It was great to see you get excited toward the end of the video. I suffer from a lot of decision paralysis. So many ideas, so little time. I relate to your struggle. What works for me is to find something that makes me really excited to work on it and just dig in hard.
I‘m repeating myself, but why not working on a portrait rework of your arguably most successful game, 868-Hack. There‘s so many new audiences now, and portrait indie gaming as well es deckbuilders and roguelikes are more than ever finding their passionate audiences. While not stimulating or challening you that much, this project would still be some kind of small scale practice to just get back into a rhythm of creating something. And you could even try a different payment model, like the one Slice & Dice is currently doing (free demo with premium unlock). Also, with this game possibly gathering new Brough fans, future projects would have an easier start. All the best to you!
I'm pretty desparate for a way to play the most up-to-date version of 868-HACK on my Android, and this could potentially solve that. I also want Michael to make the money he deserves. I'm hoping the two can meet.
man, it’s going to take a pretty big rewrite for portrait mode. of course it’s not a huge game so it can only be so big.. as i’m getting more familiar with Godot i’m thinking at some point i might port it to that, do the android thing. but - when i’ve done this in the past the money has been in the low hundreds, so, ok finding new audiences is a nice story but it’s not been my experience in the times i’ve literally done this. the thing i’ve found to work to find new audiences is to make new games!
It was great to see you get excited toward the end of the video. I suffer from a lot of decision paralysis. So many ideas, so little time. I relate to your struggle. What works for me is to find something that makes me really excited to work on it and just dig in hard.
I‘m repeating myself, but why not working on a portrait rework of your arguably most successful game, 868-Hack. There‘s so many new audiences now, and portrait indie gaming as well es deckbuilders and roguelikes are more than ever finding their passionate audiences. While not stimulating or challening you that much, this project would still be some kind of small scale practice to just get back into a rhythm of creating something. And you could even try a different payment model, like the one Slice & Dice is currently doing (free demo with premium unlock). Also, with this game possibly gathering new Brough fans, future projects would have an easier start. All the best to you!
I'm pretty desparate for a way to play the most up-to-date version of 868-HACK on my Android, and this could potentially solve that. I also want Michael to make the money he deserves. I'm hoping the two can meet.
man, it’s going to take a pretty big rewrite for portrait mode. of course it’s not a huge game so it can only be so big.. as i’m getting more familiar with Godot i’m thinking at some point i might port it to that, do the android thing. but - when i’ve done this in the past the money has been in the low hundreds, so, ok finding new audiences is a nice story but it’s not been my experience in the times i’ve literally done this. the thing i’ve found to work to find new audiences is to make new games!
@@smestorpHow much money would I need to pay you to personally fund this project? :D I seriously would invest in this.