The Best Nightmare Mission. - Legacy of the Void: Nightmare Difficulty - 19

Поділитися
Вставка
  • Опубліковано 28 лис 2024
  • I stream Friday-Saturday-Sunday: / giantgrantgames
    Want to be alerted when I go live? Opt-in for alerts in the GiantGrantGames Discord: / discord
    You can play custom campaigns with the mod manager here!: / discord
    This is my second channel for VoDs and Memes: My main channel can be found here: / giantgrantgames

КОМЕНТАРІ • 120

  • @therealrhyme5319
    @therealrhyme5319 Рік тому +133

    Since we’re at the 2nd to last mission, I guess I might as well go through everything else.
    Blood Hunters: +2 range in void stasis. Move much faster when near an enemy in void stasis. Have blink.
    Mirages: have +2 damage, +1 armor, and phase armor blocks the attack that triggers it.
    HT: feedback range increased, storm damage no longer stacks. All shield restore abilities are 50% faster on archons.
    Darchon: cost changed to be the same as 2 DTs. Requires both dark shrine and Templar archives. Enemies are immune to confusion for a short time after being confused. Mind control drains the Darchon’s shields and uses your supply/upgrades (like coop).
    Ascendant: psi orb stacks 4 times instead of infinitely. Starts with full energy.
    Colossus: fire damage changed to 60, 100 vs light. Attack speed increased
    Reaver: cost reduced to be the same as immortal, durability reduced to be the same as dragoon, reavers and scarabs move slower, no longer has an unreliable attack delay. Holds 10 scarabs
    Wrathwalker: attack charging time reduced by about 40%, attack is now a beam instead of a projectile. Once it starts aiming, has +3 range before the attack is canceled.
    Destroyer: +1 damage on all bounces. Gets faster move speed when not charged up.
    Arbiter: stasis no longer hits heroic, cant stasis enemies until they leave stasis. Smaller radius on stasis and recall
    Carrier: Launches interceptors about 2.5x faster. Making interceptors and repairing is no longer free. 8 supply
    Tempest: Durability, speed, and damage adjusted to be closer to ladder version. 10 range vs ground and air. Disintegration range reduced to 13
    Mothership: Thermal lance and black hole cost 75 energy, blink costs energy
    Mass recall: unchanged
    Shield overcharge: moved to top tier
    Deploy taldendar: initial spawn “blast” area reduced. No longer has infinite shields. Moved to middle tier
    Purifier beam: no longer does bonus vs armored. Costs 100 energy
    Time Stop: moved to top tier, lasts half as long, slows enemies for 5s afterwards. Costs 100 energy
    Solar bombardment: moved to middle tier. Individual shots deal full damage with no drop off. Shots are more concentrated. Costs 100 energy.
    The Host
    Void Shards have hardened shield, gain armor with each dead shard.
    Fenix and top shard are on islands. Incentivize colossi/wrathwalker
    Ally army comps adjusted, they make observers to spot.
    The Host is meant to be an endurance test. There’s a ton of money on the map and you’ll need almost all of it. And you need a pretty big portion of the tech tree. Btw alarak was done dirty here. He killed like 2/3 of the bottom shard’s defenders and most of the attack waves sent against the bottom expansion.

    • @Ricardo_Rick
      @Ricardo_Rick Рік тому +24

      Wait, carriers spend money to repair? that's a bit harsh, especially since you already pay for interceptors, is the cost stated anywhere?
      It's incredible how the destroyer with only +1 atk bounce is already so much better than the normal version.
      Alarak's wave always seemed like they just get imediately killed when entering the shard, also, you mentioned he killed 2/3 of the shard's defenders but doesn't they respawn from the rifts tho?

    • @SenyiKimmo
      @SenyiKimmo Рік тому +6

      > reavers move slower
      ok i know that makes them more authentic but they're also slower than the colossus is normally anyways (so is the wrathwalker fun fact). that just feels mean.
      still i guess that's what the prism is for

    • @ebonslayer3321
      @ebonslayer3321 Рік тому +12

      Alarak is the real MVP. That whole time he was softening things up for the final push.

    • @frankxu4795
      @frankxu4795 Рік тому +2

      @@SenyiKimmo It is perhaps for a very strong static defense instead of a mobile siege. 10 scrabs are incredible damage, given that reaver only costs as much as an immo, cheaper than monolith. That's 2-3 times more damage, with AoE

    • @Marxon1134
      @Marxon1134 Рік тому +10

      Watching grant's mineral levels crash after 35 minutes due to the carrier repair ensures I won't be using those, seems to almost be a liability now.

