Thanks for coming by my friends, You can catch me and cactus boy talking about more thunder junction spoilers here - ua-cam.com/video/Wr72GPtwvbE/v-deo.html you can hear me complain about thunder junctions story here - ua-cam.com/video/_jLCfHVBgSk/v-deo.html
I’m just going to point out Annie can see through illusions. So why didn’t she see Jace was disguised as Ashiok? Like Annie’s whole gimmick is that her cyborg eyeball can see through any illusion. I swear the lore makes no sense.
From what's in the story she never actually USED her eye while looking at Ashiok(Jace). It's not a passive ability, she has to consciously decide to use it. And ehile she didn't like Ashiok, she was more worried that Oko was gonna pull something so she was more focused om him too. There might have been some subconscious fuckery from Jace to make her not use the eye on him but nothing like that was said in the chapters. Sometimes things just slip through like that cause people don't think to check or forget something. It's not a plot hole.
@@daemoncarroll8347 And that is the reason why! Mind magic isn't an illusion. I'd say illusions are more like aura - enchantments and mind manipulation more like regular enchantments or curses. Both got a target but work differently. Also she never used her powers on Ashiok, for which reason?! There was none to do so. And even if she saw through it: What did it matter? She might even have thought Oko knew?!
Probably a result of merging the aftermath set into this one - it would be 1 planeswalker per set if Jace was originally in aftermath, which would make sense if this is supposed to be a plot twist.
@@yurisei6732 I'd call that a poor excuse, but it's not good enough to even be that much. It just throws more BS on the fire. People need to stop making excuses for Wizards and start holding them accountable
@@mega2009manAlternative solution: People could develop the ability to distinguish between excuse and explanation. Explaining the sequence of events that may have led to something occurring isn't making any moral statement about the thing that occurred. Grow the fuck up.
The reason Thunder Junction seems so powerful is because Wizards has transitioned from trying to make a fun and stable game to selling power creep directly and racing to its last life point faster than channel fireball.
I just saw at my local shop here in Australia that a play booster of thunder Junction is $320. For comparison two weeks ago I paid $250 for a draft box of commander masters. And a box of modern horizon was $600. Wtf 🤬
But "flexible" almost always means "powerful but in a boring way". 99% of the time they play as just being one specific mode, but they offer you extra functions that you would never ever include as a lone card for unforeseen circumstances. And that IS good. Of course. But having a card that is already powerful that in weird circumstances is even better is just... That's not wonderful design. Especially since they have set out specifically to make cards that are useful early on and then powerful late on... Well, get used to seeing a lot of them. And honestly I really don't like that we're getting a weird riff on modal spells for no obvious reason. It could very easily have been a modal spell with an extra cost. It could very easily have been a split card with entwine. It could have been a regular spell with kicker. But no, they had to go with this wholly new mechanic which is... Odd. And the rules implementation is clunky too. This is a spell that does nothing, but which can be kicked. And the "does nothing" is basically irrelevant unless you copy it or cast it in some way that doesn't allow kicker to be paid. But since that IS irrelevant, why have the rules baggage? Why not make it 1W to give a dude indestructible, kicker 3WW to destroy everyone.
@@charlied8284 If you're reductive enough, you can make anything sound stupid. "Oh, another set that's ultimately just pieces of cardboard with ink on them. Like we haven't had sets of pieces of cardboard with ink on them before."
Won’t hear a word against OTJ. You give me *two* new 1/+1 counter-doublers in Mono Green within the same set? You could print the cards with the goofy scribbles they did for that one version of Craterhoof Behemoth and call the set Nerd-Crack.
@@arjunheart5859 Oh yeah, the lore’s a disaster, and I strongly suspect we have a few of the old-heads who narrowly escaped the Bad Santa Night to thank for the mechanics.
It's so stupid too since they did make a gun in Streets of New Capenna, in the form of Arc Spitter. Plus there are ways to make guns without utilizing real bullets in the lore by making it so they require either the ability to use magic or special magic clips that have a set amount of magic that the gun would condense into a bullet shaped magic projectile.
@@aceundead4750there are several cards from the fallout set and the warhammer set that have guns in the artwork. The fallout ones have AR-15’s on them.
A very long way. The end stage of this is basically Yugioh, and MTG is still a decade or more from being that, but it'll probably get there eventually.
Of all the design decision made in MtG, I hate their love affair with card advantage the most. Many years ago, pro tour players always used to talk about how they loved drawing cards. And that was fine, because the designers didn't pander to it. We did get really powerful cantrips, and synergistic draw engines like Top, but it was rare that we got card advantage as a bonus on cards that were already useful. The occasional Dark Confidant was fine, because the effect was balanced by a cost and he could be killed easily. But now we seem to get every "pushed" creature also comes with a whole card of extra advantage on top of being a creature.
@@lostalone9320 I have mixed feelings about it. On one hand, yeah, it's stupid and it's power creep. On the other hand, in the old days you basically didn't get playable card draw unless you were black / blue, which meant that if you wanted to build a non-black / non-blue deck you basically didn't get to draw cards -- and drawing cards is fun, while being at the mercy of the top of your deck isn't. Especially with Commander being so powerful, I can see that the designers don't want to go "right, non-black / non-blue decks don't get good card draw." That wouldn't be fun for those players: playing a longish game without card draw against someone with card draw is unfun. Not to mention that, let's be honest, I don't are how good an old-school mono-white commander is, probably that commander isn't competitive if you don't let white draw cards.
