you so much, JonJon! Also, who(in this video, esp) does your outro music? Love it.
Thank you so much for your support and kind words. I made that outro. It’s actually a remix of the mass effect menu music that I love!
Great as Always mate 💪 this is Epic !
Very cool, thank you Jon Jon!
No problem Choomba 🙏
Netrunning is one of the coolest things about the game.
As always thanks bud really helped out!
Glad to be of help dude 👍
Great & immensely helpful videos, JonJon. I never would have known about RED without them! What a gift--Thank you
Cyberpunk Red needs more Creators like you and more publicity; by my reckoning, everyone that plays TTRPGs should be playing this
Thank you for your support and kind words choom!
@@JonJonTheWise *Nova* 👍 👍
This video enabled Netrunning for the TTRPG Group I've the privilege of leading,
You really did it for us Master JonJon.
Keep it _'cpunk_ you dig?
Shout out & Best Vibes
brah, you helped out a lot..
i am planning to run a short Cyberpunk Campaign, and Netrunning is the beast that scares me the most. :D
but between your video, rule book, and NET Architecture generator, i think i ll manage. :D
Thanks mate - this was useful.
A+ on the art and presentation!
Thank you buddy 🙏
I have not played in or ran a cyberpunk game yet but I plan to dm one some time this year and find your videos very helpful.
I think that I will experiment with net architecture layout when it is a more complex system. Rather than an elevator, I am imagining it along the lines of a traditional D&d dungeon with the centre being the end. This would permit multiple entry points that other netrunners could jack in from to try and stop you and would give optional paths that could bypass difficult ICE obstacles through potentially useless connected systems or could be dead ends.
I dont know how viable this is but it really makes for the netrunner needing to find the correct data in the system for their objective in my opinion. I am also going for more of a 2070s feel for my group so a little extra complexity if the netrunner is connected remotely.
Remote connection will also be great if they forget to cloak!
19:11 Oh, you can't use any program twice a turn. So yeah, you really might want to take two Swords (which is an option in the Method 2 character creation).
TY for explaining this stuff man! (Love the Babies' Hollerin' in the Background!! hahah),.....12 gauge, Solo.. :)
Might be irrelevant or a rule change, but Attack Programs are an exception. They are Activated when
making an Attack and, once used, automatically Deactivate themselves. So you could in theory make two attacks with your sword.
The manual explicitly states that each program can only be activated once per round. You still need multiple sword programs to attack more than once using them.
Your awesome and awesome video be safe out there
Thanks for this, I couldn't vizualize the space
Sitting here with CP Red and CP 2020 books... not sure about Netrunning... ah the irony of me finding this vid on the net and watching it instead of opening the books haha.
super helpful. subbed
Thanks for the support!🙏
I know I'm late to the punch here but just a quick correction I noticed from what you said at 18:58 "Multiple Copies of the Same Program" Your example here isn't quite correct just because Attack Programs are unique in their Activation/Deactivation; an Attack Program Deactivates itself upon use, this means a Netrunner may use a singular Net Action to Activate Sword and once the attack is made Sword will then Deactivate itself without using a Net Action. This interacts with the ability to have multiple copies of the same program by allowing you to install 2 copies of Sword and thereby make 2 attacks with the Sword program in a single round of combat as otherwise you may only activate a program once per round of combat. Other programs will behave differently when multiple copies are installed like with the Booster Program Speedy Gonzalves which with 2 copies can be activated twice to double it's speed increase or in the case of a Defense Software like Armor a second copy installed in your Cyberdeck allows you to have a backup of this program you may activate should the first be destroyed as this Software can only be activated once per Netrun. I hope this helps anyone who finds my comment, Netrunning is by far the most complicated part of Cyberpunk RED and I'm still learning myself so if there are any errors in what I've said here please reply so any future onlookers (and myself) can all learn together! My reference for this information is Page 201 in the Core Rulebook and the following pages which detail each programs unique interactions with this feature!
Hey that's me! Awesome video! This helped clear up so much information for me and I look forward to passing it onto my players.
Quick ninja edit: If your runner fails to create a virus, do they just have to spend another 2 net actions to try again?
Hey Neilas! You rock! Yes the netrunner will have failed but I'm not exactly sure if the virus stays in the system at a low DV or if they need to make a new virus. Great question
Thank you for this
Hi JJ, your content for your videos has been so helpful. I was a little daunted at first by trying to play a netrunner, but now, I am excited by the prospect thanks to your great video.