  • @fare-5174
    @fare-5174 Рік тому +219

    Grant: I'll grab the arbiter to supplement my forces with the power of mass invisibility
    Nightmare: casual 40 observers waiting for the moment to strike

  • @ValtheJean
    @ValtheJean Рік тому +44

    "Taldarim! Grant, our enemy, no quarter!"
    Indeed, Grant is not a quarter. Thank you for noticing, Alarak.

  • @Tunaria
    @Tunaria Рік тому +67

    There's something funny about Fenix being stuck and doing basically nothing to help against the final crystal and then you see him finally moving his forces on the mini-map after it has been destroyed.

    • @EliasMheart
      @EliasMheart Рік тому +19

      It's what happens when the commander keeps running off to fight in the front lines xD The rest is in disarray

  • @Corundrom
    @Corundrom Рік тому +157

    I'm guessing the observer thing is that he added them to accompany every attack wave and then something went wrong, either they returned to spawn when the attack wave died, which I don't think is the case here, as they seem to be in default orientation, or it wasn't getting properly added to the attack wave after being built, so they infinitely made them

    • @JulianCastelle23
      @JulianCastelle23 Рік тому +53

      I hope it doesn't get removed unless it starts affecting gameplay. Seeing a wall of observers that are basically Amon's "eyes" is absolutely hilarious.

    • @Maxowen
      @Maxowen Рік тому +10

      it could also be that they were planned to do what Vorazun was doing with her observers with placing them everywhere

  • @bluesbest1
    @bluesbest1 Рік тому +68

    2 sentries, 3 Khaydarins, and 6 shield batteries. The true ultimate defense.

  • @JulianCastelle23
    @JulianCastelle23 Рік тому +48

    Wrathwalkers, Khaydarins, Carriers, Solar Bombardment.
    Big Laser Energy on this mission.

    • @The-jy3yq
      @The-jy3yq Рік тому +2

      No -SUN IS A DEADLY LAZER- Void Rays/dollar store Void Rays(((

  • @ZerothVeratross
    @ZerothVeratross Рік тому +20

    A gigantic macro mission with 3 allies that provide vision, all three races on the enemy side and you get to use the entire protoss tech tree. That was a blast.

    • @andre-8420
      @andre-8420 Рік тому +2

      The Host is just an awesome mission. Lots of shit going on, all units at the tip of your fingetips and immense economy to let you do whatever the fuck you want, while still being quite difficult

  • @Kingwut117
    @Kingwut117 Рік тому +17

    so many EMPs, turns out nightmare mode campaign is just the protoss ladder experience

  • @SrMorua
    @SrMorua Рік тому +20

    Looking at the longevity of the video I thought it was going to be one of those of "Trial and error", how mistaken I was.
    Good one Mister Grant!

    • @andrewgreeb916
      @andrewgreeb916 Рік тому +9

      This is just a long mission, unless you have legacy of the meme carriers that can gantrathor maneuver

    • @SrMorua
      @SrMorua Рік тому

      @@andrewgreeb916 those are amazing! 😂

  • @theduke3778
    @theduke3778 Рік тому +7

    Amon got tired of you using Avengers to snipe his Hybrid, so he went with the ultimate defense.

  • @hanifloka130
    @hanifloka130 Рік тому +10

    Damn, the Wrathwalkers really showed their wrath. Hang on a sec.... what if they're paired together with... Annihilators?

  • @keddzkedds4373
    @keddzkedds4373 Рік тому +12

    Repairers repairs drains money. Grant: "Damn those interceptors took all the money!"

    • @ironmilutin
      @ironmilutin Рік тому +1

      Wait, it does?

    • @PeterZaitcev
      @PeterZaitcev Рік тому +2

      ​@@ironmilutin, noticed that too. Check 1:03:03

    • @aaronscott7467
      @aaronscott7467 Рік тому +2

      I noticed that too since they stopped repairing once he ran out of money

    • @T087-s5v
      @T087-s5v Рік тому

      huh never knew those drained money

    • @PeterZaitcev
      @PeterZaitcev Рік тому

      @@T087-s5v it's nightmare-only

  • @fredhurst2528
    @fredhurst2528 Рік тому +12

    Those two sentries are legend.

