Which tank should get a Buff or Nerf? || Diep.io
Вставка
- Опубліковано 25 жов 2019
- Hie, like the beginning of the video said try not to take this video seriously, if I said your favorite tank needs a nerf or whatever don't take it seriously this is just MY opinion :madman:
Tanks:
Annihilator: 0:09
Auto-5: 1:15
Smashers: 2:12
Auto-Trapper: 3:27
Auto Gunner: 4:20
Battleship: 4:58
Booster: 6:36
Fighter: 8:00
Hybrid: 9:37
Manager: 10:12
Mega Trapper: 11:05
Necromancer: 11:49
Octo Tank: 12:31
Overlord: 13:34
Overtrapper: 17:00
Pentashot: 18:02
Predator: 19:09
Ranger: 19:56
Rocketeer: 20:45
Skimmer: 21:13
Sprayer: 22:03
Spreadshot: 22:55
Stalker: 25:13
Streamliner: 26:08
Tri-Trapper: 28:27
Triple Twin: 29:13
Triplet: 31:50 - Ігри
So before any of yall freak out, yes I know there is no Gunner Trapper or Factory in this--
Both my GT & Factory clips corrupted for some damn reason, so imma just explain it here:
Gunner Trapper - If I had to nerf Gunner Trapper, I'd probably decrease the damn damage of the bullets.
If I had to buff Gunner Trapper, I'd probably increase the damage of the traps because they're bigger & reloads a lot slower.
Factory - If I had to nerf Factory, I'd decrease the health of the drones OR make them a *tad* bit slower.
If I had to buff Factory... well, I honestly don't think it needs one lmao
If you think any of the tanks I said in this video should be changed differently-- then feel free to put a comment :madman:
Eyyyyyy
I know a Great thing for the fighter/booster
No regen
5 health
4 body damage
No bullet speed
6 bullet penetration
6 bullet damage
6 reload
6 speed
Baller, can you please tell me the name of the music?
Soy español pero me guatan tus videos
tbh id make the drones float closer to the main tank so that the factory has more defensive capability against spammers. id make them float far away enough that bullet spammers would have to point in different directions, but close enuogh that more often the drones will interept bullts
26:26 are we just going to ignore how he got a green Pentagon there?
lel
Predator is so scary in team mode...
One run 400k stacked bullets in 4tdm :) Its a great tank to play with :D
Especially when you're a defensive tank or trying to defend/have a build that doesn't have regen or health
They had my team cornered in our base until they got bored... (._. )
YEA I HIT OOF
Sad stalker noises
tbh I forgot this game existed. Overlord is still broken I see
No you can kill it with pentashot, fighter, booster
A good Overlord can completely demolish any enemies it comes by, but a bad Overlord isn't usually much of a problem to the enemy and probably get taken out easily
@@thechair6519 Exept for bullet booster, fighter and penatshot they just run away and kill ur drones and if they are skilled they will eventually get you in a bad situation and kill you.
@@dylanjohnson4331 yeah, those 3 are an Overlord's worst nightmare
@@scratchliquid1 Its harder than that especially against fighters pentas spreads, all the god ol players, it took them years to get where they are at. You never truly master ol, you are always learning.
You should probably have gone more in-depth on Ram anni and how it terrorizes drone players on good hands, but how at the same time it has a hard time surviving in a Fighter meta :madman:
5:14 nah man bs is bad lol
14:45 any and all OLs are soft countered by a good ram anni
29:29 agree it's very underrated, tho consider the fact that before it was nerfed, it was the equivalent of a triplet shooting in 3 directions at once, the nerf was warranted lmao
Battleship is fun
OL is weak to Pentas as well
battleship is overlord's one hard counter lol
@@ClockworkFly lol no
@@Shyguymask try me xD *baller gang intensifies* battleship beats ol anyday
So my opinion (only tanks I think should get some change):
Auto-5: MAYBE it could spin a bit faster. Right-clicking needs to be more accurate, right now the turrets point haphazardly if you try to repel them. (I might be mistaken on this)
All smashers: They used to be more resistant to bullet recoil. I say give them back at least some of that ability. Also, make landmine disappear a bit faster (maybe ~8 seconds instead of ~12)
All trappers: increase trap hitboxes without increasing their size. Right now the defense they offer can be frustrating to work with and full of holes. (Example: 18:00)
All invisible tanks: increase time to disappear by 0.5-1 second, and make the leader arrow disappear (slowly) when turning invisible. You said it.
