the reason the script needs is trigger is because when you make the script and you put "OnTriggerEnter" it requires a trigger if you do something like "OnColliderEnter" then it detects if a collider hits it such as box colliders, sphere colliders, and etc
FINALLY A GOOD TUT ON C#
so sigma i love it
the reason the script needs is trigger is because when you make the script and you put "OnTriggerEnter" it requires a trigger
if you do something like "OnColliderEnter" then it detects if a collider hits it such as box colliders, sphere colliders, and etc