  • @kirevkizrepnav572
    @kirevkizrepnav572 Рік тому +5

    32:50 For a second I thought he was called Quarter

    • @The-jy3yq
      @The-jy3yq Рік тому +1

      QQQ(Quintessential Quarter Quilling) is a well-known Weswitcher, his most famous video being "Can you beat Spacecraft 2 with only Marauders?"

  • @PerrinAybara564
    @PerrinAybara564 Рік тому +5

    Pour one out for Probious at 47:50 who gave up his last breath charging into Amon's army first o7

  • @Truck_Kun_Driver
    @Truck_Kun_Driver Рік тому +3

    33:06 LOL it looks like the seeker missile spawns the unit LOL
    43:50 Holy that's a lot of Observers

    • @egebabus3423
      @egebabus3423 Рік тому +2

      That colossus made a good entrance lol

  • @kassek2891
    @kassek2891 Рік тому +4

    loved this episode, im a fan of long fights without a timer

  • @grinm1899
    @grinm1899 Рік тому +1

    The beginning cinematic is actually really dope for this mission

  • @Saren-yc1rk
    @Saren-yc1rk Рік тому +2

    27:50
    >We can't get there with ground units
    >Brought the blood hunters who have a blink ability

    • @GreenCauldron08
      @GreenCauldron08 Рік тому +2

      >Uses a prism to transport his wrathwalker up the cliff

    • @zaxtonhong3958
      @zaxtonhong3958 Рік тому +1

      @@GreenCauldron08
      Pretty sure that was just a misclick

  • @brentramsten249
    @brentramsten249 Рік тому +7

    after watching this video im pretty confident that repairiers cost resources to repair their targets.
    killing that third shard put your minerals out like a bunch of reparing scvs, not like carriers which always take minerals in chunks

    • @andrewgreeb916
      @andrewgreeb916 Рік тому +1

      The interceptors do cost money to replace in nightmare, not sure about the repair beam costing resources

    • @brentramsten249
      @brentramsten249 Рік тому

      ​ @andrewgreeb916
      i never questioned whether or not interceptors still cost minerals because the idea that the mod, which is designed to be harder, which actually made changes to resource locations, would make things that are already quite strong cost less (let alone nothing) is absurd.

    • @MajoraZero
      @MajoraZero Рік тому +1

      @@brentramsten249 Interceptors are free in the campaign. Making them cost money is the change that nightmare did

    • @brentramsten249
      @brentramsten249 Рік тому

      @@MajoraZero
      its been so long since i played the campaign i totally forgot that interceptors didnt cost money... thanks for the schooling

    • @aaronscott7467
      @aaronscott7467 Рік тому

      ​@@andrewgreeb916The repair beam does cost money, you can see that it stops when he runs out

  • @thecruelgod
    @thecruelgod Рік тому +7

    O dear, over an hour. This will be painful

  • @canebro1
    @canebro1 Рік тому +4

    This is the best mission (IMHO) in the base game, and seems to be the same in nightmare. I usually like a composition of 5 repair carriers and the rest void rays; probably here would be the same but wrath walkers instead of void rays.

  • @augustohuertacarrion9146
    @augustohuertacarrion9146 Місяць тому

    Fun fact: The mission can be done with only 2 bases and in less than 40m. The strat is:
    Composition:
    - Mirage (Fenix purifier faction)
    - Wrathwalker.
    - Mamaship. (Those vortex are op vs hybrid)
    - Zealots.
    Steps:
    1. Use reinforcements to clean up the first rift in less than 6 minutes.
    2. Spam reinforcements and clear Vorazun base.
    3. Get mamaship.
    4. Get mirages and wrathwalkers full upgraded.
    5. Clear up the rifts with 1 or 2 arbiters so your forces are invisible (enemy's obs cannot stand vs 10 mirages).
    6. Take profit and finish.
    It took me a lot of savings but, yeah, is possible with only 2 bases.

  • @bonbondurjdr6553
    @bonbondurjdr6553 Рік тому +1

    Despite the hecticness of the campaign and my complaining about it, it was a pretty fun ride for the reason you mentioned at the end! GGWP!

