This looks like a great update. It looks like you have been slowly moving towards an FPS framework or game kit as well as a gun asset pack which is nice. At least the building blocks are starting to show. Good work so far.
TY for the toggle sprint!! A single stealth finisher would be amazing.
Maybe give the AI more behavior options? Few Examples: Idle (Only gets alerted when it hears a gunshot or player footsteps) Or Defend (AI roams a marked area and once it sees the player it gets alerted)
Thanks for the suggestions! There's still updates we'd like to make, so we'll certainly consider these things!
@@InfimaGamesyou guys should add them not to be able to shoot a certain team or something with that (if it doesn’t already exist) i’m probably gonna buy this soon
These are the things that take up a lot of your time, I know this is a request from a lot of people, but in the end we just need animation.i wish you success in your work💙
Amazing, as always ❤
one of the best updates showcase so far XD
looks like people want a complete game ready kkkkk Great Job! :D
This is one of the best assets on the marketplace, and not to throw a showdown on this amazing new update… but the only thing missing is an Inventory System… add a Jigsaw Style inventory system, where you can rotate the weapons, add attachments, and a Medical System, to add bandages, and syringes and such to heal yourself, and this will be the best asset… of all time;)
Everything looks pretty solid to me the only things i can think of are a minimap and the ai having more advanced states such as idle and animations so you can have them placed in areas that need to be guarded or have them break idle to check out an area that that looks to be under attack
you should add sliding animations and possibly being able to shoot while sliding.
That some cool updates
As usual awesome
Looks great.
Character sliding would be amazing!!
Finally a new uploaded video now🎉
Awesome work! I have been experimenting with your asset for a while now. Will you guys be adding the ability to go prone soon?
A way to add custom gamemodes would be cool or if theres any pre existing gamemode packs that take care of things like search and destroy, domination etc than maybe colab to make built in integration that way u dont need to code from the ground up but still allow it as a plugin of sorts
Far cry editer has a similar thing to the Point of Interest, but allows for animations to be played when it happens. Also would y'all be interested in adding the ability to command the ai yourself in game? Nothing major: regroup, move there, and shoot target...that would be all you needed to make a solid foundation like brothers in arms or rainbow six style.
This is sick stuff! How would we go about adding in some of these features (but not all) into our already projects? I.e I'd like the tactical sprints but not the ai system since I made my own
FIRE 🔥🔥🔥🔥
Hey absolutely love this I bought it 2 days ago and since then I've been tryin to integrate it with alsv4 but so far no luck can u atleast show some initiatives to start with pls .
Ok last suggestion. A propper mantle. Ledge Im not talking about the one most movement packs add but a proper one that has first person and third person animations that feel natural and not clunky. Would be nice to have tagged geometry so players can only mantle certain geomtry that either have a tag or a volume of sorts.
This game so freaking cool
My man will make the next call of duty x Desert storm game by just adding features
Bro put third person movement in unity also please
Im really hoping for a Guide to adding new weapons, and an inventory. I also really want visibly holstered guns! Like on the characters back and hips and stuff
I'd give anything for a guide on using MoveIt locomotion for 3rd person
I hope you can provide a tutorial on how to replace custom characters with arms and weapons and hope to add the function key of holding down the C key to crouch.
Unity next? (Maybe add photon pun multiplayer?!)
Interesting how that exact UI in the bottom left corner is used from a different tutorial for actually creating an FPS game in Unreal.
I actually wasn't aware that this was the case. We made the UI really basic as we were just trying to make sure we had the ability to visually-show the features.
We'll modify it in upcoming updates to make it look less like something you would see in a tutorial, thanks for letting us know!
Dear infina games may i ask how do i change the attachments ❤ great pack
Hey mate, that's pretty cool. How much of this project is built with Blueprint and how much is C++? Also is it possible to easily swap the low poly models with higher poly ones if we have them?
The updates are cool, I'm still waiting for the unarmed fist/melee state or weapon.