Unlikely, MTG had a lot of trouble being consistent about characters' appearances long before AI art was in the picture. They've even been inconsistent about skin tone before which is something you'd think was pretty easy to keep the same.
they could have killed off alot of characters during March of the Machines, but it seems that the "most significant" event in magic wasnt meant to be significant
@@JakalTalk I mean he did get killed off in All Will Be One. Vraska got killed off in March of the Machines. And now they're back and don't even look scarred.
In the story, Gisa calls out how weird it is this uninhabited plane is filthy with corpses just beneath the sand, a la Inistrad or Amonkhet. So not a mistake on the art, but rather a tease for future storylines most likely.
Transmutation font and academy manufactor basically let you tutor constantly. Unwinding clock to untap on opponents turns, tap to create 3 different tokens with academy manufactor EACH TURN, then tutor on your turn. This is nuts.
This might be like the Phyrexian set where the cards were created for a story that was discarded and replaced with corporate claptrap thrown together at the last moment.
I hate to say it, but that would obviously be the case. Jace is supposed to have multiverse-destroying secrets he made himself forget, but can make himself remember whenever it's convenient. The fact that he didn't auto-win MotM for the Phyrexians can only mean "Marty Stew Emergency Protocol 420: Yeah, Whatever" kicked in, and somehow he made the Phyrexians lose whilst he was one of them. Also, Nahiri had her spark in a nearby rock and only lost it because ahe threw a hissy fit whilst handling something stupidly fragile. And isn't Ajani still 'walking around?
Every new set HAS to have new mechanics, power creep, and just overall b.s. It's such a turnoff now. A year from now I won't even recognize the game anymore.
@@timmyg316that's been competitive magic since day one, tiny pp idiot Timmy's just spamming whatever the most expensive cards happen to be at the time. Just play for fun with friends, playing against random loser tryhards is anything but fun.
The official trailer of this set has some "Hasbro doesn't care so much about its employees and IPs, but still their fanbases dislike and support Hasbro" vibes. Seriously! You can see the greediness of that company when you realize how some old trailers of MTG were so much better than this. They forgot the meaning of "putting some effort" or what? You tell me.
I just noticed on the card Final Showdown the + symbol next to the mana costs. Does the overall mana value of the card increase by what is paid then and isn't considered an additional cost? Makes me wonder how FS will work with Isochron Scepter. I'm guessing the modes don't apply unless mana is paid for them.
I think the set is a step below Wilds of Eldraine, I'm seeing more and more of key sentences within cards that mention "activate only as sorcery" or "triggers only once each turn". Whereas with similar cards that accomplish the same thing (released previously) do not have these stipulations tacked on. Essentially, some of the engine pieces feel like they will slow down a game depending on the people you play with, in already a 60+ minute Commander game where these engine pieces are applicable. From the collector's box I picked up today I am considering adding 8 cards to pre-existing decks and using the rest to build decks centered around its unique mechanic of commiting crimes and plotting. All in all I like the set but do not love it when compared to previous sets. With that said, This set is better than MKM by a long shot. I just hope that WOTC doesn't continue the trend of slowing down certain formats with tacking on stipulations. If they do I will likely just keep the current decks I have and begin shifting to buying singles whereas now I consider picking up a CBB when a new product would release. Another thing to note is that pringling has returned and the foiling they have considered for the collectors product is similar to Ravnica Remastered. In some cases they have worse quality control. What I mean by this specifically is that for the foils that are considered hits, the foiling washes out the art on some cards and the ink appears to be missing on the cards in a speckled-like pattern.
From a story perspective, this all looks dumb to me… I know the plans are free to travel but why would rakdos be there, why are Jace AND Vraska alive and not even some what Phyrexian looking. Why would Ashiok fuse and or birth a Jace. Is he dead then? If he is that’s so randomly anti-climactic for him…
Next, Gideon Jura is gonna have been alive and living in Serra's Realm under the guidance of Gerrard Capashen. Impossible you say? Well, likely not with how this lore is going 😂
If elspeth gets to come back from dying between realities, where nobody should have noticed her, no reason Gideon couldn't have drawn similar attention.
Funniest thing to me, the power level having climbed so high has actually helped me maintain myself from returning to Magic. If the game keeps on going like this, why shouldn't I just play a bunch of custom proxies at this point? Hell sometimes the custom made cards or even the AI generated random cards are more reasonable then these official cards. In fact my playstyle has heavily altered because of this. I just play for fun, so the drive to win has been beaten out of me because of the occasional games against competitive decks paired with the ridiculous power creep and it's related monetary cost, and so I just end up having an old deck made for funsies. One is pure chaos with zero win condition, and another is a full pacifist with zero win condition and zero method of causing damage unless my opponent, for whatever reason, forces unto me some means of causing damage to them. And I do mean no wincon, so it's not even a mill deck, it's just a stalling pacifist deck to just sit there. Oh and one last one that I haven't made yet is there to try to lose as soon as possible before the opponent has a chance to beat me. All stupid decks just for fun.
Transmitation font seems nuts. So in many formats you can play some mana rocks to get that out quickly, sack the rocks and a clue to put a blightsteel colossus out into play.!?