I do have some questions thou:
1. When making any of the various Interface rolls, such as leaving a virus or cloak, can the netrunner increase the effect by using LUCK? If they can, then depending on how high they roll, this may take it out of the reach of any NPC, unless it was a 'unique' one, as they don't have LUCK.
2. Can multiple netrunners work together at the same time (a virtual party), and go through the Net architecture together? If yes, then when they encounter Black ICE, would it attack one of them only or would they both get attacked?
Thanks again.
1. Yes you can use Luck and NPCs do have luck. It's just that most GMs don't bother tracking that stat (me included). I'll add luck now and then just to make it exciting.
2. Yes multiple Netrunners can be in the architecture and the black ice attacks one of them. GM decides who.
@@JonJonTheWise That's great, thank you again 😊😊
As a note, there can be more than one access point on an Architecture so just because you destroyed one doesn't mean you got all of them (however, I feel like that Netrunners who have fully explored the architecture or gotten to the top floor should known how many there are/where they are).
Awesome mate
Great, thank you!
Destroying access points can be quite nasty if you cleared the building and reached the final floor of the net. Leave a virus that triggers the defences when your nemies come back to reclaim it, then destroy all access points so that they cant even attempt to jack in.
I know this vid is a year old, but I thought I’d leave this here for anyone just getting into the game like myself. According to the rule book in the jumpstart kit, you can’t have multiple copies of the same program loaded into your cyberdeck at once, and you can’t use the same copy of an individual program multiple times during the same turn, (activating, deactivating, and reactivating as jon describes) This could be different in the core book or been errata’d at some point. Regardless, stay safe out there chooms!
Branches can add variety I think: One architecture with multiple branches, that loop to the main branch and / or end in dead ends. Also, each access point in the building could let you jack-in from a diffrent branch, and at different levels (jack in from the lobby vs from the director's office).
Also, what's the name of the music you play as the outro/credit of the video? It's super cool and I'd like to use it in hacking scenes in my campaign!
That’s a song I worked on but I don’t think I’ve released it unfortunately. Maybe some time in the future
@@JonJonTheWise OH, ok, it's really cool, you should release it one day!
Have you done a GM tips and tricks Netrunning video? I am having a tough time knowing what architecture to build and how some programs actually work against the net runner or program or both.
I should do a breakdown of netrunning programs!
Question....can a Tech write programs? Or maybe BlackICE and Demons? I like the idea of a "conjurer" multiclass with netrunner that crafts his own programs.
In 2020 Netrunner a could write programs. So I would say Netrunners have that skill
Black ice that target programs will also attack other black ice
The dragon is the basically the perfect anti black ice program
Quick question, would it not be better to make multiple different Cyberdecks for different scenarios, and what would it cost to swap to another cyberdeck. Like would you need to jack out to use another deck? for example make an exploration deck to figure out what's in architect, then switching to a defensive one if you find a demon, or go all out with an offensive based Cyberdeck.
There is a Netrunning DLC that r Talsorian released on their website and it’s filled with alternative decks. I also covered it with James Hutt in our Night City Council show. I believe he said switching cyber decks does not take you out of the system
Thank you JonJonTheWise, your videos are of great help to me. This one in particupar is an amazing concise rundown to netrunning.
There is only one thing I didn't understand reading the rulebook and watching your video : How meeting another netrunner works.
Do netrunners see eachother only when they are acting on the same level of a net arch, or they are discovered with the scan action? Things like that.
Netrunners in the same system don’t detect each other until they see each other. But if there is a demon in the net arch and it is allied with a Netrunner, then they can immediately inform the Netrunner of another’s presence.
I don’t remember the exact wording for Scan, but if it says that it gives information on the architecture, then you should totally be able to detect another Netrunner in the arch.
Also remember that you need to be close to an access node to access a net arch. So if there’s only one access node, then it might be more obvious if someone is jacked into it.
@@JonJonTheWise Excellent, thank you very much. When you say "see each other", does it mean being on the same level?
One access node? Do you limit access nodes to a few specific objetcs in your facilities? I thought many things connected to the net could be access nodes (agent, terminals, kinds of routers, etc). I thought they were plenty, am I wrong?
