Very nice. I think I didn't get the output "a" transferred to Shader (about 4:20). I'm in version 3.6.1. Sidebar / Group / Outputs / a (Float, None, a, etc.)
Great tutorial! What would be the process to mask the object if I wanted to use cycles instead of eevee? There's no option of a blend mode in the Cycles Settings in the material properties
change the "Geometry Proximity" node that connects to the "Object Info" node to "faces". Then make the controller object a similar shaped to the object to the one you're wiping away. Then mess with the "Map Ranges".
man this is a really nice way to make this effect 1000/100.!! really good thanks for share it.
Mind blowing it's like for the first time out of lack of procedural voronoi in blender went sth good.
Damn to incorporate GN and shader nodes - mind blowing thanks
once again great tutorial
Very nice. I think I didn't get the output "a" transferred to Shader (about 4:20). I'm in version 3.6.1. Sidebar / Group / Outputs / a (Float, None, a, etc.)
Very very nice! Looks like it's your favorite method right now in GN ). Looks really awesome! I would try to make an Egg animation!
Gran trabajo!
Very interesting! Thanx! :)
Great tutorial! What would be the process to mask the object if I wanted to use cycles instead of eevee? There's no option of a blend mode in the Cycles Settings in the material properties
No need for blend mode in cycles it works
You r Gem bro
can it be imported in .glb file to rendering it using Three.js
How can I remove the material above? I want it to disappear.
change the "Geometry Proximity" node that connects to the "Object Info" node to "faces". Then make the controller object a similar shaped to the object to the one you're wiping away. Then mess with the "Map Ranges".
@@JasonFoxIsCool thank you
not working for me
最高!!!
❤️❤️