I feel like this entire storyline is just Borderlands Honestly, the more I read into the storyline. It feels like they wanted do you borderlands. As a universe beyond and gearbox said no
If that was the case, then the best mechanics they could think of for borderlands, an absurdist dystopian space-based looter, would have been "creature type matters" and "targetting matters", which would be pretty sad.
I guess they had to put that insane power level into the set because else it would flop too hard. Well, call me interested now, many of these cards are just too good to pass up on.
I dislike spoilers and I was away from my phone when you spoiled but I’m glad you spoiled cuz this is the first MTG story I’ve ever heard and I would’ve been super disappointed in that ending
Thunder Junction characters wears bullets, but they use everything except guns like Rakdos wearing those bullets, but uses 2 scythes on his card. Thunder Junkion, Blunder Junction, it’s all cringe to me. Hurry up and bring out Bloom Burrow!
This is nothing more than horrendous paper waste. Nor the card design or the artworks are slightly original. For me this has nothing to do with magic and feels like a cheap giveaway promo tcg, you throw away when you clean out your drawer.
Would make sense if they want fallout deck enjoyers to buy other product. The blue black mirko commander deck had some cool stuff for mothman as well, and then there were cards like warleaders call, from markovs at Karlov murder, that is perfect in caeser. I'm personally excited for it because I just love these fallout decks.
100%. I bought the Disguise commander deck from karlov manor, and the number of rares from the set that would have been BONKERS good in the commander deck is unreal. At least 6-8 rares and mythics that could have been printed directly into the commander deck, but instead they put in a bunch of GARBAGE old Manifest cards.... Yes, Manifest, one of the weakest keywords to ever exist in the game, was reprinted for a commander deck. In a set that had a new Morph mechanic with a ton of cards that support it. If it wasn't greedy Hasbro I'd say it was almost unbelievable.
2024 I feel has already stretched "top down design" to its limit, and that's something that looks to be continuing for the rest of the year. With Karlov Manor and now Thunder Junction too, we're seeing what pure top down set design looks like, and honestly it's feeling very arbitrary to me. It's like the entirety of Thunder Junction so far is built around the "haha criminals" meme, which seems obvious writing it down, but doesn't make the mechanics themselves feel any more exciting. At least so far, I can't see any archetypes emerging, every colour is doing a bit of everything, which makes it seem like it's trying to be an almost-commander thing where you build around synergy with the legendary creature that makes RW Outlaws different to UB Outlaws.
After drafting this with my 11yo this is a 100% a singles set. It seems disjointed and barely playable by it's self. We did 1 game as a draft and it slogged on. We didn't even make game 2. Some of the cards are great, and those have a much more traditional magic flavor to them vs the stuff made to glue this set together. Unpopular opinion manor was more cohesive and playable by it's self. This set has some straight out Homelands esque stuff in it
instant speed board clear :O for 8 mana or less. I think there are only 2 cards now that can do this alone with no combo cards other then the mana cost.
White sun twilight is 7 mana creature wipe , sunfall is 6 farewell is 6 there's a black one for cheap with 5 total mana cost in your graveyard path of peril for the cleave cost etc
Wow power creep is insane. I remember when two mana got you a 1/1 vanilla flyer. Now, you get a stupid looking birdy in leather chaps and a cowboy hat with a whole novel written on a two mana card, UGH. Modern Magic is just soulless and so freaking dumb. Giddyup pardners, this is the future of MTG.
I'm a big country/western fan already, so I'm a little biased. The fact they refused to include guns and Horsemanship is a huge fail. Also, I feel like there shouldn't have been any known characters included, either. If it had been a "real" western set and have all new characters, I'd be a lot more excited.
@@richardboss2892 Man, horsemanship would have been a perfect inclusion. I'm ok without "guns", but we clearly need some artifact blasters that you equip to people for various effects. And the return of "fight", where creatures dual at high noon, would be a big win too, and options for bar room brawls and so on. This stuff really writes itself. And it would be great to have an anti-hero theme in there somewhere; because all white hat cowboys have a chequored past.
Am I the only one not excited with how Wizards are pushing power level of new cards? It feels like they lost control and the only thing they can sell is just "LOOK, BIGGER NUMBER!" kind of feel. It's just sad.
maybe not so bad Rout is 7 mana instant speed board wipe and almost sees no play. though the modal aspect of the card means it is a bit aggressively costed
@@daemoncarroll8347 I feel like it's powerful because it's acts as instant speed protection, combat trick, boardwipe, or all three... And is viable early game, mid game, and late game.
@@cre8rzaw that is why i think its aggressively costed. it could probably have been 2 mana at base. though i think this card has to be instant speed to see any play. the first two abilities are unplayable in most cases without being instant speed, leaving it as basically a board wipe that is worse than other boardwipes around its cost. The protection effect as it currently stands is about where indestructible effects have been for some time, and there are niche applciations for the lose all abilities but outside killing sticky creatures is probably not used. So yes i think its good. i dont think it will be too good though. it might be sometimes 1 mana is the difference between broken and unplayable and modal cards are good
I mean, it's yet another powerful card, that power creeps the game yet a bit more. But I don't think of all the cards that power creep the game, this is anywhere near the worst one. In constructed, you mostly just want a wrath that is as cheap as possible. This is a 6-mana wrath, which is worse than some 4-mana wrath variant. Supreme Verdict is signfiicantly better for constructed than this, for example. For Commander, yeah, this might be great, but there's more broken Commander cards out there. White also isn't exactly the most broken commander color, and wrathing isn't the most powerful thing you can do in Commander. Good card, yes, but not the most alarming card printed lately.
