It might be a good idea to add a desk clamp accessory to let it hang off the edge of the desk at an adjustable lower point, to help those sensitive to strain with the raised wrist/fingers position. Or iterate on slimming it down so that the inner components are positioned behind the unit and the hand height can be reduced at the cost of slightly larger desk footprint.
I can't thank you enough for being involved in a peripheral like this. I don't think you understand how much I value your feedback. Your objective view and goals make receiving the information easy and leave me feeling comfortable making my own decision. Never feeling swayed or manipulated to like a product.
The only two things I wish are that it used QMK rather than this custom rebind thing (incredible support for making your own mod keys, etc.) and had a detachable cable. The cable not being detachable = it'll break eventually.
Personally I love strange peripherals - its a hobby for me, and I've even built a few myself for fun - but I can see a few things with this thing that are pretty big problems, just by looking at the design. First the number of keys is just too low by default. Its pretty typical for a game to have 15 keys bound on the left hand (qwer, asdf, zxcb, shift, ctrl, tab) and not unheard of to have 20 or more (12345), the default move master looks to have 14, which is just under what I would consider to be bare minimum. At $170 USD I expect the number of buttons to never be an issue. Layers are a fine work-around for buttons, provided you have enough to start with, but I wouldn't consider a layer key an acceptable solution with fewer than 16 buttons. You need to have your fast, necessary buttons covered before you can think about adding a set of slower 2 button combos. It may be fine to have something like the map on a button combo, but grenade, all weapon swaps, reload, etc, all need to be pressed with reactionary timing. The thing looks ergonomic at first which is great, but the palm rest actively encourages bad seat height by encouraging the user to sit lower that their desk surface and have their arms coming up at it, all well and good for the move master, but the mouse hand would suffer the price here. Finally, why on earth would you force an integrated usb cable in the days of USB C? Price indicates this is trying to be a premium device, many people who are already used to paying a premium for desk hardware have very nice custom USB cables for their keyboards. All this does is deny them the opportunity to further accessorize.
I've been using the Razer version of the "gaming keypads" for years. This is very interesting to me. I was hoping to see more competition in this space.
Looks interesting, I have a few suggestions: add an analogue minitick, a couple rotaries (1 horizontal and one vertical) as well as a few 4 way hats (give you more button presses in same switch), this way it would fill both as a throttle and a 6 DOF controller.
Hats arent going to be as nimble vs a single button....and any mini stick for your thumb is honestly garbage. You can use it for a jump/crouch but for actual movement they are all a joke...you simply cannot use a thumbstick without torqueing your fingers
Thank you for this feedback. Maybe, one day, there will be a new version with the possibility of rotation. It would be more adapted for space games, I think.
The twist on a stick isnt great for your wrist, nor does it give you better control, it gives you less. I would think the same would be for this controller.
This is definitely something I want to keep an eye on. I've used multiple versions of the Azeron for several years now and for the types of games I play, it's been a game changer. Seeing this MoveMaster on first glance, I like the concept of how they're integrating the WSAD movements, but I'm wondering how well it can compete with the advantages an analog sticks provides for granular control --- which the Azeron uses. I've also come to realize to effectively utilize the Azeron in place of a WASD keyboard, I typically need to bind 15+ core abilities in order to truly be hands-off the keyboard. This means to do that on the MoveMaster I'm going to have to buy their separate module (more cost) and without holding it yet, in my opinion looks much more clunky/rigid than the Azeron. The extra buttons the Azeron has on its towers that overhang your fingers require very little upward flicking of the fingers versus and outward and forward press. Lastly, I could be 100% wrong, but comparing a curved hand rest coupled with infinite fine-tuning adjustments that Azeron Cyborg offers to the more fixed positioning of the MoveMaster looks a lot less comfortable. I know there are some adjustments the MoveMaster has in its buttons, but it appears determining how far spread out your fingers are or accommodating for smaller/wider hands may not be as flexible. In my case, I have fingers that go crooked from athletic injuries and having the ability to tailor a comfortable resting spot is much more comfortable than trying to hold my hand within a more fixed position. However, I love new products and outside-the-box thinking and this will definitely be a product I'm going to keep my eye on once I get a better feel for price and look to pick one up.
You can pick up a dozen or more binds with a MMO mouse. Unfortunately, Logitech seems to have abandoned gaming keyboards and mice completely, although I did see a cheap knock-off of the G600 online, and Razer still makes the Naga.
Being a giant guy, I have used almost every single keypad peripheral that has come to market from the original Nostromo 52 through the G13, Razer offerings, etc and have been using the Azeron for about 3-4 years now. My keyboard has ONLY been used to communicate for the past 20 years. I use the analog joystick of my Azeron as 1-4 and the digital joystick above it as 5-8 while still keeping WASD on my fingers as I am used to and it works amazingly well. Azeron's software gives me to ability to customize every single key the way I see fit while the physical body does the same for the reach and feel. I like the idea of the Move Master I am just not sure I could get used to "sliding" my hand around to move in an FPS and after using an Azeron for so long, there are sadly not enough buttons.
Ya this is confusing for me, so this device in the video only has digital input? Why would they not use analog input instead? :S Kinda feels like it defeats the purpose because now you only get the worst of both worlds. Your travel time is extended by the nature of having to move your hand for wasd as opposed to just using your fingers to press a key but you don't get the analog granularity for movement. Seems like a bad solution for me personally if it's meant to be a "competitive" device.
