Thats the thing though, people hate marksman not because of the kit really, but how people play it. Same exact thing can be said for MG/LMG, Grenadier, HAT.... However the main difference about marksman is even a noob can use it somewhat effectively as it's common sense what the role is good at. MG/LMG, grenadier, HAT, require much more game knowledge to use effectively. MG/LMG and grenadier specifically annoy the hell outta me with how few people use those kits correctly. Grenadiers always seem to forget they have smokes which are more effective than the frags usually. The MG/LMG, especially if no optic, need to know how to use suppression AND coordinate with their squad. Point being, I'd rather have a noob with the marksman kit rather than a noob with MG/LMG, grenadier, or HAT.
@@whatNtarnation90 Or you could instead have a noob with a rifleman kit, because then the noob is actually useful in another way than just getting infantry kills. The entire point of specializations is that when utilized effectively they bring something of value to the team. A player unfamiliar even with the basic concepts of Squad isn't going to be able to use a specialized kit effectively, be that LAT, MG or marksman. It's better for everyone having the new people carry ammo and supplies for the medic instead of him using a rifle he can't even use properly. Plus most riflemen get access to 4x scopes, that's plenty of range for a new player.
I have a sort of love-hate relationship with marksman role. After getting 1,000 hours in the game and truly understanding how everything works, it's fun being able to get these precise shots while utilizing stealth. But the ballistics for squad are really lazy, so it's hard to land shots beyond 400m even with a 10x scope because you will have to use holdovers if the target enemy isn't exactly at what distance the gun is zeroed to, and it just gets worse exponentially. Recently, I was using the M21 SWS on Fallujah to get a ~950m shot on an enemy but the projectile was dropping so much at the 900m setting that I couldn't even use holdovers. I told someone with the .338 sniper kit, which has a more realistic drop, where I was shooting at, and he was hitting enemies with only a little bit of holdover at 900m from the same position as me. What's the purpose of these rifles having a 6x/9x scope and being able to be zeroed to 1000m when it's not viable to shoot past 400m? Same thing with iron sights, the zoom you get from holding shift is negligible, it's only 1.3x or less, so it's impossible to shoot 300m unless you have a 4k monitor unless the enemy is really silhouetting.
Irons are weird. I managed to hit a few 500m shots with irons while playing ArmA thanks to the way it works and the zoom-in works, and it never felt particularly unrealistic (to the contrary, peep sights are still nerfed when compared to irl), while most of the other milsim or adjacent games make me have a hard time doing more than a 100m shot with them.
@@yum9918 Yeah, ArmA is a good implementation of iron sight zoom. I've had probably a few from further away. The human eye can see detail at much greater distances than any normal monitor or TV could produce, so zoom is really the only workaround for shooter games until technology improves and all gamers use 24k displays or something.
Never had that issue with irons, personally. I think you are seriously over-estimating how easy it is on a practical level to nail a target 950m away with the M21's 7.62mm bullet. That's literally 50 meters beyond the weapon's effective range IRL.
i don't know if it is still a thing, but if you had any FOV other than 90, any zero other than the default 100 would not be accurate. Also, squad has increased gravity values, which affects projectiles unrealistically. I don't know why they insist on this, to me it is a foolish feature.
I was gonna say.. I got my hands on the .338 a few days ago and was hitting targets between 500m-1000m zero distance and was finding relatively straight forward making small adjustments once I had my general distance figured out. I have definitely noticed the marksmen feels slightly less predictable at longer distances though.
Something i think you should do more often if u are trying to snipe with a spotter like this, is if u have a hard time deploying bi-pod any where, have them crouch infront of u, and u can bi-pod on him as he spots for you
I'm not sure if it's perfectly accurate in every optic in squad, but a lot of them have a little section of escalating lines on a curve for measuring the distance of the target based off of the size of an average man. If you can't rely on the more gamey stuff in the game like exploiting order icons as range finders, they have been a reasonably reliable and fast way for me to make sure I'm landing shots on the first try.