Netrunner in 2077: *destruction/illusion mage*
Netrunner in Red: *MegaMan Battle Network*
Just to make sure, there is option to have multiple access points to the same Net architecture, right?
Yes of course, that's up to your gm though. I usually only put 1 but there are no rules stating limits to access points
Netrunners when I tell them to use a computer normally instead of jacking their brain directly into the architecture with the "Mega demon brain sizzler 9000+1 virus"
Story lore = The rules within that specific society
Thanks!
Thank you so much choom!
Sooo...net-running reminds me alot of the Yu-Gi-Oh cartoon.
"Draw your last pathetic program, Yugi." "My Grandpa's cyberdeck has no pathetic programs, Kaiba."
Funny concept, i can see bullshitting around with it, really making shit up about how your programs look in game. Maybe making custom ones to fit a deck theme."
So scenario-wise would like a physical building that's like 5 floors have an access point on floor 2 and floor 5 that lead to the same NET architecture? So like an enemy NET runner could be accesaesing it from the top floor while you are accessing from floor 2? Am I understanding this correctly. And what about branching. How does that work?
You have to be within 6m of an access point (or 3 squares) and you must have visual confirmation of it ((rules as written)). I like to allow my players to enter the net regardless of seeing the access point, but still require to be within 6m.
I don't remember reading about limitations to the amount of access points per structure. So can't comment on that. Branching totally exists and is up to you to implement. I usually branch and the branches lead to one focal point in the end.
@@JonJonTheWise right. But in terms of trying to understand how you would come across another enemy NET runner in the NET architecture, they could be at a different access point on a different floor than you,right?. And you are encountering them in the same (shared) NET architecture? I'm assuming you're not encountering another enemy NET runner that is within 6m from the same access point you are jacked into. So many advanced questions hahah. Like can an enemy NET runners move "NET levels" passed eachother freely? (as opposed to Black Ice that you have to stop on that level) BTW thanks for the helpful vids.
No problem! Enemy netrunners must be within 6m as well and they're trusted users in the architecture, so they can move freely.
How do you calculate how mutch interface you have
On Architecture Reset: if you go in with two netrunners and one leaves while the other stays, does the architecture reset or not until both leave?
Until both leave. 👍
@@JonJonTheWise Does that mean 3 netrunners would be able to breeze through any architecture? Because it’d be 3 runners doing 9 attacks vs 1 black ice/password.
This is really good about netrunning in a net architecture, but what can a netrunner do in meatspace? Can they shut off a solos smart gun? Can they shut off someone's cyberleg so they get an advantage during a chase?
Currently there is no RAW way to do that. Who knows what may come in the future 🤔
A question: why would I get copies of a program like sword, if attacker programs deactivate automatically after activating?
to use the same program twice in one turn. The programs deactivate after the round ends
@@JonJonTheWise Ah, I see, thank you very much
Hey quick question, since interface takes 3 seconds, does that mean that all the battles in the infrastructure happen only in 3 seconds in reality as well? Thanks for the vid halfway through it now c:
Yes exactly. That’s what makes a Netrunner so powerful because an electronics security check usually takes 5 minutes
@@JonJonTheWise that is absolutely super cool haha, just fighting black ICE and demons and whatnot in a mere 3 seconds, it even makes sense as well since data transfer in a digital world is that fast
New GM here and I've been doing netrunning a bit wrong. I was wondering where do I find stats like Speed for the player. Maybe I missed it in the vid but it says opposing rolls and I couldn't find what speed stat to use for the player.
Also, great guide, thank you very much for this.
Hey I know this is old, maybe you have a new vid or perhaps the rules were later revised. As written you want to take multiple program copies because you can only activate each program once/meatspace round. Attack programs are automatically deactivated after use, no action required. The way it's explained implies once used an attack action must be deactivated before used again, but really you simply need to wait a turn.
Simply put, running multiple copies of an attack program simply allows you use it more than once in the same meatspace round. (once/copy).
It actually makes sense for security that important NOT be connected to the internet, like nuclear power plants and dam controls. We seem to be really stupid, with foreign powers being able to shutdown our power grids and disrupt other things that have no business being on the internet. At worst they should be on a LAN (Local Area Network). The internet was and is a bunch of LANs connected together. Hackers in the old days had to either get on the property or call in with a modem to anther modem and then explore the LAN via different methods. So, in a way Cyberpunk Red has taken the way computer networks are backwards. It should also be what we're doing now and in the future. There are things that have no business connected to the internet.