All snipers: bullets should cause enemies to recoil more
Battleship: increase drone size and damage. You actually overrate it a bit, probably because you're an absolute BEAST with it; it's perfectly viable but weak, especially DPS-wise.
Factory: increase drone size, slightly nerf drone damage, nerf movement speed.
Fighter: I might slightly decrease the side bullet damage, increase the front bullet damage and decrease front bullet reload. Make it just as good on attack but slightly weaker defense in the front.
Hybrid: increase the drones' "field of vision" - I think they're a bit too limited in how far they can go.
Mega trapper: the traps are too darn lightweight, they don't do enough damage (should equal that of destroyer), and the recoil is pitiful. Make it the defensive destroyer it deserves to be.
Necromancer: squares should be allowed to spawn right next to/on top of it; should not take damage when turning squares into drones.
Octo tank: either a slight HP buff or a health regen buff. Weird, I know.
Overtrapper: give it at least 4 drones, possibly up to 6. Also increase their FOV as with hybrid.
Ranger/stalker: slight damage buff
Rocketeer: the rockets should start firing as soon as they spawn to cover the area behind you a bit.
Skimmer: increase main bullet damage and mini bullet range
Sprayer: make the big bullets act identical to machine gun
Spreadshot: increase side bullet size to decrease their ghosting power
26:15 EXCUSE ME WHAT THE ABSOLUTE FARTING NOISE (never seen a green penta myself :P)
Streamliner: increase bullet size and damage; DPS is just too low
Tri-trapper: traps should last a bit longer, as you said
Triple twin: slight damage buff, but only to one pair of turrets
...wow, so many tanks need buffs...
Maybe if we buff other tanks it will indirectly nerf overlord.
EDIT: included factory.
Would it be a good idea to make as massive a petition as possible to the diep.io dev(s) to MAINTAIN THEIR DARN GAME?
Lol the only green shape I ever found was a green pentagon. I think alphas are possible, but I've never actually seen one in YT, I think
I'm a really lucky person because I've seen a green square, 2 green triangle and a green pentagon. btw green alpha doesn't existe.
I would love to help you out with that petition. if someone makes it that i would support it at it's MAX
Wow this comment
i didn't read this, but i'm liking this for the effort lmao
Too bad the game is literally dead. No support from the devs. :(
Devs are complete retards tbh, I dont think its this hard to do at least 1 update per month!!!
@@ywoisug8845 Yeah, its 1 lazy guy who makes a crap game a year and doesnt update them for months, years in diep's case.
@@ywoisug8845 maybe he has a job and hes busy?
The dev is probably getting little to no money off this game
He nerfed Penta and spread a few months ago
High-quality video I appreciate this. Wish the devs were still active as this game has (had?) potential...
The top five most overpowered tanks:
1: fighter
2: hybrid
3: overlord
4: spreadshot
5: annihilator
For me it’s
1:Hybrid
2:Landmine
3:Penta
4:Booster
5:Stalker
This is my personal favorite tanks not an overall list so don’t say BuT lAnDmInE SuCkS
Fun Fact:
Triplet is the only tank capable of capturing a machine gun dominator while staying directly in the line of fire(maybe with the exception of the destroyer class, haven't really tested it yet)
I've kill a triple turret as a low level machine gun and the sprayer is a great counter against triple turrets
@@die2infinity101 This is two years old but I think it's still worth saying that Sans the Skeleton is talking about the machine gun _dominator_ and not the machine gun _tank_
@@omerd602 I'm just saying that at lvl 30 machine gun you can get the sprayer (I've killed multiple lvl 45 tanks) Triple turret can be a slight challenge along side Spread shot and Penta shot
@@die2infinity101 Wow, a follow-up to a 2 year old reply! I was just confused because your reply had very little to do with the original comment
@@omerd602 the follow up was to your reply and Your reply was replying to a 2yr old comment also I was just giving out a bit of advice
8:29 I feel like another weakness for fighter is pro triplets and even sniper classes but spreadshots, hard to kill with low bullet speed. That is just my opinion.