It takes some time, but I can tell you: it's worth it. After a few days you realize how ridiculous the keyboard actually is. You just didn't realize it because there was nothing better. This thing has been meticulously developed by gamers and the quality is world class. I put the keyboard aside a long time ago. And I've been playing with the keyboard for 20 years.. and I can say: i was not bad with it.
I agree. I bought one anyway just to support the ongoing design and whatnot, but that's a *major* concern, in my opinion. Also the lack of truly hot-swap switches (though they are easily replaced, just more delicate and fiddly than hotswap sockets).
FINALLY! I've been dying for more left hand keyboards. Imo they're far more comfortable than a keyboard. We need more options in this department. very excited to try these.
When I see the trolls and junk comments that are written here who have no idea and haven't even tested the MM, it's just pathetic. Since I got the MM, I don’t think about the keyboard or GamePad anymore. And that was already the case with the MoveMaster 3D printed version. The new one goes one better. A lot! Gaming is really being rediscovered here and I was competitive with the keyboard for years. You definitely have advantages with the MM and it would go beyond the scope of this article to list them all.
Tip: The thumb button on the top stick, should be a 3-way toggle. That way, you can tripple the amount of buttons on the device. I do this on my Thrustmaster Warthog throttle.
*edit - got in touch, via their support page, UK delivery is on the cards, it requires paperwork, and is in the process of being dealt with *original - i like very much the look of this.. the ergonomics, and functionality would make it an immediate purchase for me.. but it seems the uk is on their naughty list, so im all lucked out lol.
Awesome! I am one of those wierdos that could never get the hang of WASD, and eventually settled on a combination of xbox controller and mouse. This sort of peripheral is exactly what I need.
mouse with extra keys will be a good addition to go along with the move master. mouse's are usually designed with the very idea you only need a few buttons exactly because there is also a keyboards that go along with them. the move master is a great idea i think and if more widely adopted can allow for some games to emergy that normally could not. i've always wanted something like it.
I still use an ancient, half-working Ideazon Fang gamepad that's been out of production for over a decade. Half the buttons are horribly placed and the mapping software stopped working several Windows versions ago, but the "butterfly" WASD pad (technically QWE/ASD) beats the pants off of a Nostromo or Logitech gamepad (I've tried both). This looks really, really nice--the only issue I see is that the 8-way doesn't have a twist, so it can't circle-strafe (e.g., Q-W-D) with one clean motion (I suspect that using the 8-way for translation and two buttons for rotation may be more difficult than just holding down three of the six primary movement keys). Of course, this doesn't matter as much in games that only allow rotation through the mouse and use Q and E for other things, which seems to be the standard these days. The other issue is the price, which is in the same ballpark as the Azeron Cyborg and slightly higher than a mid-level joystick like the Gladiator NXT. Yes, there's sure to be a significant early-adopter tax in play as they ramp up production (and all due praise to those willing to help drive manufacturing costs down with their purchases), but I think I'll wait on the fence a bit longer--unless the old Fang finally gives out.
02:56 is the only time in this video where your hand placement looks somehow correct. In all the other clips your left side of the hand is so far back, that your little finger definetly does not reach the lower button - maybe not even the upper one.🧐
Found this video, your channel, and this device about an hour or two ago - already purchased. Mostly aiming to build myself an ergonomic cockpit style desk setup- what are you using as the platform/seat as seen in this video?
Would it be mad to have adjustable angle? Or perhaps little sticky out feet? Many mega ergo things are at an angle (with the outer edge being lower than the inner edge). I guess for sim people it could just be an attachment for the rig that you screw on at an ideal ergonomic angle for your wrists... but on a desk it seems very flat and would cause pronation
@@Sneemaster im left handed, i cant imagine how using a left handed mouse, and keyboard for gaming would work? I know left hand mice exist, but games that depend on kb/mouse operation, so WASD (or QWSE) for movement, and then standard keybinds, most games favour, are all set for left hand on kb, right hand on mouse.
looks amazing. There might be challenges with an RTS such as SC2 though. You are often rolling multiple button presses in quick succession while also boxing units on screen using the mouse. I can see this being one of two hands, but not being the single input device (if somehow you could bind the stick to scrolling the screen, then the mouse would be free for unit selecting and targeting, that would be pretty cool).
This looks promising. I have been using a razer gamepad over a keyboard for over a decade. While this solves multiple shortcomings of using a keyboard my middle finger still gets sore from holding W to run in most games.
This is brilliant! Been looking for a replacement for the trusty Nostromo/Logitech G13. What was missing from current gen versions is the joystick for movement, which this replaces in a way more elegant watch with the joystick built into the palmrest basically. Love it! Ordering asap!!
I think we all love a heavy metal bass! Oh base? I guess that works too.. All jokes aside: this is a pretty cool peripheral! I myself use a one-handed keyboard for gaming (some Tartarus/G13 knock-off without an analogue stick) which I love, but if this is affordable and more ergonomic, it might be the one to replace what I've got once this one's done and at the very least this seems worth trying
This is my take as a 10+ year user of Tartarus keypads (OG and V2). For starters, number of keys: For 200 USD I'd expect a little bit more from a device, the movemaster sports only 14 keys and the rest are sold as a separate addon (that of course will cost more money on top of the original 200). Compared to the 25 keys and scrollwheel on the 70 USD Tartarus V2. On the software side of things the MM looks weak, it seems it can only remap the keys, no macros, autofire or layered configurations were mentioned and all of this is standard in Synapse. Finally the ergonomics. The Tartarus lets you fully rest your palm on it and with It's basic adjustable palmrest fits my big hands and can reach all the key no problem. The MM doesn't looks very comfortable, it's like a very tall throttle from a HOTAS and looks like it would be at least tiring (if not painful) to use for an extended session of gaming.
