I used your advice and it didn't help...I am missing something. Can't get past level 6. You didn't go over ratios. ALso, you don't talk about zombies. How many zombies one should have. Maybe that's why I suck at Mecici?
Intriguing! Did you get bad buffs? Zombies are 3 times your individual fleet for medici. Max them out. Generally I do a 20%/10%/70% fleet. So 20% front 10% mid and 70% long range. With long range and try to have a lot of emp cannons and cannons since they have good clear speed and area attacks. Snipers are good for bosses.
@@FeralVincent I don’t know if I got bad buffs…I’ll have to watch again to know the definition of what a good buff is. Does that depend on what troops you have and how many zombies you have? I am c30, I have a strong city….maybe I’m just low on zombies. I am usually top 10 in a lot of categories and events. Medici I am missing something.
I will take your word for it on the c36 front. But in every attempt I have made doing that I never get passed floor 13. Which is saying something because I can skip straight too it. Adding in melee has always given me consistent results of floor 17 on a bad run and floor 19 on a good one.
@@kanterextraclass9999 yeah the issue I run into is that the zombies die too fast. It is also begging rng to screw you on upgrades. I have gotten perfect upgrades with just the back row and even with that it still doesn't out perform this fleet. It may change at higher city levels and I will test it. The melee die kind of quick on mine too but it lasts 100 times longer than just zombies
@@FeralVincentthis is an older video but the back row upgrades aren't as important as the zombie upgrades. This is where the rng really comes into play for this build. You need some decent corpse mountains and defensive Zombie buffs to make it work. I've experimented with a LR + zombie build and in order to protect the back row it's best not to use any other MR units and the back row is best also only being 2 types of unit, otherwise on large formations the zombies start cutting into the back row before finishing off the zombies
Wow thank you I just try the formation and it help me in medic❤🎉🎉🎉🤝
First time seeing L19 that was awesome. Hope to get there 1 day lol
I hope so too! It's a lot more about luck than stats.
I got up to LV 15 with this formation. Thanks dude 👍
No problem 👍 You can probably hit 16 or 17 next week.
it seems like each time the monster gives different points. not sure if it's a RNG from a given range
thanks for video!
thank you
I've never been able to add the buffs like first aid. I still have all my buffs at the end.
You have to click the buff and then click on the boss/monster.
@@FeralVincent thanks a lot. I'll do that next time I play it.
Brush up on it while I wait for camel to fix it.😊
where do you click to use gold to skip layers? I've never noticed it..
On the bottom left. But there a calculation. It's your highest floor -7. So you need to at least hit floor 8 in order to start skipping
Nice video
Thanks good buddy!
I didn’t know you can use gold to advance to the next stageZ
Yeah there's a calculation to it. I think you can skip up to the maximum floor you have got too minus 7.
I noticed that you forgot to max out all zombies when setting troops.
Omg did I? Woops lol thanks for the heads up
@@FeralVincent I believe I'm mistaken, I didn't realize there was a cap.
I'm 😂, you're ok.
@@jwoo1302 all good bro thanks for looking out. The cap is 3 times your zombie fleet size. Hopefully should help to know how much is needed.
I used your advice and it didn't help...I am missing something. Can't get past level 6. You didn't go over ratios. ALso, you don't talk about zombies. How many zombies one should have. Maybe that's why I suck at Mecici?
Intriguing! Did you get bad buffs? Zombies are 3 times your individual fleet for medici. Max them out.
Generally I do a 20%/10%/70% fleet. So 20% front 10% mid and 70% long range. With long range and try to have a lot of emp cannons and cannons since they have good clear speed and area attacks. Snipers are good for bosses.
@@FeralVincent I don’t know if I got bad buffs…I’ll have to watch again to know the definition of what a good buff is. Does that depend on what troops you have and how many zombies you have? I am c30, I have a strong city….maybe I’m just low on zombies. I am usually top 10 in a lot of categories and events. Medici I am missing something.
melee troops are bad for medici.zombie + t12 snipers 👍 on c36
I will take your word for it on the c36 front. But in every attempt I have made doing that I never get passed floor 13. Which is saying something because I can skip straight too it. Adding in melee has always given me consistent results of floor 17 on a bad run and floor 19 on a good one.
@@FeralVincent best defense unit = zombie. Melee died very fast. I was wery surprise when t12 snipers are better then t11 cannons. 🤷♀️
@@kanterextraclass9999 yeah the issue I run into is that the zombies die too fast. It is also begging rng to screw you on upgrades. I have gotten perfect upgrades with just the back row and even with that it still doesn't out perform this fleet. It may change at higher city levels and I will test it. The melee die kind of quick on mine too but it lasts 100 times longer than just zombies
@@FeralVincentthis is an older video but the back row upgrades aren't as important as the zombie upgrades. This is where the rng really comes into play for this build. You need some decent corpse mountains and defensive Zombie buffs to make it work.
I've experimented with a LR + zombie build and in order to protect the back row it's best not to use any other MR units and the back row is best also only being 2 types of unit, otherwise on large formations the zombies start cutting into the back row before finishing off the zombies