If I get a Legend, the video ends
Вставка
- Опубліковано 29 вер 2024
- Spending 11,000 Bobux on ASTD Capsules so you don't have to :)
Like the video if you wanna see me do it again...wait
Music:
Pokemon Mystery Dungeon
-Mount Blaze
-Sky Tower
-Mt Horn
-Northern Desert
-Concealed Ruins
-Temporal Tower
-Magma Cavern
-Stormy Sea
Pokemon OR/AS
-Legendary Battle | For that Legend ;)
FYI: Not Worth, don't do it
1:26 made me laugh so hard
same
999
32:00
So this is what CurDesu was doing this whole time..
its obvious, this man is the best astd UA-camr, he deserves 100k ryuks.
Eu nao acho nao
@@F...795 Muichiro Tokitou* Sabe o nome dele não anjo?
@@F...795 por que não? ele é o melhor youtuber
creeper aww man
@@minecraftcreeper8038 eu nao acho
This is Mojo and Welcome to Top Ten Anime Betrayals!
Eating sunflower seeds while waching man go insane
ok you guys the luck in this video is -0.99 percent to get a legend
Get legend Video Ends ❌❌❌
*Almost* all Video Non edited and wasting data,but u get adsense and Using it For Capsule again ⭕⭕⭕
4:18 I ALSO CRIED WRRYYYYY
yes
Hello Fminus
i respect the people that literally was here watching a man losing his sanity and bobux by 32 minutes.
i did.
There should be like a chance increase for each time you use a capsule. The chances raise a little for legendary and a little for epic. If or when you get either legend/epic, it resets.
you mean the pity system?
@@deeptrylong1724 kind of. Except instead of a guaranteed 5 star. It increases the chances to obtain either category of epics/legendaries. Is what I would want
in less words, pity.
@@fizz6841 that's basicly pity system tho
@@deeptrylong1724 it isn’t a pity system is guaranteed but he’s saying just increase the chances to get a legendary or epic he could still get a rare or uncommon but a pity would get a guaranteed 5 star
32 minutes this is gonna be good
Edit: i just saw his ryuk
Cuz he won the discord thingy
Yo same
watchout for a simple man
How do you win it
@@10102gaming every week fruity sama chooses 2 YT eras of the week
18:40 that made me laugh
Hahaha me too
21:30 Ryuk :))
“I can’t delete my krillin though what if they add krillin 6 star no no no we can’t delete our krillin” this had me dead
now i know where cur-desu went he being homeless at road after this happend
Lol
turns out he mis-typed and this was called man goes clinically insane over garbage luck xD
12:50 I didn't notice the head was there and when I noticed I got scared
11:52 me when brain ded
Mikon Cur-Desu: When do I get a legendary?
ASTD devs: that’s the neat part, you don’t.
1:27
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Strategy
Offensive
He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
Upgrade Differences
The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10.
Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands.
At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead.
At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin.
At level 6, his hammer gains three large, golden spikes and a bronze plating.
At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk.
At level 8, his hammer is now mostly golden. His hog also gains a headband.
At level 9, the gold on his hammer is much thicker. His headband also lightens in color.
At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow.
At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Strategy
Offensive
He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
Upgrade Differences
The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10.
Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands.
At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead.
At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin.
At level 6, his hammer gains three large, golden spikes and a bronze plating.
At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk.
At level 8, his hammer is now mostly golden. His hog also gains a headband.
At level 9, the gold on his hammer is much thicker. His headband also lightens in color.
At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow.
At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.
LOL people getting 2 legendary in 36 capsules and cursedesu getting none in maybe 100 + capsules
my friend got dabi 4th try. this video just made me realize how lucky he was.
