Making Underrated Effects For YOUR Roblox Game! Pt 3 | Roblox Studio

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  • Опубліковано 12 лис 2024

КОМЕНТАРІ • 53

  • @stewiepfing539
    @stewiepfing539  2 місяці тому +4

    Which one is your favorite?

    • @Blood_Streams
      @Blood_Streams 2 місяці тому

      Camera shake

    • @Studios12343
      @Studios12343 2 місяці тому

      The damage indicator, effect

    • @EpicPico0625
      @EpicPico0625 2 місяці тому +1

      Most definitely the Damage indicator. I modified it to not use denounces and to instead overlap the previous effect and it's SO CLEAN, I also combined it with a damage numbers script I had laying around, and they both fit epically. W Tutorials

    • @HamborgorMaine
      @HamborgorMaine 2 місяці тому

      i like the orbs

    • @thatyoutubeguy-md2ws
      @thatyoutubeguy-md2ws 2 місяці тому

      1

  • @AUDVES
    @AUDVES 2 місяці тому +4

    Please make *Smooth Camera Zoom* into an Object
    (For Example: _Boba Café_ ’s Menu Boards - Roblox)
    -> When a player clicks on an Object / Model, the player’s Camera *Smoothly* Zooms into the object

  • @Kitoucher
    @Kitoucher 2 місяці тому +2

    0:24 i choose blood

  • @cakeobear
    @cakeobear 2 місяці тому +1

    Do something like the speaker/boombox from gym league! It kind of bounces and scales to the beat of the music!

  • @CMHIO
    @CMHIO 2 місяці тому +2

    Can you show us how to make like a effect when you run like an outline of where your player was glowing

  • @Rain-lj6tr
    @Rain-lj6tr 2 місяці тому

    Oh thanks so much i was wondering how to make orbiting object

  • @vNoahlol
    @vNoahlol 2 місяці тому

    I love this you gotta continue this series fr

  • @quresii
    @quresii 2 місяці тому +1

    we need more this so helpfull

  • @memga
    @memga 2 місяці тому +1

    continue this series

  • @EpicPico0625
    @EpicPico0625 2 місяці тому +1

    cool stuff, however, how do you that quick fill thing for services? i really would benefit from that

  • @Valkylol_
    @Valkylol_ 2 місяці тому +1

    If its not repeating its cause ur calling SetupCharacter and not passing it as a reference
    if player.Character then
    SetupCharacter(player.Character)
    else
    player.CharacterAdded:Connect(SetupCharacter)
    end
    heres the correct code :)

  • @TheHexagonplayzz
    @TheHexagonplayzz 2 місяці тому +1

    This is so helpful

  • @DefenditTD
    @DefenditTD 2 місяці тому

    these are so cool make more i like them

  • @FriedRatEater
    @FriedRatEater 2 місяці тому

    6:26 How do you make it so you can use ":" to autocomplete the variables?

  • @Ropender
    @Ropender 2 місяці тому

    you must continue this series, for the next "season" explain music :))))))))))

  • @itsmeTHunDER
    @itsmeTHunDER 2 місяці тому

    Maybe a effect when you kill someone with a specific gun/sword?

  • @Patrixe
    @Patrixe 2 місяці тому +4

    00:23 that guy seems familiar..

    • @LunarBasilux
      @LunarBasilux 2 місяці тому

      Hmm, I wonder who that could be

  • @chipsmaster450
    @chipsmaster450 Місяць тому

    Please think about Highlights twice. Its need many performance and roblox limit 20 Highlights at once.

  • @lilgg558
    @lilgg558 2 місяці тому +1

    Hey can you make a pet serial system, like how pet sim did it where each time a player hatches a huge it gives the pet a serial it goes on for a infinite amount of times, ive been trying to look for a tut everywhere no one has done it.

  • @Lovely_Smiling
    @Lovely_Smiling 2 місяці тому

    This is very helpful :D

  • @piG2e
    @piG2e 2 місяці тому

    Nice video!

  • @Studios12343
    @Studios12343 2 місяці тому

    GREAT VID BRO

  • @GxdCxmplexes
    @GxdCxmplexes 2 місяці тому +1

    make glitch screen effect, this one is fr challenging

  • @bouldridge4185
    @bouldridge4185 2 місяці тому +1

    how would i make the electric aura one work for three orbs?