Another product I can't use since I'm missing digits on my left hand. I'm hoping when they finally make good gloves for VR, it'll work for someone like me too. Still, it's cool people are trying to push the envelope so that gaming only gets better. Having YOU test it and introduce it is actually pretty smart since we know we can trust your opinion. Smart move on their part.
This would be something on my watchlist. Because I play alot with the Azeron and a tablet/stylus on melee games. Like Chivalry, Mordhau and Dark & Darker.
This looks really cool and I'm super glad to see peripherals like this coming out, as someone who's been using a gamepanel for years. Ultimately, I ended up going with the Azeron, though.
I've been looking for something like this for years. Almost to the point of designing one myself. I've ordered one immediately. We'll see how much I like it.
Great to see more ergonomic keyboard alternatives coming out! Unfortunately, I don't see this one quite reaching the peak performance of an Azeron--it looks comfortable, sure, but there's a severe lack of buttons that more complicated games absoluely need. One of the Azeron Cyborg's main draws is its deep integration with ReWASD: this lets you effectively double or triple the available keys by shifting layers with a simple key press (I have my layer shift key bound to my mouse). Tack on the fact that the Cyborg has 33 keys (counting the hat and analog stick), and you will always have enough space for binding even military sims like Squad that have an overwhelming amount of binds. I'd love to see other companies take the Cyborg formula and improve on it, maybe by adding additional keys in clever spots or by making adjustments easier and more widely-ranged (the only problem I have with the Cyborg as of now is that the very top finger keys can be difficult to adjust to reliably trigger, along with the need to unscrew things to adjust), but the MoveMaster seems to take a step backwards.
In their design doc they do mention that games have been transitioning to less control binds and having UI elements (like radial menus) to simplify game flow. So those who only play a few core games probably want a more complex control scheme while most other gamers who play several different types of games may find a more simplified control scheme easier to use. Star Citizen for example is a heavy keybind game but are moving into the direction of more UI control elements.
Is the directional movement only able to be mapped directly to WASD, or does it optionally use a gamepad/joystick analog movement for fine control? A keyboard works well for me in most aspects but for some games I wish I had the fine control of a stick vs the on/off of a button press, in regards to movement.
Hey Noob. Did you ever use a Microsoft Sidewinder Strategic Commander? An older controller now but similar idea and curious how they compare. I still have mine somewhere and this reminded me of it.
100% will be getting one of these to try out. Looks great especially once we can get the secondary module too. I'm hoping that wood top will be available because it looks sick
Not that I’d need to use one, but this one appears designed mostly for left-hand use. Will there be a right-hand version for the southpaws? Can this be adapted for those who use the mouse in their left hand?
It is in the pipeline but the right handed version was released first for testing and to get the tooling up to spec. By immediately tinkering with two versions you would have double the cost/issues.
Just got this. I’m very impressed. Just a minor correction. The software does not currently support double press for another macro. The new software version is in Beta and will be released “soon” according to move master. Just a quick note as I would have waited to order if I had known this feature wasn’t available.
Interesting! As a fellow cat owner, I'm sure your cat is like "WTF? What keyboard am I going to lay across now?" :) Being a long time PC gamer (x286 days) I have tried everything to replace the keyboard. I'm going to seriously look at Move Master. Thanks for alerting me to this. Anybody want to buy my SpaceMouse 3D? (VERY low use - useless in SC) :D
Is the movement straight up WASD mapped to the control bar? Or is it an analog stick, allowing for variable speed? That's one feature of the Azeron that I would miss.
Interesting notion. I'd love to try it first. I would think that pressing a button may cause your hand to rock forward which would also be interpreted as W. Is there a configurable "deadzone" for the 'joystick' motion?
How short is the throw? Like, how much do you have to move the top unit before the wasd buttons activate? Is it really quick, or is there a noticeable delay like you might get on a keyboard if the kb isn't great for gaming?
Honestly, whenever I see a peripheral like this I always wonder what other applications it would have outside of gaming. Like the obvious option of accessibility controller and/or a special controller for professional apps like graphic design, modeling and stuff. Remember how Vim had pedal controls? Yeah, something like that.
Does it have have gradually actuating analog input buttons on wasd to be able to determine speed from 0-100% when flying or walking in e.g. SC? Or, is it like a normal keyboard on the wasd keys/movements with on and off 100%? Thanks for your reply in advance :-)
The one thing I wanted to hear about was how that WASD control really works. Is it just key switches in there, or is it proportional control like a joystick? And how many axes?
Looks like a great product, however as we a lot of the gaming market, finding these types of thing to be able to used in the right hand while using the mouse in the left hand is all to common, plus finding a good left handed mouse is also hard work, for some reason computer hardware companies only want to account for right handed players. I have looked at their website and cannot find anything about a version for the other hand, do you know if there is plans to make a right handed version?
Nice design, but i think i would still go for my ZSA Moonlander keyboard, beside beeing split keyboard and can have up to 32 layers, it can also be just the ZSA Halfmoon by using just the left side ( the keyboard had diferent configuration if used as moonlader or halfmoon, ohhh and each key can have uo to 4 functions(press, double press, hold, press and hold). This is my opinion. And for spacegames i woukd rather go tor an hotas or hosas system.
@@NOOBIFIER1337 I'm optimistic for a removable version. I'm a BIFLer as much as I can and removable cables are one of those big musts for me. Thanks for reviewing/sharing this!