This is something quite high up on our list! We'll see what we can do about it! 😉
What @brianpiancino said but with modular versions of the current characters 🙏🏽🤞🏽
Ok finally 1 more idea. Just like the gamemodes i mentioned, maybe if theres a way of teaming up with another developer to have a plugin for this that allows for custom ui maybe one that includes lobbys like cod that can have map votes for different maps/gamemode etc. i find the problem with ue5 asset packs and marketplace content is its impossible to find things that work well together and the whole point in these packs is to 1. Make it easier for developers 2 to make it possible for small teams or teams with low coding/blueprint knowledge to build a decent game. These packs off marketplace are hard to do that with alot or really great but only some work well together and most need decent blueprint knowledge to even get somewhat working together. Thats why i mention teaming up with other developers of these marketplace content. Makes it so yall dont have to do absolutely everything but allows people like me to freedom to buy everything as 1 big pack all the addons for gamemodes and lobbys and guns and animations and movement etc. im currently in school for 3d environment art and level design and i would love to playtest my maps in a propper fps situation but its very hard to do so and im finding i may also need to learn blueprints and coding to even get a half decent looking thing. That being said i love your asset just wish there was a valid list of “addons” that could work with it like the gamemodes, lobbys, etc.
the complete package is made entirely by blueprint or also C++, I only know blueprint and I would like to buy your package to start my fps game, can you tell me if I need to know c++ to apply modifications or just blueprint can I modify what I want?
Hi! This all looks great, any plans to add a multiplayer framework?
pueden hacer un video implementándolo con als? 🙏🏻
kind of wish you guys made a course on how to do this from the ground up.
We're actually looking into doing something of the sort. That's quite a great idea!
@@InfimaGames it would answer a lot of questions for the FPS/unreal community I think. procedural recoil/animations, weapon blueprints/functions, animation montages …it’s hard to find reliable information on it all.l you know? I will support the course if it comes out!
how do i acces this because whenever i use the plugin nothing happens?
WOW!!!
Can you make the free sample in unity have a player character?
Hi Infima. Does the FPS character has legs (True FPS)?
Please unity man we have been waiting for quite a while now
Easy to implement 3rd person view to this? How easy is to add our own features ? Like i am doing a shooter but am having a hard time implementing online. Will this make that process easier? Since this in online ready?
A slide behaviour would be nice. Specially one with the ability to hip fire while sliding and one that slows u down and is dependent on your run speed. I see so many slides in movement packs that allow u to essentially infinite slide by spamming the slide button and thats pretty annoying
🗣️🔥🔥
Looks really nice!
Question: Is it in C++ or Blueprint?
Thank you! It is Blueprint, as Complete Projects cannot contain C++ on the Marketplace.
Need teams with game modes but love the asset regardless
@infimaGames is there anyway to walk like in low poly shooter pack like a movement system? in low poly animated modern guns
We have an integration available for the two of them that adds all the Modern Guns Pack weapons to the Low Poly Shooter Pack systems, and makes them properly playable in a game.
You can get that if you own both assets and get verified for both of them in our discord server.
Ohh no the deal is gone I was planing on purchasing. Any other plans to have this as a deal soon?
I purchased this wonderful package, but I can't find the slide and I can't climb up. Am I wrong about something?
The Low Poly Shooter Pack doesn't have any sliding right now, nor any climbing up animations if that's what you're asking. Those aren't features at the moment. We are however working on adding these sorts of features in coming updates!
i tried to change the meshes with my own and it didnt work if it is possible can any one show me a tutterial to that?
(the mesh does replace but it just doesnt work animations or anything else)
We have tutorials/guides over on our Discord Server if you get verified, come over! Link is in the description.
is it easy to integrate into EOS ?
Now this is a Call of Duty template🎉
Maybe add bullet ballistics? For example, if you shoot at a distance, then the bullet will decrease with the distance, you can also add the ability to change the setting of the sight (on sniper rifles) For example, by setting the scope to a range of 500 meters, the bullet will fly ~ up to 500 meters exactly, and then it will begin to fall, well, according to the same principle, other distances. It just occurred to me, I don't know how good the offer is
Is this modular? Would I be able to import into my map that already has its own systems?
The project itself is not something you can import into a pre-existing project. This is a Complete Project on the Marketplace, so upon purchase you're prompted to "Create a Project".
You can definitely migrate some systems from it, or integrate it with your project though, this is certainly possible, but it would require a fair bit of effort.
Hi i got a small question, i am really interested in the pack but i would like to know, does this pack has a system of Yaw Aim Offset and turning in place when not moving like in Lyra ?