i got a capsule from aizen dungeon and my first try i got hisoka and u got no epics
I just remembered when he got a legend after he said this in the Gray Fullbuster Vid
"and its just like hey I was fine before the sea cucumber decided to raid my house and throw my family with the popcorn machine"
I have never seen you in a long time
59:59
my man hit the world record of goku jacket
Nicee
32 minns huh pretty epic
1:27 bruh You do know that u can stop the spin by just clicking it. U really didnt have to spend 11k lmao rip bobux
Tf, no clicking just skips the animation to the end
@@nikemegu1142 oh ok my bad then i just thought that if u click it will stop because i saw a legendary and i clicked when the line was on top of it and i got the legendary so i thought if u click it stop so uh sorry
100000k
they should make a 1k robux pity :/
A calm man got his sanity degrading moment by moment after 32 minutes of pain and suffering
Bro so sad he don't even got a legendary
He has ruke lol
Plot twist: the video never ended the man edited the getting the legendary (it’s a joke do not take it seriously)
Sadly you didn't get a legendary but you've got a heart attack and hospitals bill
Can we appreciate the video because he wasted his money just for us watching
Can the god in heaven not give me the best content in the world when I want to sleep now ima stay up longer
this dude gives me dangerously funny guy vibes and I love it :)
I saw Cur sleeping on the street. I was confused then saw this vid
Did he sit with a calculator or something teaching math?
Edit : He just good at maths and got no legendary
Rip robux
My man if he didn't use the capsule he would got alot of sabo XD
pov : everyone is going to end to see he get's legend
Rumor has it he still has not pulled a legend
30Min of trying to get a legend EPIC MONTAGE
anime boy pfp
pls trade me Ryuk i have naruto grr3 and aqua pls pls
correction if my robux ran out and i get trash this video end
New video: if I go broke the video ends
I guess rng wasn’t on your side rip
It didn’t even end on a legend, this video is click bait.
Bro I like that I read the title and then looked how much the video lasted it made me click
how did you get ryuk?
Lol I spend 1400 robux and get perona and dabi
I got like 5 packs of gummy worms to go through
You are very very very very very very very very very very very very bad lucky
i got legend from my first capsule ever 💀
Rip... wasted $99 just to get no legendary/epic
He got hisoka
Imagine if he forgot to hit record
Ah yes sweet debt
I pulled a legendary on my 3rd capsule
When I saw it was 30 minutes+ .-. Bye
this is nothing i spended 30,000 bobuc and onlly get 1 legendary, no epic, no rare, alot of common >:0
sheesh this guy deserves more subs for the amount of robuxs that he spent on this video
he got 1 more from me
He was so close to the Legends yet he didnt get one. Rip
im no wathce ez im skip viedo im the god lol
How many robux did he spend?
next video : not breathing until I get a legend
Ha you thought I have 1 robux actually
When i'm f2p and got 2 legends out of 60 capsule and the 1st legendary was the 3rd capsules
Bro finally i heard ur voice
Welp NARUTO WATCHERS RISE LOL
I bought 3 and got reigen sad
I watch dragon ball, demon slayer, jjba, like 2 episodes of aot, black butler, hxh, and one piece.
OH MY GOOD I HAVE LAGUNDRY AHAHAHAHAHHAHAHAHAHAHA
Him saying hey Siri activated my siri
:o
It's a bizarre day when Cur uploads!
What a good reference :((
why did u even spend so much robux on that u could have done an LB run then gotten hashirama
then traded for legend
Long time no see
The amount of time i said poor man is unreal
Oh ima love this a youtuber that feels non youtuber luck people yes English I gave up
It took them 1 update, 1 UPDATE to make this game p2w
@Stev Da Great different damage like normal nezuko lvl 1 is 100 and Nezuko (sword) lvl 1 from capsule damage is 600
so basically P2W
it was p2w before, gems could be bought with robux
@Stev Da Great so it is p2w
no it isnt p2w theyre weak but theyrr cool
Pls kabuto)))) the assistant
What a olds painful challenge
Mikon is insanely lucky 3rd person to have ryuk
I got naruto grr 1 :(
But it was my first try so yeah
@@Jackchiking i dont even have a legend or epic
Hes robux is more than my gems
this vid reminds me of getting made in hallows of eve in stand awakening when i was new and first try and no attempts and also 10% chance of getting it
fun fact this is 32 Mins
Watching a dude wasting his money so much and didn't got any sh¡t while eating dorito.
*Enjoyable thank*
Lol i only spent 2000 bobux
new video wooo!!!!
Vm~
Good
I got one first try and i got it from dungeon. And i made a video on it so
haHAHAHA
OgEuh Uh *car noise* 1:24