Written review of this opening for the Chinese for those who want a quick recap, or learn better by reading. This is a 3 village strat which doesn't appear to be the "standard", but certainly a viable tactic it seems? (I'm no chinese player, the F do I know?), For the purpose of this write up I shall call villagers 'settlers' because villager and village may get confusing. Card Order: Northen Refugees -> 700W -> 600W -> Cho-Ku-Nu. > Collect the crates from under your TC asap. > Get the goat out of the damn way... your explorer should be trying to get wood treasures whenever possible. > Assign 3 settlers to Wood, and the rest onto Food. > Get 3 villages built before sending in the Northern Refugees card, this spawns 4 settlers (1 from TC, 3 from villages), you can send the card premptivelly as long as you know 3 villages will be constructed prior to the card arriving. > When you've got 3 villages, swap all settlers onto food. > Age up with the Summer Palace wonder using 4 settlers > During the transition, queue up 1 villager then transition all settlers except 5 onto Wood, those 5 should stay on food to maintain settler production. > Get 200W for a Consulate and drop it down, ship 700W, Once Consulate is placed and built construct 2 War Academies in a forward position > When the Consulate is built, Select Germany & When the Summer Palace is built select Old Han Army >Ship 600W when you can > Swap all settlers except 5 onto Food, the 5 should be on Wood. Remember to get the Wood trickle from the Consulate when you can > Ship Cho-Ku-Nus.
The double barracks isn't standard at all. Mitoe did it once only. Triple Village is also not what I would call standard and it does depend on your treasures and the map a littlebit. Often times it is done on maps with buffalos or sheeps. So in case you don't get wood treasures, you still go for the 3rd village and eat the animals to make sure you start Age 2 at around 3:30. Also an interesting variation you can do: If you send 300 export first (after Age I Refugees card) with this buildorder, you will be building the consulate and then you can wait until 300 export arrives. This way, you only need 25 export for relations, saving you 75 export. And you gain 300 export from your shipment, which allows you to go for the wood trickle and the food trickle immediately from the german consulate. These two trickles combined add up to just a little over 4 unupgraded villagers per second. Basilisk from your discord talked about this build a lot in the past when he was testing all the different China GFA variations. I think doing the 300 export as your first shipment in Age 2 followed up with 700 wood is a nice build. It does take longer to pay off than 700 wood 600 wood obviously and uses your 300 export shipment. If you want more tempo and immediate value, 700 wood and 600 wood is the most value option for Age 2 play. Or you can simply send your CKN and Pike unit shipment as your first two shipment in Age 2. Thats the most amount of tempo you can get, but obviously its less value than the wood shipments in terms of villager seconds. You also get no exp which you would be getting from turning wood into buildings or units.
Im curious about those GFA builds you speak of. How do you go FF with GFA into (eventully) German trickles? France then Germany? Card order? Do you ever keep your Porcelain tower in all resources for the extra export? Is sumptuary laws export trickle competitive being like 4 vills? Is it ever convenient to put your export in 10% for this kind of build?
@@timheimann6984 Yes, you often transition the allies. I go German (Trickles) first, then the Russians (Factory), then French(Free Resources), then finally British(7% HP).
all these videos are heavy nonsense, his first army in minute six, i watched the opening with japan also, same story, if you want to lose just follow the instructions, I mean, Russia is already sending over 20 soldiers in minute 5, as well as americans civ which age up in min 3
@@NihilisticAltruist yeah America is middle tier at best. And second this is a very heavy greed meta, which means the greedier the better, it is easy nowadays to stave off early game pressure, if you are up against early pressure instead of 600 wood send bows or pikes, build ur academies under the tc, simple things. Stop acting like you know everything. These builds are “standard” in that they are a good point for someone to start at then adapt based on how they play and the opponent they’re against.
@@jfoley3484 this China one is too greedy to be standard tho (6 min and no War Academy?), you're going to get rekted hard by non rushers and annihilated by rushers
@@adrianlopezhernandez2782 yeah you’re not gunna get wrecked by non rushers obviously that’s an ignorant statement, but yes you might have a hard time vs rushers obviously you wouldn’t do this vs Russians or natives.
@@adrianlopezhernandez2782 I literally just played a game against Japan and us with ottos and China and we destroyed because I had a huge army by min 8 it was coast from there cuz I also had an economy to back it.
Man you talk so calmly and smoothly... you seem to have all the time in the world... 60s into my game I'm like "how long has that villager gathering crates been idle?"... resign lol
Hi, I love AOE 3 and your content and wantet to ask you if you could maybe do a video about tactics, rushes, fast fortress, build order or something else about Russia. Because I like playing them, but I am not that good at the game and I think that would really help me.
due to the fact that everybody is "making suggestions", I just want to say, thanks for the video! nice job... as always. I'm hoping to watch the video of Russia.