Can you buy the same outcome on a SPree more than once? if I wanted to pay 2 to make of my creatures indestructible or something? 8:45 Can't wait to open a vault and find Omniscience inside. :p Or maybe Enter the Infinite. 10:55 I thought it was you were paying to have some Scorpion dragons imported.
Is it just me or does The Key to the Vault look like the key in The Mummy that opens the books? xD Also, broken cards galore, can't wait for WotC to be forced to up the powercreep for the remaining sets of the year.
Thanks for coming by my friends,
You can catch me and cactus boy talking about more thunder junction spoilers here - ua-cam.com/video/Wr72GPtwvbE/v-deo.html
you can hear me complain about thunder junctions story here - ua-cam.com/video/_jLCfHVBgSk/v-deo.html
Like your song reference.
Annie are you okay?… No, you’re not okay. lol She got hit by a smooth criminal, Oko.
Have you heard about the Fey Dalton, Donato Giancola art theft situation?
No one's saying ashiok is pretending to be Jace....why is that not a plausible scenario?
this set is thunder junk! lets go lol
I’m just going to point out Annie can see through illusions. So why didn’t she see Jace was disguised as Ashiok? Like Annie’s whole gimmick is that her cyborg eyeball can see through any illusion. I swear the lore makes no sense.
I yelled all about that in the lore rant stream(links in the pinned comment)
my best guess is jace can mess with minds. which memory manipulation i guess isnt an illusion thats my best reasoning
From what's in the story she never actually USED her eye while looking at Ashiok(Jace). It's not a passive ability, she has to consciously decide to use it. And ehile she didn't like Ashiok, she was more worried that Oko was gonna pull something so she was more focused om him too. There might have been some subconscious fuckery from Jace to make her not use the eye on him but nothing like that was said in the chapters. Sometimes things just slip through like that cause people don't think to check or forget something.
It's not a plot hole.
But can she see why kids love cinnamon toast crunch?
@@daemoncarroll8347 And that is the reason why! Mind magic isn't an illusion. I'd say illusions are more like aura - enchantments and mind manipulation more like regular enchantments or curses. Both got a target but work differently.
Also she never used her powers on Ashiok, for which reason?! There was none to do so.
And even if she saw through it: What did it matter? She might even have thought Oko knew?!
They lasted 3 sets before going back on their 1 planeswalker per set statement 🙄😏
Probably a result of merging the aftermath set into this one - it would be 1 planeswalker per set if Jace was originally in aftermath, which would make sense if this is supposed to be a plot twist.
@@yurisei6732 I'd call that a poor excuse, but it's not good enough to even be that much. It just throws more BS on the fire. People need to stop making excuses for Wizards and start holding them accountable
Because sales sucked lmao
@@JStack Not wrong 😂
@@mega2009manAlternative solution: People could develop the ability to distinguish between excuse and explanation. Explaining the sequence of events that may have led to something occurring isn't making any moral statement about the thing that occurred. Grow the fuck up.
Piping hot, power crept cards. Perfect to help justify the insanely high market prices were going to see on sealed product.
Clint Eastwood should have been a Planeswalker. 🥪
They spent all their yearly budget on Final fantasy
You trying to say he wasn’t 🤔
😅
Him or John Wayne. Talk about a missed opportunity. 😢
The reason Thunder Junction seems so powerful is because Wizards has transitioned from trying to make a fun and stable game to selling power creep directly and racing to its last life point faster than channel fireball.
I just saw at my local shop here in Australia that a play booster of thunder Junction is $320. For comparison two weeks ago I paid $250 for a draft box of commander masters. And a box of modern horizon was $600. Wtf 🤬
Spree might be one of the most interesting mechanics Magic has ever introduced. It's so flexible. It's like Charm cards on drugs.
Just another form of kicker. Nothing crazy. Don't be a sheep to Hasbro
But "flexible" almost always means "powerful but in a boring way". 99% of the time they play as just being one specific mode, but they offer you extra functions that you would never ever include as a lone card for unforeseen circumstances. And that IS good. Of course. But having a card that is already powerful that in weird circumstances is even better is just... That's not wonderful design. Especially since they have set out specifically to make cards that are useful early on and then powerful late on... Well, get used to seeing a lot of them.
And honestly I really don't like that we're getting a weird riff on modal spells for no obvious reason. It could very easily have been a modal spell with an extra cost. It could very easily have been a split card with entwine. It could have been a regular spell with kicker. But no, they had to go with this wholly new mechanic which is... Odd. And the rules implementation is clunky too. This is a spell that does nothing, but which can be kicked. And the "does nothing" is basically irrelevant unless you copy it or cast it in some way that doesn't allow kicker to be paid. But since that IS irrelevant, why have the rules baggage? Why not make it 1W to give a dude indestructible, kicker 3WW to destroy everyone.
@@charlied8284 If you're reductive enough, you can make anything sound stupid.
