I am not going all in on brotherhood mutants but I did pick up damage for storm alone. She is quite powerful and more damage lets you hit final boss nodes in raids harder and require less stacks to clear out a normal node in one shot. On Thanos the final boss I crit 340k and she is not even fully leveled up yet :D I think at g12 with that last rank of storm closer to 400k.
Awesome video dude What they should do is show you in game the difference from regular to stark tech Say focus= 30 % with tech 32.9% so you can see the change
I personally believe that Resistance for Skill would be good if you have the Fury-Shield team. I understand your logic as Resistance is often the stat with the least, but I think that's actually a reason for you to give Shield more Resistance. Fury already gives the team +20% Resistance which will make the stat that much higher. When Stark Tech is maxed that'll give you +40% Resistance. Since the only real way I've seen people beat the Shield team without using a Shield team is with flipping buffs and applying negative buffs, I think Resistance would go a little ways in keeping that from happening. But let's be honest, if you have Fury Shield team(which I'm about to get in 3 days) then you're dumping everything into them anyway. Lol
I am the beginner of this game and I’ve got myself the web warriors team and I just reached level 50 and what’s the best stark tech for my web warriors
To shut down you point about the armor tho, it may be a lower overall amount but everyone has the same base amount to work off of so it should in theory still pay off as much
This is simply untrue. Characters have drastically different armor values. In addition, +1% of 600 (armor) is not the same value as +1% of 66000 (health) for example.
It just doesn't make much sense to show how to play them when they are missing abilities. They handle very differently with maxed abilities. When I regain access to the Test Server, I certainly can :)
Hope Foxnet Know Juggernaut not a mutant. his power comes from a magic item that hold a little bit of a Demons power (Crimson Gem of Cyttorak) that would make Juggernaut a Mystic...
yeah, but they have other version of Scarlet Witch and Vision that fit there tags in the (MCU), even Venom in the (ultimate spider man) made a bio version of him (i stop reading the comic after that issues). but you are right they choice the less favorable versions. ( i mean Ms Marvel should have been Carol Danvers and not Kamala Khan.) but the new cartoon has them both so there is hope we will to in the future. but with all that being said i still see them mess up Juggernaut tags.
The difference between focus and resistance isn't as substantial as you're making it sound. If you start with a baseline of focus=resistance, then increasing focus by 20% would indeed increase the chances of landing the debuff/dispel by 20%. Increasing resistance by 20% would reduce those chances by 17%... an additive difference of 3%, to be sure, but that's hardly anything to get bent out of shape over. Moreover, if you increase the resistance and focus at the same rate, they will quite literally negate one another... regardless of the base focus/resist of the characters involved. If others are putting resources into focus, then resist is actually a very worthwhile stat. It'd cost the same, and flat negate their investment.
This is only untrue because most characters have more Focus than Resistance standard. For example, if a character has 1500 Focus, and the average enemy has 1300 Resistance, increasing that Resistance by 10% is basically a nonfactor. It does come into play when modified by Offense + Defense Up/Down but it's just not *as* significant.
I've been running this team lately. Spiderman Loki Kingpin Crossbones Vision 141k power. Both my Spiderman and Vision have their basic maxed out. What do you think of this team Khasino?
It's not a bad team by any means, but it could benefit greatly from some speed. It's a hybrid of 3 popular teams. Vision + Crossbones = Tech Team. Loki + Spider-Man = Early Burst Team. Kingpin + Crossbones = Villain Team. I'd say to power up Black Widow or Merc Lt and add in some much needed speed.
Khasino It surely aswell depends what mode you’ll be using them. If it’s arena, cb with offense up & defense down from spidey will perform fairly well while on raids this wouldn’t really be a dream team anymore.
@@FurryDanOriginal Yes, it would have similar results in a short fight. Investing in the alternative team will cover you better, as it will cover you for both.
Drax, Vision, Dr. Strange, Black Widow, Captain America. Vision blocks Thanos. Drax eats the burst. Strange Flips the Defense Downs. Black Widow stuns the Crossbones.
