SO MANY COMBOS!! // Warhammer 40K Genestealer Cults Final Day Detachment Discussion

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  • Опубліковано 9 січ 2025

КОМЕНТАРІ • 35

  • @MrKaftpaket
    @MrKaftpaket 22 дні тому +10

    Love this detachment, cus if I ever want to play GSC, I only need 1k points to play a 2k army of them 😂

  • @martinobispo8724
    @martinobispo8724 22 дні тому +2

    Not a GSC player, but i think this detachment is nuts.
    The healing part of the detachment rule I think is a bait (unless you are on big monsters for some reason), the key component is that you can now kill your own units that barely survived to force a respawn (that are guaranteed due to the resurgence points system). You can even bring from reserves a tyranid synapse unit and still use it to kill one of your units since the detachment rule happens after reserves.
    The nids shooty-scooty unit will be insane here... since not only gives you all the utility they have on a regular nids army but you can now build huge bubbles of "I have +1 to hit you" straight from reserves (even bigger if you use Psi surge).
    Something cool about darting attacks is that happens on your shooting phase, or your charge phase, which means you can fall back then go to the shooting phase or charge phase and THEN make the decision based on whatever happened after shooting some guns.
    I think the first two units you mentioned + deathleaper + maybe some lictor variants will be the top picks for this detachment.

    • @miztahmonstur
      @miztahmonstur  22 дні тому

      @@martinobispo8724 Hard agree on everything. Healing seems like a trap but a nice tool to have. The timing of phases here will be massive.

    • @freeRadioArmageddon
      @freeRadioArmageddon 18 днів тому

      Lictors while getting in the way of rapid Ingres that cult might want, the ambush tokens still exist unless I'm high.. which function as a free Ingres mechanic just preset and is removed when enemy comes within 9 inches. And the Ryans just feel better, maybe one for the psychological effect of having one in your back pocket on an opponent.

  • @MrKaftpaket
    @MrKaftpaket 22 дні тому +2

    21:00 I thought about asking for a Synaptic Nexus Video, since I just build a list for it and think it looks really fun!
    From what I've heard, it seems to be regarded as a weak detachment, but the Enhancements seem great, the Stratagems are fire imo and the detachment rule is not bad, although not good either.
    All my opinion though, am still a new player and only played a couple 1k games 😂

    • @miztahmonstur
      @miztahmonstur  22 дні тому +1

      @@MrKaftpaket Well Nexus was one of the average ones of the detachments and it just got a bit weaker due to the AoC nerf. Enhancements aren't that worth but the rest is ok. Still has some tricks to it.

    • @MrKaftpaket
      @MrKaftpaket 22 дні тому +2

      ​@@miztahmonstur Oh, yea the Armor of Contempt nerf does kinda suck.
      Suprised about the Enhancements, cus I would definitevly take the Power of the Hive Mind for the Neurotyrant and the Dirgeheart one for a broodlord, or swarmloard, or something more on the frontlines.
      This just makes me even more excited for your vid though lol.
      Love hearing your thorough explanations and thoughts 🔥

    • @MrKaftpaket
      @MrKaftpaket 22 дні тому +2

      Ah and I take Synaptic Control Enhancement on my hive tyrant! I basically take 3 out of 4 enhancements in Synaptic Nexus currently and the only reason it's not 4/4 is cus I will probably forget about the Psychostatic Enhancement or use it wrong/badly 😂

    • @miztahmonstur
      @miztahmonstur  22 дні тому +1

      @@MrKaftpaket Thank you for the kind words and the support! Tl;dr The enhancements just end up being minimal imo. Nice point-fillers but not good enough to be plan A for most lists. Also, don't forget Swarmlord can't take Dirgeheart because he is an Epic Hero. Nothing that wrong with them overall, but the activations for them are limited so it holds them back.

  • @duchmol306
    @duchmol306 19 днів тому +1

    23:03 It is said until the end of the phase so only one of the two

    • @miztahmonstur
      @miztahmonstur  19 днів тому

      @@duchmol306 Sorry, I'm not sure what you are referring to at that timestamp. Which two?

    • @duchmol306
      @duchmol306 19 днів тому +1

      @miztahmonstur you Can only chose between fallback charge and fallback shoot

    • @duchmol306
      @duchmol306 19 днів тому +1

      Or you pay 2 pc ...

    • @miztahmonstur
      @miztahmonstur  18 днів тому +1

      @@duchmol306 Oooh, good catch. Thank you.

  • @EliteDarkAssassin
    @EliteDarkAssassin 22 дні тому +2

    I was looking forward to this video! The flavor is fun, it seems good without being overly so the best detachment in the army ( necrons 😮‍💨) and it could be fun for a crusade match or casual games.
    If i so choose i just need 1k of GSC if i want to play this.

    • @EliteDarkAssassin
      @EliteDarkAssassin 22 дні тому +1

      Also you can syphon heals from your gsc unit into a mawloc or winged tyrant. Trading a few t3 5+ save wounds for a t10 3+ save seems a lot more bang for your buck

    • @miztahmonstur
      @miztahmonstur  22 дні тому +1

      @@EliteDarkAssassin Thanks for wanting to see my take! Yeah, it is nice it just seems like another good option for GSC players and gives interest for Tyranids players too.
      Heal trade def seems nice with both units wounded by a bit.