"Oh, another set that's ultimately just pieces of cardboard with ink on them. Like we haven't had sets of pieces of cardboard with ink on them before."
Love how WotC committed to better story... Only for the cards to ignore the crap of the written lore.
thunder junk!
Won’t hear a word against OTJ. You give me *two* new 1/+1 counter-doublers in Mono Green within the same set?
You could print the cards with the goofy scribbles they did for that one version of Craterhoof Behemoth and call the set Nerd-Crack.
@@shawnpanzegraf5642 I spoke in favor of the set. Just not WotC or the written lore.
@@arjunheart5859 Oh yeah, the lore’s a disaster, and I strongly suspect we have a few of the old-heads who narrowly escaped the Bad Santa Night to thank for the mechanics.
Notice they said GUNSLINGER?? WHAT GUNS?
It's so stupid too since they did make a gun in Streets of New Capenna, in the form of Arc Spitter. Plus there are ways to make guns without utilizing real bullets in the lore by making it so they require either the ability to use magic or special magic clips that have a set amount of magic that the gun would condense into a bullet shaped magic projectile.
Spell guns. Enough said. It's maddening they talked down to the audience when kids played with fake guns decades ago.
Maybe they meant finger guns? *casts spell* pew! pew!
@@aceundead4750there are several cards from the fallout set and the warhammer set that have guns in the artwork. The fallout ones have AR-15’s on them.
In the Warhammer 40k decks...
There's card advantage and free-casting on everything now. It's too much. How much further can they go?
A very long way. The end stage of this is basically Yugioh, and MTG is still a decade or more from being that, but it'll probably get there eventually.
Of all the design decision made in MtG, I hate their love affair with card advantage the most. Many years ago, pro tour players always used to talk about how they loved drawing cards. And that was fine, because the designers didn't pander to it. We did get really powerful cantrips, and synergistic draw engines like Top, but it was rare that we got card advantage as a bonus on cards that were already useful. The occasional Dark Confidant was fine, because the effect was balanced by a cost and he could be killed easily. But now we seem to get every "pushed" creature also comes with a whole card of extra advantage on top of being a creature.
@@lostalone9320 I have mixed feelings about it. On one hand, yeah, it's stupid and it's power creep. On the other hand, in the old days you basically didn't get playable card draw unless you were black / blue, which meant that if you wanted to build a non-black / non-blue deck you basically didn't get to draw cards -- and drawing cards is fun, while being at the mercy of the top of your deck isn't.
Especially with Commander being so powerful, I can see that the designers don't want to go "right, non-black / non-blue decks don't get good card draw." That wouldn't be fun for those players: playing a longish game without card draw against someone with card draw is unfun. Not to mention that, let's be honest, I don't are how good an old-school mono-white commander is, probably that commander isn't competitive if you don't let white draw cards.
I wonder if AI had anything to do with Gisa’s artwork?
But regardless, I’d still get that. It will be a fine card to add to my zombie commander deck.
That ox head had me thinking the same thing...
I’m more annoyed her brother got stiffed again…
Unlikely, MTG had a lot of trouble being consistent about characters' appearances long before AI art was in the picture. They've even been inconsistent about skin tone before which is something you'd think was pretty easy to keep the same.
They are clearly using A.I. for a lot of cards.
I just love that you're still doing good on UA-cam mr Purple.
They really went Cowboys and Aliens? ffs.
Or you know Borderlands
@@m0ejo324Haven't played it.
@@jeffersonderrickson5371 it's kinda like this and with a massive Vault that your character want to open for whatever is in it.
@@m0ejo324 So half of Roger Corman's film history?
@@jeffersonderrickson5371 well you are on an alien planet and the Vault has a monster in it.
Jace gets way to much love.. I want him permanently "deleted"
That's how I feel about Teferi.
He literally died. But when has that stopped anyone WotC wants to use to sell product?
they could have killed off alot of characters during March of the Machines, but it seems that the "most significant" event in magic wasnt meant to be significant
@@JakalTalk I mean he did get killed off in All Will Be One. Vraska got killed off in March of the Machines. And now they're back and don't even look scarred.
Jace is Christ, He died for you. Accept him into your spark.
In the story, Gisa calls out how weird it is this uninhabited plane is filthy with corpses just beneath the sand, a la Inistrad or Amonkhet. So not a mistake on the art, but rather a tease for future storylines most likely.
Transmutation font and academy manufactor basically let you tutor constantly. Unwinding clock to untap on opponents turns, tap to create 3 different tokens with academy manufactor EACH TURN, then tutor on your turn. This is nuts.
This might be like the Phyrexian set where the cards were created for a story that was discarded and replaced with corporate claptrap thrown together at the last moment.
Why isn't it more commonly understood that this set was supposed to be the Borderlands crossover?
Geez another Kellan he's quickly becoming this generation's Jace😂
Every other completed plainswalker gets desparked , but the ubersimp gets to keep his.
I hate to say it, but that would obviously be the case.
Jace is supposed to have multiverse-destroying secrets he made himself forget, but can make himself remember whenever it's convenient. The fact that he didn't auto-win MotM for the Phyrexians can only mean "Marty Stew Emergency Protocol 420: Yeah, Whatever" kicked in, and somehow he made the Phyrexians lose whilst he was one of them.
Also, Nahiri had her spark in a nearby rock and only lost it because ahe threw a hissy fit whilst handling something stupidly fragile. And isn't Ajani still 'walking around?
