So many negative comments ...i hope they can do better... thanks for the content DH. I have less time to play now so this shit really helps and starts the hype
It is like David said: + %fire dmg via items count - enemy fire res via items doesn't count. So you want to have much +skills and + %fire damage Auras and Curses do count of course.
can you not use %poison mastery on poison creeper wich doesnt actually get a dmg bonus from it, and then actually use % fire dmg on the build that heavily requires it
You didn't spawn any of your fire golems with +% fire RBFs (like 3 OS trang armor with 15% fire or +6 necro head with +10% fire damage). Same with your Shako (+10% fire RBFs) as well as utilising flickering flame. Balancing the inventory to have 1/3rd filled with fire LCs also gives another chunk of damage. The fire aura should hit minimum 6k, where you are currently sitting at 3.5. Obviously one doesnt always have to snapshot but it makes a gigantic difference to have 5 fire bois with 6 k damage. Anyway, I had 2 infinity IGs die in S9 so probably will rather self wield infinity or put it on A4 light.
no idea why so many ppl are hyped for this, thats a lvl 99 nec with good gear, good merc etc and it dosnt do impressive damage and its not tanky at all. imagine that build without the shield, or without that merc who taunts and stuff. prolly fine on sc but i dont see any reason to play this on hc other than just "because its fun".
@@lolleonlolable well his creeper spec didnt snapshot wich means u lose a HUGE amount of defensive stats, also his facets dont help dmg same with bramble. so that could have fit 6ist or 6allress jewels or other usefull defensive stats. dmg wise he didnt actually lose THAT much skills think around 5 easy skill points and 10if u go superbis snapshot. (talking +7club/pelt for the perf snap). his figo on the other hand has the same snapshot issues (no clue why um in shield and not facet while sitting at 0% mastery, that alone would be a flat +10% dmg increase, u also dont summon ur first 5 golems with dominion nor do you actually want +figo on it because ur suposed to use a blue +6/7 with 2facets. (and only summon golem 6 with a +3bw/lr/ba wand dominion if perf wich all beat out firegolems on the dominion base) also if he'd put flickering flame on merc with lvl6 aura that adds +10% mastery to necro wich he had 0 being 10% dmg, but also the golems get the aura who have 0%^mastery themselves and that part wil be a flat +10% dmg buff regardless) so if he just only already used flickering flame on merc that would results in a +10% +10% = 21% dmg increase. and thats just the tip of the iceberg on his firegolem spec.
Looks super squishy for HC :/ I played pally for several seasons, I love physical zealer build. I was tempted to play necro this season, but Im really not sure how to approach this. With pally, I always went FoH until I farmed for zealer equip. With necro? I really dont know.
S10 Late Game Mapping Tierlist + Infographic Link:
docs.google.com/spreadsheets/d/1oBpmzEsnWartcIMIn-QuQp-BZJ85rNt4bskZwEB_QV8/edit?usp=sharing
Video:
ua-cam.com/video/a-ovFfkFZus/v-deo.html
S10 Patch Notes:
docs.google.com/document/d/1EdVB0nJqkR9fHdVTmLqnCcMKN3n6WoX7CUBtusaxw74/edit?usp=sharing
So many negative comments ...i hope they can do better... thanks for the content DH. I have less time to play now so this shit really helps and starts the hype
Okay blood. No one is doing infinity in a golem. Let’s go back to the drawing board big shooter
many do actually. But even if you don do this, you an do infinity in a normal merc and cast lower res yourself in-between tick frames.
Does the Phoenix's -enemy fire resistance affect to Golems?
he said on chat -fire does not.. just + Fire dmg
It is like David said:
+ %fire dmg via items count
- enemy fire res via items doesn't count.
So you want to have much +skills and + %fire damage
Auras and Curses do count of course.
can you not use %poison mastery on poison creeper wich doesnt actually get a dmg bonus from it, and then actually use % fire dmg on the build that heavily requires it
You didn't spawn any of your fire golems with +% fire RBFs (like 3 OS trang armor with 15% fire or +6 necro head with +10% fire damage). Same with your Shako (+10% fire RBFs) as well as utilising flickering flame. Balancing the inventory to have 1/3rd filled with fire LCs also gives another chunk of damage. The fire aura should hit minimum 6k, where you are currently sitting at 3.5.
Obviously one doesnt always have to snapshot but it makes a gigantic difference to have 5 fire bois with 6 k damage. Anyway, I had 2 infinity IGs die in S9 so probably will rather self wield infinity or put it on A4 light.
Do you have a link for me to a proper figo guide or starter and endgame build?
why no facets or flickering flame? sounds like a noobtrap guide
dont need -res on the golems. dont need much extra damage. As you can see clears just fine. Really really need sustain though.
putting infinity on an iron golem has to be a joke
Why😂
a build with this many +skills the golem won't die. I'm pretty sure pd2 added it persisting through death also
@@davidpotenza3794I don't think the item is persisted on death. But I could be wrong
@@PAwader don't
no idea why so many ppl are hyped for this, thats a lvl 99 nec with good gear, good merc etc and it dosnt do impressive damage and its not tanky at all.
imagine that build without the shield, or without that merc who taunts and stuff. prolly fine on sc but i dont see any reason to play this on hc other than just "because its fun".
Yup shit got gutted hard. Was excited to play before but now almost anything else is better
because we know how to build it unlike DH
he messed up this build so hard u should ignore his rating on figo completely, same for poison creeper.
@@lolcatderpzor so creeper is really good ? :3 but the stuff about defensives is kinda true for firegolem right ? that was my first thought
@@lolleonlolable well his creeper spec didnt snapshot wich means u lose a HUGE amount of defensive stats, also his facets dont help dmg same with bramble. so that could have fit 6ist or 6allress jewels or other usefull defensive stats. dmg wise he didnt actually lose THAT much skills think around 5 easy skill points and 10if u go superbis snapshot. (talking +7club/pelt for the perf snap). his figo on the other hand has the same snapshot issues (no clue why um in shield and not facet while sitting at 0% mastery, that alone would be a flat +10% dmg increase, u also dont summon ur first 5 golems with dominion nor do you actually want +figo on it because ur suposed to use a blue +6/7 with 2facets. (and only summon golem 6 with a +3bw/lr/ba wand dominion if perf wich all beat out firegolems on the dominion base) also if he'd put flickering flame on merc with lvl6 aura that adds +10% mastery to necro wich he had 0 being 10% dmg, but also the golems get the aura who have 0%^mastery themselves and that part wil be a flat +10% dmg buff regardless) so if he just only already used flickering flame on merc that would results in a +10% +10% = 21% dmg increase. and thats just the tip of the iceberg on his firegolem spec.
Looks super squishy for HC :/ I played pally for several seasons, I love physical zealer build. I was tempted to play necro this season, but Im really not sure how to approach this. With pally, I always went FoH until I farmed for zealer equip. With necro? I really dont know.
If I were you I would check out the GREEN GOBLIN necro variation. It’s strong fast and tanky for your hc. Good luck friend!
@@skyekorp2225 got nerfed quite hard.
This guide kinda exposes DH for what he is. Good luck out there.
Why energy instead of vitality? its more efficient with bone armor? Does the vitality stat have diminishing returns after a point?