I'm gonna fortell the Hunter colossal is a hydra with Colossal +4 that resummons the "heads" somehow through either dormant or a beginning of turn effect, or something similar. The main head will likely control the recurrence through an ability. Other than the general effect I'm sure it's minimum +2 Colossal as a hydra, beast in tribe.
Low key you're not wrong, I'm willing to bet it'll be 4 heads. Probably dormant bcuz they're doing that this expansion. Main head reads "whenever a head dies, it goes dormant and revives in 1 turn"
Scroll just leaves a massive value bomb at the bottom of your deck, that seems very powerful. There's so little downside to the card that you're essentially getting free late game value
@@Begeru that's entirely dependent on how much burn we have. You might be looking for extra copies of your spells bcuz there won't be such a critical mass of them next rotation
Fearless prediction: Rat king will cycle out of standard next year without having seen any play because hunter just goes face and doesn't care about value
The problem with a lot of board clear effects is the devs seem to think wide boards are made up of 2 health minions. But that hasn't been the case in a long time
now i have a doubt if you buff a collosal minion all the parts get the buffs? because its the same minion, make sense all get buff, isnt a battlecry summon another minion its part of the same so maybe the buffs gets all parts
Scroll will be pretty good. You don't even need to worry about Dredging, since you'll likely still have Tradeable cards to shuffle your deck and move stuff off the bottom. I don't understand all this Murloc Warlock stuff. Like, at all. Especially with half the standard pool of Murlocs rotating. Where are their Fel spells to make the Fel package they recently got not utterly pointless? Where are their Demons that like half their entire collection is based around?
Tradeable does not work like that anymore, they deleted the mechanic to shuffle your deck whenever you shuffle a card in so the only real way of getting sunken cards is dredge
I am currently playing handbuff mech paladin in wild and from what i know Radar will be completely overpowered, sunken saviour could be good but i am not 100% sure about it and Mooncatcher is just too slow. The deck wants you to play really fast, putting cards on the bottom is not exactly really fast.
@@ilovecaulk2542 1. Samuro with 1 handbuff is a turn 4 perfect board swing against pirate warrior, the deck that i struggle against. 2 Varian and Kangor's can singlehandedly win you the games and they did many times. Playing mooncatcher is playing a mediocre card (the only mechs that are played are Magnetic, cost reduction or windfury mechs for a reason) that gives you a good card on the bottom of the deck, so basically it doesn't matter if you don't hit radar after it. And even if you do the upgraded mooncatcher is underwhelming, for a card that is in the best possible scenario a turn 5 play , a turn when you often close out the games, 3 mana for two 4/2 with divine shield is not enough. If you didn't close out the game fast enough mooncatcher is neither as threatening as Kangor's or generating as much as Varian/Cornelius. Basically varian/kangor's is also slow but it does a lot, mooncatcher is slow and it does barely anything.
@@antonimaslanka3972 I like how your argument was that the cards you play can single-handedly win you the game, but you didn’t acknowledge how slow they are. Good talk.
The main difference, is Sunken Trident doesn't go face. Which is part of what makes it so good, 8/4 weapon that Flamestrikes the board vs 3/2 weapon that Breath of the Infinite's the board. Quel'delar has that amazing SMOrc potential, with the board clearing being gravy on top.
Shaman is YEARS overdo for some GOOD cards but remeber OTHER classes have been receiving BROKEN cards so Shaman is still a lower tier deck. something you need to remember with HS and Blizzard is 90% of EVERY meta is dependent upon the Legendary cards so we won't know the importance of these cards until we see what and how many broken legendary cards there are.
Hold on, I just thought about it, but considering C'thun's interaction on "wherever they are", does Sunken Scavenger also buff Murlocs you would randomly summon/shuffle to your deck/add to your hand? I mean, it would have been: "Give +1/+1 to your other Murlocs in your hand, deck, and battlefield." or something similar if it wouldn't be supposed to do that.