So I don't think the math works out like you say if everything is a ratio (ie focus/resistance = % Success). If my target increases his Focus by 5% and I increase my Resistance by 5% then it's a wash regardless of what the initial values are since it's a ratio.
What are you suggesting was said to contradict this? Focus remains important because the Campaign / Raid AI don't have any Stark Tech increasing their resistance.
@@Khasino OK, so you were purely talking static AI numbers and upgraded player stats. I ran some numbers and I get your point about Focus being much larger so it does make a difference. Did an extreme example with Focus at 900 and Resistance at 10. Success rate would 90%. If I'm the attacker and I use my tech to raise Focus 5% my success rate is now 94.5%. If I'm the defender and I increase my Resistance 5% then the success rate for the AI is 85.7%. I'm not sure the 4.5% chance to increase success as the attacker is acutely more valuable than than the 4.3% chance to decrease the chance of success of the AI in Campaign/Raid, but numerically speaking there's a gain in favor of Focus. Note I also didn't round the increase either direction which could have a significant effect in my example and I don't know how the calculation works in that regard. Admittedly I don't know what the normal Focus to Resistance ratios are in the cases that they matter in and how much you can skew the instances of you having to save vs forcing the AI to. In any case, I apparently wasn't understanding the context of your statement.
No worries. At the end of the day, while Resistance is valuable, Focus typically has the advantage. Even with upgraded Resistance you can not depend on / plan around Resisting an effect. Conversely, if you stack your Focus high enough, you can reach a near-guarantee on landing certain effects which give you more control over the outcome of an encounter.
Also does this tech go tward raids,arena,challenges,ect,ect,ect I believe it goes across the board but if it doesnt then they should say where it goes and like i said before show you the difference like in synergy for example
It increases base stats. It does show the difference- the characters it affects have their base stats raised on their character sheet. This is why your collection power increases. Just like adding a piece of gear.
@@Khasino thanks dude Was wondering if you could do a video on arena for a f2p player on defense i have a good fighting team if i go to bed at lvl 230 i wake up to being 500+ so i dont know what im doing wrong i usually have crossbones drax hulk deadpool and night nurse HELP!!!! Lol please
They just apply to the base stats of the characters with that origin trait. For example, 1 point into "Damage" for "Tech" increases the Damage stat of all characters with the Tech tag by 1%.
Khasino I get that part, but like, to every instance of using your characters? Such as on campaign or events? Or is it exclusive to when you’re using them in raids?
Their stats. Period. It's like equipping tiny pieces of gear. It improves them everywhere they go. Only catch is that it doesn't apply until they reach level 20.
No God no!! Swgoh made a huge mistake by doing this it becomes pay 2 win which it kinda already is but even worse with that imagine a black widow that has double speed and can go 4 times in an average persons 1 turn thatd be horrible
Steve Jr it would kind of destroy the strategy of having team comps which work well regarding their speed. All stats which can be increased in the stark tech, increase over the different ranks, lvls, gear tiers but speed always stays the same on a character (except there’s some passive buff but that’s a different story) so it wouldn’t really make sense to adjust speed on stark tech but not char upgrade itself.
I have to strongly disagree. Stark tech becomes most valuable during raids which a lot of your raid teams should be able to format into your blitz teams. Bio #1: 9 strong characters from raid teams including spiderman captain america drax luke cage mrs marvel. Focus on damage armor then hp Skill #2: close 2nd behind bio. 6 characters for raiding excluding shield or nick fury including black widow quake gamora and hawkeye Focus again damage armor then hp Tech #3: not too many strong characters from raid teams but the ones that are there are S class or close including vision xbones and starlord. Focus damage armor hp Mystic #4: although there are some good characters like mordo thanos and yondu these characters are most likely a minority in each of your raid teams Focus damage -> focus -> armor -> hp -> resistance Mutant #5: too few characters that can do anything for an extended period. If you feel like taking a gamble for the future but still no group healer announced so might be difficult for long raid lines Stat importance: Damage #1: im a strong advocate for damage output. The more damage you do the less times you get hit the less need for armor or health. Im also fairly certain that damage output also translates towards focus stat. Ie harder you hit more likely you will land the debuff. Armor #2: when you do get hit the damage is less also reducing the need for hp. I also feel this adds to resistance stat as seen by block and deflect showing more resistant statuses Health #3: again health has already been toppled over by damage and armor but a character being able to survive a series of hits before healed is extremely important Focus/resistance #4/5: i feel armor and damage are already going to add towards these stats and per percentage points most are negligible often adding in between 10 to 20 points.
