Event Dispatcher FROM the Widget Blueprint TO Any Other Blueprint in Unreal Engine (see update)

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  • Опубліковано 4 жов 2024
  • Updated this tutorial. See this one:
    • Memory Efficient Event...
    Quick look at how to create an Event Dispatcher from the Widget Blueprint to any other Blueprint. It is a little different going from the Widget BP to other BPs.
    This video also shows effective BP communication using a Blueprint Interface.
    • MAJOR UPDATE: Why Cast...

КОМЕНТАРІ • 18

  • @YEAHSURETHINGMAN
    @YEAHSURETHINGMAN 10 місяців тому +14

    This is only for the player character.. not ANY other blueprint - I swear all of these videos are only using built in character bs

  • @ksuiegaming9346
    @ksuiegaming9346 Місяць тому

    God bless you, I have been trying to figure this out for two days.

  • @pixelasm
    @pixelasm Рік тому +1

    THIS exact tutorial helped me to FINALLY have the ability to drive something in the level BP from a button press on the GUI / widget. All other tutorials about dispatchers I found use a third person character instead which works differently and therefore not in my case.

  • @vidalmateos3416
    @vidalmateos3416 Рік тому

    ooh man I was getting crazy with this, had no idea with the Widget BP it was different, thank you so much

  • @jasonheilig5312
    @jasonheilig5312 8 місяців тому

    Thank you. I was stuck for like and hour trying to cast a character and stuff

  • @JuanChowdhuryUG
    @JuanChowdhuryUG Рік тому +3

    Crisp and clean explanation. How to do it the other way around? from blueprint to widget ? Is it possible without using "cast to character" ?

  • @jackcarver4993
    @jackcarver4993 Рік тому +1

    Thank you it's really helped me 2x

  • @tanujasinha3545
    @tanujasinha3545 Рік тому

    Thank you so much! It has really helped me.

  • @PedroBonetti-xp9ur
    @PedroBonetti-xp9ur 4 місяці тому

    Oh man, Thx! This help me so much :)

  • @cloudstudyJ
    @cloudstudyJ 4 місяці тому

    thanks dude. you saved me

  • @maxmaximov1679
    @maxmaximov1679 Рік тому +2

    omg, you're GOD!

  • @raptorkoko
    @raptorkoko 9 місяців тому

    TOP OF THE TOP !

  • @Revan-ky9hh
    @Revan-ky9hh 10 місяців тому

    Thank you so much !

  • @adam4designss
    @adam4designss Рік тому +1

    IF I WANT TO DO THE OBESIT ,HOW

  • @deeppixelstudio
    @deeppixelstudio Рік тому

    what if i dont create the widget in the same blueprint I want to cast it to? i have a main menu level, i set a variable there, i click a button to open a level, in that level is a blueprint with a variable that gets used on begin play. Ive tried Event dispatchers, get all widgets of class, create a widget and draw from it, nothing works

    • @AntiCheatBot
      @AntiCheatBot 11 місяців тому +1

      Right. Do we need to create widget & add to viewport in every blueprint that we want to bind?

  • @ethanwasme4307
    @ethanwasme4307 10 місяців тому

    what about the other way around :(