Yes.. interesting points, and it is true we often forget as Game Masters we are also narrators as well, so we should be filling in some blanks and making the story flow. From my own experience, some of the more interesting campaigns come from the seemingly inconsequential events of another. So in every scenario where a PC steals from or kills another character, there could be consequences that come back to haunt the PCs. Likewise, reputation is a thing that can be leveraged on. If a party does something controversial or aligns themselves with some faction, there will be knock on effects, that are not always favourable. Consequences can be fun to play and easily leveraged to link adventures into a cohesive campaign world, where it really feels as if what you do does matter, not just to you but to others around you.
Whose adventures should I be reading? The third party work I've read and contributed to largely seems to imitate the things I find lacking about the official adventures I've run, but I don't feel as though I have a mental reference point for what excellence in adventure writing for a general audience really looks like. If the answer is yours (Justin or passing commenter), what are you currently most proud of?
A quick list, not limited to D&D: - Banewarrens (5E Monte Cook Games) - Masks of Nyarlathotep (Call of Cthulhu) - Eternal Lies (Trail of Cthulhu) - Welcome to the Island (Over the Edge... it's me! I did it!) - The Sunless Citadel & Forge of Fury (5E Tales From the Yawning Portal) - Ego Hunter (Eclipse Phase) - Dracula Dossier (Night's Black Agents) - Infinity: Quantronic Heat (Infinity... oh no, bias) - Feng Shui: Burning Dragon (Feng Shui... more bias, shameful really)
Great stuff, I been running a few Mercenary Company adventures lately, at the end of each job a few new (or older which have not timed out yet) ones, get offered by new or reoccurring employers
I agree completely! Walking through all three collections you can easily assemble a campaign of exclusively top-shelf adventures with lots of options left over.
Great video! I'm thinking about running a campaign combining the best from Radiant Cidatel, Candlekeep Mysteries, Golden Vault and Yawning Portal. Your reviews and your videos about hooks and stitching will help a lot.
I think this is a great idea for a campaign. I haven't had a chance to break open the Golden Vault yet, but the adventure anthologies are almost certainly the best bang for your buck value in WotC's 5E adventure content, and you can easily stitch together a great campaign from them.
Great video as always. But.... running a jelly wine and noodle search adventure in the Radiant Citadel? Sounds riveting. Im not sure why that book was such a hilarious failure.
Or you could tell your players to provide the hook - they know best what would motivate their characters to risk their lives for this investigation/adventure/quest.
In a sandbox campaign, of course, you can take that even further and the players can provide the entire adventure! They'll hook themselves with their desires.
Alexandrian: As the game master you do know what's going on in your campaign.
Me: *laughing nervously* 😅
Ah. I see you have unlocked the True Mystery. Welcome, sister.
(There are refreshments in the lounge.)
You are criminally under pushed to my feed. I aim to comment until that changes. Thank you for your service.
And thank you for your support!
It is astonishing really.
Yes.. interesting points, and it is true we often forget as Game Masters we are also narrators as well, so we should be filling in some blanks and making the story flow.
From my own experience, some of the more interesting campaigns come from the seemingly inconsequential events of another. So in every scenario where a PC steals from or kills another character, there could be consequences that come back to haunt the PCs.
Likewise, reputation is a thing that can be leveraged on. If a party does something controversial or aligns themselves with some faction, there will be knock on effects, that are not always favourable.
Consequences can be fun to play and easily leveraged to link adventures into a cohesive campaign world, where it really feels as if what you do does matter, not just to you but to others around you.
Whose adventures should I be reading? The third party work I've read and contributed to largely seems to imitate the things I find lacking about the official adventures I've run, but I don't feel as though I have a mental reference point for what excellence in adventure writing for a general audience really looks like.
If the answer is yours (Justin or passing commenter), what are you currently most proud of?
A quick list, not limited to D&D:
- Banewarrens (5E Monte Cook Games)
- Masks of Nyarlathotep (Call of Cthulhu)
- Eternal Lies (Trail of Cthulhu)
- Welcome to the Island (Over the Edge... it's me! I did it!)
- The Sunless Citadel & Forge of Fury (5E Tales From the Yawning Portal)
- Ego Hunter (Eclipse Phase)
- Dracula Dossier (Night's Black Agents)
- Infinity: Quantronic Heat (Infinity... oh no, bias)
- Feng Shui: Burning Dragon (Feng Shui... more bias, shameful really)
@@TheAlexandrian This is lovely, thank you
Im never limited to D&D. Infreely steal from whatever is interesting, especially books and TV.
Great stuff, I been running a few Mercenary Company adventures lately, at the end of each job a few new (or older which have not timed out yet) ones, get offered by new or reoccurring employers
Great video, as always! However, did you perhaps accidentally reuse its description from your previous portals video?
I was actually just providing a scenario hook to the other video!
... no? Fine. I'll fix it. 😉
Great advice, thank you!
Those shelves are #lifegoals
This is great, actionable, and fun! Thanks so much!
You're welcome! Always great to "see" you, Geoff.
I still think the Anthologies are the bests products for D&D. Imagine webbing stuff from Vault and Candlekeep with the stuff of the Citadel.
I agree completely! Walking through all three collections you can easily assemble a campaign of exclusively top-shelf adventures with lots of options left over.
it's almost like modules were always a good idea...
This guy's so good he should write a bo-- oh, wait.
Ah! I see what you did there! ;)
Thanks as always
No, no. Thank YOU! ;)
Great video! I'm thinking about running a campaign combining the best from Radiant Cidatel, Candlekeep Mysteries, Golden Vault and Yawning Portal. Your reviews and your videos about hooks and stitching will help a lot.
I think this is a great idea for a campaign. I haven't had a chance to break open the Golden Vault yet, but the adventure anthologies are almost certainly the best bang for your buck value in WotC's 5E adventure content, and you can easily stitch together a great campaign from them.
Make it better? Was great kindling.
Great video as always.
But.... running a jelly wine and noodle search adventure in the Radiant Citadel? Sounds riveting. Im not sure why that book was such a hilarious failure.
Merry and Pippin's quixotic quest for pipeweed arguably destroyed Isengard.
It's all a question of your priorities. ;)
@@TheAlexandrian touche, but I still wouldn't play a game of Hobbits looking for weed.
Love your content so much !
Thanks! I appreciate it!
I realize it's OK, but... Are you still working on hexnoir or is it sadly not happening?
I am still working on it! Hoping to have a final version out for non-KS backers soon!
I love your channel, I love your content, I hate the way you pronounce "scenario." Keep up the good work.
Or you could tell your players to provide the hook - they know best what would motivate their characters to risk their lives for this investigation/adventure/quest.
In a sandbox campaign, of course, you can take that even further and the players can provide the entire adventure! They'll hook themselves with their desires.