Charles Rich armor is very expensive compared to the cost and effectiveness of hp. Besides that, health is generaly speaking better at offense while armor better at defense since the user usually can fight harder enemy teams than his own one because his playstyle is better than the one from the ai. And this aswell means that the ai will usually deal more dmg compared to you and the more dmg dealt, the less effective armor gets. Otherwise I agree with you though.
I mean many of his reasons didn't really make sense as for example his reason for putting dmg at #1 "The more damage you do the less times you get hit the less need for armor or health" when the same vice versa applies to health and armor (the more health / armor you have, the more turns you get, the more dmg you will deal). Also I don't think that dealing more dmg / having more armor impacts your focus / resistance. I just agreed more or less with his tag and stat ranking importance, though if you have nf + shield minions, it would make sense to go full skill.
@@FurryDanOriginal thanks for pointing out the fact that it might not be entirely clear why almost always damage armor then hp for importance. I didnt want to go into great detail as it was already long and i thoight it was at least semi understood. 1. The formula for doing damage is similar but not exact to (damage x %skill - armor) + (damage x %piercing). Damage is in this formula for any piercing and normal damage skills twice whereas armor is only in the formula once. This doesnt have the same effects for skills like xbones explosion which is pure normal damage or wolvies skills which are all piercing damage. There are also other diffirentials into the equation like level difference. 2. Being able to take out high value targets mitigating their damage to zero is better than taking damage and having to heal. For instance, If you can kill loki before he takes his first turn you will take a bigger chunk of damage output from the enemy than simply reducing it from armor or worse to take the full attack and having to heal it. 3. Having more hp/armor to do more damage is less efficient than doing more damage to have more hp. You are using/wasting turns on mitigating damage from more enemies and healing characters from having more damage dealt to them so its not quite a full turn. For instance, NN can use a group heal in anticipation of a big incoming attack rather than having to single heal a tank and then use the group heal after the damage hits allowing the enemy time to whittle more hp off and possibly take out a few characters or better yet shes able to use her primary skill on a target potentially slowing them down and reducing enemies hp. Theres more to focus and resistance than just these 2 numbers competing with each other for sure. You can see the effect by gaining more power on a character and fighting similar power teams ie your team power is 50k you fight a 50k team you gain 50k power to get 100k and fight 100k teams. Im not entirely sure that attack and armor do add to these stats but i feel that its a very small percent.
@@charlesrich1822 Armor, Health, and Damage have no impact on Focus or Resistance. Offense Up/Down alters Focus +/- 50%, and Defense Up/Down alters Resistance +/- 50%. Even with a 20% damage increase, you will still deal more net damage if you are always able to dispel Defense Ups and force Defense Downs onto your opponents. Besides the fact that Damage is, for the most part, always deemed next most important. Armor returns are atrocious. Most characters have maybe 2500 Armor. Adding 20% gives 500. If the character takes 10 hits in a match, which would be A TON, you will have prevented 5000 damage. Adding 20% to an average health pool of 60,000 gives you an extra 12,000 Health. Much better protection.
@@Shystichu well he was recommending armor for tech and stuff .. and later on posted that there's arguments for every stat.. khasino just seemed more confident 😅 plus he provides information on how things are calculated like the resistance/focus thing
Did exactly what you said, before you posted video, mystic and bio (damage, health and focus).
Thks for the video khasino. I share it on my allience discord and its helping everyone. Keep it up man. Great job.
I'm kinda garbage at this. But you're majorly helping me. Thanks!
thanx for telling me about it on stream yesterday YOU DA MAN! ty
I've been putting everything into tech damage, mystic damage, and mystic health.
Do you have an update on this topic? It is funny how thin mutants use to be.
