@@DevinMillarDM wellll I think it’s because there are so few people working on discovering hidden gems like this. That’s why we get new stuff 20 years later
If Carbon didn’t get all the cut content it did it would’ve been better than Mostwanted. In the demo the map looked larger than the final release. More crews , properly more cop involving, longer story, there was more scenes with nikki that got cut. I don’t want a remaster of UG or MW, I want a fully complete version of Carbon but knowing EA these old games are never gonna get re released
Man, this is already some really intriguing stuff! I've always really been interested in the type of assets that devs use in early development, They have such a mystical aura to them. Can't wait for part 2!
11:41 This one is really interesting, I actually felt goosebumps (for some reason) while you were zooming up lol It's interesting to know they ported an actual map from a predecessor to the current one
Doesn't really surprise me, to be honest. Lookout Point as well has some curves and bends, and map details that are almost identical to some roads from Jackson Heights
If there exists a tool to extract files from those nis map files, and we could also extract the collision model of the map, we can at least get a vague idea on how that map is supposed to look like. But in it’s current state, it’s still amazing to see!
@@379Felipe maybe panorama city (not the one near san juan) could be bayview, in one of the ug2 concept arts there was a cut desert district and ug2 scenery is basically desert just like palmont and its possible that one of the canyons connect to it via Jackson heights or the cut district (just what i think, maybe its not or maybe it is)
Wow, with the last map i got blasted with nostalgia, i still remember those days of me playing NFSUG2 and NFSMW without any responsibilities and enjoying those times fully, now im grown up and full of responsibilities...
How I see, Bayview Speedway here is mostly unfinished: No green scenery, no aftermarket banners, no Dyno Performance Tuning building. Looks like, it might be a drift track, or BlackBox wanted to implement URL in Carbon?
I mean if you count it, Gold Valley Run in Carbon shares its layout with a section of Jackson Heights from UG2, but I guess that's not as literal as Bayview Speedway being presented exactly as it was in UG2.
my only isssue is with the sound it dies in a matter of seconds while in game. I tried to use some patches provided in the github but it didn't work neither for me or nlg
@@379Felipe yeah none of the patches work for me either, so I just delete the sound folder to buy myself some extra time before it inevitably crashes anyways
@@DevinMillarDM Ah, ok. I thought it was like the GTA tools which work for all versions. Like, PC, consoles and phones, bc they all have the same GTA3.img which stores the 3D models. (But slight different texture format changes between versions.)
Not asian, but likely any regional content. Carbon europe release has tons of cut events, UG1 korea has some weird stream file, Most Wanted chinese has the demo events along the ones in the final game, etc....
i assume they had a different list of files not to include in the final release for each region and just forgot to keep it synced may be wrong since i am not a developer
@@379Felipe we do actually have L2RA_Sunset that has some superficial differences Also there is some map in the korean UG2 called L2RA, but it's much smaller and inside it contains paths to the L1RA for some reason Would be cool to have a video on those as well. I don't think anyone showed off what's inside of them yet
@@r033cx I've seen the sunset, but does it have any differences? Also for whatever reason the A124 is ~100mb bigger than the retail, would be nice to know what it changed. The UG1 L2RA is a tricky one, from what i was told it has L1RA but without textures, tho i never launched it
@@379Felipe I never saw this map visually so I can't say for sure, but to me it seems to be Rockport with slight lighting alteration. Some models have "Sunset" in their names, so I'm guessing it has some adjustments to geometry to account for different lighting
We've been truly blessed the last few weeks. Insane to think there are still stuff to uncover almost 20 years later.
That’s why I love Carbon so much.
@@DevinMillarDM That's why I love Need for Speed so much.
@@AbnerFXProductions Yep for sure. But specifically Carbon continues to have more and more stuff hidden in it.
@@DevinMillarDM wellll I think it’s because there are so few people working on discovering hidden gems like this. That’s why we get new stuff 20 years later
8:21 We truly needed some kind of event in where you've gotta find grass to proceed
There were plenty of opportunities for that in Most Wanted, and almost none in Carbon.
@@Kacpa2 Only King's Park and perhaps some freeway passages had grass if i'm not mistaken
If Carbon didn’t get all the cut content it did it would’ve been better than Mostwanted. In the demo the map looked larger than the final release. More crews , properly more cop involving, longer story, there was more scenes with nikki that got cut. I don’t want a remaster of UG or MW, I want a fully complete version of Carbon but knowing EA these old games are never gonna get re released
Babe wake up 379Felipe posted carbon unused tracks
He is not your babe
I knew one day we’d find the portfolio track at one point.
