NOTE: Blur spot is Amplification Control. ^^ This build can totally go group mob, can still nuke boss and the damage is still Huge ^^ These 2 builds have been carefully calculated and tested by me, you can try ^^
00:00 Showcase 00:58 Introduce 01:06 Keelan's Specs 01:47 Mobbing Range Nuke Build & Explain 02:23 Why not Focus on Prey 02:40 How to Play Range Nuke Build 03:08 Keelan's Specs for Infinite Dash 03:28 Keelan Infinite Dash Build 03:40 How to play Infinite Dash Build 04:13 Reactor and Components 04:28 Inversion Reinforcement 04:52 Gun for Keelan
Use Amp control for 0 negatives and the inversion buff for the last 6% range that you lack, 20spm is not insignificant dmg for the dot and just overall unnecessary. Plus you get extra shield!
here bro ^^ I will explain why I use Maximize Range instead of Amplification control. Maximize Range will only be slightly better than Amplification control because of Max expandable Range, but according to what I tested many times with Dungeon 400% and Void Vessel, Maximize range increases the range very little but is more effective. For that reason, I use Maximize Range, for those who feel Amplification is more effective, use it as you like ^^
hey, Oh I just tried again and paid more attention. The reason Maximize range is faster is because Maximize Range will give Max range from the beginning when Inversion is not activated yet, this helps to run faster. If compared to Amplification Control, from the beginning when there is no buff, Amp will lose a bit. But when Inversion is buffed to max, both will have the same playing time. That means Maximize range will win in the beginning. ^^ So I think Amplification is still better because you get Shield ^^ so yeah i will go with Amp right now ^^
@@Alaa-2-1 yes i know that, the previous build i used Amplification ( you can check on my channel) because i knew this, but with it i only had 12.2 for the 2nd skill, and 17.1 for the 3rd skill. but with this build, i found the power of the skill is very huge, i tried using Maximize range, and it will help the 2nd skill to be raised to 12.5, and the 3rd skill to be raised to 17.5. At first i didn't think it would make a difference, but after a few test runs, i noticed that Maximize Range my run time was significantly reduced, i could run ^^ even though i would lose 20% of my Power modifier but i really didn't see any problem. so that's why i used Maximize Range ^^. so i temporarily concluded that Max range is not a waste, i tried running on both builds using Max range and Amp control ^^
hey, Oh I just tried again and paid more attention. The reason Maximize range is faster is because Maximize Range will give Max range from the beginning when Inversion is not activated yet, this helps to run faster. If compared to Amplification Control, from the beginning when there is no buff, Amp will lose a bit. But when Inversion is buffed to max, both will have the same playing time. That means Maximize range will win in the beginning. ^^ So I think Amplification is still better because you get Shield ^^ so yeah i will go with Amp right now ^^
Not true infinite dash. True infinite dash has 8 sec cooldown with 8 sec duration. Basically you never have any down time on any dash. Just to start you can use 5 dash to get 1 bar for his 3. Infinite dash around to fill bar again, then its all spamming 3- 8sec of dashing - 3 - 8 sec of dashing. Rinse n repeat n watch everything die. [Note : To get this you need DOUBLE GOLD cooldown + duration reactor] Only bad side is the grandpa like slow animation to enable his 3.
Actually with this update mobile strike is still not worth using, when I use Focus on singular, focus on toxic, mp conversion, nimble finger. then 1 gold cooldown line, 1 gold duration up, it still can't cover the entire time. cooldown still stops at 10.2s, and duration stops at 7.3s. then use 2 more Annihilation Components to increase duration then you can reach 7.7s, then you use Hunter set to reduce cooldown then you still have 7.6s. but in the end, to trade all that, you have no room for HP and now your skill power is very weak. so in my opinion it's not worth it
@@Meimei-gamegame Wrong. You can PERFECTLY get 8sec cooldown with 8 sec duration. A PERFECT TRUE INFINITE DASH and im using it... Max dmg max duration max cooldown medium++ range.... But you are right about 1 part, you sacrifice survival though but then again, its not much of problem. You just gota be safe by 7-8 seconds. The thing is you can clear spaces even before a freyna skill the ground lol The sad part is that, you need to use a mouse macro that presses dash non stop or its gona be painful af for your fingers.
@ with my basic mob i can kill hard vessel boss in a sec with my spam 2nd skill trick. When i use mobile strike, to get perfect loop dash , i have low HP , damage not enough to kill hard void vessel boss in a sec ^^ can u tell me what i do wrong ?
NOTE: Blur spot is Amplification Control. ^^
This build can totally go group mob, can still nuke boss and the damage is still Huge ^^ These 2 builds have been carefully calculated and tested by me, you can try ^^
Great build thx
@@ĐẹpTraiQuân-c6x thanks ^^
Just trying gotta get the Toxic Reactor with Gold stats Cooldown and Toxic Skill Power Ratio 😭.
@ yess way to go ^^
00:00 Showcase
00:58 Introduce
01:06 Keelan's Specs
01:47 Mobbing Range Nuke Build & Explain
02:23 Why not Focus on Prey
02:40 How to Play Range Nuke Build
03:08 Keelan's Specs for Infinite Dash
03:28 Keelan Infinite Dash Build
03:40 How to play Infinite Dash Build
04:13 Reactor and Components
04:28 Inversion Reinforcement
04:52 Gun for Keelan
Bro/sis your way of representation is very unique feels like playing a game lol 😂❤
Thanks for build
thank you !!!
awesome build!!!!!!!
Thank you !!!!!