bruh destroyers are so annoying tbh. Like destroyer players are braindead so they cant aim with full auto? L for them they are overpowered af they can litteraly kill anything if they want to they are good rammers,shooters,hybrids of two like wtf?? these idiots playing with destroyers make me ragequit pretty quickly they overtake a server. Also fighters are op but they arent annoying at least
very good content bro. watched all of it. keep going
13:12 "increase the bullet damage by a very little bit"
Triplet : Am I a joke to you?
LOL
Dont get it
I kind of dont and I kind of do get it
but whats the meaning of having triplets damage
so low
lol
i9 love playing triplket cuz im good at it
it also has a very good chance of killing gud ovrerlords
Great vid/idea i enjoyed tbh.
I agree about ur nerf OL opinion,
More reload is better against a ssp fighter but badder against a glass fighter imo.
Also (For the peoples who never readed the diep book) Glass build is a faster tank than a build with some health ( im not sure how much % because i readed it long time ago)
Whats ur opinion on fighter?
My opinions on Booster: first off Annihilator is a bit faster, also i had one of my best moments with it a long time ago, i was camping mid, and then a team of an Overlord and a Spreadshot blocked both exits, hoping to kill me, i spent a long time dodging bullets hoping to either hit the Apreadshot or that they would give up because it was taking too long, but then i realized none of these would work, so i accelerated at the Overlord, and i plowed through the drones, killed the Overlord, and ran away with a sliver of health left. I don't remember a lot else, this was years ago. It was a lot more intense in my memories than i can convey in text. I also capitalized tank names so it's easier to read.
26:27 You find a green pentagon...A GREEN PENTAGON!!
Great editing, earned yourself a like.
Did anybody else notice the green pentagon at 26:26? •~•
Me too
For me the pentagon is black
They literally killed the pentagon what do u mean by "do u notice"
Çhëễsệ ßữrgør - your 5 months late dude. Also,it was black and not really noticeable at first, so I wanted to point it out (also to time stamp where it was in the video).
How rare it is
31:42 bro is tgis a 900k triple twin? At keast lemme see the end
Good job Baller Factory! I really appreciate your work!
Also with skimmer I agree it doesn't need a nerf at all but I think if skimmer bullets were a little stronger and faster it would be more balanced
lucky me finding 2 year old comment by corrupt y
New video yay, and if u can only get 16 necromancer drone, but instead of squares, they're pentagon, an do 3rd the amount of damage of a normal pentagon
Tri-trapper is really cool and fun at building bases at the Pentagon nest in TDM for your teammates. It is more or a cooperative defensive tank for TDM and Domination.
You do be vibin with that geometry dash/new grounds music
Huh, as a past hybrid main, it's good to know that people are finally learning how to deal with overlords.
And yes, imo hybrid should get an AI range buff, and 3 ai drones. And imo you're underestimating the assassin branch, they're pretty good actually. The only buff i can think of is that they should get a reload buff.
Lol i started watching video and when it ended i was like: that was a long but fun vid. Wait how long is it? *30 MINS?!*
I'd love to see a balancing update :(
If I HAD to nerf battleship (my favorite)
Make the drones that are controlled by the mouse not be able to crowd in one spot
If I could buff battleship:
Make all of the drone launchers controlled by the mouse (2 aren't)
Maybe a bit more damage
Constantly shoots, rn you need to hold the fire button for it to shoot the drones
More max drones, in my opinion it has too little rn
With overlord try fighting a good lvl 30 triple shot its almost impossible
It is
Try fighting anything as a battleship you spoiled nazilord brat
The scout what’s with nazis and commies I have seen so many insults using them
Triple shot > cringelord
:)
Overlords problem is that it does not need to upgrade reload which means you can have a lot of good builds
yoooo just found myself at 26:52, super dope
So if you are talking about overtrapper the way I would buff it is bring in 4 drones instead of 2 and have
the traps do a tad bit more damage while the drones of Overtrapper should also do a little bit more
damage but not to mention its a pretty good anti rammer if you know how to play it very well.