Yep. He is. And we’ve seen new characters spark too like the elephant guy.
@@seanmaxwell881That's the most cringe thing I've ever seen come out of MTG's lore department, and there's a lot of competition.
#worstguildpact #nivmizit2024
And yet you'll still all be crying and whinging and clamoring for any hint of Jace and friends, because UB "iSn'T mAgIc" lmfao
Aggro gets fast lands. Control gets instant speed board wipe and 2 mana Jace. Midrange gets extra versatility in spree. Everybody eating good!
Two red to do 5 damage to a creature.
I want a two generic mana for a 5/1 vanilla.
Every new set HAS to have new mechanics, power creep, and just overall b.s.
It's such a turnoff now. A year from now I won't even recognize the game anymore.
Magic spoilers are starting to feel like Yugioh spoilers; tell me when a perpetual loop of Tier Zero formats settle in.
Hey at least yughioh toer zero are usually semi cheap
@@fogdragon5566 I both heartily agree with and low key hate how right that is.
I even play my sideboard like it's a YGO extra deck now.
@@casually_lurking oh now is the exception
Tailor Swaft wrote Kellan's flavor text.
so where do you suppose the former split that would have made the epilogue set for blunder junction takes place? before or after space baby?
Probably right before, so the huge reveal for TJ VAULT aftermath is jace and the space baby
the power levels and powercreep are crazy. that dino is def not healthy for this game
I can't even enjoy brawl on Arena anymore because there's so many "I win" cards. No board development, no combat, just OK I have 6 mana I win.
@@timmyg316that's been competitive magic since day one, tiny pp idiot Timmy's just spamming whatever the most expensive cards happen to be at the time. Just play for fun with friends, playing against random loser tryhards is anything but fun.
The tinybones joins up enchantment is bonkers. Free crimes every time you play a legend.
The official trailer of this set has some "Hasbro doesn't care so much about its employees and IPs, but still their fanbases dislike and support Hasbro" vibes. Seriously! You can see the greediness of that company when you realize how some old trailers of MTG were so much better than this. They forgot the meaning of "putting some effort" or what? You tell me.
Yet the sheep continue to buy
I just noticed on the card Final Showdown the + symbol next to the mana costs. Does the overall mana value of the card increase by what is paid then and isn't considered an additional cost? Makes me wonder how FS will work with Isochron Scepter. I'm guessing the modes don't apply unless mana is paid for them.
Seriously a Ashiok/Jace hybrid? Why isn’t black and blue?
Because it's Jace pretending to be Ashiok.
Not a hybrid regardless
@@charlied8284 It’s still dumb
I think the set is a step below Wilds of Eldraine, I'm seeing more and more of key sentences within cards that mention "activate only as sorcery" or "triggers only once each turn". Whereas with similar cards that accomplish the same thing (released previously) do not have these stipulations tacked on. Essentially, some of the engine pieces feel like they will slow down a game depending on the people you play with, in already a 60+ minute Commander game where these engine pieces are applicable.
From the collector's box I picked up today I am considering adding 8 cards to pre-existing decks and using the rest to build decks centered around its unique mechanic of commiting crimes and plotting. All in all I like the set but do not love it when compared to previous sets.
With that said, This set is better than MKM by a long shot. I just hope that WOTC doesn't continue the trend of slowing down certain formats with tacking on stipulations. If they do I will likely just keep the current decks I have and begin shifting to buying singles whereas now I consider picking up a CBB when a new product would release.
Another thing to note is that pringling has returned and the foiling they have considered for the collectors product is similar to Ravnica Remastered. In some cases they have worse quality control. What I mean by this specifically is that for the foils that are considered hits, the foiling washes out the art on some cards and the ink appears to be missing on the cards in a speckled-like pattern.
For Kellan the Kid, do the copies from storm count as from your hand?
Nein, the copies don't come from your hand. They come from the spell on the stack itself, unfortunately
How many cards have any flavour text?
How many cards are vanilla or even just French vanilla?
From a story perspective, this all looks dumb to me… I know the plans are free to travel but why would rakdos be there, why are Jace AND Vraska alive and not even some what Phyrexian looking. Why would Ashiok fuse and or birth a Jace. Is he dead then? If he is that’s so randomly anti-climactic for him…
Jace put on the illusion of being Ashiok, which is odd because one of the characters can see through illusions.
Next, Gideon Jura is gonna have been alive and living in Serra's Realm under the guidance of Gerrard Capashen. Impossible you say? Well, likely not with how this lore is going 😂
If elspeth gets to come back from dying between realities, where nobody should have noticed her, no reason Gideon couldn't have drawn similar attention.
These are pretty powerful cards. Thank you for the video Magic Historian.
(16:56) Looks like Academy Manufactor may have just found a new best friend. :P
Your intro never gets old love saying along lmao
Funniest thing to me, the power level having climbed so high has actually helped me maintain myself from returning to Magic. If the game keeps on going like this, why shouldn't I just play a bunch of custom proxies at this point? Hell sometimes the custom made cards or even the AI generated random cards are more reasonable then these official cards.