Thank you Khasino! It was really helpful!
Yeah a solid build to get into the late game would be super useful. (Using only easily acquired characters).
Fantastic! Thanks for the continual great content!
Great video, Khasino! Thanks for making it!
To me tech class is important because I want to build my cb, vision, and rocket by giving them more health and damages
Same. I put a lot into tech
Can you do an arena defense team
Khas's Defense is Xbones Vision BW Rocket Starlord
I am not going all in on brotherhood mutants but I did pick up damage for storm alone. She is quite powerful and more damage lets you hit final boss nodes in raids harder and require less stacks to clear out a normal node in one shot. On Thanos the final boss I crit 340k and she is not even fully leveled up yet :D I think at g12 with that last rank of storm closer to 400k.
Awesome video dude
What they should do is show you in game the difference from regular to stark tech
Say focus= 30 % with tech 32.9% so you can see the change
I personally believe that Resistance for Skill would be good if you have the Fury-Shield team. I understand your logic as Resistance is often the stat with the least, but I think that's actually a reason for you to give Shield more Resistance.
Fury already gives the team +20% Resistance which will make the stat that much higher.
When Stark Tech is maxed that'll give you +40% Resistance.
Since the only real way I've seen people beat the Shield team without using a Shield team is with flipping buffs and applying negative buffs, I think Resistance would go a little ways in keeping that from happening.
But let's be honest, if you have Fury Shield team(which I'm about to get in 3 days) then you're dumping everything into them anyway. Lol
Goddamnit Mitch, it's "woe IS me," you plebeian...
So many caracters you can rank up, hurt my eyes just seeing it lol great video help a lot!
Try this combo I wanna see what you think it’s my new favorite. In order wolverine, Deadpool, cable, storm, and ms marvel.
I am the beginner of this game and I’ve got myself the web warriors team and I just reached level 50 and what’s the best stark tech for my web warriors
To shut down you point about the armor tho, it may be a lower overall amount but everyone has the same base amount to work off of so it should in theory still pay off as much
This is simply untrue. Characters have drastically different armor values. In addition, +1% of 600 (armor) is not the same value as +1% of 66000 (health) for example.
Great video! Thanks, man!
Very helpful for dealing with confusing Stark tech.Video on Full defenders on Ult 65 raid
My Defenders aren't strong enough yet :(
Defenders on alpha strike 2
Or atleast on blitz
It just doesn't make much sense to show how to play them when they are missing abilities. They handle very differently with maxed abilities. When I regain access to the Test Server, I certainly can :)
I just want to know their viablity in high tier blitz nd raids.Thnx for help
Hope Foxnet Know Juggernaut not a mutant. his power comes from a magic item that hold a little bit of a Demons power (Crimson Gem of Cyttorak) that would make Juggernaut a Mystic...
I think he will be a Mystic, actually. Just included him because he was a member of the Brotherhood. Good catch, though!
yeah, but they have other version of Scarlet Witch and Vision that fit there tags in the (MCU), even Venom in the (ultimate spider man) made a bio version of him (i stop reading the comic after that issues). but you are right they choice the less favorable versions. ( i mean Ms Marvel should have been Carol Danvers and not Kamala Khan.) but the new cartoon has them both so there is hope we will to in the future. but with all that being said i still see them mess up Juggernaut tags.
I think they know. Lol.
@@Mystrage carol danvers is captain marvel now.
Thank you for this!👏🏾
Nice guide. Please make a video of how defenders work in raid and blitz!
I just finished my stark tech
Are these upgrades permanent or just for that raid?? Thanks in advance!
Thank U For The Vids U Are My Hero
The difference between focus and resistance isn't as substantial as you're making it sound.
If you start with a baseline of focus=resistance, then increasing focus by 20% would indeed increase the chances of landing the debuff/dispel by 20%. Increasing resistance by 20% would reduce those chances by 17%... an additive difference of 3%, to be sure, but that's hardly anything to get bent out of shape over.
Moreover, if you increase the resistance and focus at the same rate, they will quite literally negate one another... regardless of the base focus/resist of the characters involved. If others are putting resources into focus, then resist is actually a very worthwhile stat. It'd cost the same, and flat negate their investment.