  • @elricb1488
    @elricb1488 Рік тому +1

    41:30 That one got me! haha

  • @ryanaegis3544
    @ryanaegis3544 6 місяців тому

    I really like the Repair Carriers, and they surprisiingly seem to balance well. They cost so much in interceptors, but they repair the entire army, which seems worth the cost. Much more worthwhile than the multiplayer carrier. Perhaps the multiplayer carrier can get the repair drones too, but the two drones would take up interceptor slots, so each carrier would only have six interceptors rather than eight. This would throw off this apparent balance, but only slightly, and in the less cost effective dirrection, which would make the change more likely to be aceeptable to the community.

  • @Saren-yc1rk
    @Saren-yc1rk Рік тому +3

    Yea, Alarak should have been given Wrathwalkers.
    And, well... generally a bit more stuff than 2 destroyers, 2 vanguards and 2 zealots.

    • @therealrhyme5319
      @therealrhyme5319 Рік тому +5

      He doesn’t have zealots, he has ascendants. The video is kinda misleading. He dealt with like half of the attack waves that were sent against the bottom expansion, which is why the 2 sentries were able to hold. He also killed like 2/3 of the enemies in the last shard

  • @joshwhite2764
    @joshwhite2764 Рік тому

    When Grant titles it "the best" and I see its over an hour. Oh ya here we go baby!

  • @inductivegrunt94
    @inductivegrunt94 Рік тому

    A beautiful display of Grant's skill here. Nightmare has not bested Grant yet, he always succeeds. And the Wrathwalkers and Dragoons were amazing here. Walking artillery along with the Immortals.
    Now all that's left is Salvation... Hooray...

    • @The-jy3yq
      @The-jy3yq Рік тому

      >has not bested Grant yet
      >Grant spends like 5 hours on Templar's Charge, gets a hotfix massively nerfing the enemy and still struggles for an hour

  • @Entrophius
    @Entrophius Рік тому +3

    Repair on carriers seem to be draining way more money than interceptors.
    It's a little bit obnoxious.

    • @andrewgreeb916
      @andrewgreeb916 Рік тому +2

      It's still more efficient than replacing the unit outright

  • @archapmangcmg
    @archapmangcmg Рік тому +2

    Grant: "Was that first try?"
    Nope. 14 minutes into the video and about 14 mins into the game, too, your main nexus got wrecked along with production etc.
    Great fun, though!

  • @theanhtran6019
    @theanhtran6019 Рік тому +3

    At this point, either the best or the worst mission feel the same. Chaos, madness and pain .

  • @朕是神
    @朕是神 Рік тому +1

    I feel like the mission will be easier with a different loadout.
    You have 290 solarite total.
    Time stop, orbital assimilator, solar lance, max construction speed+starting supply, reconstruction beam.
    Solar lance is better than solar bombardment early game becasue of the lower cooldown and not needing the extra damage, and recall+time stop lets you defend two spots without needing to split your army in half every once in a while.
    Later on, time stop is the guarnatee that you won't mine out the map before killing the shards as long as you don't die early.
    For units, sentinel, dragoon, energizer, vanguard, wrathwalker, carrier. I'd take arbiter, dark archon and actually use them; against superior armies, crowd control is even more important.
    Sentinels can do the job of immortals later on so you can get vanguard, and with reconstruction beam, they should be decent early game too.
    Again, with reconstruction beam, you can get energizer instead of sentry and not die early game.
    Carrier for repair only. They do 0 damage. You only need a few of them because you have reconstruction beam already.
    With energizer, vangaurd and less supply wasted in carriers, your army will do a stuipd amount of DPS and can probably burn down the void shard in two time stops. With recall, you can keep attacking all the way up until time stop runs out.
    The extra loss you take for lack of guardian shell can be more than made up for with not needing to remax multiple times just to destroy each of the last 3 shards.
    The only potential problem is I'm not sure if you can take your first expo fast enough to survive attack waves.

    • @The-jy3yq
      @The-jy3yq Рік тому

      Time stop is just OP, Immortals also bring damage to the table which Sentinels aren't exactly known for, Dankons' cost is like Collosuses', Arbiters are too expensive and the enemies are too numerous for 'em Jepukazoids to be useful
      Energizers are just sooo tedious to use

    • @朕是神
      @朕是神 Рік тому

      @@The-jy3yq Sentinels aren't there for damage in the first place. They're the revive zealots btw, not immotal tier.
      Crowd control is priceless. It prevents you from losing units, which more than makes up for its cost. Play against the AI and you'll notice how dumb they are when when crowd control is involved.
      I have no idea waht jeepukazoids are.
      Energizers have the speed boost on autocast ffs, just f2 amove.

