RTS is Back! - Sanctuary: Shattered Sun - Dev Stream
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- Опубліковано 14 жов 2024
- Sanctuary: Shattered Sun Dev Stream
Sanctuary: Shattered Sun is an RTS currently in development
Steam: store.steampow....
Kickstarter: www.kickstarte....
Website: www.sanctuarys...
Patreon: / sanctuaryshat. .
Discord: / discord
Community: shatteredsunrt...
Facebook: / sanctuarysha. .
Reddit: / sanctuarysha. .
Instagram: / sanctuarysh. .
Twitch: / sanctuaryshatte. .
VK: sanctua...
Twitter: / sanctuaryrts
Wow! This looks so much further along than I imagined. I loved that tall four legged experimental that came in at the end. Really epic unit design, I am excited for that one specifically :)
It looks like Supreme Commander. SICK
Oh my god, my jaw actually dropped. I feel.... hope....
I have to be honest, I dislike the idea of the bonus percentage changing with the tech level of the pgen. I like the simplicity of all resource producing structures having an unmoving percentage of their total output be decided for all adjacency, as it makes doing the math in the head during gameplay much more straightforward, and I feel like it just makes resource management feel straightforward and approachable. This is actually something I have thought about while playing supreme commander quite often. Anyways, the game looks awesome! I’m excited to see more progress :)
But it is still straightforward - better power generator = better power discount.
It has to be this way for the pgens. Lets say every pgen would give flat 10% discount. You could build 16 T1 around a factory, that would give you 0% consumption, only 4 T2 or 4 T3. So there wouldn't be a reason to build higher tier ones around factories to get discount, but rather always surround factories with couple of T1.
I've checked the current numbers and if you fully surround a factory with pgens you get these discounts: T1 40%, T2 50%, T3 60%.
This problem doesn't exist with alloy extractors, because you can't build them anywhere, the spots are predefined.
I think the big robots could use a death animation... it's so odd that the wrecks stay standing
@@inversepie6512 And they will have it in the future. All current animations are very basic
For the lobe of God please make it easier to micro because there's so much to focus on
can we please get a video of commanders fighting and some other cool stuff?
Commanders are still in work. From what I remember, last time they were shown both EDA and Guard commanders didn't have their weapons set, only placeholder ones. Also neither of the 3 have their unique abilities yet.
Yeah, commanders fighting is currently everything but cool :D So I'll show that once it looks better. I will be showing other stuff in the future streams, once I have time for them again.
@@volodymyr_budii ahh i see...i cant wait to see that!!! The commanders in supcom were always my favorite part
the only thin i dislike - is those blue boxes under structures - looks strange, adds color noise and looks like dune 2 battle for arakis (china version)
The extra textures under structures are not in their final form and still need more work, they look fine on some maps, worse on others.
If you could enable stream chat replay on your two streams that would be appreciated. would like to see everyones questions and answers
The settings in the video says it's enabled, but I dont see the chat either, so Im not sure if there's something else I have to enable...
So the chat was enabled, it's just after the stream ends, YT needs to process the video first, before the live chat shows up.
@@speed2cz gonna go watch the vods now thx for the heads up
Should have used air 😔
Похожа на Planetary Annihilation: TITANS
That's because it's heavily inspired by a game by the same team as the game that inspired planetary anihiliation
@@fantasypvp No, none of the devs of Sanctuary worked on either TA or supreme commander, but many of them were modders for supcom FAF