12:24 the Francesca/Falward free healing combo is currently the only viable combo but you require both of them in your party instead of two better characters. Francesca does become much more useful late game with her eventual health boost.
Some people dont think there's back stories to characters you recruit but to get more info on characters you have to recruit the psychic lady b'baba then you pay her back story of any character you choose
13:07 melee is king in this game. Pump damage runes and attack. Melee compared to everything else is like comparing a sword to a stick. It would be nice if they patched in some balancing to add viability to non melee attacks.
This is the most accurate review for this game so far in my opinion. Nobody is talking about the flaws that you and I experienced. Personally my biggest issue is the inventory system. 6 herbs is one slot and 2 efficient herbs is one slot? Sure you have a way of increasing your inventory size but you have to use up your valuable support slot for it.
I think thats more about old mechanics. But its overall flawed in other ways compared to Suikoden. Duels bad, the wars not improved. Worse writing, less "dark" writing and so on.
Auto battle or selecting attack for everyone is more effective than selecting team ups, skills (other than charge up), or magic (other than healing). Most battle options are realistically just there for variety not efficiency. 2 characters can deal 300 or both could have dealt 200 each. Your mage can hit for 200 or cast for 150, only viable for multiple target spells sometimes. I set my auto battle to 1 unlock chests, 2 physical attack, optional 3 heal, on the characters with water/currents healing magic. Manual battle on bosses so I can select charge up twice before attack and make Iugo use Slash with 5 pts for max damage. I'm not terribly upset about it though since auto battle speeds up the process.
You nailed this one! I have two complaints. 1 - in combat also, the system seems to have a preset character strike instead of a set number of hit points that have to be reduced. Case in point: There are many times that if you use a runic strike that hits for hundreds of damage, the enemy soaks the damage until a second character hits. However, if you just do a normal attack with one character and a second character for less total damage than using their special moves, it still kills the enemy. The only exception seems to be a critical strike. 2. Some may like the levelling system. For me, traditional levelling is one of my favorite aspects of a JRPG because if I am willing to put in the time to grind I can over level the enemies and crush them with one or two hits. This game makes it very difficult to over level the enemies because once the characters hit the recommended level for a particular part of the game the xp gain slows to a crawl. That doesn't seem fair. It is a very beautiful game, though.
I fought 90% of battles without using magic other than healing... the damage was not worth it and the sounds when magic was used made them feel puny. Some may not think it's fair to compare this game to Suikoden but that's what it was sold on and it's even made by the original team. With an additional 20 years under their belts I don't get how some of these things could be so mishandled.
playing this made me want to stop and go replay Suikoden 2, 3, or 5. what a letdown after waiting all these years; expected so much more from the story. and the whole cutscene, walk two seconds, cutscene got old real fast.
Yup, would rather have one really long cutscene than have a long one, have it finish and think you get to play again, only to have another cutscene right after taking a step. I feel your pain.
@@Suikojunkie I guess that depends. Could I ask you to expand a little more on your question? What is it that eiyuden offers that you're referring to? And does "right now" mean that the game has to have released in the past two weeks, or do you mean a game you can play right now?
@@Ganyonz - Recruit characters who bring new functionalities to your stronghold. - 3 different battle systems even though the war system here is barebones compared to the suikoden games. - More than a 70+ characters who are playable and have their own style and link attacks depending on who you have in the party. Other jrpgs do the link attack but not on this scale. Far from it.
12:24 the Francesca/Falward free healing combo is currently the only viable combo but you require both of them in your party instead of two better characters. Francesca does become much more useful late game with her eventual health boost.
Some people dont think there's back stories to characters you recruit but to get more info on characters you have to recruit the psychic lady b'baba then you pay her back story of any character you choose
13:07 melee is king in this game. Pump damage runes and attack. Melee compared to everything else is like comparing a sword to a stick. It would be nice if they patched in some balancing to add viability to non melee attacks.
This is the most accurate review for this game so far in my opinion. Nobody is talking about the flaws that you and I experienced. Personally my biggest issue is the inventory system. 6 herbs is one slot and 2 efficient herbs is one slot? Sure you have a way of increasing your inventory size but you have to use up your valuable support slot for it.
Early game inventory management is rough. You can upgrade it though once you level up your hq. It gets better after that.
I think thats more about old mechanics. But its overall flawed in other ways compared to Suikoden. Duels bad, the wars not improved. Worse writing, less "dark" writing and so on.
The game is just like my wife. Even it has flaws, I still love it to the core. Playing New Game + with hard mode right now.
🤣
Auto battle or selecting attack for everyone is more effective than selecting team ups, skills (other than charge up), or magic (other than healing). Most battle options are realistically just there for variety not efficiency. 2 characters can deal 300 or both could have dealt 200 each. Your mage can hit for 200 or cast for 150, only viable for multiple target spells sometimes. I set my auto battle to 1 unlock chests, 2 physical attack, optional 3 heal, on the characters with water/currents healing magic. Manual battle on bosses so I can select charge up twice before attack and make Iugo use Slash with 5 pts for max damage. I'm not terribly upset about it though since auto battle speeds up the process.
Our boy is back!? Let's gooooooo!
☺
You said no auto play cut scenes at 8:27 ? Although it's slow everything plays out by itself.
That wasn't my experience. I left the game running during dialogue and it never progressed.
You nailed this one! I have two complaints. 1 - in combat also, the system seems to have a preset character strike instead of a set number of hit points that have to be reduced. Case in point: There are many times that if you use a runic strike that hits for hundreds of damage, the enemy soaks the damage until a second character hits. However, if you just do a normal attack with one character and a second character for less total damage than using their special moves, it still kills the enemy. The only exception seems to be a critical strike. 2. Some may like the levelling system. For me, traditional levelling is one of my favorite aspects of a JRPG because if I am willing to put in the time to grind I can over level the enemies and crush them with one or two hits. This game makes it very difficult to over level the enemies because once the characters hit the recommended level for a particular part of the game the xp gain slows to a crawl. That doesn't seem fair. It is a very beautiful game, though.
eyo? He lives!
😁
I fought 90% of battles without using magic other than healing... the damage was not worth it and the sounds when magic was used made them feel puny. Some may not think it's fair to compare this game to Suikoden but that's what it was sold on and it's even made by the original team. With an additional 20 years under their belts I don't get how some of these things could be so mishandled.
Wait, is Jazze back?
🤯
There are definite flaws, but the old school jrpg player in me still loves this game..
Just because a game has flaws doesn't mean you can't love it! Skyrim was one of my favorite games for a while and that game is actually broken lol
playing this made me want to stop and go replay Suikoden 2, 3, or 5. what a letdown after waiting all these years; expected so much more from the story. and the whole cutscene, walk two seconds, cutscene got old real fast.
Yup, would rather have one really long cutscene than have a long one, have it finish and think you get to play again, only to have another cutscene right after taking a step. I feel your pain.
Even if you didn’t like the story. What other jrpg right now has what eiyuden offers?
@@Suikojunkie I guess that depends. Could I ask you to expand a little more on your question? What is it that eiyuden offers that you're referring to? And does "right now" mean that the game has to have released in the past two weeks, or do you mean a game you can play right now?
@@Ganyonz - Recruit characters who bring new functionalities to your stronghold. - 3 different battle systems even though the war system here is barebones compared to the suikoden games. - More than a 70+ characters who are playable and have their own style and link attacks depending on who you have in the party. Other jrpgs do the link attack but not on this scale. Far from it.
@@Suikojunkie granted the game is a year old, but I think chained echoes does everything eiyuden does, but better.