  • @Granas1988
    @Granas1988 Рік тому +3

    Legacy says: If you have 50 Observers, you activate maphack for the rest of the game...
    too sad, the Bot belives that false legacy :D

    • @usermann_5731
      @usermann_5731 Рік тому +4

      Is this the Legacy of the Void?

    • @Granas1988
      @Granas1988 Рік тому

      @@usermann_5731 well played :D I lol'ed

  • @williammoore3545
    @williammoore3545 Рік тому

    NGL Grant hotkeying his warpgates when there's a dedicated button for that triggers me

  • @markusr3259
    @markusr3259 Рік тому

    Those Sentries down in the south playing the Kuriboh strategy from YuGiOh.

  • @MrMajestatick
    @MrMajestatick Рік тому +6

    Watching him struggle makes me feel like I'm once again 11, sitting in the back seats of my mom's car while she drives me home, listening to "Pain" Three Days Grace because she didn't took us for McDonald's ice creams.

  • @TheCuriousFan1
    @TheCuriousFan1 Рік тому +6

    Calling it now, Essence of Eternity will be called the Worst Nightmare mission.

    • @therealrhyme5319
      @therealrhyme5319 Рік тому +3

      No faith

    • @TheCuriousFan1
      @TheCuriousFan1 Рік тому +2

      @@therealrhyme5319 You've got your work cut out for you in terms of making the epilogue enjoyable, I'll say that much.

  • @breathofire1449
    @breathofire1449 Рік тому

    This one is going to be INSANE. Knowing Rhyme he's made this so it can't be invalidated by Time Stop. Let's watch!

    • @guilhemraboud7808
      @guilhemraboud7808 Рік тому +2

      Didn't even try there :/

    • @quickdraw6893
      @quickdraw6893 Рік тому +1

      I'm not sure there's anything that can't be invalidated, other than outright immunity. Time Stop itself is probably pretty nerfed but I don't think Grant has so much as looked at it because it's just that busted and sucks the fun out of the game.

  • @darkvahnor5180
    @darkvahnor5180 Рік тому

    Really great episode

  • @benignsentient6772
    @benignsentient6772 Рік тому

    Me:
    Loads video
    Sees 1hr 7 min video length
    😭
    Grant: "I'm going to cry today"

  • @Thyranel
    @Thyranel Рік тому +2

    This is going to be awesome!!!

  • @shirtlessviking9225
    @shirtlessviking9225 Рік тому +1

    i am very excited for the final mission

  • @patrykmigdalski4679
    @patrykmigdalski4679 Рік тому +2

    It would be funny if, after destroying the last crystal, there would be a last boss fight.

    • @andrewgreeb916
      @andrewgreeb916 Рік тому +1

      You need to orbital bombardment the boss 100 times

  • @rohdri
    @rohdri Рік тому

    Huh. Karax basically had the inverse of your build. High power air unit and multi-attack ground compared to your multi-attack air and high powered ground. Though carriers are way more adaptable than thermal lance colossi.

  • @Twilightavalon
    @Twilightavalon Рік тому +2

    Giving the AI access to un-nerfed EMP should be against the law or something. Its not fun when the enemy has an instant "kill all protoss unit" button that you cannot outmicro or outplay.

    • @Shushishtok
      @Shushishtok Рік тому

      Why not? You can use Feedback with Hight Templars on the Ghost to instantly kill it before it can fire the EMP. You can split your forces to minimize the targets that get EMP'd. You can use stunlots to charge stun them while the rest of your army kills them.
      This isn't a "kill all protoss unit" button. It's a spell that can, under the right circumstances, be dangerous. In the beginning of the video it caught Grant by surprise, which was dangerous. Other than that, it wasn't anything special.

    • @The-jy3yq
      @The-jy3yq Рік тому +1

      @@Shushishtok yeah and Terrans need to have Marines be free, insta-sieging Siege Tanks and Battlecruisers be built out of Supply Depots

  • @Chris-si9in
    @Chris-si9in Рік тому

    Hey grant do you feel the patch changes campaign play much

  • @_DaemonCleaner
    @_DaemonCleaner Рік тому +1

    Epic stuff 😮

  • @darthjaxrevan
    @darthjaxrevan Рік тому +4

    So wrathwalkers might be good

    • @CRSB00
      @CRSB00 Рік тому

      Wrahwalkers are good in numbers

    • @MrAnonymous00100
      @MrAnonymous00100 Рік тому

      Except Void shard have harden shield which only weak against low but fast attack, which Wrathwalker isn't. This start to work when shield run out.
      Carrier do better as long as void area didn't kill intercepter too fast.