Thanks !
We do have aim offsets, both animated and procedural. As for turning in place, this is not something we have at the moment, no. Not yet, at least.
@@InfimaGames thanks for the reply !
I'll be happy to see it implemented !
when will available on unity?
Why does every gun have a big tin can suppressor?
where's the updated unity version.
It would also be cool to have some AI friends who could follow you and help
We've been looking into this as of late actually. I also think that would be a great idea!
What kind of behaviors do you think would be useful for them other than following you around? :)
@@InfimaGames
I would find it cool if the AI could help you in battle against the enemy AI and also respond to commands like "Attack" or "Hold position" (i.e., defend). If they follow you, they should either be able to attack automatically or only attack upon your command. It would also be useful if you could order them to attack on your command or to automatically attack as soon as an enemy is in sight. It would also be cool if they could give you ammunition up to a certain limit and also heal you in emergencies when you're nearly dead, or even revive you if you die. I have many more ideas, but these are the ones that would already be really good.
@@real_crynex279 That's quite interesting. How would the 'commands' be issued?
@@InfimaGames The commands could be used via a Quick wheel menu, which can be opened with Q or with the mouse wheel, similar to the one in COD WZ where you can ping things for your teammates, or like in Arma 3 where there is also a different way to select. If Arma 3 doesn't ring a bell, take a look at a video on how to give AI commands. It's always difficult to say how to do it best, but I think I would definitely use a Quick wheel menu, as it is much more convenient to operate.
@@real_crynex279 I see. A quick-wheel could be used indeed. We'll take a look and see what we can do about that.
I hope this game comes to mobile devices and low end devices too
Possibly a stupid question, but I purchased a previous version of this pack, can i upgrade for free or do i need to repurchase?
Dear infima games i came from the untiy one but i lost my account but its allright but may can u change the weapon attachments on this one ty great packs as always ❤
Hey busymcgivar! You can indeed change the weapon attachments as much as you like, yes! Sorry to hear you lost your account.
When will it be released for Unity?
We're currently focusing on the Unreal Engine version, and have really left Unity on the backburner for a bit now, so though I'd love to give you a date for the release of an update, I can't.
How about unity? do you plan to abandon the Unity version?
We're not planning on abandoning the Unity version. We're looking into ways to streamline updates for that version as well. We'll let everyone know as soon as we're able to.
I bought the Unity version a while ago, my question is if all this update will also come in Unity?
We're currently focused on this Unreal Engine asset, so I'm not exactly sure when/if we will get to releasing the next Unity updates.
add sliding right now and ill buy it right now
I presume this AI behavior that they are ignoring you until you shoot them is just for demo map purpose, but it is possible to set them to attack the player on sight, right?
We don't include a "Attack On Sight" behavior. That said, a member of our community has made some tutorials on how to do this and shared them for all verified members on our Discord Server :)
i want warzone plaques mechanic in this proyect
never mind i got the demo
I missed the discount :(
but also what does that do?
Can you add sliding
Yep. In fact, we're adding sliding for sure sometime in the near future. What else would you like to see?
new free bundle?
👀👀👀
I am broke but need the fps template 5.0 🤣🤣
Is this mobile compatible?
We haven't tested mobile specifically, so I can't really assure you that it is, unfortunately.
add
- the ability to set attachments
- the ability to set secondary
- the ability to set grenade
- make ai more better
- companion AI
- armor
Edit :
- Wave systems
- Inventory
- Fullbody/bodycam settings
Edit 2 :
- if rocket launcher rocket hits player, then it knock the player to flying (toggle settings)
Edit 3 :
- mag attachments
- Charge Melee
- Different melee anims
- LMG's
Make a mobile version it be a freaking cool game just make it please bro
Lazy Peoples Speedy Progress is very accurate, at least in my case lol
Make a mobile version
cant wait to sell enought weed to buy this xD
Är ni ett gäng svenskar?
Okay you don't need to talk to me like I'm a baby
Great , Can some one gift me this pack plz , cant afford 🙂
add slideing
Would absolutely love to see a character sliding mechanic programmed into this!
I agree
Also "lean" to the right and to the left
Definitely and a dive.
I agree
like crouch->slide? that would be neat