This is well done as usual. It is probably better understood as the "Standard Opening For Applying Early Pressure." This would be an opening I would use against Sweden or Japan, for example. I am not sure I would use this against Brits, Germany, Haud though. Also, against some civs (Dutch?) you many not want pikes so you would want to macro for standard army instead of old han, swapping coin for one of the wood shipments.
@@kevinessington8220 yeah i would play china main too and lot of other china players do either a one village and 1Tp or 2 Village BO. I barely reach drongos age up time. On the other hand i rank between 1150 and 1200 so pretty basic :D
I have to say, that although I do this BO a lot. Those units die almost instantly to an FF. Once 2 falcs come in, its GG. Heavy Cav can also destroy Pikes pretty easily and its kind of dumb bc they are anti cav. I've been struggling with China under heavy pressure as this build is very greedy.
3 Villages is super slow and greedy. I think standard play for China is FF, or Semi-FF. If by 8 minutes, you're not aging, you better be rushing with the New Army card. If you want to be safe, you only need ONE shipment of 700 wood. For barracks, consulate and market, or fortress, depending on who you're against. You shouldn't have any issue against rushers or harassers as China. Since you should be aging with at least one shipment, that shipment can be used for defense if the enemy attacks. And if no attack happens, use it for the 1,000 Wood Shipment to start building your army. You should be Fortress by 9 minutes. And if you're going to be super risky, Industrial, with an army by 14 minutes. And Attack with fully upgraded Old Han by 17 minutes. To be safe, make sure you have a few anti-artillery Cavs., but they're most likely not needed. Since most people can't stand a 17 minute Old Han push. Might be that my enemies suck, but I've held off 2 rushers as China, and nearly held off 3 rushers, but got assistance. The 750 Food Mongolian Horde shipment is very powerful for defense, which can transition to harass.
Written review of this opening for the Chinese for those who want a quick recap, or learn better by reading. This is a 3 village strat which doesn't appear to be the "standard", but certainly a viable tactic it seems? (I'm no chinese player, the F do I know?), For the purpose of this write up I shall call villagers 'settlers' because villager and village may get confusing.
Card Order: Northen Refugees -> 700W -> 600W -> Cho-Ku-Nu.
> Collect the crates from under your TC asap.
> Get the goat out of the damn way... your explorer should be trying to get wood treasures whenever possible.
> Assign 3 settlers to Wood, and the rest onto Food.
> Get 3 villages built before sending in the Northern Refugees card, this spawns 4 settlers (1 from TC, 3 from villages), you can send the card premptivelly as long as you know 3 villages will be constructed prior to the card arriving.
> When you've got 3 villages, swap all settlers onto food.
> Age up with the Summer Palace wonder using 4 settlers
> During the transition, queue up 1 villager then transition all settlers except 5 onto Wood, those 5 should stay on food to maintain settler production.
> Get 200W for a Consulate and drop it down, ship 700W, Once Consulate is placed and built construct 2 War Academies in a forward position
> When the Consulate is built, Select Germany & When the Summer Palace is built select Old Han Army
>Ship 600W when you can
> Swap all settlers except 5 onto Food, the 5 should be on Wood. Remember to get the Wood trickle from the Consulate when you can
> Ship Cho-Ku-Nus.
The double barracks isn't standard at all. Mitoe did it once only. Triple Village is also not what I would call standard and it does depend on your treasures and the map a littlebit. Often times it is done on maps with buffalos or sheeps. So in case you don't get wood treasures, you still go for the 3rd village and eat the animals to make sure you start Age 2 at around 3:30.
Also an interesting variation you can do: If you send 300 export first (after Age I Refugees card) with this buildorder, you will be building the consulate and then you can wait until 300 export arrives. This way, you only need 25 export for relations, saving you 75 export. And you gain 300 export from your shipment, which allows you to go for the wood trickle and the food trickle immediately from the german consulate. These two trickles combined add up to just a little over 4 unupgraded villagers per second. Basilisk from your discord talked about this build a lot in the past when he was testing all the different China GFA variations. I think doing the 300 export as your first shipment in Age 2 followed up with 700 wood is a nice build. It does take longer to pay off than 700 wood 600 wood obviously and uses your 300 export shipment. If you want more tempo and immediate value, 700 wood and 600 wood is the most value option for Age 2 play. Or you can simply send your CKN and Pike unit shipment as your first two shipment in Age 2. Thats the most amount of tempo you can get, but obviously its less value than the wood shipments in terms of villager seconds. You also get no exp which you would be getting from turning wood into buildings or units.
U know if the trickles remain active if you later change the alliance to the Brits?