In fact my playstyle has heavily altered because of this. I just play for fun, so the drive to win has been beaten out of me because of the occasional games against competitive decks paired with the ridiculous power creep and it's related monetary cost, and so I just end up having an old deck made for funsies. One is pure chaos with zero win condition, and another is a full pacifist with zero win condition and zero method of causing damage unless my opponent, for whatever reason, forces unto me some means of causing damage to them. And I do mean no wincon, so it's not even a mill deck, it's just a stalling pacifist deck to just sit there. Oh and one last one that I haven't made yet is there to try to lose as soon as possible before the opponent has a chance to beat me. All stupid decks just for fun.
Are they starting off with all the "cool" stuff before unveiling the meh.
That’s the way it goes. Lot of mythics, rares, special slots, and then more and more uncommons/commons. Commander decks the week after.
The ending to the story is so crazy, it makes me suspect that a Rick and Morty universes beyond is coming!
The story of Thunder Junction is just basically Borderlands but with a MTG twist
Transmitation font seems nuts.
So in many formats you can play some mana rocks to get that out quickly, sack the rocks and a clue to put a blightsteel colossus out into play.!?
I feel like this entire storyline is just Borderlands Honestly, the more I read into the storyline. It feels like they wanted do you borderlands. As a universe beyond and gearbox said no
Completely agree
If that was the case, then the best mechanics they could think of for borderlands, an absurdist dystopian space-based looter, would have been "creature type matters" and "targetting matters", which would be pretty sad.
I'm 99% sure it IS supposed to be borderlands. Not the wild west.
Where is my boi Garruk???????
I guess they had to put that insane power level into the set because else it would flop too hard. Well, call me interested now, many of these cards are just too good to pass up on.
They are doing other things to goose this sets numbers too, I will be talking about that in an upcoming video
Final Showdown fits on an Isochron Acepter, unless they rule that it's CMC is it's full spree cost... Which has other implications...
The rule article said the CMC is what’s in the corner
I can’t wait to get my hands on that Jace Reawakened card!
Her and tiny bones going in my rogue commander deck. Im liking this. Haha
I dislike spoilers and I was away from my phone when you spoiled but I’m glad you spoiled cuz this is the first MTG story I’ve ever heard and I would’ve been super disappointed in that ending
Quick question….
Could we just give it flash and play it on our opponents 2nd turn?
Stupid OP new cards! Way too much releases. Lets all play only with proxies and sabotage Hasbros greed. 🎉
Thunder Junction characters wears bullets, but they use everything except guns like Rakdos wearing those bullets, but uses 2 scythes on his card.
Thunder Junkion, Blunder Junction, it’s all cringe to me.
Hurry up and bring out Bloom Burrow!
Slick shot show off actually has a beta version of prowess that they tested because they didn’t think our prowess added enough substance.
Do the writers just watch shows?
Jace finds a baby alien?
Baby yoda?
Remember sets are made years ahead
You look like woody from toystory with that hat on Purp lol I love it
I like your Woody from Toy Story cosplay 🤗
I think you can put final showdown on isochron scepter...
Aren't cards like hex parasite going to be all stars with all the once per turn crime cards?
This bolds well for mh3 if this is new standard strong modern strong going to be nuts.
That Jace is absolutely broken. Superfriends decks just got even more dangerous.
~ Mental Misstep is going to go up in value!
13:35 thalia rode the gitrog monster and did not get eaten (ok, that sounds bad enough)
Hey, look. WotC drew a Cowboy Hat onto Purp. Clearly, he belongs on Thunder Junction, despite how much he hates the Plane
This is nothing more than horrendous paper waste.
Nor the card design or the artworks are slightly original. For me this has nothing to do with magic and feels like a cheap giveaway promo tcg, you throw away when you clean out your drawer.
A couple of mothman choices in here, think they do that by design?
Would make sense if they want fallout deck enjoyers to buy other product. The blue black mirko commander deck had some cool stuff for mothman as well, and then there were cards like warleaders call, from markovs at Karlov murder, that is perfect in caeser. I'm personally excited for it because I just love these fallout decks.
100%. I bought the Disguise commander deck from karlov manor, and the number of rares from the set that would have been BONKERS good in the commander deck is unreal. At least 6-8 rares and mythics that could have been printed directly into the commander deck, but instead they put in a bunch of GARBAGE old Manifest cards.... Yes, Manifest, one of the weakest keywords to ever exist in the game, was reprinted for a commander deck. In a set that had a new Morph mechanic with a ton of cards that support it. If it wasn't greedy Hasbro I'd say it was almost unbelievable.
Chuck Norris should of been a planeswalker.
2024 I feel has already stretched "top down design" to its limit, and that's something that looks to be continuing for the rest of the year. With Karlov Manor and now Thunder Junction too, we're seeing what pure top down set design looks like, and honestly it's feeling very arbitrary to me. It's like the entirety of Thunder Junction so far is built around the "haha criminals" meme, which seems obvious writing it down, but doesn't make the mechanics themselves feel any more exciting. At least so far, I can't see any archetypes emerging, every colour is doing a bit of everything, which makes it seem like it's trying to be an almost-commander thing where you build around synergy with the legendary creature that makes RW Outlaws different to UB Outlaws.
