Thank you for this guide. Larian finally made the DnD druid class fun to me. Also, I have my druid shapeshift into a cat to talk to animals sometimes. The short rest mechanic is awesome.
I think Druid is busted early with the extra HP you can use twice per battle in bear wildshape. Use 3 others to deal damage and just soak all the enemy hits. Owlbear at lvl 6 is great but those elemental genie forms later are pretty fun.
just a few tips animal handling is counter intuitive as talking with animals makes it useless. and at level 4 i would respect those stats if the majority of the time your in wild shape form as only and i mean only thing you keep in wild shape is intelligence wisdom and charisma. so just dump stat every other stat max your wisdom so your spells have high hit rate and for the off chance you end up in a fight in human form take the feat alert to counter the dex dumping you did.
My go to spell is spike growth. The aoe damage is insane if we’ll positioned. Most enemies will die or be down to one or two hits before reaching you, and by then just morph into an owlbear and knock them back into it. As for weapons, I’d also recommend the incandescent staff. It gives you fire bolt, which is handy, and fireball which is a great high damage spell to have in your back pocket for emergencies. As a Druid I don’t find myself in enough situations to have a weapon for the purpose of damage since you can create that flame blade. So this just gives you more spell variety. Been having a blast with this set up as a Druid, I feel powerful and helpful.
The more I play Druid teh more I love spike growth myself. I've had it do incredible damage to enemies in certain situations. There is a certain knack for knowing where to place it and against which types of enemies to get good value out of it.
I Found that the Phalar Aluve that you get in underdark is super good for wildshaping. Since your weapon is pretty much useless for dmg you want a weapon that gives a nice skill or effect and the Phalar Aluve has an aura type effect that makes all enemy around you take extra thunder damage from any attack that land. Super underrated and for a good portion of the game it will be hard to replace for purely the dmg.
You need to pick up Conjure Elemental at level9 and the Conjured Weak Elemental at whatever level you get that. Those minions are very strong, even stronger than the druid itself. And you don't need to keep it on the spell bar after summon.
Druid is a fun class sure, but the damage it does in wild form is so low,insanely low, it basicly forces you to be a caster and use wild form as free HP. Also very bugged. Needs a fix for feats, some scaling and the ability to atleast reposition concentration spells
I'm having this problem as well. In addition, I find the AC is much too low to be functional. Like hell, Shadowheart has more AC than my owlbear druid and she doesn't even have a shield. If you want an animal in your party, just play beastmaster ranger since their animals are better than any druid anyway.
You benefit from the ability to maintain concemtration on something like flaming sphere while in wildshape meaning that when youve unlocked enhanced whild dtrikes youre hitting for ~100-150 or more per turn at lvl 10, healing, and hitting for another amount dependant on what lvl you cast flaming sphere at while also providing another target that is no one in yoir party and bringing summons, some of which can also summon. youre perfectly servicable at damage, and have all the unility the druids kit comes with that other dmg dealing classes do not.
If the druid wasn't so fukin bugged it would be great it's still pretty good tho pick the war caster feat and you're good. Main issues are tavern brawler not working, lv 6 passive not working and equipment effect not being counted when leaving wildshape until you reequip (to note the most noticeable)
@@sp5042 Primal Strike is supossed to count as magical for the purpose of overcoming Resistance and Immunity to non-magical damage, which is not happening.
I don't know is it worth taking a level of Ranger for the pet? I didn't think much about pets til my Warlock and it's a big help in distracting/blocking enemies. You'd still get the elementals, and I think you can have both the elementals and your Ranger pet. Add in a Warlock pet and you have basically a second party. If you really want, go for hirelings or respec your other companions for even more pets. You're basically a small army at that point.
1 lv ranger just give a very weak familiar not really worth, but 3lv in ranger lets you get subclass at which you can get beastmaster for the actual animal companion that i find MUCH more reliable
Did they patch this? You mention that concentration spells cannot be broken while in animal form, but this doesn't seem to be the case in my game. I cast fireball, turn into a front line animal and after getting hit once or twice my concentration spell is broken.
They can climb higher with ease to reach places you might not otherwise. The animal forms really allow you to use some unique ways to get in places or solve quests etc.
Wait wait wait, did I hear that right... 0:10 Being in shapeshift form saves you from breaking concentration on a spell? So picking up "war caster" feat was pointless. If thats true, WITHERSSSSS get that boney butt over here and fix my mistakes.