I am a little confused on the "leaving a virus." So if you beat the DV that the gm gives you, a netrunner can't overcome/fix it? But if you fail the DV, you still leave the program? I thought failing the DV determines whether or not you create the virus in the architecture.
Starts at 2:15
Can you have multible netrunners on your team that can work together? I imagin that would be pretty cool.
Yea!
Me listening to how TT mechanics are played knowing damn well I'll never be able to utilize this knowledge: 😀
Hey. The node you gotta be within 6m off. Is it like a specific thing, like the nets modem or is it just anything connected. Like a turret or security pad? Also it's wireless I take it?
You can connect wirelessly and it's up to your GM to decide what it looks like. The book doesn't specify what the device looks like or if there is even a device to connect to.
@@JonJonTheWise Thank you :)
Great video! Very useful!
Couple of questions:
1. If you run Pathfinder and see that there's ICE ahead, can you run Slide and bypass them altogether or are you forced to land on their "floor" before you can try?
2. If there are multiple ICE on a floor, do you run Slide once for all? If not, can Slide be run more than once per turn?
3. Since movement in an Architecture is not really measured, do Demons instantly attack you when they auto detect your netrunner? Do they have to be on a specific "floor" of the architecture to run Control on, let's say, auto turrets or cams or can they be anywhere?
1. you're forced to land on their floor first
2. You slide once and all the Black Ice have to beat your roll to keep you there. Otherwise you move on if they all fail
3. Demons have to prioritize controls over attacking netrunners, then they can use their remaining actions (if any exist) to attack the netrunner. So if the demon has 3 net actions, and there are 2 turrets in the architecture, then they fire with the turrets first, then attack your netrunner.
@@JonJonTheWise That clear it up, thank you! Great channel, btw.
@@JonJonTheWise To jump on those questions. Given that move Demons have to prioritize controls, should they follow netrunner or focus on defenses? Also book states that Demon is automatically aware of Netrunners entering Architecture, so does they mean the level/floor or already from floor 1?
@@michal1743 I know this is an old question but I do have an answer for you.
Moving between floors in a net architecture is free, so the demon does not need to follow the netrunner in order to use the control nodes it prioritizes. It can simply travel to the control nodes, activate them to shoot your allies with drones, and then come back to you and zap you.
And yes, demons are aware of the entire net architecture, so they know the position of every netrunner, control node, etc, and they become alerted as soon as a netrunner enters the architecture.
The thing I am most confused about with netrunners is the progression. Do they have to move through meatspace in order to enter different levels in the net architecture?
No you travel through levels of virtual space (net space ) freely as long as there is no obstacle in front of you (like black ice or a password)
In meat space you move independently
Ive not been running cyberpunk red long and i have one question about demons. They know immediately if theyve got a runner in the NET but my question is, will they know where the runner is in meet space as they hack?
Not specifically but remember that a Netrunner has to be within 6 meters from an access point to access the net architecture. So you won’t have to look far to find the Netrunner
Yeah so im kinda confuse here, i can acess the entire net in one acess point or i have to FISICALLY move to one to another????
There is no Net anymore. There's only small pockets of the net. Like closed off systems. You have to physically be near access points to access them
@@JonJonTheWise i have to fisically walk in the the net architecture? For exemple i plug in a acess point near a snack machine, the NET architecture have 6 floors, i can get to the bottom floor in this acess point or i have to switch to another one and another one after thar until i get to the bottom floor?
hi ! Is it possible to hack and shutdown the cybertech of an enemy within the 6 meter range ?
is there a place were i can find some examples?
are there quick hacks in Red like in 2077? like contagion or overheat that you can use in meat space?
There are no quick hacks in Red but you can always try to homebrew one.
@@JonJonTheWise yeah i was reading lore and found out that 2077 quickhacks came around 2063-2067 before the unification war.
Do you happen to have a guide to the 2020 version? 😊
I don’t, sorry choom. I never actually tried it in 2020
I don't see how a startup netrunner can run anything beyond a simple architecture because their resources are too limited and none of their stats directly benefit their hacking abilities, so a runner with Int 2 is the same as one with Int 8.Love the system but this part seems underdone. Good vid though.