Probably not? The C'thun interaction was a bit special, because it included "in the graveyard", but it was a card that started in your deck. Now, there hasn't really been much of a Res Warlock thing, but that doesn't mean that there couldn't be, even if it doesn't happen in this expansion. It might be kind of a teaser for future plans for Warlock, because Res Warlock isn't a bad idea, it might make Discard workable (... finally), and would lean into a spell heavy, few-but-good-minions kind of deck. Even Murlocs are good if you can buff them over and over
Turn 3 4/2 DS PLD already has a 4/2 that can also reacquire DS with a spell.I feel we..you are putting too much relevance on Dredge because w/o cheating out/Dredge these cards are just ho hum.I doubt mech Paladin will be that good i need to see more cards.Like if Paladin moves away from Librams it can't heal albeit still have those 2 buff cards mount and the healing one but imo not enough.Will mech Paladin be a solid aggro deck because it needs to be and already has a good aggro deck. Personally it is just too early to really nail down the value of cards until we see the broken legendaries and yes there will be broken legendaries because that is how Blizz entices card sales.You either begin the season on a role by buying the entire set or lag far behind not having the new broken cards.
This expansions smells like a lot of burn and aggro in standard, still better then Stormwind but not by much. Board is gonna matter to some degree and there are some very cool cards, I hope will be more playable in the future
Yea i disagree allot. Stormwind games ended in like 6-8 turns. With multiple decks decks like demon seed being an unbeatable basically 100% loss at turn 10+. These new cards have combos which you cant even play until turn 6-9 and they arnt game ending.
@@fabianjackson8622 Hopefully you are correct. I have seen those cards and the colossals etc, I just fear they are too slow and clunky. The new burn stuff and aggro stuff, just seem way stronger to me and a lot of the necessary stuff for quests are still in very good shape, damage spells, pirates etc.. I´m guessing hunter and shaman are gonna be really supressive together with the usual suspects.
Ok lets hope I actually got them all this time!
@@wizzyoflegend2947 Isn't that exactly what Blizzard is trying to do, to slow the meta down and make it more board-based?
I'm gonna fortell the Hunter colossal is a hydra with Colossal +4 that resummons the "heads" somehow through either dormant or a beginning of turn effect, or something similar. The main head will likely control the recurrence through an ability. Other than the general effect I'm sure it's minimum +2 Colossal as a hydra, beast in tribe.
Low key you're not wrong, I'm willing to bet it'll be 4 heads. Probably dormant bcuz they're doing that this expansion. Main head reads "whenever a head dies, it goes dormant and revives in 1 turn"
It’s got to be Gahz’rilla
Hydra rat king combos incoming
Still waiting for a Colossal +3
It's gonna be a one drop 2/2 with collosal+1 another 2/2 vanilla statline
Scroll just leaves a massive value bomb at the bottom of your deck, that seems very powerful. There's so little downside to the card that you're essentially getting free late game value
You've Burn with dredge
The downside is that it’s a bad discover card.
@@Begeru but it’s not really bad. Because being able to discover the spell type you need for multicaster or want for the new legendary is good
@@Begeru that's entirely dependent on how much burn we have. You might be looking for extra copies of your spells bcuz there won't be such a critical mass of them next rotation
I’m predicting War Axe will leave the Core Set and gets unnerfed to 2 mana
Fearless prediction: Rat king will cycle out of standard next year without having seen any play because hunter just goes face and doesn't care about value
I remember the old days of murloc warlock. I’m down for all these Murlocs for it again.
No more Wand Maker in standard so that’s good to hear with the Shaman Scroll card. Murloc Lock support makes me happy 🙂.
You play Azsharan Saber, you go through all the hoops to draw the Sunken Saber, you play it and it summons...the 2nd Azsharan Saber....
Not murloc warlock but Murlock!!! Get you shit together Zeddy
The problem with a lot of board clear effects is the devs seem to think wide boards are made up of 2 health minions. But that hasn't been the case in a long time
6:40, the fact that Azsharan Saber is 4 mana means it won't see play in Big Beast Hunter coz they rely on Vanndar too much
The trident seems good from juggernaut as its effect is a deathrattle
With the wording on the new legendary let it upgrade the deathrattle weapon as well as the base?
Congrats on 45k subs! I look forward to more awesome review videos!
Is it just me or did Zeddy missed days ago the Azsharan Defector/Assassin for DH?
Calling it now: trident will be on the "how did I get this wrong" video later.
