How to Make Characters Swim ~ Godot 4 Tutorial Platformer GameDev Tutorial
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- Опубліковано 2 лип 2024
- Guide to classic swimming for 2D platformers in the Godot 4 engine. The goal is to make something very close to Mario or Donkey Kong Country swimming in this video
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Godot 4 Alpha 12 for this tutorial downloads.tuxfamily.org/godot...
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0:00 What to Expect
0:16 Water Tiles Physics Layer
2:39 Player Water Collision Check
3:00 Water Detection Area2D
3:57 Signal when Characters Enter or Leave Water
10:50 Player Entered Water Testing
11:30 Swim Gravity
14:11 Swim Jumping for Upwards Movement
16:40 Setting Up Swim Animations and Transition
19:32 Falling Through Water
19:55 Final Testing
20:23 Flipping Sprites Horizontally (Extra)
21:18 Wrapup - Навчання та стиль
This is a GODSEND! Thank you eternally, Chris senpai. You are a savior!
This is an excellent tutorial. Thank you!
Looks great !
Great tutorial
Thank you very much for sharing your knowledge! Excellent tutorial! The Eternal bless you!
If you haven't done one of these before. Can you do one for swimming in unity for 2d games?
why do you need to check for more than 1 overlapping body for entering water?
when the buildin signal on_body_entered is triggered, there is always minimum one overlapping body there in this moment.
Doesn't that reach?
For whatever reason, On the player's side, it's not updating the water state.
yeah the player object isn't having its water state change.
I have a similar issue where the state changes to a swim state but upon exiting the water, the player is still swimming.
pls make skill ability pls
Please , tutorial swim tilemap version godot 4 mobile😢