This looks really good, i feel all its missing is some more customization and key interchangeability. Specifically what I'd love to see is a 4 way D-pad for your thumb. But I look forward to its release!
What customization are you missing? You can adjust the handles height, the angle and height of the thumb button, all secondary buttons height and the distance between the upper edge and the primary buttons.
Looks cool, always wanted something to replace my now defunct G-13. I'll admit i was a bit wary, given you never once mentioned the price. Usually an immediate red flag, and I wasn't wrong, I feel €200 is too steep for what it is. The Razer V2 is half that. The concept looks sound but I'll wait to see if it comes down in price.
Very interested. Being someone who has used a Razor Tartarus v2 fulltime for the last 5 years and love it... besides the joy stick semi breaking around the 10-12 month mark because I use it for movement in most games, but that's ok it has a 2 year warranty so its $20 bucks for a new one every year lol. Might have to check this out once the second module comes out
I have been using the Azeron for a couple months now and overall I really like it. Took me several weeks to really get used to it and I feel like it doesn't feel great in some shooters. Do you have any specific comparisons (pros/cons) between the two pads?
Nice, I do want a better control system than keyboard. This version does seem simple to understand. It's too bulky for children's hands like the x box controller was for me when I was little. A slimmer design that moves all buttons off the palm joystick control to the platform could get kids fingers to reach the platform buttons. The press center button action of joysticks for consoles can work for jump on a palm joystick for this too. I've always hated using that button action on those small joysticks because it would wobble side to side as I press in. Pressing inward or down into a palm joystick seems like I would have better control of that due to the larger area size of the surface. All around good idea but needs more R&D. Thinking about it more and a joystick stand underneath a platform of buttons might work better to prevent the shifting of fingers away from known button press locations while moving the palm.
I would LOVE to see something like this tested on FPS stuff. Maybe things like Destiny 2 or Halo Infinite? Listing free games there to make it easier to test and stuff
Look great. just a question for everyone : between AZERON CYBORG and the Movemaster which one you think is the best? i heard that the cyborg has some longevety issue, and the Movemaster on the contrary seem's more solid. But sadly the Movemaster don't have as many button as the cyborg...
Nice seeing the SpaceMouse concept being tried again for games. The customization hotkey software looks nice. Will there be a right-handed version of it?
It might be a good idea to add a desk clamp accessory to let it hang off the edge of the desk at an adjustable lower point, to help those sensitive to strain with the raised wrist/fingers position. Or iterate on slimming it down so that the inner components are positioned behind the unit and the hand height can be reduced at the cost of slightly larger desk footprint.
or an included screw hole on the bottom like those included on CAMERAS so we can use our own accessories for placement
Yeah, that angle is absolutely terrible for wrist ergonomics
I can't thank you enough for being involved in a peripheral like this. I don't think you understand how much I value your feedback. Your objective view and goals make receiving the information easy and leave me feeling comfortable making my own decision. Never feeling swayed or manipulated to like a product.
I appreciate your support and feedback. The reputation and perception of the community is always a priority to me.
WAo I can see how close your face is to his Ass and your lip touching it..
reminds me of Gundam controls from 08th MS Squad.
Yeah, but instead of having the WASD alternative being like that, maybe have it in the form of a Joystick/Flight Stick.
The only two things I wish are that it used QMK rather than this custom rebind thing (incredible support for making your own mod keys, etc.) and had a detachable cable. The cable not being detachable = it'll break eventually.
I linked this to a friend of mine who has cerebral palsy and games with one hand. Thank you for making this vid!
Personally I love strange peripherals - its a hobby for me, and I've even built a few myself for fun - but I can see a few things with this thing that are pretty big problems, just by looking at the design. First the number of keys is just too low by default. Its pretty typical for a game to have 15 keys bound on the left hand (qwer, asdf, zxcb, shift, ctrl, tab) and not unheard of to have 20 or more (12345), the default move master looks to have 14, which is just under what I would consider to be bare minimum. At $170 USD I expect the number of buttons to never be an issue. Layers are a fine work-around for buttons, provided you have enough to start with, but I wouldn't consider a layer key an acceptable solution with fewer than 16 buttons. You need to have your fast, necessary buttons covered before you can think about adding a set of slower 2 button combos. It may be fine to have something like the map on a button combo, but grenade, all weapon swaps, reload, etc, all need to be pressed with reactionary timing.
The thing looks ergonomic at first which is great, but the palm rest actively encourages bad seat height by encouraging the user to sit lower that their desk surface and have their arms coming up at it, all well and good for the move master, but the mouse hand would suffer the price here.
Finally, why on earth would you force an integrated usb cable in the days of USB C? Price indicates this is trying to be a premium device, many people who are already used to paying a premium for desk hardware have very nice custom USB cables for their keyboards. All this does is deny them the opportunity to further accessorize.
I've been using the Razer version of the "gaming keypads" for years. This is very interesting to me. I was hoping to see more competition in this space.
Looks interesting, I have a few suggestions: add an analogue minitick, a couple rotaries (1 horizontal and one vertical) as well as a few 4 way hats (give you more button presses in same switch), this way it would fill both as a throttle and a 6 DOF controller.
Hats arent going to be as nimble vs a single button....and any mini stick for your thumb is honestly garbage. You can use it for a jump/crouch but for actual movement they are all a joke...you simply cannot use a thumbstick without torqueing your fingers
Thank you for this feedback. Maybe, one day, there will be a new version with the possibility of rotation. It would be more adapted for space games, I think.
The twist on a stick isnt great for your wrist, nor does it give you better control, it gives you less. I would think the same would be for this controller.