I understand why they want the marksman to be a designated marksman/sharpshooter role. But they should arm they appropriately with weapons that *only* increase the engagement range out to roughly 900 meters or so, then let them do their job of increasing squad range/effective suppression. They should also put in smaller squads - how you limit them I don’t know, it’s an age-old problem - and then grant them the longer ranged anti-materiel/sniper weapons. The number of people I see complaining about having difficulty hitting past 900m with 7.62 NATO… well, it makes me roll my eyes, because *sure* generally that’s the weapon platform functioning as intended… even if I do agree that Squad doesn’t have the best *accurate representation* of long range ballistics. BattleBit does it so much better. There you go, commentary for the algorithm!
Marksman is just never worth not having a second LAT or a grenadier in the squad. Also the stereotype of the players who choose it is bang on accurate (unlike them)
Played squad for 3 weeks now. I noticed there is rarely any good teamplay and communication. No enforcing rules, especially when ppl have no mics. Squad mates running solo around the map. Only a few times I had squad Leaders who were able to keep the squad together and/or kick people who dont follow orders. This might sound weird but I want to learn from really strict people and play with competent people and not people who run around screaming or spamming music...
hey slorgs, i picked up the game during the free weekend and was wondering what settings both in and out of game you have enabled to help increase visual clarity? i find the AA in Squad to be rather shit and often results in enemies beyond 75 meters looking like a pixilated blob even with a 3-4x scope.
Squad graphics settings are really something unique to each player... All you can really do is play around and see what helps. I only have a 2070 and i59600k and I get better frams than many people with better rigs than me. Game is very CPU heavy so definitely OC your CPU if you can, can make a night and day difference. As for visual clarity you should definitely raise your resolution as high as you can. If you're on a 1080p monitor like me you can use nvidia control panel to enable DSR factors DL scaling 1.78 and 2.25 for artificial 2k or 4k. (once you enable those you can change resolution to 2k or 4k in Squads display settings). As for an in game tip, one thing that even players with thousands of hours don't realize is how extremely powerful your binoculars can be, which only kits without a long range optic get (unless SL or British kit with SUSAT). Binocs you can nearly instantly scan entire tree lines to find people hiding in bushes or moving through the trees, which would be extremely hard to spot with a 4x.
people are not wrong about the marksman role because 99% of people that take it have no idea what they are doing and think they are going to get hundreds of kills just cause they are carrying a big rifle
Marksman is and still remains the most useless role due to the fact that it cannot be used to contribute to the team effort to conquer or defend objectives. also there are no benefits from using a sniper rifle over an assault rifle due to the map design that does not incentivize long range engagement. For spotting, it is also pretty useless because the field of view on optics is just terrible. It got even worse after ICO where if they shoot close to you, you wont be able to counterfire in any effective way, even by praying and spraying, due to limited mags. I have one policy when I am a squad leader: NO MARKSMAN.
Well if thats how you play, but its still a fun role to play with. and of the day, to each his own as long as you are having fun, that is all that matters.
depends on map, those desert maps i swear are proliferating whit snipers, on the opposite foliage reduces the effectiveness by half so yeah there's that but despite this a good marksman can be effective by picking important targets like enemy hmg or counter sniping for example i just view the kit as an lmg class but more focused on accuracy than suppression, if the sniper plays whit team, if he goes by himself birdwatching on the opposite side of the map = then kick
Just remove marksmen / snipers from regular squads, limit marksman squads to 2 per team and 1 marksman kit per marksman squad + spotter with a rifleman kit and binocs.
Problem is 99% of those guys grabbing marksman are not playing it like this.
Thats the thing though, people hate marksman not because of the kit really, but how people play it. Same exact thing can be said for MG/LMG, Grenadier, HAT.... However the main difference about marksman is even a noob can use it somewhat effectively as it's common sense what the role is good at. MG/LMG, grenadier, HAT, require much more game knowledge to use effectively. MG/LMG and grenadier specifically annoy the hell outta me with how few people use those kits correctly. Grenadiers always seem to forget they have smokes which are more effective than the frags usually. The MG/LMG, especially if no optic, need to know how to use suppression AND coordinate with their squad.
Point being, I'd rather have a noob with the marksman kit rather than a noob with MG/LMG, grenadier, or HAT.
@@whatNtarnation90 Or you could instead have a noob with a rifleman kit, because then the noob is actually useful in another way than just getting infantry kills.