  • @DisasterLord
    @DisasterLord 22 дні тому +2

    I must resist the urge to buy more plastic, I have 5 armies already

  • @zZ1n0
    @zZ1n0 22 дні тому +2

    There a place for us to drop in lists to get your thoughts?

    • @miztahmonstur
      @miztahmonstur  22 дні тому +1

      I'm always willing to give my opinion on lists in comments if people want. But, as always take with a grain of salt as I'm no pro. 😂

    • @zZ1n0
      @zZ1n0 22 дні тому +1

      @@miztahmonstur Well sir, here you go:
      +++++++++++++++++++++++++++++++++++++++++++++++
      + FACTION KEYWORD: Xenos - Tyranids
      + DETACHMENT: Invasion Fleet
      + TOTAL ARMY POINTS: 1995pts
      +
      + WARLORD: Char1: Hive Tyrant
      + ENHANCEMENT: Adaptive Biology (on Char1: Hive Tyrant)
      +++++++++++++++++++++++++++++++++++++++++++++++
      Char1: 1x Hive Tyrant (260 pts): Warlord, Monstrous Bonesword and Lash Whip, Stranglethorn Cannon
      Enhancement: Adaptive Biology (+25 pts)
      Char2: 1x Neurotyrant (105 pts): Neurotyrant claws and lashes, Psychic scream
      10x Hormagaunts (65 pts): 10 with Hormagaunt talons
      10x Hormagaunts (65 pts): 10 with Hormagaunt talons
      20x Termagants (120 pts): 20 with Chitinous Claws and Teeth, Fleshborer
      10x Termagants (60 pts): 10 with Chitinous Claws and Teeth, Fleshborer
      10x Termagants (60 pts): 10 with Chitinous Claws and Teeth, Fleshborer
      5x Barbgaunts (55 pts): 5 with Biocannon, Xenos Claws and Teeth
      5x Barbgaunts (55 pts): 5 with Biocannon, Xenos Claws and Teeth
      1x Biovores (50 pts): Chitin-barbed Limbs, Spore Mine Launcher
      1x Biovores (50 pts): Chitin-barbed Limbs, Spore Mine Launcher
      1x Biovores (50 pts): Chitin-barbed Limbs, Spore Mine Launcher
      1x Neurolictor (90 pts): Piercing Claws and Talons
      1x Pyrovores (40 pts): Chitin-barbed limbs, Flamespurt
      1x Pyrovores (40 pts): Chitin-barbed limbs, Flamespurt
      3x Zoanthropes (100 pts)
      • 1x Neurothrope: Warp Blast, Xenos Claws and Teeth
      • 2x Zoanthrope: 2 with Warp Blast, Xenos Claws and Teeth
      3x Zoanthropes (100 pts)
      • 1x Neurothrope: Warp Blast, Xenos Claws and Teeth
      • 2x Zoanthrope: 2 with Warp Blast, Xenos Claws and Teeth
      1x Exocrine (135 pts): Bio-plasmic Cannon, Powerful Limbs
      1x Exocrine (135 pts): Bio-plasmic Cannon, Powerful Limbs
      1x Maleceptor (170 pts): Massive Scything Talons, Psychic Overload
      1x Tyrannofex (190 pts): Powerful Limbs, Stinger Salvoes, Rupture Cannon

    • @miztahmonstur
      @miztahmonstur  22 дні тому

      I like it, I think only notes would be that Biovores and Zoeys are not sturdy enough to support trying to use their shooting in small unit sizes. Would suggest keeping Zoeys as 6 for the Neurotyrant and if you want Biovore shooting shenanigans, a unit of 2 and a separate one of 1. Can only shoot one spore mine per turn and D3 hitting on 4+s isn't good enough for the 50 in my opinion.

    • @zZ1n0
      @zZ1n0 22 дні тому +1

      @@miztahmonstur gotchaaa

  • @royart4781
    @royart4781 22 дні тому +1

    Ok but what if i take 3 winged hive tyrants?

  • @obsidi2
    @obsidi2 21 день тому

    Don't use winged tyranid prime. Do use three units each of 10x gargoyle's/lictors/deathleaper/neurolictor. Then use GSC to do damage.

    • @miztahmonstur
      @miztahmonstur  21 день тому

      @@obsidi2 Have to disagree, going to be lacking on both Synapse and characters to make use of everything.

    • @obsidi2
      @obsidi2 21 день тому

      @@miztahmonstur Why do you even need synapse? All you can do with synapse is hurt your own units to get +1 to hit, but all lictors and the HT hit on 2s, gargolyes don't do damage. So your talking only revengers, mawloc, trygon benefit. I just don't see that as being worth it very often. Even if it were worth it, you can use nerolictors for synapse. Instead, I wouldn't include any Malwloc/Trygon and instead focus on GSC doing the damage and fast moving cheap tyranids to get in close to give GSC buffs. Use both GSC enhancements and don't use either of the Tyranids enhancements.

    • @miztahmonstur
      @miztahmonstur  21 день тому

      @obsidi2 You also get a heal for models like Deathleaper but more importantly, it allows you options for repositioning by effectively pulling models to accelerate your gameplan. Whether that be pulling to make a charge harder so an opponent can't leapfrog or keeping your opponent from leaving an important unit on a low model count so you can use resurgence. Might as well make that a cheap, mobile character to get in position.

  • @thetrueneoteric
    @thetrueneoteric 22 дні тому +2

    First!
    #neowashere