GGG is able to overengineer and overcomplicate everything :/ Recombination would be really userfriendly if it would work like this: If you have the same stats on both then you are guaranteed to keep this stat. stats that are present only on one item have a 50/50 chance of being included. The end. Simple, straightforward, and powerful. Example: On both claws you have cold damage then you are 100% sure that the recombined item will have this mod. On both you have a critical chance so you know the outcome as well. Now, on one you have cold penetration and mana on kill. And on second you have elemental penetration and frenzy on kill. And you are praying that the game will pick both pen stats. They overcomplicated the crafting system and now the recombination system.:/ I hope they won't break these systems in PoE2. Congrats on this item :)
I actually swap the craft between hits can't be evaded and penetration depending on which character I use it on the last couple days so it works great with both and can be changed if needed.
what a beauty!!!! congrats to this insane Claw!
Thanks! Really cool and makes me really want to do a ton more with the recombinator
GGG is able to overengineer and overcomplicate everything :/
Recombination would be really userfriendly if it would work like this:
If you have the same stats on both then you are guaranteed to keep this stat.
stats that are present only on one item have a 50/50 chance of being included. The end. Simple, straightforward, and powerful.
Example:
On both claws you have cold damage then you are 100% sure that the recombined item will have this mod.
On both you have a critical chance so you know the outcome as well.
Now, on one you have cold penetration and mana on kill.
And on second you have elemental penetration and frenzy on kill.
And you are praying that the game will pick both pen stats.
They overcomplicated the crafting system and now the recombination system.:/
I hope they won't break these systems in PoE2.
Congrats on this item :)
Gz ryan
Thanks!
hi man, love your guides. how does this stack up with claws with 'hits cannot be evaded' instead?
I actually swap the craft between hits can't be evaded and penetration depending on which character I use it on the last couple days so it works great with both and can be changed if needed.
gz
Thanks!
Its has Redeemer influens, you cant synthesise influensed items.
Yep that is correct, I completely forgot
Ryanception
@@OverlyCriticalAnime All of my next videos will be me watching videos of me watching videos ad infinitum
PoB?