Saber could tutor the hunter Colossal minion. I'm assuming its a beast.
murloc warloc will be ok in wild ya ,theres decent murloc in wild warlock class
I initially misread the sunken trident as "all enemies" and couldn't wrap my head around such a good common... oh well :/
now i have a doubt if you buff a collosal minion all the parts get the buffs? because its the same minion, make sense all get buff, isnt a battlecry summon another minion its part of the same so maybe the buffs gets all parts
Imagine a boomsday core rotation with mech paladin
Mech Paladin is just a substitute for Librams..the warrior weapons will never been seen on ladder. Good expansion for Shaman and Paladin
So there will be 2 mech decks, mage and paladin.
Murloc warlock, having puffin flashbacks here.
Scroll will be pretty good. You don't even need to worry about Dredging, since you'll likely still have Tradeable cards to shuffle your deck and move stuff off the bottom.
I don't understand all this Murloc Warlock stuff. Like, at all. Especially with half the standard pool of Murlocs rotating. Where are their Fel spells to make the Fel package they recently got not utterly pointless? Where are their Demons that like half their entire collection is based around?
Tradeable does not work like that anymore, they deleted the mechanic to shuffle your deck whenever you shuffle a card in so the only real way of getting sunken cards is dredge
@@grakuynosc7270 You have a source for that claim?
Like, the patch notes where they changed that?
I am currently playing handbuff mech paladin in wild and from what i know Radar will be completely overpowered, sunken saviour could be good but i am not 100% sure about it and Mooncatcher is just too slow. The deck wants you to play really fast, putting cards on the bottom is not exactly really fast.
what list are you using?
@@robbiemacdonald6218 ### Mech Handbuff
# Class: Paladin
# Format: Wild
#
# 2x (1) Crystology
# 2x (1) Glow-Tron
# 2x (1) Skaterbot
# 2x (1) Smuggler's Run
# 2x (2) Galvanizer
# 2x (2) Grimestreet Outfitter
# 2x (2) Mechwarper
# 2x (3) Alliance Bannerman
# 2x (3) Bronze Gatekeeper
# 2x (3) Flying Machine
# 1x (3) Saidan the Scarlet
# 1x (3) SN1P-SN4P
# 2x (4) Annoy-o-Module
# 1x (4) Blademaster Samuro
# 1x (5) Loatheb
# 1x (5) Zilliax
# 1x (6) Cornelius Roame
# 1x (7) Kangor's Endless Army
# 1x (8) Varian, King of Stormwind
#
AAEBAZ8FCPoO8f4CoIADn7cD++gD2PkD2fkD6rgEC5QPhBCzuwL3vAKf9QKl9QLW/gLX/gLZ/gLh/gLw9gMA
#
Here's the full list. Samuro and Saidan are optional and can be exchanged depending on the matchup's that you face. for example against quest hunters Rebuke is better. Catacomb guard is also a consideration to counter pirate warriors.
@@antonimaslanka3972 “mooncatcher is too slow” says the person playing Samuro, Varian, and Kangor’s Endless Army
@@ilovecaulk2542 1. Samuro with 1 handbuff is a turn 4 perfect board swing against pirate warrior, the deck that i struggle against. 2 Varian and Kangor's can singlehandedly win you the games and they did many times. Playing mooncatcher is playing a mediocre card (the only mechs that are played are Magnetic, cost reduction or windfury mechs for a reason) that gives you a good card on the bottom of the deck, so basically it doesn't matter if you don't hit radar after it. And even if you do the upgraded mooncatcher is underwhelming, for a card that is in the best possible scenario a turn 5 play , a turn when you often close out the games, 3 mana for two 4/2 with divine shield is not enough. If you didn't close out the game fast enough mooncatcher is neither as threatening as Kangor's or generating as much as Varian/Cornelius. Basically varian/kangor's is also slow but it does a lot, mooncatcher is slow and it does barely anything.
@@antonimaslanka3972 I like how your argument was that the cards you play can single-handedly win you the game, but you didn’t acknowledge how slow they are. Good talk.
Zeddy so cool he even has a bonus video!
Mutanis will be around (murloc)
Autobots! We're going for a swim!
murloc warlock huh seem neat
These look fun!
That Mooncatcher just instantly slots into any Paladin Duels deck.
And cancel the battlecry?
Trident will be in pirate warrior..
