Thanks for this! I always look forward to how you box the missions as I see it as a personal challenge to see if I can. My biggest difference vs. your crew is that I rely on healing mercs but this expansion has made that challenging. I may have to toss my wife's cleric into the mix, when she's not available for us to duo with 4 toons.
If you do NOT need a cure and go in to the cure aura, you will also spawn an add or 2 if you are "lucky". It is very important to do it correct. Try standing in the cure aura and do the mission, that is a lot of fun.
Come on, how can you say is not true.? Only raiders are the one winning those. I have seen characters been killed by nameds with those outrageous dots or 500k melle damage, and you are saying this is not for raiders?? The raiders now have at least 1million hp the regular player only have 400k to 500k hp. This stuff is for raiders.
what class are you? have a magelo or raid loot profile? Possibly I can help you review your toon to see if there are any quick easy things to improve yourself.. group content wise. There are a ton of things to improve a toon besides just raid gear.
I box this mission daily in group gear. One thing that doesn't really come across in Zarax's videos is how big of a difference having a raid geared warrior tanking makes. My SK is wearing a mix of the group T2 and tradeskill armor, has best in slot type 7 and 5 augments, all the AAs, etc. That is, he is more or less as maxed out as you can get without raiding. Things can still get dicey when tanking the priest, rector, and acolytes all at once. If you miss a cure, it can spiral out of control quickly. Your "average" group geared tank may not be able to cut it, unless maybe you bring multiple of them, or perhaps do something like use an earth pet to tank the priest while your group tank gathers the others. This mission also has a burn strategy, though. If your group can manage ~11M dps, you can burn through the priest and rectors inside (or mostly inside) the duration of an invulnerability discipline like deflection, at which point it barely matters how good the tank's gear is. Since I switched to this strategy this has become the easiest and quickest of the four missions.
@@alanwj 100% agree.. never said it would be easy for group players..but for sure certainly possible.. Also dragon glyph makes a huge difference if tanks are struggling staying up. Hell I still dragon glyph just to be extra safe.. lol But like I mentioned I do appreciate that you don't have to burn if your group is not able to. Having the option to go slow in order not to be over whelmed is a nice option to have compared to other missions.. Like heroes forge.
@@alanwj Sorry , but I don't believe it. I see this every day, you won't win this unless your group is a raid group. Normal characters with 500k or less won't have a chance on this content. Gates of discord all over again.
@@zaraxeq Not saying that it won't be easy is another way of saying, you are screwed if you are a social group player. Anyway is not personal ,just pointing that I see this on pick up groups failing again and again unless a raid group with 1milling hp hops along. Eq did it again with this expansion, challenge is good but going over the limit of the capabilities of some is just silly.
Google must have profiled you. Perchance are you a male in your late 40s to mid 50s? That use to game when you were young? If so.. Everquest is for you!
Thanks for this! I always look forward to how you box the missions as I see it as a personal challenge to see if I can. My biggest difference vs. your crew is that I rely on healing mercs but this expansion has made that challenging. I may have to toss my wife's cleric into the mix, when she's not available for us to duo with 4 toons.
Nice
If you do NOT need a cure and go in to the cure aura, you will also spawn an add or 2 if you are "lucky". It is very important to do it correct. Try standing in the cure aura and do the mission, that is a lot of fun.
Great video man
GG!
Thank you, great video. Is there an issue with using mercs in this, do they get hit by the emotes?
yeah mercs will fail emotes.. and spawn a "pet of its name" basically same penalty mob
Yes, the mercs get hit, and get penalties.
Come on, how can you say is not true.? Only raiders are the one winning those. I have seen characters been killed by nameds with those outrageous dots or 500k melle damage, and you are saying this is not for raiders?? The raiders now have at least 1million hp the regular player only have 400k to 500k hp. This stuff is for raiders.
what class are you? have a magelo or raid loot profile? Possibly I can help you review your toon to see if there are any quick easy things to improve yourself.. group content wise. There are a ton of things to improve a toon besides just raid gear.
I box this mission daily in group gear.
One thing that doesn't really come across in Zarax's videos is how big of a difference having a raid geared warrior tanking makes. My SK is wearing a mix of the group T2 and tradeskill armor, has best in slot type 7 and 5 augments, all the AAs, etc. That is, he is more or less as maxed out as you can get without raiding. Things can still get dicey when tanking the priest, rector, and acolytes all at once. If you miss a cure, it can spiral out of control quickly.
Your "average" group geared tank may not be able to cut it, unless maybe you bring multiple of them, or perhaps do something like use an earth pet to tank the priest while your group tank gathers the others.
This mission also has a burn strategy, though. If your group can manage ~11M dps, you can burn through the priest and rectors inside (or mostly inside) the duration of an invulnerability discipline like deflection, at which point it barely matters how good the tank's gear is. Since I switched to this strategy this has become the easiest and quickest of the four missions.
@@alanwj 100% agree.. never said it would be easy for group players..but for sure certainly possible.. Also dragon glyph makes a huge difference if tanks are struggling staying up. Hell I still dragon glyph just to be extra safe.. lol
But like I mentioned I do appreciate that you don't have to burn if your group is not able to. Having the option to go slow in order not to be over whelmed is a nice option to have compared to other missions.. Like heroes forge.
@@alanwj Sorry , but I don't believe it. I see this every day, you won't win this unless your group is a raid group. Normal characters with 500k or less won't have a chance on this content. Gates of discord all over again.
@@zaraxeq Not saying that it won't be easy is another way of saying, you are screwed if you are a social group player. Anyway is not personal ,just pointing that I see this on pick up groups failing again and again unless a raid group with 1milling hp hops along. Eq did it again with this expansion, challenge is good but going over the limit of the capabilities of some is just silly.
man i dont even know what game this is unfortunately
Google must have profiled you. Perchance are you a male in your late 40s to mid 50s? That use to game when you were young? If so.. Everquest is for you!
@zaraxeq 30s and still gaming to this day