I dont believe that's true, you still roll concentration saving throws when you're hit while shapeshifted. However, certain forms might fare better on those rolls with higher constitution than when you're in humanoid form, along with any additional buffs that form can offer
@@Lucifaar but why? Some concentration spells can perform extremely well in the frontline, especially with high constitution [with saving throws proficiency, advantage on con save throws]. Even if just for a couple turns, you can yield a lot of value from when they're cast and beyond that, while leaving the rest of your party to focus concentration on spells that benefit their class role more (hunters mark, hex, bless/bane, hold person, call lightning, etc.)
@Anemodus I've never had good luck with concentration spells. Even with 18 constitution and war caster, I can't get concentration spells to last more than 1 turn as melee.
@@Lucifaar are you getting CC'd? I know prones and stuns automatically end concentration even if you succeed in the save of the damage of those effects (but fail the CC's saving throw obviously). But other than that you should be getting some of them to persist through a hit or two, I'd imagine
Great to see a build that's not "and then at second your character suddenly decides he's not going to be anymore and takes 5 levels of x and 3 levels of y" or "here's how you build it to max level and here's what that looks like in action. Bear in mind it's complete crud until the second half of the last act when you finally get...".
Based on most druid build videos I have seen so far, I highly doubt that most people are even aware of this to be honest... I selden see anyone putting points in charisma. Maybe there is a reason for it, but I have a feeling that in most cases they simply are not aware.
@@sy1-0if you go a different Druid to Moon going Wildshape is a normal action and not a bonus one so you can do both in the same turn. Don’t know whether it’s worth it or not though.
@@Miners666still technically 2 turn set up since after activating rage then transforming you can’t attack until the next turn which is the same for moon Druid and for moon Druid you can still attack the turn you rage sine you can’t transform so you would be actually outputting more damage in the fight overall even if it’s just a little bit
I would love to like druid but not in this state. I tried druid multiple times during my playthrough besides the stupid faces your druid sometimes does in animal form during cutscenes which should not be funny was a huge turnoff visually. But even ignoring that. Druid feels like he falls short compared to any other class. I mean even the displacer beast freaking sh*ts on your best druid form with actually HITTING (3 times btw) stuff
@@MinMaxRPG yes. If you remember, when you fight your way out with Halsin in act 1 and you try to access another area while enemies are still alive, he shifts out of animal form to talk to you "we have unfinished business here" and shifts back into form.. I guess it's dnd breaking but I would like to see that for player druids as well.
I think part of the problem is that unless you're Circle of the Moon, being wild shaped hardly benefits you (probably more of a detriment, really) but if you play Circle of the Land, then you're just a weaker sorcerer/wizard. I haven't tried being Circle of the Spores but from the looks of it, it's like trying to be a melee caster/necromancer similar a Blade warlock but worse. So if you're Circle of the Moon, most of your utility comes in your wild shaped forms but you can only do it twice per short rest, limiting you from shifting repeatedly to get the usefulness out of the other forms. Once I hit level 6, I just pretty much exclusively stay in Owlbear form. Of course, wild shape druids have the added benefit that their HP isn't "real" which is the real perk, allowing the druid to tank and be in dangerous positions than just about anyone else, plus their movement is second to none. I play with a Ranger friend and I can tell you that when it comes to damage, he pretty much carries the group by just being able to stand there and shoot everything dead while my druid is a punching bag or roadblock.
I played this to level 5 and couldn’t stand it. Nothing is compatible with wild shape and the character itself can’t roll play for shit 😂 couldn’t even play with wild shape too much outside of combat without using camp supplies as you only get 2 transformations every short rest. The bear misses attacks 70 percent of the time and even if you land a shot, most other classes do way more damage. Every other transformation gets two shot 😂 it might get better with higher levels, but it will never be anything close to most other classes without devs buffing the class
You'll likely want to go beyond level 5 for more consistent results. The bear is also meant to tank moreso than deal high damage (AoE Goad/Taunt). Sticking it out to get access to forms like owlbear or panther will give you much closer to a dps profile. I've been using Halsin as my frontline with 8 druid / 2 fighter along with phalar aluve for some huge engagement potential (phalar shriek+action surge+druid of the moon transform into the normal bear form +goad, then owlbear transform on the following turn) along with his woodland summons makes for a ton of frontline presence that sets up the rest of my comp
It does start a bit weak in terms of damage. Mainly reserved to moonbeam in choke points and tanking with bear. Definitely gets better later but that doesn't help anyone who wants to RP as one class/build the entire way.