    • @Evan-mt7bc
      @Evan-mt7bc Рік тому +2

      In this mod yes. Vanilla Wrathwalkers have a really awkward issue where they take about a half a second for their projectile to charge and at max range about another half second for their projectile to hit the target. What usually happens is you'll build 10 Wrathwalkers, they'll all target a Marine and in that second it took your Wrathwalkers to shoot their projectile a Zealot just cleaved the Marine but the Wrathwalkers shots will still go off and do absolutely nothing for about 4 seconds while their shot cooldown recharges. If you look at how much damage Wrathwalkers actually did they rarely do much if any damage. In this mod Wrathwalkers have pseudo hitscan so that travel time is removed and they instead have a long cooldown period after their shots instead of before so what this generally means is Wrathwalkers will shoot an enemy and not overkill enemies as much as before.

    • @Anterwaare306
      @Anterwaare306 Рік тому

      @@Evan-mt7bcThat's true, but give them a havoc or energizer support and they can kite everything to death. In vanilla this mission is very easy with mass wrathwalker.

    • @The-jy3yq
      @The-jy3yq Рік тому

      @@Evan-mt7bc pseudo hitscan?
      Ain't it hitscan?

  • @Saren-yc1rk
    @Saren-yc1rk Рік тому +1

    Crystal with 19k hp
    Damn that's a lot

  • @toramaru2490
    @toramaru2490 Рік тому

    why not use the taldarim sentry to get that extra range tho?. collosus and immortal firing from + 2 range is insane

  • @DioBrando-qi9so
    @DioBrando-qi9so Рік тому

    good video

  • @eglewether5523
    @eglewether5523 Рік тому +1

    I am still confused this mission isnt timed :D ... one of my most favourite missions in the campaign, if only the AI wasnt completely useless :D

    • @sage5296
      @sage5296 Рік тому +2

      I mean eventually you run out of money so in a way it is

  • @The-jy3yq
    @The-jy3yq Рік тому

    Grant, ya haven't used yarr 'Sairs...

  • @boblit1256
    @boblit1256 Рік тому

    And is also awesome

  • @Emerieos
    @Emerieos Рік тому +1

    Spoiler Shield

  • @onatyungul872
    @onatyungul872 Рік тому

    Hey Grant pretty sure Repairer (Carrier) 's repair beam is also costing you mineral as well. For easy reference check 38:22.
    So with that in mind (mental note for myself) tempest seems better than carriers.

  • @thisgraincharacter6400
    @thisgraincharacter6400 Рік тому

    Why not use extra money to build gateways as shields for static defence?

  • @Nekoyashiki-san
    @Nekoyashiki-san Рік тому

    Thanks for macroing, it was fun to watch. ^^

  • @shirtlessviking9225
    @shirtlessviking9225 Рік тому

    yea boi, this is gonna be ff'ed

  • @CRSB00
    @CRSB00 Рік тому

    kind of annoyed he still is not using Annihilators

    • @TheStargov
      @TheStargov Рік тому +2

      He needs the tankiness of the Immortal

    • @CRSB00
      @CRSB00 Рік тому

      @@TheStargovGrant did say that, in this mod, Annihilators are the best Immortals, I just wish he stopped using some units because, they're "too good" (kind of hypocritical of me since I don't use Vanguards in vanilla LotV because I consider unfair that they 1 shot Siege Tanks)

  • @politespider1917
    @politespider1917 Рік тому

    First

  • @boblit1256
    @boblit1256 Рік тому

    Never saw you do a 1 hour video because there aren't any this is your first hour long video

    • @SleepLessThan3
      @SleepLessThan3 Рік тому +9

      What he has a ton of hour+ videos

    • @bluesbest1
      @bluesbest1 Рік тому +9

      Uh,...Nightmare is the series best known for hour-long videos. This is the third in LotV and tenth in general Nightmare.

    • @The-jy3yq
      @The-jy3yq Рік тому

      10 hours of relaxating cannon rushing 111111