But I honestly am more than impressed that Bayview Speedway is in NFS Carbon of all games.
That's Underground 3 for you.
@@michazmuda1477 And with all the mods for Carbon, we eventually made Underground 3.
@@michazmuda1477 And after all it is Carbon’s codename.
Man, this is already some really intriguing stuff! I've always really been interested in the type of assets that devs use in early development, They have such a mystical aura to them.
Can't wait for part 2!
11:41 This one is really interesting, I actually felt goosebumps (for some reason) while you were zooming up lol
It's interesting to know they ported an actual map from a predecessor to the current one
I've also seen comparisons of carbon's canyons to jackson heights from u2 and the roads do line up a bit
@@TrueHDR can I get a link to where u saw this? I'm interested
Doesn't really surprise me, to be honest. Lookout Point as well has some curves and bends, and map details that are almost identical to some roads from Jackson Heights
@@its_HazerI can't remember the video i saw for the life of me but I swear I sent a link to a pic I uplodaded lol, ig youtube deleted it?
@@TrueHDR maybe the channel disabled links
You have no idea what a happy smile Bayview speedway put on my face. Thank you Felipe 🙏
I feel the same way too. It’s so amazing that we found this.
If there exists a tool to extract files from those nis map files, and we could also extract the collision model of the map, we can at least get a vague idea on how that map is supposed to look like. But in it’s current state, it’s still amazing to see!
I just love how we're still discovering shit as a community after a whole almost 17 years.
"We can finally touch grass"
at last!
So weird but cool to see a map from a previous game ported to a newer game and have it not be a mod
Before Map Loader existed, I was just impressed by every little detail when people would find stuff in Carbon.
Wow! Bayview in Carbon real (Speedway at least)
Mystery City was Bayview all along
@@379Felipe 💀
@@379Felipe maybe panorama city (not the one near san juan) could be bayview, in one of the ug2 concept arts there was a cut desert district and ug2 scenery is basically desert just like palmont and its possible that one of the canyons connect to it via Jackson heights or the cut district (just what i think, maybe its not or maybe it is)
Can't wait for part 2 on this! Are you going to cover that city area from the last video?
that would be basically nfsc nintendo ds map
@@D4rkNFS what?
@@hereskyubi3333 NFS Carbon DS ingame map was different than PC and Xbox 360 and PS3's
@@D4rkNFS can I see an image of it?
I'm pretty sure it's just Palmont but horribly glitched.
This one was actually test map used to test physics and repsonse of vehicles on different terrain
Wow, with the last map i got blasted with nostalgia, i still remember those days of me playing NFSUG2 and NFSMW without any responsibilities and enjoying those times fully, now im grown up and full of responsibilities...
Interesting... You're still finding stuff in these old games, Respect
I’ve been in the NFS community since the Dillano609 and NFS Theories days. That’s why I love this community so much.
8:54 for a test track it actually looks detailed and for some reason there is traffic, maybe a cut track or just for testing?
Mostly for testing
It's a map ported from nfs U2
its straight out of U2 what did you expect
How I see, Bayview Speedway here is mostly unfinished: No green scenery, no aftermarket banners, no Dyno Performance Tuning building. Looks like, it might be a drift track, or BlackBox wanted to implement URL in Carbon?
I love how much secrets people can discover in almost 20 year old games :) subscribed I'm waiting for more content like this :)
Yep, especially NFS which has the ultimate history of all that.
It's crazy that something from NFSUG2 would appear in NFSC
And that we let alone found it.
I mean if you count it, Gold Valley Run in Carbon shares its layout with a section of Jackson Heights from UG2, but I guess that's not as literal as Bayview Speedway being presented exactly as it was in UG2.
Yess my favorite NFS!
The last one that says drift testing, are like looked from URL circuit map from NFSU2, but unfinished.
Maybe you can turn on collision boxes on (5800) NIS to see how it looks like
He’s playing on an X360. Not too much hacking potential there
@@osdever Oh, i thought he portred these maps from X360 version to PC.
@@osdever how so?
Seeing a URLis a neat concept to mix in with the race war events now that I see the URL track in Carbon.
Feel happy that you still make videos!