Thank you for this guide. Larian finally made the DnD druid class fun to me. Also, I have my druid shapeshift into a cat to talk to animals sometimes. The short rest mechanic is awesome.
You're welcome, glad you enjoyed it! I love the Druid class, biggest concern is a little limited while early level.
You can just cast "talk with animals" which doesn't cost a spellslot (because it's a rotual spell) and is a passive effect which doesn't need focus
I think Druid is busted early with the extra HP you can use twice per battle in bear wildshape. Use 3 others to deal damage and just soak all the enemy hits. Owlbear at lvl 6 is great but those elemental genie forms later are pretty fun.
Druid is a nice tank early, limited in other ways until it gains some levels but if you're content with it being a huge hp sponge it's great.
just a few tips animal handling is counter intuitive as talking with animals makes it useless. and at level 4 i would respect those stats if the majority of the time your in wild shape form as only and i mean only thing you keep in wild shape is intelligence wisdom and charisma. so just dump stat every other stat max your wisdom so your spells have high hit rate and for the off chance you end up in a fight in human form take the feat alert to counter the dex dumping you did.
My go to spell is spike growth. The aoe damage is insane if we’ll positioned. Most enemies will die or be down to one or two hits before reaching you, and by then just morph into an owlbear and knock them back into it. As for weapons, I’d also recommend the incandescent staff. It gives you fire bolt, which is handy, and fireball which is a great high damage spell to have in your back pocket for emergencies. As a Druid I don’t find myself in enough situations to have a weapon for the purpose of damage since you can create that flame blade. So this just gives you more spell variety. Been having a blast with this set up as a Druid, I feel powerful and helpful.
The more I play Druid teh more I love spike growth myself. I've had it do incredible damage to enemies in certain situations. There is a certain knack for knowing where to place it and against which types of enemies to get good value out of it.
I Found that the Phalar Aluve that you get in underdark is super good for wildshaping. Since your weapon is pretty much useless for dmg you want a weapon that gives a nice skill or effect and the Phalar Aluve has an aura type effect that makes all enemy around you take extra thunder damage from any attack that land. Super underrated and for a good portion of the game it will be hard to replace for purely the dmg.
You need to pick up Conjure Elemental at level9 and the Conjured Weak Elemental at whatever level you get that. Those minions are very strong, even stronger than the druid itself. And you don't need to keep it on the spell bar after summon.
At this point I have them both but will keep that in mind for Druid on the next playthrough.
Tavern Brawler lets you add your strength modifier twice to your unarmed strikes. Which is what the Owlbear uses to attack.
When I tested this, it does at it twice to the damage but not the attack roll. Unsure if it's been fixed since then.
@@MinMaxRPGthat’s backwards. It adds it to the attack roll (accuracy) not the damage rolls of wildshape.
Updated now
Great video. Nice build guild. Subbed
Thanks, glad you enjoyed it and I appreciate the sub!
Hey would you be able to do a similar video for shadowheart? I like how you went through each level and what to get.
Druid is a fun class sure, but the damage it does in wild form is so low,insanely low, it basicly forces you to be a caster and use wild form as free HP. Also very bugged. Needs a fix for feats, some scaling and the ability to atleast reposition concentration spells
I'm having this problem as well. In addition, I find the AC is much too low to be functional. Like hell, Shadowheart has more AC than my owlbear druid and she doesn't even have a shield. If you want an animal in your party, just play beastmaster ranger since their animals are better than any druid anyway.
You benefit from the ability to maintain concemtration on something like flaming sphere while in wildshape meaning that when youve unlocked enhanced whild dtrikes youre hitting for ~100-150 or more per turn at lvl 10, healing, and hitting for another amount dependant on what lvl you cast flaming sphere at while also providing another target that is no one in yoir party and bringing summons, some of which can also summon. youre perfectly servicable at damage, and have all the unility the druids kit comes with that other dmg dealing classes do not.
I would agree with that assessment come end game, you mainly cast and shift to survive.