Great balancing vid Baller! Did you reach 1m with that Triple Twin?
To be honest it feels like in tdm if a ranger and auto trapper are together that is quite op. Also, ranger seems to be a good counter to overlord due to the rangers bullet speed + damage and if the overlord goes offensive, the ranger can get some good hits.
Nice vid
NICE F-777 MUSIC DUDE KEEP IT UP
If you wanted to buff octo-tanks, buff the penetration a bit.
but, more importantly, I strongly believe that the nerf for destroyer classes should be less bullet recoil, because they currently move almost as fast as boosters. Plus it gives them too much of a surprise factor, sometimes creating unwinnable situations (even as fighter/booster) unless you can live one shot from them.
Finaly someone that wants to buff octo tanks and destroyers recloil.
Does anyone know why baller factory, when playing the battleship, puts auto fire on and off ? Is there a reason because i leave it on on always. Since i Am bad at the battleship, baller factory is probably right and i would know why. And also, the anni is faster than the booster no?
technically the overlord is the 3rd most used tank in the game 1st being basic tank 2nd being over seer :p
edit: also imagine the buff for tritrapper/overtrapper being it having a auto turret :P
Smart
Video: Overlord is too op
Me: Auto cannon trapper or triple trapper
6:46 I believe the fastest tank in the game is level 14 machine gun with speed and reload maxed, rather than the booster.
Ram anni's faster than booster
jokes on you, its a lvl 10 spike with 10 movement speed, smh
@@JBColombia lv 14 Booster smh
@@teamred969 totaly agreed
6:50 *Annihilator has entered the chat*
25:54 Yeah that last sentence didn’t age well...
Imao
26:25 what is that i want it too
and i think all sniper classes should have it so the bullets have less range because they can go over like 1/5 piece of the map
If I had to buff the necromancer, I’d make it so that it could also convert triangles into its “minions”. These “triangle minions” would do more damage and have more health.
Battle Ship needs a buff. Perhaps longer drone duration with slightly stronger drones would be good.
Epic video :D do more streams I wanna streamsnipe
I know this may seem a little complicated, but if I were to change the auto tanks I'd create an AI (neural network) that would be client based but would save in your cookies. This way, the more you played auto tanks the better and better the cannons got at aiming.
That would be interesting if diep actually got stats and stuff lmao
What's the music for fighter?
Streamliner is my fav. Tank but it is easily off guard because it shoots into a single direction only but in a 1v1 situatuon streamliner is insanely powerful.
this is a good video idea
Fun fact: The booster tank is used for boss: Fallen Booster,
Fighter is my favorite tank, if I were to buff it I would increase the side cannon reload because I always go 5 on reload to save points
I mostly use necromencer to kill bullet fighters, it is a bit weird but my way of killing fighters is hiding my drones a bit back and then make the fighter think that im out of drones and then slam him with drones when he's coming full speed
Really liking the gd songs
in my opinion,
Destroyer, Hybrid, Annihilator Bullet can increase damage at the beginning (around 6 drone per shot), so as to defend overlord hunt a bit better, but not one shot rammer
and decrease damage over distance to prevent those damn random shot kill.
Overseer, Overlord, Manager can increase health of the drones and decrease the damage, which provide better protection from bullet spammer and not one hit baby tanks to give them chance of survival.
Necromancer can spawn two pentagon/ larger square that move so slow (similar to factory drones) but higher damage and health (each can detroyer 1.5 overseer drones), just to defend itself when no drone.
Manager, Stalker, Landmine can disable the leader arrow because, yeah them should be invisble. Maybe able to reveal (just like getting hit) when tanks are super close (at the distance of one tank body) to prevent destroyer hunting (Landmine) but still possible to kill.
Booster should increase the bullet damage of two back barrels (the inner two) equivalent to fighter side cannons, which has a stronger defense when getting chased by bullet booster/fighter as a bullet booster. This gives bullet booster and good choice as a fighter alternative form.