Im curious about those GFA builds you speak of. How do you go FF with GFA into (eventully) German trickles? France then Germany? Card order? Do you ever keep your Porcelain tower in all resources for the extra export? Is sumptuary laws export trickle competitive being like 4 vills? Is it ever convenient to put your export in 10% for this kind of build?
@@timheimann6984 Yes, you often transition the allies. I go German (Trickles) first, then the Russians (Factory), then French(Free Resources), then finally British(7% HP).
Please continue this series!! Because of your videos, my friends learned to stand a chance and have fun in multiplayer
isnt this like the greediest possible china opening? I wouldnt call this "standard". Mitoe's deck for this build was named "how not to play" iirc
all these videos are heavy nonsense, his first army in minute six, i watched the opening with japan also, same story, if you want to lose just follow the instructions, I mean, Russia is already sending over 20 soldiers in minute 5, as well as americans civ which age up in min 3
@@NihilisticAltruist yeah America is middle tier at best. And second this is a very heavy greed meta, which means the greedier the better, it is easy nowadays to stave off early game pressure, if you are up against early pressure instead of 600 wood send bows or pikes, build ur academies under the tc, simple things. Stop acting like you know everything. These builds are “standard” in that they are a good point for someone to start at then adapt based on how they play and the opponent they’re against.
@@jfoley3484 this China one is too greedy to be standard tho (6 min and no War Academy?), you're going to get rekted hard by non rushers and annihilated by rushers
@@adrianlopezhernandez2782 yeah you’re not gunna get wrecked by non rushers obviously that’s an ignorant statement, but yes you might have a hard time vs rushers obviously you wouldn’t do this vs Russians or natives.
@@adrianlopezhernandez2782 I literally just played a game against Japan and us with ottos and China and we destroyed because I had a huge army by min 8 it was coast from there cuz I also had an economy to back it.
Man you talk so calmly and smoothly... you seem to have all the time in the world...
60s into my game I'm like "how long has that villager gathering crates been idle?"... resign lol
Hi, I love AOE 3 and your content and wantet to ask you if you could maybe do a video about tactics, rushes, fast fortress, build order or something else about Russia. Because I like playing them, but I am not that good at the game and I think that would really help me.
due to the fact that everybody is "making suggestions", I just want to say, thanks for the video! nice job... as always. I'm hoping to watch the video of Russia.
600 coin. Kekw. Keep up the good work drongo
Isn't triple village really slow with no wood treasures?
Into consulate double rax with no gfa or 300 export seems... Awkward
You should do a new video with the new cards
This is well done as usual. It is probably better understood as the "Standard Opening For Applying Early Pressure." This would be an opening I would use against Sweden or Japan, for example. I am not sure I would use this against Brits, Germany, Haud though. Also, against some civs (Dutch?) you many not want pikes so you would want to macro for standard army instead of old han, swapping coin for one of the wood shipments.
EDIT: I tried this out several times in 1v1 ranked. If you don't find wood treasures quickly you are sort of screwed.
@@kevinessington8220 yeah i would play china main too and lot of other china players do either a one village and 1Tp or 2 Village BO. I barely reach drongos age up time. On the other hand i rank between 1150 and 1200 so pretty basic :D
I have to say, that although I do this BO a lot. Those units die almost instantly to an FF. Once 2 falcs come in, its GG. Heavy Cav can also destroy Pikes pretty easily and its kind of dumb bc they are anti cav. I've been struggling with China under heavy pressure as this build is very greedy.
I’m new to the game and I had to watch this in .75x speed lol
I think the standard opening for Chinese is Fast-Fortress build? Or you gonna save it for making a standard FF guide later?
3 Villages is super slow and greedy. I think standard play for China is FF, or Semi-FF. If by 8 minutes, you're not aging, you better be rushing with the New Army card. If you want to be safe, you only need ONE shipment of 700 wood. For barracks, consulate and market, or fortress, depending on who you're against. You shouldn't have any issue against rushers or harassers as China. Since you should be aging with at least one shipment, that shipment can be used for defense if the enemy attacks. And if no attack happens, use it for the 1,000 Wood Shipment to start building your army. You should be Fortress by 9 minutes. And if you're going to be super risky, Industrial, with an army by 14 minutes. And Attack with fully upgraded Old Han by 17 minutes. To be safe, make sure you have a few anti-artillery Cavs., but they're most likely not needed. Since most people can't stand a 17 minute Old Han push.
Might be that my enemies suck, but I've held off 2 rushers as China, and nearly held off 3 rushers, but got assistance. The 750 Food Mongolian Horde shipment is very powerful for defense, which can transition to harass.
Nice video bro, but when I make the old han armry I can't fight skirmishers or bows :c
Aztec plz!
"China will grow larger!" Oh, wait, different RTS...
thx!
How do you counter Indias howdahs?
skirms are the only option I can think of otherwise you could outnumber your opponent since one howdah takes up six population space
Do russia plz