This is definitely something I want to keep an eye on. I've used multiple versions of the Azeron for several years now and for the types of games I play, it's been a game changer. Seeing this MoveMaster on first glance, I like the concept of how they're integrating the WSAD movements, but I'm wondering how well it can compete with the advantages an analog sticks provides for granular control --- which the Azeron uses. I've also come to realize to effectively utilize the Azeron in place of a WASD keyboard, I typically need to bind 15+ core abilities in order to truly be hands-off the keyboard. This means to do that on the MoveMaster I'm going to have to buy their separate module (more cost) and without holding it yet, in my opinion looks much more clunky/rigid than the Azeron. The extra buttons the Azeron has on its towers that overhang your fingers require very little upward flicking of the fingers versus and outward and forward press. Lastly, I could be 100% wrong, but comparing a curved hand rest coupled with infinite fine-tuning adjustments that Azeron Cyborg offers to the more fixed positioning of the MoveMaster looks a lot less comfortable. I know there are some adjustments the MoveMaster has in its buttons, but it appears determining how far spread out your fingers are or accommodating for smaller/wider hands may not be as flexible. In my case, I have fingers that go crooked from athletic injuries and having the ability to tailor a comfortable resting spot is much more comfortable than trying to hold my hand within a more fixed position. However, I love new products and outside-the-box thinking and this will definitely be a product I'm going to keep my eye on once I get a better feel for price and look to pick one up.
You can pick up a dozen or more binds with a MMO mouse. Unfortunately, Logitech seems to have abandoned gaming keyboards and mice completely, although I did see a cheap knock-off of the G600 online, and Razer still makes the Naga.
Being a giant guy, I have used almost every single keypad peripheral that has come to market from the original Nostromo 52 through the G13, Razer offerings, etc and have been using the Azeron for about 3-4 years now. My keyboard has ONLY been used to communicate for the past 20 years.
I use the analog joystick of my Azeron as 1-4 and the digital joystick above it as 5-8 while still keeping WASD on my fingers as I am used to and it works amazingly well. Azeron's software gives me to ability to customize every single key the way I see fit while the physical body does the same for the reach and feel.
I like the idea of the Move Master I am just not sure I could get used to "sliding" my hand around to move in an FPS and after using an Azeron for so long, there are sadly not enough buttons.
Ya this is confusing for me, so this device in the video only has digital input? Why would they not use analog input instead? :S Kinda feels like it defeats the purpose because now you only get the worst of both worlds. Your travel time is extended by the nature of having to move your hand for wasd as opposed to just using your fingers to press a key but you don't get the analog granularity for movement. Seems like a bad solution for me personally if it's meant to be a "competitive" device.
It takes some time, but I can tell you: it's worth it. After a few days you realize how ridiculous the keyboard actually is. You just didn't realize it because there was nothing better. This thing has been meticulously developed by gamers and the quality is world class. I put the keyboard aside a long time ago. And I've been playing with the keyboard for 20 years.. and I can say: i was not bad with it.
I have to admit, I'm VERY intrigued! Of course, I was a huge fan of the old "Merc Stealth" keyboards; I honestly miss them.
That permanently attached cable is a showstopper for me.
I agree. I bought one anyway just to support the ongoing design and whatnot, but that's a *major* concern, in my opinion. Also the lack of truly hot-swap switches (though they are easily replaced, just more delicate and fiddly than hotswap sockets).
Fascinating! Very much look forward to seeing where this goes.
I will be keeping my eye on this. Gotta get more people to test and review it :)
FINALLY! I've been dying for more left hand keyboards. Imo they're far more comfortable than a keyboard. We need more options in this department. very excited to try these.
This looks really cool and I will hopefully be buying one soon! Thanks for bringing my attention to this device.
When I see the trolls and junk comments that are written here who have no idea and haven't even tested the MM, it's just pathetic. Since I got the MM, I don’t think about the keyboard or GamePad anymore. And that was already the case with the MoveMaster 3D printed version. The new one goes one better. A lot! Gaming is really being rediscovered here and I was competitive with the keyboard for years. You definitely have advantages with the MM and it would go beyond the scope of this article to list them all.
Tip: The thumb button on the top stick, should be a 3-way toggle. That way, you can tripple the amount of buttons on the device.
I do this on my Thrustmaster Warthog throttle.
Oh neat! Someone updated the old microsoft RTS strategic commander also called the sidewinder.
I loved that peripheral
*edit - got in touch, via their support page, UK delivery is on the cards, it requires paperwork, and is in the process of being dealt with
*original - i like very much the look of this.. the ergonomics, and functionality would make it an immediate purchase for me.. but it seems the uk is on their naughty list, so im all lucked out lol.
What a seriously intriguing peripheral! I didn't think pc hardware could keep surprising me, but here we are!
Very nice that they went with injection moulding. I could never pay around 200 bucks for something made of cheap 3d printed plastic.
Awesome! I am one of those wierdos that could never get the hang of WASD, and eventually settled on a combination of xbox controller and mouse. This sort of peripheral is exactly what I need.
You should check out the Hex Evo
mouse with extra keys will be a good addition to go along with the move master.
mouse's are usually designed with the very idea you only need a few buttons exactly because there is also a keyboards that go along with them.
the move master is a great idea i think and if more widely adopted can allow for some games to emergy that normally could not.
i've always wanted something like it.