@thedarkness125 in my experience the AC is so incredibly low, good luck maintaining concentration on anything. I can't even get mine to last 2 turns.
If the druid wasn't so fukin bugged it would be great it's still pretty good tho pick the war caster feat and you're good. Main issues are tavern brawler not working, lv 6 passive not working and equipment effect not being counted when leaving wildshape until you reequip (to note the most noticeable)
It's just a shame that Primal Strike is currently bugged and doesn't work.
What’s wrong with it
@@sp5042 Primal Strike is supossed to count as magical for the purpose of overcoming Resistance and Immunity to non-magical damage, which is not happening.
I don't know is it worth taking a level of Ranger for the pet? I didn't think much about pets til my Warlock and it's a big help in distracting/blocking enemies. You'd still get the elementals, and I think you can have both the elementals and your Ranger pet. Add in a Warlock pet and you have basically a second party. If you really want, go for hirelings or respec your other companions for even more pets. You're basically a small army at that point.
It's worth trying imo. Summons in general are very strong in this game as you've seen. Any additional bodies seem to help dramatically.
Ranger pet scales with your ranger level, so if you go only a few level for ranger = your pet will be weak asf making it useless
1 lv ranger just give a very weak familiar not really worth, but 3lv in ranger lets you get subclass at which you can get beastmaster for the actual animal companion that i find MUCH more reliable
The only one I can see you could use is nature cleric or maybe ranger.
Did they patch this? You mention that concentration spells cannot be broken while in animal form, but this doesn't seem to be the case in my game. I cast fireball, turn into a front line animal and after getting hit once or twice my concentration spell is broken.
They can be broken but can be maintained while in wild shape and often have a reduced chance of breaking due to the increased constitution.
You can climb walls in Spider Form???
They can climb higher with ease to reach places you might not otherwise. The animal forms really allow you to use some unique ways to get in places or solve quests etc.
I'll try it when primal strike works
Wait wait wait, did I hear that right... 0:10 Being in shapeshift form saves you from breaking concentration on a spell? So picking up "war caster" feat was pointless. If thats true, WITHERSSSSS get that boney butt over here and fix my mistakes.
I dont believe that's true, you still roll concentration saving throws when you're hit while shapeshifted. However, certain forms might fare better on those rolls with higher constitution than when you're in humanoid form, along with any additional buffs that form can offer
I find concentration spells as a melee combatant utterly pointless.
@@Lucifaar but why? Some concentration spells can perform extremely well in the frontline, especially with high constitution [with saving throws proficiency, advantage on con save throws]. Even if just for a couple turns, you can yield a lot of value from when they're cast and beyond that, while leaving the rest of your party to focus concentration on spells that benefit their class role more (hunters mark, hex, bless/bane, hold person, call lightning, etc.)
@Anemodus I've never had good luck with concentration spells. Even with 18 constitution and war caster, I can't get concentration spells to last more than 1 turn as melee.
@@Lucifaar are you getting CC'd? I know prones and stuns automatically end concentration even if you succeed in the save of the damage of those effects (but fail the CC's saving throw obviously). But other than that you should be getting some of them to persist through a hit or two, I'd imagine
if you are also a monk you you get +AC as a beast?
No, the stats and armor class and changed to default values based on what you shift into.
Does the feat "brawler" works in wild form? Cause it is an unarmed attack...
I'm pretty sure they made it work a couple months ago
Great to see a build that's not "and then at second your character suddenly decides he's not going to be anymore and takes 5 levels of x and 3 levels of y" or "here's how you build it to max level and here's what that looks like in action. Bear in mind it's complete crud until the second half of the last act when you finally get...".
Haha, that sounds frustrating. Sorry to hear you've run into that.
I have heard a rumor of Taven brawler buffing the unarmed damage of your transformations. I can’t find a Source to confirm it though.
I can test that easily enough, will make a video on it if I can confirm it works.
I have heard that it influences attack rolls but not damage, but i just don't know.
It does attack rolls but not damage for whatever reason
Why would you put 10 intel and 8 charisma and not the other way around ?
Charisma is more usefull as save throws than Intel.
Based on most druid build videos I have seen so far, I highly doubt that most people are even aware of this to be honest... I selden see anyone putting points in charisma. Maybe there is a reason for it, but I have a feeling that in most cases they simply are not aware.
why dont i have the birt at lvl 4
Does anyone know if the armor that gives you permanent Barkskin works once you shift into wild shape firm?
yes
It does not
any chance you come back to DI ?