I call that wild mech paladin will be one of the best decks in the history of hearthstone
Sunken trident is like a mini quel’dilar(I’m spelling this wrong)
No worries we got what you ment.
The main difference, is Sunken Trident doesn't go face. Which is part of what makes it so good, 8/4 weapon that Flamestrikes the board vs 3/2 weapon that Breath of the Infinite's the board.
Quel'delar has that amazing SMOrc potential, with the board clearing being gravy on top.
going to call murloc warlock: loclock
Mechs are back in town
I'm looking forward to the hunter colossal.
cant wait to play mech pala the old lists ended a match in turn 3 sometimes already ...what the new litsts do? ...auto concede xd
I feel shaman it’s doing what mage does but better with these new cards. And I feel envy as mage main >:c
Looking forward to Wurloc.
Shaman is YEARS overdo for some GOOD cards but remeber OTHER classes have been receiving BROKEN cards so Shaman is still a lower tier deck.
something you need to remember with HS and Blizzard is 90% of EVERY meta is dependent upon the Legendary cards so we won't know the importance of these cards until we see what and how many broken legendary cards there are.
Hold on, I just thought about it, but considering C'thun's interaction on "wherever they are", does Sunken Scavenger also buff Murlocs you would randomly summon/shuffle to your deck/add to your hand?
I mean, it would have been: "Give +1/+1 to your other Murlocs in your hand, deck, and battlefield." or something similar if it wouldn't be supposed to do that.
Probably not? The C'thun interaction was a bit special, because it included "in the graveyard", but it was a card that started in your deck. Now, there hasn't really been much of a Res Warlock thing, but that doesn't mean that there couldn't be, even if it doesn't happen in this expansion. It might be kind of a teaser for future plans for Warlock, because Res Warlock isn't a bad idea, it might make Discard workable (... finally), and would lean into a spell heavy, few-but-good-minions kind of deck. Even Murlocs are good if you can buff them over and over
Every class gets class identnity cards and warlock getting more more murlocs where t f are demons man
Seems that *Fatigue* will no longer be a thing in 2023
The non-face hunter cards suck so far. What a surprise.
Turn 3 4/2 DS PLD already has a 4/2 that can also reacquire DS with a spell.I feel we..you are putting too much relevance on Dredge because w/o cheating out/Dredge these cards are just ho hum.I doubt mech Paladin will be that good i need to see more cards.Like if Paladin moves away from Librams it can't heal albeit still have those 2 buff cards mount and the healing one but imo not enough.Will mech Paladin be a solid aggro deck because it needs to be and already has a good aggro deck.
Personally it is just too early to really nail down the value of cards until we see the broken legendaries and yes there will be broken legendaries because that is how Blizz entices card sales.You either begin the season on a role by buying the entire set or lag far behind not having the new broken cards.
Prediction: Crabrider will be in the Core Set... un-nerfed!!!
Eh, if they were serious about Azsharan Saber/Sunken Saber seeing play, it would have been 3 mana.
Zeddy everyday hoping to no surprise card review
This expansions smells like a lot of burn and aggro in standard, still better then Stormwind but not by much. Board is gonna matter to some degree and there are some very cool cards, I hope will be more playable in the future
Yea i disagree allot. Stormwind games ended in like 6-8 turns. With multiple decks decks like demon seed being an unbeatable basically 100% loss at turn 10+.
These new cards have combos which you cant even play until turn 6-9 and they arnt game ending.
@@fabianjackson8622 Hopefully you are correct. I have seen those cards and the colossals etc, I just fear they are too slow and clunky. The new burn stuff and aggro stuff, just seem way stronger to me and a lot of the necessary stuff for quests are still in very good shape, damage spells, pirates etc.. I´m guessing hunter and shaman are gonna be really supressive together with the usual suspects.
Zeddy ftw
ngl wild mech paladin with kangor's looks scary
As a warlock (and paladin) main, this won't be my favorite expansion. I don't like mechs or murlocks.
Brb crafting Mech Paladin
I love how shaman is either so broken that they have to nerf bunch of cards or so bad that they need to buff some cards
dredge is okay. this whole sunken theme is stupid though
Clickbait Daddy 🤑
Wow the hunter card is bad. Should be 3 mana.
Looking at the mage cards they seem so underwhelming and boring :(
Pog