The entire point of specializations is that when utilized effectively they bring something of value to the team. A player unfamiliar even with the basic concepts of Squad isn't going to be able to use a specialized kit effectively, be that LAT, MG or marksman.
It's better for everyone having the new people carry ammo and supplies for the medic instead of him using a rifle he can't even use properly. Plus most riflemen get access to 4x scopes, that's plenty of range for a new player.
I have a sort of love-hate relationship with marksman role. After getting 1,000 hours in the game and truly understanding how everything works, it's fun being able to get these precise shots while utilizing stealth. But the ballistics for squad are really lazy, so it's hard to land shots beyond 400m even with a 10x scope because you will have to use holdovers if the target enemy isn't exactly at what distance the gun is zeroed to, and it just gets worse exponentially. Recently, I was using the M21 SWS on Fallujah to get a ~950m shot on an enemy but the projectile was dropping so much at the 900m setting that I couldn't even use holdovers. I told someone with the .338 sniper kit, which has a more realistic drop, where I was shooting at, and he was hitting enemies with only a little bit of holdover at 900m from the same position as me.
What's the purpose of these rifles having a 6x/9x scope and being able to be zeroed to 1000m when it's not viable to shoot past 400m? Same thing with iron sights, the zoom you get from holding shift is negligible, it's only 1.3x or less, so it's impossible to shoot 300m unless you have a 4k monitor unless the enemy is really silhouetting.
Irons are weird.
I managed to hit a few 500m shots with irons while playing ArmA thanks to the way it works and the zoom-in works, and it never felt particularly unrealistic (to the contrary, peep sights are still nerfed when compared to irl), while most of the other milsim or adjacent games make me have a hard time doing more than a 100m shot with them.
@@yum9918 Yeah, ArmA is a good implementation of iron sight zoom. I've had probably a few from further away. The human eye can see detail at much greater distances than any normal monitor or TV could produce, so zoom is really the only workaround for shooter games until technology improves and all gamers use 24k displays or something.
Never had that issue with irons, personally. I think you are seriously over-estimating how easy it is on a practical level to nail a target 950m away with the M21's 7.62mm bullet. That's literally 50 meters beyond the weapon's effective range IRL.
i don't know if it is still a thing, but if you had any FOV other than 90, any zero other than the default 100 would not be accurate. Also, squad has increased gravity values, which affects projectiles unrealistically. I don't know why they insist on this, to me it is a foolish feature.
I was gonna say.. I got my hands on the .338 a few days ago and was hitting targets between 500m-1000m zero distance and was finding relatively straight forward making small adjustments once I had my general distance figured out. I have definitely noticed the marksmen feels slightly less predictable at longer distances though.
Lovely Shots......I love how some of them literally prone after getting shot at (easy pickings)....ur just asking to be shot
Something i think you should do more often if u are trying to snipe with a spotter like this, is if u have a hard time deploying bi-pod any where, have them crouch infront of u, and u can bi-pod on him as he spots for you
That's a nice tip
Hey thats me
Can you start making videos aswell?
nuh uh, I'M the big youtubers friend who makes it into videos
a late comment for the algorithm
@@somerandomewan you're early brother and I salute you
hell yeah
Make a galactic contention video my bro
how is Slorgs entertaining both with AND without editing
Who doesn’t love some sniping slappage
I'm not sure if it's perfectly accurate in every optic in squad, but a lot of them have a little section of escalating lines on a curve for measuring the distance of the target based off of the size of an average man. If you can't rely on the more gamey stuff in the game like exploiting order icons as range finders, they have been a reasonably reliable and fast way for me to make sure I'm landing shots on the first try.
I understand why they want the marksman to be a designated marksman/sharpshooter role. But they should arm they appropriately with weapons that *only* increase the engagement range out to roughly 900 meters or so, then let them do their job of increasing squad range/effective suppression.
They should also put in smaller squads - how you limit them I don’t know, it’s an age-old problem - and then grant them the longer ranged anti-materiel/sniper weapons.
The number of people I see complaining about having difficulty hitting past 900m with 7.62 NATO… well, it makes me roll my eyes, because *sure* generally that’s the weapon platform functioning as intended… even if I do agree that Squad doesn’t have the best *accurate representation* of long range ballistics. BattleBit does it so much better.