This is only untrue because most characters have more Focus than Resistance standard. For example, if a character has 1500 Focus, and the average enemy has 1300 Resistance, increasing that Resistance by 10% is basically a nonfactor. It does come into play when modified by Offense + Defense Up/Down but it's just not *as* significant.
So It Really Helps During Blitz,Arena An Other Other Places Not Just Raids? I Havnt Noticed Any Changes Except In Raids
It changes their base stats.
I've been running this team lately.
Spiderman
Loki
Kingpin
Crossbones
Vision
141k power.
Both my Spiderman and Vision have their basic maxed out. What do you think of this team Khasino?
It's not a bad team by any means, but it could benefit greatly from some speed. It's a hybrid of 3 popular teams. Vision + Crossbones = Tech Team. Loki + Spider-Man = Early Burst Team. Kingpin + Crossbones = Villain Team. I'd say to power up Black Widow or Merc Lt and add in some much needed speed.
Khasino basically ml instead of kp?
@@FurryDanOriginal Naw. I'd ditch Crossbones. Besides the one boom, he sits around a lot. Loki + Spider-Man + Vision do plenty of damage.
Khasino It surely aswell depends what mode you’ll be using them. If it’s arena, cb with offense up & defense down from spidey will perform fairly well while on raids this wouldn’t really be a dream team anymore.
@@FurryDanOriginal Yes, it would have similar results in a short fight. Investing in the alternative team will cover you better, as it will cover you for both.
Is Juggernaut going to be a mutant or a mystic?
Mystic.
Thanos, SL, RR, CB and vision How do I beat this team in arena? They are all 7 stars
Drax, Vision, Dr. Strange, Black Widow, Captain America. Vision blocks Thanos. Drax eats the burst. Strange Flips the Defense Downs. Black Widow stuns the Crossbones.
the goat is fooking back aye
did Stark tech used to be limited to 5%?
We need an updated stark tech list
Thanks for more awesome info Khas :) I've made this basic graphic, based on what i took from this vid: imgur.com/a/XVlW1Rj
Why do you keep your characters 60-62 is it just gold issue
Yeah, lol. Sometimes the Gold is better spent on gear from the Supplies Store.
what to spend arena credits on after maxed quake ! :)
mordo boy! MORDOOO
Dope!
So I don't think the math works out like you say if everything is a ratio (ie focus/resistance = % Success). If my target increases his Focus by 5% and I increase my Resistance by 5% then it's a wash regardless of what the initial values are since it's a ratio.
What are you suggesting was said to contradict this? Focus remains important because the Campaign / Raid AI don't have any Stark Tech increasing their resistance.
@@Khasino OK, so you were purely talking static AI numbers and upgraded player stats. I ran some numbers and I get your point about Focus being much larger so it does make a difference. Did an extreme example with Focus at 900 and Resistance at 10. Success rate would 90%. If I'm the attacker and I use my tech to raise Focus 5% my success rate is now 94.5%. If I'm the defender and I increase my Resistance 5% then the success rate for the AI is 85.7%. I'm not sure the 4.5% chance to increase success as the attacker is acutely more valuable than than the 4.3% chance to decrease the chance of success of the AI in Campaign/Raid, but numerically speaking there's a gain in favor of Focus. Note I also didn't round the increase either direction which could have a significant effect in my example and I don't know how the calculation works in that regard. Admittedly I don't know what the normal Focus to Resistance ratios are in the cases that they matter in and how much you can skew the instances of you having to save vs forcing the AI to. In any case, I apparently wasn't understanding the context of your statement.
No worries. At the end of the day, while Resistance is valuable, Focus typically has the advantage. Even with upgraded Resistance you can not depend on / plan around Resisting an effect. Conversely, if you stack your Focus high enough, you can reach a near-guarantee on landing certain effects which give you more control over the outcome of an encounter.
vision+hawkeye+cap+black widow+ ???? recommendation?
Quake. Dr. Strange. Yondu. Spider-Man. Take your pick.