Assasin, Stalker, Ranger can increase reload gradually if any tanks getting near to it, at max it will be the same rate as basic tank, this prevent easy kill of rammers but not too overpowered in hunting.
Battleship can increase range same to Assasin, and increase health of the drones, increase the range can allow battleship to detect overlord before it detects you, not just making the hunting easier but also making it easier to flee. Increase health of drone and defend bullet spammer and rammers better (better knockback).
Triplet can increase the middle cannon damage same to twin cannon one, a little damage buff can destroy drone a little quicker and also better penetration to penta/spread shot.
Penta can slightly decrease recoil, cause its just too fast to flee away.
Overtrapper can spawn four overseer drones that can be controlled be cannot repel because, thats what 'over' means in its name.
Tritrapper can increase the health of the trapper and it will not move when getting hit. Just increase the defense.
Gunner trapper can decrease the shooting speed of the trapper and slightly increase shoot rate of traps, because the traps shoots so far thats no even protecting it.
Mega trapper can increase shooting speed to reach further (around 3/4 of the full range), increase damage same to destroyer and will not move away when getting hit.
Gunner/ Streamliner/ Auto Gunner can get little damage buff only to drones and shapes. Just not letting overseer kill it that easily.
Factory can remove the 'circling around cursor' feature, no wonder what the usage of it, it just makes the drones control a lot harder. (main reason of difficulty I think)
Sprayer can slightly decrease the damage and increase spread of big bullets, while increase damage, penetration and accuracy of small bullets.
Skimmer can increase damage of big bullet and bullet speed effect the shooting speed&range of small bullets.
Rocketeer can explode with disappear naturally/ by hitting, explode range is same as a annihilator bullet and does damage same to a basic tank bullet, because it's a rocket.
Triple Twin can increase the damage of bullet to slightly less than twin.
Auto five can increase visibility of auto cannons and can aim drones, overseers and rammers are kinda annoying when there's multiple of em.
Spread shot, Fighter, Octo Tank don't need any buff/ nerf cause its perfect for its specialty.
But you know what? This game died long time ago, stop dreaming.
You are crazy , buff to Auto 5 , it mustly elimined of the game
Lol that overlord message is so true
Whats the name of the song from 8:00 to 10:12?
How did u lvl up to a battle ship I keep trying it it doesn't work
What is the music @ 13 minutes?
Oh and I would like a suggestion to devs(Never happening) some tanks should be a little strong to some certain tanks , like streamliner , should have additional damage to some tanks/drones , especially drones , it is a big weakling to drone-class , well if streamliner is vg or drone player is just a no no , oh and also spawnkillers , their absolutely horrible , idk what should happen to those but depends , drone-class drone's should have a little more penatration to pentashot , spreadshot , octotank , but on what it dominates a little weaker to those tanks , i honestly think drone-class vs triplet non have the advantage and probably only depends either on the build or skill of the player , I would buff battleship's drone damage to the point where rammers can't easilly kill it in suprises but still have a pretty nice chance to kill it , basically this is basically fire and ice , fire has advantage on ice and ice has advantage on earth( i think , kinda forgot these things)
Thanks for the video!! Now the diep.io devs will FINALLY update the game? 🤣😉
Despite some level 45 towers the sprayer should've gotten just a little more attack damage
The Bigger the bullet the more the damage and it's a sprayer so the bullets should be spread out more often based on the name
After all it is a underrated level 45 tank
Tbh I like that arras made assassin easier to tell apart from sniper.
I think Battleship is underrated because it's arras counterpart. Also if I were to buff it, I'd make all Swarm drones controllable.
I may be wrong, but streamliners seem a bit obsolete. I tested one against a sprayer in sandbox and it had no chance. The bullet pen of the sprayer was superior.
2:50 if I buff the auto-smasher I’ll combine ram and bullet stat(health=pentaration body damage=bullet damage regen=reload movement=bullet speed
Nobody :
Not a single soul :
Booster: I am *_S P E E D_*
@Swag Clamble this meme format doesn’t even make sense anymore
ali: am i a joke to u?