There you go, commentary for the algorithm!
Marksman is just never worth not having a second LAT or a grenadier in the squad. Also the stereotype of the players who choose it is bang on accurate (unlike them)
would love to see some more arma reforger, especially on the EU RU vs UA mod ;D
Squad needs to add recon squads like HLL
More comments for the algorithm, positive engagement
Played squad for 3 weeks now. I noticed there is rarely any good teamplay and communication. No enforcing rules, especially when ppl have no mics. Squad mates running solo around the map. Only a few times I had squad Leaders who were able to keep the squad together and/or kick people who dont follow orders. This might sound weird but I want to learn from really strict people and play with competent people and not people who run around screaming or spamming music...
you vs the irregular militia's 73mm direct fire artillery
hey slorgs, i picked up the game during the free weekend and was wondering what settings both in and out of game you have enabled to help increase visual clarity? i find the AA in Squad to be rather shit and often results in enemies beyond 75 meters looking like a pixilated blob even with a 3-4x scope.
Squad graphics settings are really something unique to each player... All you can really do is play around and see what helps. I only have a 2070 and i59600k and I get better frams than many people with better rigs than me. Game is very CPU heavy so definitely OC your CPU if you can, can make a night and day difference. As for visual clarity you should definitely raise your resolution as high as you can. If you're on a 1080p monitor like me you can use nvidia control panel to enable DSR factors DL scaling 1.78 and 2.25 for artificial 2k or 4k. (once you enable those you can change resolution to 2k or 4k in Squads display settings).
As for an in game tip, one thing that even players with thousands of hours don't realize is how extremely powerful your binoculars can be, which only kits without a long range optic get (unless SL or British kit with SUSAT). Binocs you can nearly instantly scan entire tree lines to find people hiding in bushes or moving through the trees, which would be extremely hard to spot with a 4x.
I use default ultra settings, 16x aa, prioritize clarity in scopes
this is a comment for the algorithm
Very enjoyable to watch! Big shame vanilla squad hates marksmen (and with good reason), should definitely be allowed to make a 2-3 man killteams
Algorithme comment
people are not wrong about the marksman role because 99% of people that take it have no idea what they are doing and think they are going to get hundreds of kills just cause they are carrying a big rifle
ICO killed the game for me. So gutted was one of my faves too
I love you
W
Too many SLs instakick people who choose marksman. Its super weird
Please Metal Gear Stealth ; Combine Knifing + marksman squad video
Yo gang. Play modded arma reforger, the Russian vs NATO servers are very fun to play. I find it more enjoyable than SQUAD but that’s just my opinion.
No, sorry. They're not.
How does his game look so good? My game looks like shit and is pixelated when I play.
play galactic contention
simple dont use sniper, mgs can do better..
Marksman is and still remains the most useless role due to the fact that it cannot be used to contribute to the team effort to conquer or defend objectives. also there are no benefits from using a sniper rifle over an assault rifle due to the map design that does not incentivize long range engagement. For spotting, it is also pretty useless because the field of view on optics is just terrible. It got even worse after ICO where if they shoot close to you, you wont be able to counterfire in any effective way, even by praying and spraying, due to limited mags. I have one policy when I am a squad leader: NO MARKSMAN.
Well if thats how you play, but its still a fun role to play with. and of the day, to each his own as long as you are having fun, that is all that matters.
imo marksman its uses. default no marksman sl = bad sl
depends on map, those desert maps i swear are proliferating whit snipers, on the opposite foliage reduces the effectiveness by half so yeah there's that
but despite this a good marksman can be effective by picking important targets like enemy hmg or counter sniping for example
i just view the kit as an lmg class but more focused on accuracy than suppression, if the sniper plays whit team, if he goes by himself birdwatching on the opposite side of the map = then kick
A marksman is only worth a smoke grenade. Especially when every kit can revive.
Dedicated marksman squads? no thanks, it's already annoying enough getting killed by snipers.
Just remove marksmen / snipers from regular squads, limit marksman squads to 2 per team and 1 marksman kit per marksman squad + spotter with a rifleman kit and binocs.
Meaningless class don’t wanna see it in my squad