After drafting this with my 11yo this is a 100% a singles set. It seems disjointed and barely playable by it's self. We did 1 game as a draft and it slogged on. We didn't even make game 2. Some of the cards are great, and those have a much more traditional magic flavor to them vs the stuff made to glue this set together. Unpopular opinion manor was more cohesive and playable by it's self. This set has some straight out Homelands esque stuff in it
instant speed board clear :O for 8 mana or less. I think there are only 2 cards now that can do this alone with no combo cards other then the mana cost.
Rout insta-wipes the board for 7. Although of course, this new card has more utility.
White sun twilight is 7 mana creature wipe , sunfall is 6 farewell is 6 there's a black one for cheap with 5 total mana cost in your graveyard path of peril for the cleave cost etc
@@cthulawhaI only remember playing 1 that is an intent speed.
You should put in a FOIA request into WotC, for the alternate or previous drafts of the story
I wonder if that promo transmutation font is a fomori
Wow power creep is insane. I remember when two mana got you a 1/1 vanilla flyer. Now, you get a stupid looking birdy in leather chaps and a cowboy hat with a whole novel written on a two mana card, UGH. Modern Magic is just soulless and so freaking dumb. Giddyup pardners, this is the future of MTG.
I'm a big country/western fan already, so I'm a little biased. The fact they refused to include guns and Horsemanship is a huge fail. Also, I feel like there shouldn't have been any known characters included, either. If it had been a "real" western set and have all new characters, I'd be a lot more excited.
We yugioh now boys
@@richardboss2892 Man, horsemanship would have been a perfect inclusion. I'm ok without "guns", but we clearly need some artifact blasters that you equip to people for various effects. And the return of "fight", where creatures dual at high noon, would be a big win too, and options for bar room brawls and so on. This stuff really writes itself. And it would be great to have an anti-hero theme in there somewhere; because all white hat cowboys have a chequored past.
Total missed opportunity not having magic pistols that shoot fireballs and lightning bolts
are you telling me that with 5 blue & 4 red & one monster & one spell I can get 2 combat attacks every turn?
I'm seriously just gonna start playing pre-Modern at this point.
Am I the only one not excited with how Wizards are pushing power level of new cards? It feels like they lost control and the only thing they can sell is just "LOOK, BIGGER NUMBER!" kind of feel. It's just sad.
Thunder Junction is an unset…
Outlaws of
‘UN’der Junction 🙂😂
Nice Hat 😃
Does losing abilities affect keyword counters
Yup
I don't think Final Showdown should have been printed at instant speed, that is absolutely insane...
maybe not so bad Rout is 7 mana instant speed board wipe and almost sees no play. though the modal aspect of the card means it is a bit aggressively costed
@@daemoncarroll8347 I feel like it's powerful because it's acts as instant speed protection, combat trick, boardwipe, or all three... And is viable early game, mid game, and late game.
@@cre8rzaw that is why i think its aggressively costed. it could probably have been 2 mana at base. though i think this card has to be instant speed to see any play. the first two abilities are unplayable in most cases without being instant speed, leaving it as basically a board wipe that is worse than other boardwipes around its cost. The protection effect as it currently stands is about where indestructible effects have been for some time, and there are niche applciations for the lose all abilities but outside killing sticky creatures is probably not used. So yes i think its good. i dont think it will be too good though. it might be sometimes 1 mana is the difference between broken and unplayable and modal cards are good
I mean, it's yet another powerful card, that power creeps the game yet a bit more. But I don't think of all the cards that power creep the game, this is anywhere near the worst one.
In constructed, you mostly just want a wrath that is as cheap as possible. This is a 6-mana wrath, which is worse than some 4-mana wrath variant. Supreme Verdict is signfiicantly better for constructed than this, for example.
For Commander, yeah, this might be great, but there's more broken Commander cards out there. White also isn't exactly the most broken commander color, and wrathing isn't the most powerful thing you can do in Commander. Good card, yes, but not the most alarming card printed lately.
Can you Spree the same option multiple times?
Presumably not. It's kicker, not multi-kicker.
I really like these new blue cards
I really wish the next set was based off early Christianity, just so I could go to a pre-release & say "Christianity? After cowboys?"
My honest reaction to this was: oh fuck off!
Also rq someone pls correct me if I’m wrong, but don’t compleat planeswalkers die (not counting Ajani) or get desparked
Don't forget Mana Drain.
That is quite the insane reprint to be sure
Can you buy the same outcome on a SPree more than once? if I wanted to pay 2 to make of my creatures indestructible or something?
8:45 Can't wait to open a vault and find Omniscience inside. :p Or maybe Enter the Infinite.
10:55 I thought it was you were paying to have some Scorpion dragons imported.
No only once per mode on the card
@@TheMagicHistorian Ah, OK. Thank you
Mike’s cowboy hat’s wings flop like wings so he can fly….word that Canadian can fly…..😐
Not gonna lie, those are some powerful cards
I wonder if they will do a card called "shopping" with spree :P
Is it just me or does The Key to the Vault look like the key in The Mummy that opens the books? xD
Also, broken cards galore, can't wait for WotC to be forced to up the powercreep for the remaining sets of the year.
thunder junk!
I thought Jace and Vraska were dead. How are they alive?
Does plot aid in storm… Am I reading this right?
Walla hear something silly.
Try pulling 2 vaultbord tyrants out the GY and watch your opponent suffer.
17:45 Worse Kuldotha Forgemaster.
Jace is gonna be insane
Kellen the KOMBO Kid ... damn