Use Amp control for 0 negatives and the inversion buff for the last 6% range that you lack, 20spm is not insignificant dmg for the dot and just overall unnecessary. Plus you get extra shield!
here bro ^^ I will explain why I use Maximize Range instead of Amplification control. Maximize Range will only be slightly better than Amplification control because of Max expandable Range, but according to what I tested many times with Dungeon 400% and Void Vessel, Maximize range increases the range very little but is more effective. For that reason, I use Maximize Range, for those who feel Amplification is more effective, use it as you like ^^
anyway, thank for your cmt ^^
I used Amplification control in the previous build, not sure if there was a bug when testing but Maximize range gave better results this time :
hey, Oh I just tried again and paid more attention. The reason Maximize range is faster is because Maximize Range will give Max range from the beginning when Inversion is not activated yet, this helps to run faster. If compared to Amplification Control, from the beginning when there is no buff, Amp will lose a bit. But when Inversion is buffed to max, both will have the same playing time. That means Maximize range will win in the beginning. ^^ So I think Amplification is still better because you get Shield ^^ so yeah i will go with Amp right now ^^
Very good
Thank you
Whats a track at start
Maelstrom gang combat theme ^^
@@Meimei-gamegame thx mate
@@ลุงช้าง you are welcome !!!
holy shit it-s blade
Yesss
They need to scale his damage because we don't do that much damage when we are in a group.
I still deal huge damage when going in groups ^^
In the video I tested with level 100 mob, I also tried going in group, the amount of Damage is still very impressive ^^
I just played with the group. Damage is still the same, still nuke the boss normally ^^ you can try ^^
mr fooder, crafted leveled deleted.
What is that XD ??
Mobbing king lol.
Freyna: "Presses Q"
Has some snacks.
Gets loot
Freyna is Queen bro ^^ unless you assume freyna is male ^^
Lần buff này có thể gọi là dệt hoa trên gấm. Thứ keelan thiếu là khả năng bossing, đằng này lại buff mạnh cho mobbing :)))
@@theemperor1191 thậm chí còn nerf bossing cơ, tui k speedrun đc hard boss bằng keelan nữa hiuhiu
@ :((( tui cũng vừa build theo bà xong :((((
@@theemperor1191 Build boss á
Đi mob range vẫn rất đáng thử nha, giết boss vài giây, có trick spam đó ^^ còn cái infiniti dash, phải kiếm được Reactor siêu siêu xịn cơ ^^
mời ông thưởng thức nha ^^ : ua-cam.com/video/vmQC4LE2iWk/v-deo.html
Aren't you overcapping while using both range mods?
not at all ^^
@ Are you sure? The maximum expandable range is 250%, which is 12.5 meters for his #2.
@@Alaa-2-1 yes i know that, the previous build i used Amplification ( you can check on my channel) because i knew this, but with it i only had 12.2 for the 2nd skill, and 17.1 for the 3rd skill. but with this build, i found the power of the skill is very huge, i tried using Maximize range, and it will help the 2nd skill to be raised to 12.5, and the 3rd skill to be raised to 17.5. At first i didn't think it would make a difference, but after a few test runs, i noticed that Maximize Range my run time was significantly reduced, i could run ^^ even though i would lose 20% of my Power modifier but i really didn't see any problem. so that's why i used Maximize Range ^^. so i temporarily concluded that Max range is not a waste, i tried running on both builds using Max range and Amp control ^^
hey, Oh I just tried again and paid more attention. The reason Maximize range is faster is because Maximize Range will give Max range from the beginning when Inversion is not activated yet, this helps to run faster. If compared to Amplification Control, from the beginning when there is no buff, Amp will lose a bit. But when Inversion is buffed to max, both will have the same playing time. That means Maximize range will win in the beginning. ^^ So I think Amplification is still better because you get Shield ^^ so yeah i will go with Amp right now ^^
cute video / text
Thank youuu
Not true infinite dash. True infinite dash has 8 sec cooldown with 8 sec duration. Basically you never have any down time on any dash.
Just to start you can use 5 dash to get 1 bar for his 3. Infinite dash around to fill bar again, then its all spamming 3- 8sec of dashing - 3 - 8 sec of dashing.
Rinse n repeat n watch everything die. [Note : To get this you need DOUBLE GOLD cooldown + duration reactor]
Only bad side is the grandpa like slow animation to enable his 3.
That why i prefer use no red mod not mobile strike ^^
Actually with this update mobile strike is still not worth using, when I use Focus on singular, focus on toxic, mp conversion, nimble finger. then 1 gold cooldown line, 1 gold duration up, it still can't cover the entire time. cooldown still stops at 10.2s, and duration stops at 7.3s. then use 2 more Annihilation Components to increase duration then you can reach 7.7s, then you use Hunter set to reduce cooldown then you still have 7.6s. but in the end, to trade all that, you have no room for HP and now your skill power is very weak. so in my opinion it's not worth it
@@Meimei-gamegame Wrong.
You can PERFECTLY get 8sec cooldown with 8 sec duration. A PERFECT TRUE INFINITE DASH and im using it... Max dmg max duration max cooldown medium++ range....
But you are right about 1 part, you sacrifice survival though but then again, its not much of problem. You just gota be safe by 7-8 seconds. The thing is you can clear spaces even before a freyna skill the ground lol
The sad part is that, you need to use a mouse macro that presses dash non stop or its gona be painful af for your fingers.
@ how you do that, without hunter set and annihilation set and 2 mod HP? Can you show me ^^
@ with my basic mob i can kill hard vessel boss in a sec with my spam 2nd skill trick. When i use mobile strike, to get perfect loop dash , i have low HP , damage not enough to kill hard void vessel boss in a sec ^^ can u tell me what i do wrong ?