How about crossbone, hand sentry, vision, and quake? Could be deadly i don’t know my vision is weak
I'd say Spiderman. His defense down early on for 2 turns is no joke.
Also does this tech go tward raids,arena,challenges,ect,ect,ect
I believe it goes across the board but if it doesnt then they should say where it goes and like i said before show you the difference like in synergy for example
It increases base stats. It does show the difference- the characters it affects have their base stats raised on their character sheet. This is why your collection power increases. Just like adding a piece of gear.
@@Khasino thanks dude
Was wondering if you could do a video on arena for a f2p player on defense i have a good fighting team if i go to bed at lvl 230 i wake up to being 500+ so i dont know what im doing wrong i usually have crossbones drax hulk deadpool and night nurse HELP!!!! Lol please
@@richardst.andrew8047 You need a Roster Review. That Defense is atrocious :(
Do your stark tech bonuses reset if you join another alliance? Anyone know?
They do not. I am certain.
After Ryan
Btw did you spend cash on this account?
Yep. $30-60 a month. I did spend considerably more in the last couple of months. Probably $150-250 the last couple of months.
How about my team khasino.
Black widow
Captain America
Quake
Hawkeye
Crossbones
130, 200 power
What do you think?
I think you can replace Crossbones and Hawkeye.
Any suggestions?
What do these stark upgrades even apply to? I’m lost on it’s concept.
They just apply to the base stats of the characters with that origin trait. For example, 1 point into "Damage" for "Tech" increases the Damage stat of all characters with the Tech tag by 1%.
Khasino I get that part, but like, to every instance of using your characters? Such as on campaign or events? Or is it exclusive to when you’re using them in raids?
Their stats. Period. It's like equipping tiny pieces of gear. It improves them everywhere they go. Only catch is that it doesn't apply until they reach level 20.
Khasino Oh, nice. This is bigger than I thought then.
There a list that summarise what you said? Yeah I'm lazy... Sorry haha
Someone in these comments posted an infographic summary if you can find it.
@@Khasino champion as usual Khasino!
@@ockster15 So you found it?
@@Khasino sorry I haven't. Think thatberson might have deleted as I went through EVERY comment and reply
I really want some kind of speed control. It could make even the worst characters better.
No God no!! Swgoh made a huge mistake by doing this it becomes pay 2 win which it kinda already is but even worse with that imagine a black widow that has double speed and can go 4 times in an average persons 1 turn thatd be horrible
Steve Jr it would kind of destroy the strategy of having team comps which work well regarding their speed. All stats which can be increased in the stark tech, increase over the different ranks, lvls, gear tiers but speed always stays the same on a character (except there’s some passive buff but that’s a different story) so it wouldn’t really make sense to adjust speed on stark tech but not char upgrade itself.
Focus Focus Focus Focus.
Tech>Bio
Only if you use more Tech than Bio.
Orb opening yo! Please!?!?!?!? I live for those!💓💓💓💓
I have 43 Premium Orbs right now. Will have a huge Orb Opening in the not-too-distant future.
I have to strongly disagree. Stark tech becomes most valuable during raids which a lot of your raid teams should be able to format into your blitz teams.
Bio #1: 9 strong characters from raid teams including spiderman captain america drax luke cage mrs marvel.
Focus on damage armor then hp
Skill #2: close 2nd behind bio. 6 characters for raiding excluding shield or nick fury including black widow quake gamora and hawkeye
Focus again damage armor then hp
Tech #3: not too many strong characters from raid teams but the ones that are there are S class or close including vision xbones and starlord.
Focus damage armor hp
Mystic #4: although there are some good characters like mordo thanos and yondu these characters are most likely a minority in each of your raid teams
Focus damage -> focus -> armor -> hp -> resistance
Mutant #5: too few characters that can do anything for an extended period. If you feel like taking a gamble for the future but still no group healer announced so might be difficult for long raid lines
Stat importance:
Damage #1: im a strong advocate for damage output. The more damage you do the less times you get hit the less need for armor or health. Im also fairly certain that damage output also translates towards focus stat. Ie harder you hit more likely you will land the debuff.
