Does Void Ogre actually come up? I feel like we'll generally always have something in hand, be it a handtrap or a Resonator retrieved by Synkron or something like that
Void ogre requires a particular card variation to get its effect relevant so depending on how many hand traps I open I can determine whether its worth making. You don't have to add back off synkron resonator to ensure void ogre has its effect live. Sometimes I made void ogre while having 1-2 hand traps in hand because I can sequence them in a way where void ogre will eventually have its effect live. It's an obscure situation because it'll require to do some odd plays, but thats what you'll have to figure out as the game goes on.
@@o37WoLf Aye, makes sense. Appreciate the explanation 👊😁 still unsure whether I think Void Ogre is worth a spot in the ED, but this does add more perspective
I mean, you can most certainly still play them. I just felt them a bit situational when testing them. If your area has a lot of tear, then you'll benefit from them.
well you can't play adventure with this deck since soul resonator is quite important for consistency. Runick seems a bit odd, I'm assuming because you can use vision as an extender? Like I can see how you can send vision off sprinds effect, search crimson gaia, then gaia adds back vision...idk..seems neat, but would need to test it properly.
Not yet since they’re like super expensive atmred reign is a card I almost sided, but not too sure on it yet. It seems like it can be busted. Not too sure if it be good in this deck because it’s not searchable, but in Synchron it’s good.
@@o37WoLf see I dnt have thrust either so I used foolish burial goods x3 and 3x red reign in my side freaking bomb how can a player go thur 3 boarded wipes in their turn
I would say the hand trap version is a bit more consistent. Some of the bystials don't add up with the levels sometimes and can be a bit awkward. With this in mind I think I would rather those be hand traps to simplify the gamestate to try an combo in later turns etc.
well turn one you usually just end on scarred with red zone or fiendish golemn and 2-3 hand traps in hand. THEN on the following turn you try and make your push. Otherwise you can't really play around nib.
I dont get it. How resonator into bone into red rising. Eff for crimson. Crimson ss. Then scarred and dis pater + hot red. How the hell we end on scarred with resonator?! I have watched some of your old videos and the combos are longer! And every other combo video tutorial about this deck! Btw, thanks for answering and I hope your channel grow rapidly!@@o37WoLf
hello, I have one problem, and that is that I have three empty slots in the extra deck and I don't know which one to put in. I have all the synchro monsters from the structure deck and I only play resonetors without lubelion dragons and that stuff.
Does Void Ogre actually come up? I feel like we'll generally always have something in hand, be it a handtrap or a Resonator retrieved by Synkron or something like that
Void ogre requires a particular card variation to get its effect relevant so depending on how many hand traps I open I can determine whether its worth making. You don't have to add back off synkron resonator to ensure void ogre has its effect live. Sometimes I made void ogre while having 1-2 hand traps in hand because I can sequence them in a way where void ogre will eventually have its effect live. It's an obscure situation because it'll require to do some odd plays, but thats what you'll have to figure out as the game goes on.
@@o37WoLf Aye, makes sense. Appreciate the explanation 👊😁 still unsure whether I think Void Ogre is worth a spot in the ED, but this does add more perspective
First congrats! will you also test T.G? has received interesting support and is also a 5ds archetype
Of course we trying TG
Just when i finally picked up the bystial package for cheap lol. I'll definitely give this variant a try!
I mean, you can most certainly still play them. I just felt them a bit situational when testing them. If your area has a lot of tear, then you'll benefit from them.
@@o37WoLf Just when I just pulled 2 Bystial Lubellions!
Thank you for the list Leo 🦁
Burning Soul 🔥
awesome vid leo, friend of mine just got back into yugioh and is loving the rda content as much as i am
Thanks!
That’s awesome to hear, decks pretty good.
Are you loving this deck more then synchron at the moment? Awesome stuff
ATM, yes
It’s a totally different style that doesn’t need to be so aggressive turn one. It’s a change of pace and I’m enjoying it.
Thanks!
@@o37WoLfThis deck looks like the more agressive variant but it's quite the contrary haha
bro cooked very hard, i love it
Genex are ridiculous now. Will you make that too?!
Do you think an Adventurer variant or Runick variant would be good? Wanted your input.
well you can't play adventure with this deck since soul resonator is quite important for consistency. Runick seems a bit odd, I'm assuming because you can use vision as an extender? Like I can see how you can send vision off sprinds effect, search crimson gaia, then gaia adds back vision...idk..seems neat, but would need to test it properly.
Have u tryed 3x thrust and 3x red rein? Also what is ur opinion on synchro rumbling
Not yet since they’re like super expensive atmred reign is a card I almost sided, but not too sure on it yet. It seems like it can be busted. Not too sure if it be good in this deck because it’s not searchable, but in Synchron it’s good.
@@o37WoLf see I dnt have thrust either so I used foolish burial goods x3 and 3x red reign in my side freaking bomb how can a player go thur 3 boarded wipes in their turn
037wolf which version would you say is better the with bysstials or with handtraps/staples?
I would say the hand trap version is a bit more consistent. Some of the bystials don't add up with the levels sometimes and can be a bit awkward. With this in mind I think I would rather those be hand traps to simplify the gamestate to try an combo in later turns etc.
What moved you away from the Supay package???
Watch last weekends top 8 deck list for context
Just a matter of time now 🥇
Hi Leo, did you take a look at Zalamander Catalyzer?
I think it could make synergy if used correctly
Cheers :)
Yes, it’s not worth the slot tbh. You already have bone Archfiend and wildwind as non tuners.
@@o37WoLf thank you very much!
you went only 3-2 in swiss?. I didnt quite understand. Red letters are loses?
also one last thing. How you dont play into nibiru ? dont you 1 soul resonator into hot red and dis pater? If they nib there what we can do? Thank you
well turn one you usually just end on scarred with red zone or fiendish golemn and 2-3 hand traps in hand. THEN on the following turn you try and make your push. Otherwise you can't really play around nib.
I dont get it. How resonator into bone into red rising. Eff for crimson. Crimson ss. Then scarred and dis pater + hot red. How the hell we end on scarred with resonator?! I have watched some of your old videos and the combos are longer! And every other combo video tutorial about this deck! Btw, thanks for answering and I hope your channel grow rapidly!@@o37WoLf
@@beardlong8235 no, you play conservative turn one by NOT doing the full combo. I explain it in the video.
hello, I have one problem, and that is that I have three empty slots in the extra deck and I don't know which one to put in. I have all the synchro monsters from the structure deck and I only play resonetors without lubelion dragons and that stuff.
I think I improved the main deck but I don't know about the extra deck and of course and i dont play pot of prosperity in deck
What outer sleeves do you use?
Dragon shield Japanese outer sleeves
Ever thought about trying the labyrinth Variant?
50 cards? How consistent is it?
It’s really consistent, I’ve only bricked twice out of 4 locals I’ve taken it(3/60 games roughly) try it, you’ll be surprised.
Wanna give T.G a try? 😛
Yes, we will be testing tg too