What song that lying when triple twin?
Lets be honest when was the last time Diep io made a serious update
lmao, i actually have the same idea of nerfing OL as yours.
lower its reload by little is fair enough,
kinda like how tri-trapper have lower trap's lifespan than trapper.
manger should stop release drone when it's invi and it spend longer time to invi.
I love 0-6-6-0-7-7-7 octo I call it the hurricane or spike killer because spikes or rammers in general don't see it much and expect you to have low health and ram you when they have ridiculously low health and I just brush them off
I'd say penta shot is the most op tanks because with max movement speed you could rush up to someone, do a ton of damage, and then zoom away with a ton of bullet recoil. it would also not be that bad as a rammer XD. The only problem is the bullet recoil when you are attacking :/
20:29 Ah shit he likes undertale... And he put Megalovania... You're having a GOOD time, I see...
can someone say me the song at 27:04?
How do you stack the streamliner?
This video is well thought out, but I think there are still things you didn't cover. For instance counters: I think that certain tanks should do more damage to others so auto 5 should probably do more damage to overlord drones and maybe rammers. Booster and fighter bullets should do less damage to smashers, bullet spammers should do way less damage to necro drones and snipers should do more damage to overlord drones and rammers. I also believe that the amount of classes in certain game modes can be definitely unfair, like overlords & boosters in FFA, bullet spammers in 4 teams and FOOKIN DESTROYERS IN 2 TEAMSEGDRGERHEH - the only way I can think of that will sort this out is to put a limit on those classes because what I've found in the Europe servers (and it might be the same elsewhere) is that there are just a ridiculous amount of destroyers in 2 teams, like 99% of my deaths are caused by them and I can hardly get past 300k with them. You should probably check out arras.io because it does fix some problems such as the over trapper, the drones are controllable and you have 4 of them. plus, because of the upgrade system in it, any tank can be made a rammer so if there is a useless class, you can just ram with it. I know it sounds dumb but trust me, it actually works- most of the trapper world records are rammers! However, some things in that game have been taken too far like the spread shot which has had its reload nerfed so much it's garbage. I really hope diep.io gets updated once again, although it probably won't.
Betrayal of fear, Airborne robots
I agree with your anni opinion
If you tried a ramming speed penta could it be faster than booster like a 5-7-7-0-0-0-7-7
14:57 the texte this why i love baller
Honestly, landmine invisible should be reverted to 3 seconds like a manager and stalker. Yes, landmine trolls are annoying, but the tank was intended to be just that. If u didn't want people invis trolling with it, then maybe you should have thought about that before making the landmine a tank to begin with.
every time i join an arena it's almost always the hybrids that top the leaderboard haha
what music name of octo tank
If you use anti rammer overlord u take away every weakness except fighters, or pentashots that trap u in maze, but it will be very skow
20:21 reminds me of the epic clip of jb n unnamed sniper LOL
What's the best build of fighter?
26:24 what is that? and how do you found it?
Sorry to be the one to point this out but i think annihilator time stamp is wrong.
GREAT video though, thx!
BOJ GANG WYA
What is your build for triple twin
btw hes also playing Megalovania (Undertale OST 100)
5:15 my favorite tank, Battleship
Good luck getting wrecked by rammers
it sucks and is no skill
@@smoothcriminal5650 Every tank in the game needs skill
As someone who mains battleship, I think that increasing the duration would make _too_ good. I personally think that just a small speed buff is fine.
Where you download this game?
factory drones must be at the same movement speed as the body.At the 000677776 build , factory drones is a slower than body.If their movement speed will be same.It will be perfect.Sorry for the bad English.
i think the only reason the dev made the trap tanks traps bounce is so that you cant to the overtrapper corner trap :p
but like 25:54 bruh 26:36
I think the half of tanks in ur vid (in ur opinion) dont need any nerf or buff :madman:
This is how many times he said LMAO (laughing my ass off)
|
V
So... three times?
@@xavy2davy907 4 TIMES
11 times
17 times
Unoriginal
Can someone tell me da names for all da songs lol