Armor #2: when you do get hit the damage is less also reducing the need for hp. I also feel this adds to resistance stat as seen by block and deflect showing more resistant statuses
Health #3: again health has already been toppled over by damage and armor but a character being able to survive a series of hits before healed is extremely important
Focus/resistance #4/5: i feel armor and damage are already going to add towards these stats and per percentage points most are negligible often adding in between 10 to 20 points.
Charles Rich armor is very expensive compared to the cost and effectiveness of hp. Besides that, health is generaly speaking better at offense while armor better at defense since the user usually can fight harder enemy teams than his own one because his playstyle is better than the one from the ai. And this aswell means that the ai will usually deal more dmg compared to you and the more dmg dealt, the less effective armor gets. Otherwise I agree with you though.
This advice is very sub-optimal. Not recommended.
I mean many of his reasons didn't really make sense as for example his reason for putting dmg at #1 "The more damage you do the less times you get hit the less need for armor or health" when the same vice versa applies to health and armor (the more health / armor you have, the more turns you get, the more dmg you will deal). Also I don't think that dealing more dmg / having more armor impacts your focus / resistance. I just agreed more or less with his tag and stat ranking importance, though if you have nf + shield minions, it would make sense to go full skill.
@@FurryDanOriginal thanks for pointing out the fact that it might not be entirely clear why almost always damage armor then hp for importance. I didnt want to go into great detail as it was already long and i thoight it was at least semi understood.
1. The formula for doing damage is similar but not exact to (damage x %skill - armor) + (damage x %piercing). Damage is in this formula for any piercing and normal damage skills twice whereas armor is only in the formula once. This doesnt have the same effects for skills like xbones explosion which is pure normal damage or wolvies skills which are all piercing damage. There are also other diffirentials into the equation like level difference.
2. Being able to take out high value targets mitigating their damage to zero is better than taking damage and having to heal. For instance, If you can kill loki before he takes his first turn you will take a bigger chunk of damage output from the enemy than simply reducing it from armor or worse to take the full attack and having to heal it.
3. Having more hp/armor to do more damage is less efficient than doing more damage to have more hp. You are using/wasting turns on mitigating damage from more enemies and healing characters from having more damage dealt to them so its not quite a full turn. For instance, NN can use a group heal in anticipation of a big incoming attack rather than having to single heal a tank and then use the group heal after the damage hits allowing the enemy time to whittle more hp off and possibly take out a few characters or better yet shes able to use her primary skill on a target potentially slowing them down and reducing enemies hp.
Theres more to focus and resistance than just these 2 numbers competing with each other for sure. You can see the effect by gaining more power on a character and fighting similar power teams ie your team power is 50k you fight a 50k team you gain 50k power to get 100k and fight 100k teams. Im not entirely sure that attack and armor do add to these stats but i feel that its a very small percent.
@@charlesrich1822 Armor, Health, and Damage have no impact on Focus or Resistance. Offense Up/Down alters Focus +/- 50%, and Defense Up/Down alters Resistance +/- 50%.
Even with a 20% damage increase, you will still deal more net damage if you are always able to dispel Defense Ups and force Defense Downs onto your opponents. Besides the fact that Damage is, for the most part, always deemed next most important. Armor returns are atrocious. Most characters have maybe 2500 Armor. Adding 20% gives 500. If the character takes 10 hits in a match, which would be A TON, you will have prevented 5000 damage. Adding 20% to an average health pool of 60,000 gives you an extra 12,000 Health. Much better protection.
Sorry Khasino. Went through every single comment and nothing
You missed the comment:
m.imgur.com/a/XVlW1Rj
Next video- How to make speghetti! Yay!!!
Tony Bing screwed us 😂
lol, you too were comparing this to his vid huh? I saved his images and info, it's kinda on par with this.
@@Shystichu well he was recommending armor for tech and stuff .. and later on posted that there's arguments for every stat.. khasino just seemed more confident 😅 plus he provides information on how things are calculated like the resistance/focus thing
!rigged, How did I not won the power cores?
first
it is very boring
Sorry.
awesome thank u 😊