Great video. I'm just starting out and I can see you pickwhip producer position of particle systems ii to the "movement null" but when I try replicate something like this on my end, it throws expression errors regarding the pickwhip since "movement null" is a layer and not a number/array/property. I assumed movement null was just a new null object, but since it is instantiated as a layer, was the movement null from this video created some other way other than just "new null object"?
Nevermind I'm blind. I pickwhipped to the "movement null" instead of the movement null's position property. If anyone has the same issue that's any easy fix! Eg my expression was ' thisComp.layer("cannon_null") ' instead of ' thisComp.layer("cannon_null").transform.position ' Awesome guide, thanks & subbed!
Hey! Yeah, you are not the only one who has asked this...and I have certainly done this before mysefl when following tutorials 😅. Awesome to see that you figured it out yourself!!
Hey man, Great tutorial! Thats exacly the type of effect i am looking for. The thing is that my scene requires the trail to have some perspective cause it's going to chase a soccer ball and i struggle to achive that. Any ideas?
Thanks Mike! Its a bit hard to give advice without seeing the shot with the soccer ball...any chance you can link to it so, I can give some proper input?
great tutorial thank you. I got a question if you dont mind answering, what if i already have a moving object (3d spaceship) already moving in my video and all i want is for the particles to follow it like a jet fire, how would i go about doing this? when i pickwhip it, it stays on the spaceship, so how could i change the position so it will be behind of the 3d spaceship? thank you
Great question. There may be a more suitable effect but if you want to keep using CC particle systems 2 , then you will need to tweak some physics settings: Change animation to "direction" Increase your velocity Take gravity to 0 (or not if you prefer) take extra to 0 (or close to 0) change direction to what you require. You can play around with some of the other setting to get what you like but hopefully this gets you close to what you need!
Hi there, I'm getting it right up until where the emitter should follow the null object, it seems to follow it but only in a straight line. Any advice?
Yeah, I managed to created an interaction between the orb and the background dots by using the orb as a selection map for the gravity property of the effect particle playground. Check out Jake Bartletts tutorial on particle playground if you want to learn how to create these kinds of interactions!
Youe tutorials are just amazing and top notch. They are of the highest quality TBH
It really means a lot to hear this so thank you so much!
please never stop posting tutorials Motion Senpai🙏
I'm glad you want to see more! I appreciate you!
Definitely earned my sub! Thanks
Good to hear it! Thanks for the sub!
Genuinely think you're one of the best tutorial makers out there for AE, nice work
Thanks so much for this comment...it helps so much to get feedback like this! You are a champion!
Really great way to layer the effects to achieve that look. Thanks for sharing the knowledge!
For sure! I feel like layer styles have changed the game for me 🙃
@@MotionXP Same here! It's overlooked so much
Tremendous as always
Great tutorial!
Great effect!
Great video. I'm just starting out and I can see you pickwhip producer position of particle systems ii to the "movement null" but when I try replicate something like this on my end, it throws expression errors regarding the pickwhip since "movement null" is a layer and not a number/array/property.
I assumed movement null was just a new null object, but since it is instantiated as a layer, was the movement null from this video created some other way other than just "new null object"?
Nevermind I'm blind. I pickwhipped to the "movement null" instead of the movement null's position property. If anyone has the same issue that's any easy fix!
Eg my expression was ' thisComp.layer("cannon_null") '
instead of ' thisComp.layer("cannon_null").transform.position '
Awesome guide, thanks & subbed!
Hey! Yeah, you are not the only one who has asked this...and I have certainly done this before mysefl when following tutorials 😅. Awesome to see that you figured it out yourself!!
pretty cool
Omg please do more!
Happy to 👌
Thank you 😊
Hey man, Great tutorial! Thats exacly the type of effect i am looking for. The thing is that my scene requires the trail to have some perspective cause it's going to chase a soccer ball and i struggle to achive that. Any ideas?
Thanks Mike! Its a bit hard to give advice without seeing the shot with the soccer ball...any chance you can link to it so, I can give some proper input?
great tutorial thank you. I got a question if you dont mind answering, what if i already have a moving object (3d spaceship) already moving in my video and all i want is for the particles to follow it like a jet fire, how would i go about doing this? when i pickwhip it, it stays on the spaceship, so how could i change the position so it will be behind of the 3d spaceship? thank you
hello,have you solved this problem?
How would you make a trail effect but the ball remain on the center of the screen ?
I already set up a moving background
Great question. There may be a more suitable effect but if you want to keep using CC particle systems 2 , then you will need to tweak some physics settings:
Change animation to "direction"
Increase your velocity
Take gravity to 0 (or not if you prefer)
take extra to 0 (or close to 0)
change direction to what you require.
You can play around with some of the other setting to get what you like but hopefully this gets you close to what you need!
Cheers mate
Hey man when I pin my particle center to the position of null then the particles dissappear idk what to do pls help
Hi there, I'm getting it right up until where the emitter should follow the null object, it seems to follow it but only in a straight line. Any advice?
It took me a second too. Make sure you're linking the PRODUCER position to the null object instead of TRANSFORM position
Did you get sorted with the comment from @joeywilhelm6123 ?
Sweet.
Wait... The dots at the end just fall as the circle passes by them?
Yeah, I managed to created an interaction between the orb and the background dots by using the orb as a selection map for the gravity property of the effect particle playground. Check out Jake Bartletts tutorial on particle playground if you want to learn how to create these kinds of interactions!
👍
Can you go faster while doing tutorial?