9:02 the URL tracks from Underground 2
all of this taken from nfsu2
Drift testing is a map of underground 2 😲😳
5900 looked like a nascar track, they should of used that for race wars like they did for Underground 2
They used Nascar-like tracks
Agree, or drift track, it would be pretty much like UG2 URL
When I'm on your channel I feel like I am in some odd feverdream :D
the king is back👑
This is awesome!!, Always my fav. NFS game!
Based 💙
cant wait for part 2
5600 looks like Barview Speedway, seriously
hi Felipe. in nfsc, there's a debug race named ‘en_proto’. once launched the player spawns in the void (position 0; 0; 0?).. what is this race for?
i think for testing the quick race menu
Encounter mode?
That seems to be something just related to encounters, I guess there's nothing much to it
@@379Felipe what is ‘encounter’? when you see a police car?
@@lotuwei no
About 5800 NIS, is there any debug menu or trainer to show collision? It would at least give us some hints
Not really but all we know is that it's just a square
Finally we can touch grass while drift testing
it's weird on 5800 NIS, it's like a void with invisible barriers.. prob used to test top speeds and such if there's only a way forward (my guess)
Can You Do A Tutorial About These ?
ayy you're here LOL
They used Xenia and some tools.
@@ENT_PRESTIGIOUS yee
Very nice!
0:44 look like a driving park gymkhana course for granturismo4
they used the u2 url track for the drift test
idk how, but i've recognized ug2's URL at first glance by fences :D
We really need a carbon url mode haha, port this map as a mod, why not
I have a feeling some of these tracks are from the Most Wanted days
only L5RD xd
NIS 5800 Skybox check
i was about to ask how are you running the game so well but then i realized this game doesn't need d3d12_readback_resolve to not blind you
my only isssue is with the sound
it dies in a matter of seconds while in game. I tried to use some patches provided in the github but it didn't work neither for me or nlg
@@379Felipe yeah none of the patches work for me either, so I just delete the sound folder to buy myself some extra time before it inevitably crashes anyways
0:46 i almost thought YouBug remmoved the video song because copyright or something XD
lmao
8:53 NFS UNDERGROUND 2 OFFICIAL REMATERED 2006 CONING 100% REAL NO FAKE
0:54 This mapS looKs like a MaRs City
8:20 finally
I suppose there is no way to extract the 3D models from this to take a look at the collision model?
Use Map Loader and you can make it yourself.
@@DevinMillarDM And it works with Xbox versions? Lol. Had no idea
@@myrmeko It only works with the native PC version since it’s a modding tool.
@@DevinMillarDM Ah, ok. I thought it was like the GTA tools which work for all versions. Like, PC, consoles and phones, bc they all have the same GTA3.img which stores the 3D models. (But slight different texture format changes between versions.)
@@myrmeko Yeah.
really curious why the asian versions always have leftover...
Not asian, but likely any regional content. Carbon europe release has tons of cut events, UG1 korea has some weird stream file, Most Wanted chinese has the demo events along the ones in the final game, etc....
i assume they had a different list of files not to include in the final release for each region and just forgot to keep it synced
may be wrong since i am not a developer
como vc faz pra acessar os arquivos stream?
So....we still in april I see
Can you export them for MapLoader ?
thats some messy ass shit right there
11:55 no wayyyy
does undercover have unused tracks too?
Yes, but we don't have its files
8:22 we can finally touch grass!
League of legends players:🗿
5500 5400
Added some infos about unused tracks to Carbon tcrf (added those which didn't appear in this video especially 5400)
Does MW have similar unused tracks? Or NFS HP 2010
not sure about hp10 but mw almost certainly does
If MW had unused tracks? yes
do we have their files? nope
@@379Felipe we do actually have L2RA_Sunset that has some superficial differences
Also there is some map in the korean UG2 called L2RA, but it's much smaller and inside it contains paths to the L1RA for some reason
Would be cool to have a video on those as well. I don't think anyone showed off what's inside of them yet
@@r033cx I've seen the sunset, but does it have any differences? Also for whatever reason the A124 is ~100mb bigger than the retail, would be nice to know what it changed.
The UG1 L2RA is a tricky one, from what i was told it has L1RA but without textures, tho i never launched it
@@379Felipe I never saw this map visually so I can't say for sure, but to me it seems to be Rockport with slight lighting alteration. Some models have "Sunset" in their names, so I'm guessing it has some adjustments to geometry to account for different lighting
touch some grass!!
WOA