  • @Drk.
    @Drk. 2 місяці тому

    Tysm bro

  • @quresii
    @quresii 2 місяці тому +1

    i think i dont want only the code i want to learn how to make these codes with another system so can u learn us about the scripts and what we should use i think it will help so much between tysm

  • @TheShinyBlueStarFromOhio
    @TheShinyBlueStarFromOhio Місяць тому

    If u made it a model and gave us the scripts in the description it would be way better cause these scripts are taking me forever to make and I am so confused when I make some random effects

    • @RealEliThePerson
      @RealEliThePerson 6 днів тому

      he won't do it it hurts retention

    • @RealEliThePerson
      @RealEliThePerson 6 днів тому

      but you can finish the entire script in like 2-3 minutes if you put the screenshot into chat gpt or gemini and say "can you give me the roblox studio script from this image"

    • @TheShinyBlueStarFromOhio
      @TheShinyBlueStarFromOhio 6 днів тому

      @@RealEliThePerson omg I hate myself

  • @LuaPuzzle
    @LuaPuzzle 2 місяці тому +1

    Question from your last video: How would you make the coin pickup work against hackers? Because obviously the coins the client based and so don’t exist on the server.

    • @ronaldo_cf17
      @ronaldo_cf17 2 місяці тому +2

      GnomeCode has a video about protecting your game from exploiters where he talks about this

    • @UmarbekAbdyvalyev
      @UmarbekAbdyvalyev 2 місяці тому +1

      I haven't seen the previous video, but to solve problems regarding exploiters, you need to think like an exploiter: How could I abuse the coin system in a way that would give me an unfair advantage? Well, I would have to pick up coins as fast as possible, as it yields the most coins as time goes on. How? We would teleport or use an autoclicker (if coins are clickable). Then, you will compromise with that problem. Perhaps an anti-cheat oriented to players moving at insane speeds, or having an otherworldy rate per second

    • @LuaPuzzle
      @LuaPuzzle 2 місяці тому

      @@UmarbekAbdyvalyev I was talking about firing the RemoteEvent

    • @UmarbekAbdyvalyev
      @UmarbekAbdyvalyev 2 місяці тому

      @@LuaPuzzle You may want to use additional encoding or use some ways to keep your events abstracted from users such as hackers/exploiters. Look at modules such as Warp or ByteNet, they might as well achieve those

  • @user-fm2qe1zi2d
    @user-fm2qe1zi2d 2 місяці тому

    can you pls send the model link? (would appreciate it)

  • @justnicegamer2445
    @justnicegamer2445 2 місяці тому

    It would be cool If you publish them to roblox and link It, everyone will save time!

  • @davidvs33
    @davidvs33 2 місяці тому

    how can i make a satifying effect when getting a new stage in an obby?

    • @bouldridge4185
      @bouldridge4185 2 місяці тому

      add confetti or something, and maybe some text? idk

  • @itsmaxi5319
    @itsmaxi5319 2 місяці тому

    Part 4 when

  • @salmanizzadin
    @salmanizzadin 2 місяці тому

    🙏

  • @itsTalkie
    @itsTalkie 2 місяці тому

    Yo what the freak is up im back

  • @Marz-l9u
    @Marz-l9u Місяць тому

    Ur him bro I’m ngl

  • @way2shifty32
    @way2shifty32 Місяць тому +1

    Humanoid damage effect script:
    local Players = game:GetService("Players")
    local TweenService = game:GetService("TweenService")
    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local player = Players.LocalPlayer
    local DamageFolder = ReplicatedStorage:WaitForChild("DamageFolder")
    local HighLight = DamageFolder.Highlight
    local Time = 0.2
    local Info = TweenInfo.new(Time)
    local debounce = false
    local healthConnection
    local function OnHealthChanged(humanoid, currentHealth)
    return function(newHealth)
    if newHealth < currentHealth and not debounce then
    debounce = true
    local highlightClone = HighLight:Clone()
    highlightClone.Parent = humanoid.Parent
    local Tween1 = TweenService:Create(highlightClone, Info, {FillTransparency = 0.5})
    Tween1:Play()
    for , particle in DamageFolder:GetDescendants() do
    if particle:IsA("ParticleEmitter") then
    local cloneParticle = particle:Clone()
    cloneParticle.Parent = humanoid.Parent.HumanoidRootPart
    cloneParticle:Emit(1)
    end
    end
    task.wait(Time)
    local Tween2 = TweenService:Create(highlightClone, Info, {FillTransparency = 1})
    Tween2:Play()
    task.wait(0.3)
    for , particle in humanoid.Parent.HumanoidRootPart:GetDescendants() do
    if particle:IsA("ParticleEmitter") then
    particle:Destroy()
    end
    end
    Tween2.Completed:Connect(function()
    highlightClone:Destroy()
    end)
    task.wait(Time)
    debounce = false
    end
    currentHealth = newHealth
    end
    end
    local function SetupCharacter(character)
    local humanoid = character:WaitForChild("Humanoid")
    local currentHealth = humanoid.Health
    if healthConnection then
    healthConnection:Disconnect()
    end
    healthConnection = humanoid.HealthChanged:Connect(OnHealthChanged(humanoid, currentHealth))
    end
    SetupCharacter(player.Character or player.CharacterAdded:Wait())
    player.CharacterAdded:Connect(SetupCharacter)