I still use an ancient, half-working Ideazon Fang gamepad that's been out of production for over a decade. Half the buttons are horribly placed and the mapping software stopped working several Windows versions ago, but the "butterfly" WASD pad (technically QWE/ASD) beats the pants off of a Nostromo or Logitech gamepad (I've tried both). This looks really, really nice--the only issue I see is that the 8-way doesn't have a twist, so it can't circle-strafe (e.g., Q-W-D) with one clean motion (I suspect that using the 8-way for translation and two buttons for rotation may be more difficult than just holding down three of the six primary movement keys). Of course, this doesn't matter as much in games that only allow rotation through the mouse and use Q and E for other things, which seems to be the standard these days.
The other issue is the price, which is in the same ballpark as the Azeron Cyborg and slightly higher than a mid-level joystick like the Gladiator NXT. Yes, there's sure to be a significant early-adopter tax in play as they ramp up production (and all due praise to those willing to help drive manufacturing costs down with their purchases), but I think I'll wait on the fence a bit longer--unless the old Fang finally gives out.
02:56 is the only time in this video where your hand placement looks somehow correct.
In all the other clips your left side of the hand is so far back, that your little finger definetly does not reach the lower button - maybe not even the upper one.🧐
It was out of position for the camera that was on manual focus.
@@NOOBIFIER1337 I am not talking about the camera focus, but where/how your hand is placed on the device.
OMG. As someone that needs something like a Orbweaver, I have been dreaming of something like this.
It really is a revelation for PC gaming.
220 dollars is a bit steep for a peripheral that only simulates WASD and 10 buttons. Glad you got two of them for free.
i would like to see somebody try and play arma 3 with this.
Imagine using this thing for MOBA games, tilt for camera movement and all other buttons for spells and items, SICK!!!
Correct, it works well in DOTA2.
Yeah, this looks great for League.
@@TalonsRebellionYep, would work the same way in LOL.
Found this video, your channel, and this device about an hour or two ago - already purchased.
Mostly aiming to build myself an ergonomic cockpit style desk setup- what are you using as the platform/seat as seen in this video?
This is great thank you for the support
Would it be mad to have adjustable angle? Or perhaps little sticky out feet? Many mega ergo things are at an angle (with the outer edge being lower than the inner edge). I guess for sim people it could just be an attachment for the rig that you screw on at an ideal ergonomic angle for your wrists... but on a desk it seems very flat and would cause pronation
You can just add feet and get this angle
Is there any chance of a Left Handed version coming? It wouldn't be worth the tooling for injection molding, but perhaps some 3-D printed lefties?
I'd be interested in a Left Handed version but couldn't find any info on one.
This is for the left hand. In the video he is using his left hand.
@@rja12 A left handed person would use the mouse in the left hand and the keyboard in the right. So a left handed version would be for the right hand.
@@Sneemaster im left handed, i cant imagine how using a left handed mouse, and keyboard for gaming would work? I know left hand mice exist, but games that depend on kb/mouse operation, so WASD (or QWSE) for movement, and then standard keybinds, most games favour, are all set for left hand on kb, right hand on mouse.
The 3D printed model was available in a mirrored config. So I assume the injection molded version will be released as such in the future as well.
Whoop whoop! Hello there fellow MoveMaster user :)
Been using mine for years and its a fantastic produckt. It's especially good for those with odd simpits where a keyboard takes upp too much space
Testing the Move Master and a Speedmaster on the wrist. good taste mate.
looks amazing. There might be challenges with an RTS such as SC2 though. You are often rolling multiple button presses in quick succession while also boxing units on screen using the mouse. I can see this being one of two hands, but not being the single input device (if somehow you could bind the stick to scrolling the screen, then the mouse would be free for unit selecting and targeting, that would be pretty cool).
You can bind ANY key to the movement of the grip.
I frequently use it for RTS or MOBA games to move the camera over the map.
This looks promising. I have been using a razer gamepad over a keyboard for over a decade. While this solves multiple shortcomings of using a keyboard my middle finger still gets sore from holding W to run in most games.
This is brilliant! Been looking for a replacement for the trusty Nostromo/Logitech G13. What was missing from current gen versions is the joystick for movement, which this replaces in a way more elegant watch with the joystick built into the palmrest basically. Love it! Ordering asap!!
this is HELLA CLEAN! always enjoy seeing engineers execute ideas
It is - even the 3D printed version was already very polished for a "new" concept product which was hand-assembled.
Your gaming set up is hella intimidating, I now have a strong desire to figure out how to turn my racing sim into my full gaming desk
I think we all love a heavy metal bass! Oh base? I guess that works too..
All jokes aside: this is a pretty cool peripheral! I myself use a one-handed keyboard for gaming (some Tartarus/G13 knock-off without an analogue stick) which I love, but if this is affordable and more ergonomic, it might be the one to replace what I've got once this one's done and at the very least this seems worth trying
Very cool. Would love to try it out.
This is my take as a 10+ year user of Tartarus keypads (OG and V2). For starters, number of keys: For 200 USD I'd expect a little bit more from a device, the movemaster sports only 14 keys and the rest are sold as a separate addon (that of course will cost more money on top of the original 200). Compared to the 25 keys and scrollwheel on the 70 USD Tartarus V2. On the software side of things the MM looks weak, it seems it can only remap the keys, no macros, autofire or layered configurations were mentioned and all of this is standard in Synapse.
Finally the ergonomics. The Tartarus lets you fully rest your palm on it and with It's basic adjustable palmrest fits my big hands and can reach all the key no problem. The MM doesn't looks very comfortable, it's like a very tall throttle from a HOTAS and looks like it would be at least tiring (if not painful) to use for an extended session of gaming.
I reeeeally wish it used QMK rather than the custom remap thing.