How do you determine the interface rank for a starting character?
Everyone starts at 4 for their role rank. So interface is 4 at character creation
I’m new to the channel… I’m currently reading and about to get a group together for CP2020, do you have a guide on Netrunning for the 2020 version?
I’m sorry I do not. I’ve actually never run it before. I have no idea how
@@JonJonTheWise lol, common answer… how do you handle netrunners in 2020? Do you relegate it to NPCs only then? Or did you do some form of homebrew? This would be a good idea for a video IMO.
@@edwardbacchetta9092 I usually relegated it to NPCs or a skill check similar to Electronic/security check for CPRED
@@JonJonTheWise thanks!
I have a problem
My master think:
Netrunning out of combat is a problem because the others players will be doing nothing...
How to solve?
The way I do it is, the Netrunner takes the amount of actions they have available according to their interface level (usually 3 actions).
Then I let the rest of the group know something like this “you begin to hear footsteps from the end of the hallway approaching your location”
That way the rest of the party needs to figure out how to buy the Netrunner time and how to protect the Netrunner
Video starts at 2:16
I never understood why they don't just netrun with a dedicated computer. It's just code.
Can a netrunner boot up programs before jacking in?
No they cannot
Programs can only be launched once the netrunner has entered the system
I love you lol... my netrunner loves speedy Gonzalez and i havent been that mean in the early stages of my gming to have black ice on the first floor... so I guess I can kinda spank my netrunner cause they can't boot up that speed before jacking in if I have the black ice on floor 1
Mike had to figure out what LAN was before LAN parties existed 🤣
I feel like so much of the net lore is just down to 'Pondsmith didn't want corpos on the internet' but had no idea to think; Yeah, most corporations just don't have online servers. Those who do are exposed.
Irl lore works fine for this setting too 😂
Sadly, this sounds needlessly complicated compared to the netrunning in the Cyberpunk 2077 videogame.
For what it's worth you're not netrunning on nearly the same level in 2077. Netrunning in RED is more akin to Spider Murphy and T-Bug, whereas V is just (for lack of a better analogue) running premade scripts
So, you didn’t go over (really) hacking into other people’s cyberware. Basically, one of the cyberlimb options is called Hardened Shielding. It’s effects are that it grants said cyberlimb immunity to both EMP effects as well as non-Black ICE programs. Doesn’t that mean that if I, as a Netrunner, can use Control or antipersonnel progs to affect the boosterganger with a cyberarm if they don’t have Hardened Shielding installed? Like, can I make this boosterganger punch his buddy or shoot at an ally, or maybe cause the battery 🔋 in the cyberarm to basically send some electrical feedback into him, having the effect of whatever antipersonnel prog I’ve got in my C-deck.
You can only hack into a Net Architecture. If the cyberlimb is connected to a network, then you can hack it.
@@JonJonTheWise, so why does the Hardened Shielding option even mention “protects from non-black ICE”, then? It seems as though that hacking Cyberware is a thing, especially given how it’s actually done in CP 2077. So it figures that anyone with cyberlimbs are themselves a “walking access node” and that cyberlimbs are potentially at least partially affected by perhaps at least antipersonnel progs, no? I’m not arguing, I’m just pointing out the verbiage in CP: Red.
no ass hacking like in the game.Sad but logical
I literally just gave up as I was watching this video. I'm just going to write the mechanics to add quick hacks like in 77.
I have a hard time taking advice from someone who didn't catch that you go down through the levels not up. Why would the top level be called the Bottom?
The numbers go up. 1, 2, 3 etc. the directions of the floors go down. Who cares. Don’t take my advice then
@@JonJonTheWise You should care. Otherwise you're doing a poor job at explaining.
@@Craziecory from the inception of this video until now, I haven’t received a single complaint other than from you. I think that’s great odds. If you don’t like my content then kick rocks
@@JonJonTheWise That's wrong. There's the complaint a little ways down about you being wrong about Black ICE. I appreciate you for the helpful advice I just want it to be accurate because my players rely on me also being accurate. Also Floors before ground floor go up in numbers normally. Subbasement 1 subbasement 2 and so on.
Shutup Cody…. Just make adjustments you don’t like and take any other information you do find useful… kick rocks
ur intros are a bit too long ...