At the moment I plan to still cover patches and new builds as essences come out.
I wonder if getting 2 levels in barbarian is worth it to get the bear rage and become a super tank, or if losing the last 2 levels is not worth it....
In bg3 they're unfortunely both bonus actions, so its a 2 turn set-up which is not worth it imho.
@@BattleDuelists yeah you're right. I'll just go pure druid. Thank you!
@@sy1-0if you go a different Druid to Moon going Wildshape is a normal action and not a bonus one so you can do both in the same turn. Don’t know whether it’s worth it or not though.
@@Miners666 I'm 100% sure it's not worth it lol
@@Miners666still technically 2 turn set up since after activating rage then transforming you can’t attack until the next turn which is the same for moon Druid and for moon Druid you can still attack the turn you rage sine you can’t transform so you would be actually outputting more damage in the fight overall even if it’s just a little bit
Does anyone know if mortal reminder warlock passive would work while in wild shape? If so it might be worth putting a level into warlock
No more Diablo Immortal content coming?
I still plan to cover patches and new builds as essences are released etc.
I would love to like druid but not in this state. I tried druid multiple times during my playthrough besides the stupid faces your druid sometimes does in animal form during cutscenes which should not be funny was a huge turnoff visually. But even ignoring that. Druid feels like he falls short compared to any other class. I mean even the displacer beast freaking sh*ts on your best druid form with actually HITTING (3 times btw) stuff
Thanks for sharing. My biggest complaint is some of the forms scare npcs in Act 3 and you basically have to shift out after every fight.
@Lida_DI same as Ranger pets, npc constantly running and guards following you around whole game not just act 3, so immersion breaking.
@@MinMaxRPG yes. If you remember, when you fight your way out with Halsin in act 1 and you try to access another area while enemies are still alive, he shifts out of animal form to talk to you "we have unfinished business here" and shifts back into form..
I guess it's dnd breaking but I would like to see that for player druids as well.
I still don't know why people keep ranking druid on the B grade
Personally, I think it's pretty amazing.
I still don't know why people keep ranking druid a bottom tier class.
I think part of the problem is that unless you're Circle of the Moon, being wild shaped hardly benefits you (probably more of a detriment, really) but if you play Circle of the Land, then you're just a weaker sorcerer/wizard. I haven't tried being Circle of the Spores but from the looks of it, it's like trying to be a melee caster/necromancer similar a Blade warlock but worse.
So if you're Circle of the Moon, most of your utility comes in your wild shaped forms but you can only do it twice per short rest, limiting you from shifting repeatedly to get the usefulness out of the other forms. Once I hit level 6, I just pretty much exclusively stay in Owlbear form. Of course, wild shape druids have the added benefit that their HP isn't "real" which is the real perk, allowing the druid to tank and be in dangerous positions than just about anyone else, plus their movement is second to none. I play with a Ranger friend and I can tell you that when it comes to damage, he pretty much carries the group by just being able to stand there and shoot everything dead while my druid is a punching bag or roadblock.
I played this to level 5 and couldn’t stand it. Nothing is compatible with wild shape and the character itself can’t roll play for shit 😂 couldn’t even play with wild shape too much outside of combat without using camp supplies as you only get 2 transformations every short rest. The bear misses attacks 70 percent of the time and even if you land a shot, most other classes do way more damage. Every other transformation gets two shot 😂 it might get better with higher levels, but it will never be anything close to most other classes without devs buffing the class
You'll likely want to go beyond level 5 for more consistent results. The bear is also meant to tank moreso than deal high damage (AoE Goad/Taunt). Sticking it out to get access to forms like owlbear or panther will give you much closer to a dps profile. I've been using Halsin as my frontline with 8 druid / 2 fighter along with phalar aluve for some huge engagement potential (phalar shriek+action surge+druid of the moon transform into the normal bear form +goad, then owlbear transform on the following turn) along with his woodland summons makes for a ton of frontline presence that sets up the rest of my comp
It does start a bit weak in terms of damage. Mainly reserved to moonbeam in choke points and tanking with bear. Definitely gets better later but that doesn't help anyone who wants to RP as one class/build the entire way.
Where is level 11 and 12 wtf