Looks COOL , will defiantly get one been looking for a replacement for a g13
Good choice imo.
Another product I can't use since I'm missing digits on my left hand. I'm hoping when they finally make good gloves for VR, it'll work for someone like me too. Still, it's cool people are trying to push the envelope so that gaming only gets better.
Having YOU test it and introduce it is actually pretty smart since we know we can trust your opinion. Smart move on their part.
This would be something on my watchlist.
Because I play alot with the Azeron and a tablet/stylus on melee games. Like Chivalry, Mordhau and Dark & Darker.
Holy crap. Have some gaming rigs, man.
Now this is a cool peripheral! Definitely looking forward to seeing how people leverage this controller's unique design for various games.
This looks really cool and I'm super glad to see peripherals like this coming out, as someone who's been using a gamepanel for years. Ultimately, I ended up going with the Azeron, though.
I've been looking for something like this for years. Almost to the point of designing one myself.
I've ordered one immediately. We'll see how much I like it.
I used to use the Sony Navigation Controller for a bit because I wanted something this!
Great to see more ergonomic keyboard alternatives coming out! Unfortunately, I don't see this one quite reaching the peak performance of an Azeron--it looks comfortable, sure, but there's a severe lack of buttons that more complicated games absoluely need. One of the Azeron Cyborg's main draws is its deep integration with ReWASD: this lets you effectively double or triple the available keys by shifting layers with a simple key press (I have my layer shift key bound to my mouse). Tack on the fact that the Cyborg has 33 keys (counting the hat and analog stick), and you will always have enough space for binding even military sims like Squad that have an overwhelming amount of binds.
I'd love to see other companies take the Cyborg formula and improve on it, maybe by adding additional keys in clever spots or by making adjustments easier and more widely-ranged (the only problem I have with the Cyborg as of now is that the very top finger keys can be difficult to adjust to reliably trigger, along with the need to unscrew things to adjust), but the MoveMaster seems to take a step backwards.
In their design doc they do mention that games have been transitioning to less control binds and having UI elements (like radial menus) to simplify game flow. So those who only play a few core games probably want a more complex control scheme while most other gamers who play several different types of games may find a more simplified control scheme easier to use. Star Citizen for example is a heavy keybind game but are moving into the direction of more UI control elements.
Is the directional movement only able to be mapped directly to WASD, or does it optionally use a gamepad/joystick analog movement for fine control? A keyboard works well for me in most aspects but for some games I wish I had the fine control of a stick vs the on/off of a button press, in regards to movement.
You can map any button, but no analog movement.
thank god i have found the ultimate solution to keep one hand free. all joke aside, i imagine setting macros on this thing is crazy.
Your setup is on another level. just wow.
Hey Noob. Did you ever use a Microsoft Sidewinder Strategic Commander? An older controller now but similar idea and curious how they compare. I still have mine somewhere and this reminded me of it.
I will look it up to see this controller
For something made in 2024 it should really be USB C used for connecting. Thats my only issue with it just from seeing it in one video.
Yes, my only nit pick I have with it.
Just bought it. Cant stand WASD I use xbox controls. Going to try this.
Your office is my dream setup. Wow. You’re an inspiration. Love the brick wall especially. Subscribed* gg’s.
100% will be getting one of these to try out. Looks great especially once we can get the secondary module too. I'm hoping that wood top will be available because it looks sick
Not that I’d need to use one, but this one appears designed mostly for left-hand use. Will there be a right-hand version for the southpaws? Can this be adapted for those who use the mouse in their left hand?
100%. Southpaw mouse user here, we never get the cool stuff to use. Looks like it would've been easy to do with this as well.
It is in the pipeline but the right handed version was released first for testing and to get the tooling up to spec.
By immediately tinkering with two versions you would have double the cost/issues.
Awesome, I'd be all about this if a southpaw version existed.@@hereisnic
Just got this. I’m very impressed. Just a minor correction. The software does not currently support double press for another macro. The new software version is in Beta and will be released “soon” according to move master. Just a quick note as I would have waited to order if I had known this feature wasn’t available.
Beta software, if you ask in discord they will probably let you test it
certainly worth keeping an eye on. Now if only you could convert the wasd movement to mouse movement, it would be great for VR simming.
looks very cool, almost reminds me of the flight throttles used in most Gundam series, just chock full of buttons
Interesting!
As a fellow cat owner, I'm sure your cat is like "WTF? What keyboard am I going to lay across now?" :)
Being a long time PC gamer (x286 days) I have tried everything to replace the keyboard. I'm going to seriously look at Move Master. Thanks for alerting me to this.
Anybody want to buy my SpaceMouse 3D? (VERY low use - useless in SC)
:D
that might be useful to control certain audio/ photo/ video workstations as well
Well this is a surprise. First time seeing this thing
A toggle pad and a Modifier key would probably help. Thanks for the Show and tell and the fancy french words.
Is the movement straight up WASD mapped to the control bar? Or is it an analog stick, allowing for variable speed? That's one feature of the Azeron that I would miss.
It is a WASD replacement
Interesting notion. I'd love to try it first. I would think that pressing a button may cause your hand to rock forward which would also be interpreted as W. Is there a configurable "deadzone" for the 'joystick' motion?
I've been using it since 2018 and now use the latest model also and that never has been an issue.
How comfortable is it for long fps gaming sessions? Since the movement is basically wrist based, doesn't it hurt after a while?
Never heard of it, but now I'm VERY interested. Thanks Noob!
Nice review - I had my eyes on an Azeron, but never pulled the trigger. This sounds like it might be a better alternative
It is!
This is pretty neat. Thank you for the review, N00b!
How short is the throw? Like, how much do you have to move the top unit before the wasd buttons activate? Is it really quick, or is there a noticeable delay like you might get on a keyboard if the kb isn't great for gaming?
Practically no throw, no delay
@@NOOBIFIER1337 Thanks! Looking forward to them being available for purchase in my country!
This seems like what I've been looking for, for so many years. Finally, a one handed keyboard that fits my needs.
Honestly, whenever I see a peripheral like this I always wonder what other applications it would have outside of gaming. Like the obvious option of accessibility controller and/or a special controller for professional apps like graphic design, modeling and stuff. Remember how Vim had pedal controls? Yeah, something like that.
I also use it for video editing. Works very well.
This is nice! Great Idea!😉💯💯💯💛👍
Very fitting that the F key is set for the middle finger :)
Does it have have gradually actuating analog input buttons on wasd to be able to determine speed from 0-100% when flying or walking in e.g. SC? Or, is it like a normal keyboard on the wasd keys/movements with on and off 100%? Thanks for your reply in advance :-)
No
Badass, also what’s that starship game?
The one thing I wanted to hear about was how that WASD control really works. Is it just key switches in there, or is it proportional control like a joystick? And how many axes?
Digital input like a normal keyboard. Not analog, like a joystick.
The ONLY thing I was curious about, was how it would handle the one negative you mentioned. Thank you! It's very specific and it matters ALOT.
Glad it was helpful!
Looks like a great product, however as we a lot of the gaming market, finding these types of thing to be able to used in the right hand while using the mouse in the left hand is all to common, plus finding a good left handed mouse is also hard work, for some reason computer hardware companies only want to account for right handed players. I have looked at their website and cannot find anything about a version for the other hand, do you know if there is plans to make a right handed version?
I have a Movemaster from a few years ago, and can confirm it's super snazzy.
I can confirm the same. 👆
Nice design, but i think i would still go for my ZSA Moonlander keyboard, beside beeing split keyboard and can have up to 32 layers, it can also be just the ZSA Halfmoon by using just the left side ( the keyboard had diferent configuration if used as moonlader or halfmoon, ohhh and each key can have uo to 4 functions(press, double press, hold, press and hold). This is my opinion. And for spacegames i woukd rather go tor an hotas or hosas system.
Very cool device, is the cord not removable/replaceable?
Not yet? This one is not removable.
@@NOOBIFIER1337 I'm optimistic for a removable version. I'm a BIFLer as much as I can and removable cables are one of those big musts for me. Thanks for reviewing/sharing this!
For sure. I have already made this good suggestion to them in the Discord. @@geoffgodwin
This looks really good, i feel all its missing is some more customization and key interchangeability. Specifically what I'd love to see is a 4 way D-pad for your thumb. But I look forward to its release!
What customization are you missing? You can adjust the handles height, the angle and height of the thumb button, all secondary buttons height and the distance between the upper edge and the primary buttons.
Looks cool, always wanted something to replace my now defunct G-13. I'll admit i was a bit wary, given you never once mentioned the price. Usually an immediate red flag, and I wasn't wrong, I feel €200 is too steep for what it is.
The Razer V2 is half that. The concept looks sound but I'll wait to see if it comes down in price.
Awesome review! Thanks for bring us new and exciting products!!
Very interested. Being someone who has used a Razor Tartarus v2 fulltime for the last 5 years and love it... besides the joy stick semi breaking around the 10-12 month mark because I use it for movement in most games, but that's ok it has a 2 year warranty so its $20 bucks for a new one every year lol. Might have to check this out once the second module comes out
I have been using the Azeron for a couple months now and overall I really like it. Took me several weeks to really get used to it and I feel like it doesn't feel great in some shooters. Do you have any specific comparisons (pros/cons) between the two pads?
Nice, I do want a better control system than keyboard. This version does seem simple to understand. It's too bulky for children's hands like the x box controller was for me when I was little. A slimmer design that moves all buttons off the palm joystick control to the platform could get kids fingers to reach the platform buttons. The press center button action of joysticks for consoles can work for jump on a palm joystick for this too. I've always hated using that button action on those small joysticks because it would wobble side to side as I press in. Pressing inward or down into a palm joystick seems like I would have better control of that due to the larger area size of the surface. All around good idea but needs more R&D. Thinking about it more and a joystick stand underneath a platform of buttons might work better to prevent the shifting of fingers away from known button press locations while moving the palm.
Id like to see a right-handed version of this. I use a mouse in my left hand, so I'd be losing both of the thumb presses by using this on the right.
I would LOVE to see something like this tested on FPS stuff. Maybe things like Destiny 2 or Halo Infinite? Listing free games there to make it easier to test and stuff
I play "The Finals" (F2P shooter) in my video with the MoveMaster.
yo man what is the name of the display with the knobs and drum pads at 8:25, i cant find it in your hardware list
Avermedia. Nexus
its the avermedia ax310 apparently
Look great. just a question for everyone : between AZERON CYBORG and the Movemaster which one you think is the best? i heard that the cyborg has some longevety issue, and the Movemaster on the contrary seem's more solid. But sadly the Movemaster don't have as many button as the cyborg...
Nice seeing the SpaceMouse concept being tried again for games. The customization hotkey software looks nice. Will there be a right-handed version of it?
It should be coming Q2-Q3 this year.
Aaah! Nice! Us left-handers are often forgotten about when it comes to specialized computing hardware.@@hereisnic
Looks pretty neat. Might have to check this out one day.